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The Warrior King

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Baron Harrowthorne try04b

“Pray to your false Emperor with all your heart. Perhaps he might yet protect you, after all.”
Baron Augustus Melchiah Harrowthorne

 

So, a rather early update this week, but I just cannot sit on this any longer. So here goes:
More than a year later, here we are: Today’s post will finally showcase one of my most ambitious hobby projects to date, and certainly the biggest model I have ever painted — my very own converted Chaos Knight that will accompany the warriors of the World Eaters’ 4th assault company into battle. Regular readers of this blog will already be rather familiar with the model’s various stages of completion, but since I want this to be a fairly comprehensive showcase post, those of you who haven’t seen the Knight take shape yet will find all the various posts on the subject linked below:

PRELUDE

– THE BUILDING –

PART I
PART II
PART III

– THE PAINTING –

PART I
PART II
PART III
PART IV

Oh, and you might also be interested in this companion post over at Dark Future Gaming, where I discuss some of the excellent conversions that have inspired my own take on the Chaos Knight.

But let’s get to the actual showcase, right? So when we last saw the Knight, there was still some work left to do. One very important thing that I definitely wanted to incorporate was an effect suggested by dantay_xv a while ago:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions.

As the 4th company go to war, they walk by Harrowthornes Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

I really loved this idea, so I had to make it work somehow. And I basically left this effect for last during painting (because I was really rather anxious about messing up, to be honest). Anyway, my approach was to make a press mold of a hand bit from a WFB trophy. I used GS for this. Then the mold was filled with latex milk, in order to create a suitably floppy and flexible copy of the hand that could then be used as a “stamp”, so to speak:

Handprints (1)
The stamp was then coated with Tamiya Clear Red, the colour I used to create the actual handprints. However, I quickly learned a couple of things: One, in spite of the flexibility of the stamp, actually creating some believable handprints on the shin armour’s curved surface turned out to be quite a bit of an ordeal. Two, there was actually even less room than I had anticipated. Three, while I had planned to add many, many handprints, I realised that the limited space resulted in a very real danger of all the handprints just mushing together into a solid wall of glossy red. So In the end, it was rather about suggesting the intended effect without going overboard — and I actually ended up painting most of the handprints by brush. Oh well…

Here’s the armour after the application of the handprints:

Handprints (3)
Handprints (4)
I am pretty pleased with the effect as it stands. It’s a rather subtle effect, to be sure, and one that does not come across all that well in photographs, but if you have the model in front of you and turn it, it’s really a rather cool effect when you suddenly glimpse the silhouette of handprints, created by the Clear Red’s glossy finish (the effect can be seen pretty well in the pictures above).

All that was left to do at this point was a lot of minor cleanup work. I had drawn up a list of many small parts that needed some more attention during the earlier stages of painting the Knight, and now I carefully went down this list and cleaned up every part of the model in turn. While this did take a while, I really didn’t want my attention to detail to wane so close to the finishing line, so I stayed focused. I may not be able to hold a candle to, say, JeffTibbett’s kind of perfectionism, but I can be obsessed when I need to ;)

So, without any further ado, here’s the finished model. I give you Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen, the 4th assault company’s very own Knight Titan:

Chaos Knight Gilgamesh, the Warrior King (1)
Chaos Knight Gilgamesh, the Warrior King (3)
Chaos Knight Gilgamesh, the Warrior King (5)
Chaos Knight Gilgamesh, the Warrior King (6)
Chaos Knight Gilgamesh, the Warrior King (8)
Chaos Knight Gilgamesh, the Warrior King (9)
Chaos Knight Gilgamesh, the Warrior King (11)
Chaos Knight Gilgamesh, the Warrior King (2)
It probably won’t surprise you that I am just immensely happy with this model right now: It has been quite a journey, but in the end I ended up accomplishing pretty much all that I had set out to do with this model, and all without cutting any corners, which is no small feat for me ;) Oh, and the fact that the start to painting the model was rather bumpy and almost made me abandon the piece in frustration makes this success all the sweeter now!

Oh, and I do realise that painting all of the armour red may not be everyone’s cup of tea, but it really creates the kind of look I wanted: The colour scheme and many bitz leave absolutely no doubt as to the machine’s allegiance, wouldn’t you agree?

So let’s take a closer look at some of the detail, because that’s really the fun part with a model of this size: To add stuff that may not be immediately noticeable but that hints at the machine’s backstory and long years of service. Again, some of you will already be familiar with most of these details, but please bear with me here — I am just really proud of the model right now ;)

So, we have seen the red and brass, and so it’s no surprise that the Knight proudly displays the heraldry of the XII Legion Astartes, be it on the heraldic plate…

Chaos Knight Gilgamesh, the Warrior King (14)

…or on its right shoulder pad:

Chaos Knight Gilgamesh, the Warrior King (15)
In the latter case, the legion badge is supplemented by the Legion and company number, respectively. The other shoulder pad, meanwhile, shows a massive brazen icon of the Blood God, chained into place in the gladiatorial style of the legion and decorated in many smaller totems and icons:

Chaos Knight Gilgamesh, the Warrior King (16)
The World Eaters legion badge is also on display on the banner between the Knight’s legs:

Chaos Knight Gilgamesh, the Warrior King (17)
Chaos Knight Gilgamesh, the Warrior King (18)
Also take note of the bloody handprints on the warmachine’s shin armour, left there as an oath of moment by the legionaries of the 4th. And there’s also a symbol of the Legio Audax (“Ember Wolves”) on the right kneepad, symbolising the machine’s honorary membership in the mighty Titan Legio. After going back and forth on the design several times, in the end I decided to combine an AdMech cog symbol (as a symbol of a Titan Legio) and a SW paw print for the actual Ember Wolves look — I just liked the way the paw print mirrored the (bloody) handprints used by the World Eaters as a sign of accomplishment in the official fluff.

Meanwhile, the rear side of the banner displays a collection of the many battle honours won by the Knight during its long years of service among the World Eaters:

Chaos Knight Gilgamesh, the Warrior King (7)
Like I said, I had quite a bit of fun with this small detail, and it’s also a callback to some of the really old Adeptus Titanicus and Rogue Trader artwork: Even then, Titans were covered in battle honours, hung with kill banners and what have you.

The Knight is stalking through the rubble of a vast battlefield, crushing the remains of a toppled Space Marine monument underfoot — a fitting metaphor for the failing Imperium of Man:

Chaos Knight Gilgamesh, the Warrior King (19)

But what of the pilot? A look into the opened cockpit reveals Baron Harrowthorne himself, strapped into his Throne Mechanicum:

Chaos Knight Gilgamesh, the Warrior King (21)
As I’ve said in an earlier post, this was probably the most complicated part of the whole conversion, but also the part I am most proud of now: Opening the hatch really shows you this perfect little vignette of the Baron in his fully realised cockpit — there’s even a design for the interior part of the hatch, of course:

Chaos Knight Gilgamesh, the Warrior King (22)
Oh, and while this doesn’t have anything to do with the Baron, the Astartes helmet tropy to the left was actually painted in the colours of my INQ28 DIY Space Marine Chapter, the Golden Legion — I thought this was a pretty cool shout out ;)

Anyway, getting the pilot’s position to really match the hatch above took some doing, but the finished piece makes me feel it’s been well worth it:

Chaos Knight Gilgamesh, the Warrior King (20)
And as it happens, I have left the entire top carapace detachable, so let us take a closer look, shall we?

Chaos Knight Gilgamesh, the Warrior King (23)
The carapace can be taken of with a bit of fiddling and will also reliably snap back into place, so it seemed like a no brainer not to glue it in. So we can get a better look at the cockpit. Like so:

Chaos Knight Gilgamesh, the Warrior King (24)
And here’s a view from the top, showing both the cockpit and engine compartment:

Chaos Knight Gilgamesh, the Warrior King (26)
And a side view, showing the construction below it all:

Chaos Knight Gilgamesh, the Warrior King (25)
In this picture you can also make out the piece of sprue I have used to keep the joint at the waist flexible.

And here’s a look at the monitor banks showing vital battlefield information to the Baron:Chaos Knight Gilgamesh, the Warrior King (27)
All of this has been kitbashed from different vehicle bitz and some plasticard, but I think I’ve managed to combine it into a rather cohesive whole. What’s more, the design even resembles Forgeworld’s “official” Knight interiors released for the Cerastus Knight variants — no small feat when you consider that those versions weren’t even available yet when I started converting my own Knight.

In addition to the to the carapace, the shoulder pads and arms have also been left detachable, so the entire Knight can be disassembled fairly thoroughly. Take a look:

Chaos Knight Gilgamesh, the Warrior King (29)
Since all of the parts lock into place fairly reliably without glue, there was really no point to attaching them permanently. Plus the weapons can be properly aligned and turned towards the enemy during games. Oh, and I am also free to maybe build an alternate pair of weapon arms for the Knight one of these days…

Chaos Knight Gilgamesh, the Warrior King (30)
Before I started working on the Knight, the biggest conversion I had ever tackled was my Wargrinder, a custom Dreadknight conversion. And while I am still very proud of this model, it does look almost puny when placed next to its bigger brother. Take a look:

Chaos Knight Gilgamesh, the Warrior King (31)
Quite a difference, eh? Speaking of which, the picture also shows that the red used on my Knight noticeably differs from the red used on the rest of my World Eaters. While I would have loved the colours to be the same, I ultimately had to make this decision because my World Eaters colour scheme relies on the – now OOP – GW Blood Red, and my reserves of this colour would never have sufficed to paint a model of this size to a standard I was happy with. In the end, I chose to make the Knight the best it could possibly be — at the price of a bit of visual coherency. But when all is said and done, I think it’s a difference I can easily live with: The model still looks like it belongs with the rest of the army, and a Knight Titan is really different enough from an Astartes vehicle or daemon engine to warrant a bit of visual divergence.

Oh, and while we are on the subject of scale comparisons, here’s a picture showing a power armoured World Eater, a Terminator, a Dreadnought, the Wargrinder and the Chaos Knight, just to put the scale in perspective:

Chaos Knight Gilgamesh, the Warrior King (32)

All in all, this has been an absolutely fantastic project for me, because it has really taught me so much, both about big models, but also about giving a model the time it deserves in order to really make it shine. What’s more, this Chaos Knight really turned into a bit of a community project somewhere along the way, as the feedback I received here and on forums like Dakka, The B&C or The Ammobunker really provided immensely helpful advice and helped me to stay focused whenever there was a danger of slacking off ;)

If I have to name on source of inspirations above all others, it would have to be JeffTibbett’s brilliant Freeblade, the “Queen Bee”, though: Jeff’s work really taught me a new way of looking at a Knight and how to do justice to one of this ancient, hallowed warmachines. So thanks a lot to all those who provided valuable feedback and cheers to you, Jeff!

Chaos Knight Gilgamesh, the Warrior King (13)
So, anything else? Well, speaking of the amount of history behind Knights, we cannot possibly wind up this post without taking a look at the history of this particular machine and its pilot, can we? So here’s what I’ve come up with for the two:

 

Baron Harrowthorne try03b
Baron Augustus Melchiah Harrowthorne

Knight Baron Harrowthorne was the leader of the honourable Covenant of Paladins, an alliance of knight households formed to defend a forgeworld in the eastern fringe. While several of the other powerful houses were forever planning and plotting to engineer their own rise to power, Harrowthorne’s honour and purity cemented his position as the Covenant’s leader, and his ancestral fortress, the Harrowspyke, remained the seat of government of his knight world.

When the world came under heavy attack from an Ork invasion, an expeditionary fleet made up of elements of the XIIth and XVIIth Legion Astartes arrived in the nick of time, supporting the Covenant of Paladins and routing the xenos attack force. With the world saved, Baron Harrowthorne felt honour-bound to not only pledge allegiance to the Imperium of Man, but also to join the expeditionary fleet himself as a representative of the Covenant, in order to pay back the debt of honour he owed the Legiones Astartes.

Harrowthorne fought alongside the XIIth legion during the latter Great Crusade and was still attached to the World Eaters when the Horus Heresy broke out. The events at Isstvan made him realise that the Warmaster’s forces were now considered heretics and traitors by the rest of the Imperium. To distance himself from them would have been the most prudent course of action, and possibly the only way of preventing his own knight world from being purged by the loyalists. But Harrowthorne still felt indebted to the legion that had saved him.

Harrowthorne came up with the only compromise that would keep both his knight world and his own honour intact: He stepped down from his position as head of his household and leader of the Covenant of Paladins. He would remain with the the Astartes of the XIIth legion, to whom he still felt indebted. He also sent word to his sons to fight him and bring him to justice, should he ever return to his homeworld, for he was to be considered a traitor.

As prudent and honourable as this course of action had been, it did not work out: Word was sent by astropath that Harrowthorne’s whole household had been wiped out by the rivaling nobles. The Harrowspyke had been razed to the ground, and Harrowthorne’s two sons had been shot dead in sight of the smouldering ruins, without even a chance to prove their honour in a knightly duel.

Harrowthorne was beside himself with grief and self-hatred, when Lord Captain Lorimar of the 4th assault company approached him: Lorimar proposed to accompany the Knight Baron to his homeworld, where he would have his revenge. His debt of honour, Lorimar argued, went both ways, and the World Eaters would not forget Harrowthorne’s brave service at their side.

The Covenant of Paladins may have been a formidable force, but it was all but powerless against the wrath of an entire assault company of World Eaters: The 4th fell onto the world like a pack of wolves falls upon its prey. With Harrowthorne leading the assault, all the noble houses that had engineered his downfall were wiped out. The leader of the conspiracy was shot in the head with a mere service pistol on the plains surrounding his smouldering keep, denied the courtly respect that he himself had denied Harrowthorne’s sons.

Afterwards, Harrowthorne felt nothing but a great emptiness. But Lorimar approached the Knight Baron and offered him a chance at revenge even beyond his own homeworld: Once again, the Baron and the World Eaters would be united by a common goal: Terra must burn!

 

Warrior King
Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen

Harrowthorne’s ancient Knight Titan has become a sight to be feared on battlefields across the galaxy. Its baroque form towers over the ranks of World Eaters marching to war alongside it, and seems like an avatar of the Blood God given form, clad in monstrous, barbed plate of arterial red and darkened brass. No traces of House Harrowthorne’s original heraldry remain on Gilgamesh’s body, as the Knight has been repainted and re-consecrated to mirror the post-heresy heraldry of the XII Legion Astartes – proof of the Baron’s honorary membership in the legion.

Trophies and totems cover the machine’s form, and battle honours from its ten millennia of service alongside the World Eaters are still displayed proudly on banners and armour plates: the details of bloody campaigns on Jubal, Badlanding, Armatura and countless other worlds. The badge of the Legio Audax, commemorating the day when Gilgamesh was named “Son of the Ember Queen” by the Legio’s Princeps Ultima. And, of course, the bloody handprints adorning the Knight’s shin armour, placed there before every battle by the legionaries of the 4th, both as an oath of moment and a good luck charm.

Gilgamesh’s metallic form houses a particularly vicious and spiteful machine spirit, driven to anguish over the fall of House Harrowthorne just like its master. In communion, man and machine now turn their cold fury towards the enemies of the 4th assault company, and few can stand before the wrath of the Warrior King and live to tell the tale…

 

So, when all is said and done, I hope you like this detailed view at my Chaos Knight. I’ll be honest: I cannot take my eyes off the model right now, as I really consider it one of my biggest hobby achievements so far. Getting to the point where I actually have the skillset necessary to tackle a model like this and end up with a result I am happy with has been quite a journey indeed!

So anyway, I’d love to hear any feedback you might have on Gilgamesh and the Baron — and, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh, the Warrior King (12)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, daemon engine, daemon knight, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

The more things change…— a look at the Khorne Bloodbound release

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It has been a while since I last posted a review focusing on a new GW release, and I intend to change that today. Considering current RL circumstances, I hope you’ll bear with me when I choose something fairly close to my heart to get back into the swing of things. So let’s talk about the new Khorne Bloodbound kits today:

Khorne Bloodbound release (1)
Followers of the blood god really can’t complain: With every WFB or AoS chaos release, we have received a substantial addition to our toy box. I am quite aware that many non-Khornate chaos fans are rolling their eyes by now, seeing how Khorne seems to be getting all the love. And indeed, Khorne seems to be GW’s preferred fallback position whenever a new chaos release rolls around. For Age of Sigmar, this means that the Bloodbound have not only been elevated to a proper sub-faction, but they have also been the focus of the first wave of new chaos kits released for the revamped system. And while the Stormcast Eternals seem like GW’s attempt at radically re-envisioning the Empire by way of the Space Marines, the new Khorne kits hew far closer to the “traditional” chaos look. So, what do we get? Let’s take a look at each of the new kits in turn and also consider some of the possible conversion options. So sharpen your axe and step this way, please ;)

 

Skarbrand

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Well, this was certainly a pleasant surprise, seeing how Skarbrand has been on hobbyists’ short list to finally receive a proper model for quite a while now. So here he is — can the model live up to all the expectations?

It’s quite obvious that the Skarbrand kit allows GW to get some more mileage out of those Bloodthirster designs they must have done prior to the release of the new plastic kit, as there is an overall similarity in design between Skarbrand and the stock Bloodthirsters (both share the spiky butt cheeks, for one ;) ). On the other hand, the new model deviates from the prior kit in several ways: There’s the very different pose, of course, making Skarbrand look like he’s taking a moment to bellow in rage at the enemy. In fact, the pose is really rather excellent and one of my favourite parts about the model: While it does maintain some forward momentum, it really adds some presence to the character. And it also works rather beautifully with the twin axes wielded by Skarbrand.

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The other very noticeable thing about the model, and one of the aspects that define the character, is the pair of tattered, torn wings. And I think GW’s designers have done a rather nice job on this particular part of the model:

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Keeping most of the bones intact and limiting the damage to the wing membranes was a pretty good move, if you ask me: The design avoids the lopsided look you see on many Skarbrand conversions. Andwhile the wings still have a vestigial, damaged look to them, they do add some presence to the model. I also like the idea of having spiked chains between the bones: Is that some kind of additional torture, one has to wonder, or Skarbrand’s own attempt at making his damaged wings more presentable…?

The model also has some rather heavy scarring on the right side of the face. Let’s not get into the metaphysics of this too much (do daemons have bones in the first place? Aren’t they just warp energies given form…?), and rather focus on the actual design: While I like the broken horns, the flayed face may just be a bit much. Then again, I love how the ‘Eavy Metal team chose to paint the right eye as white and – possibly – blind:

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And there’s the beard, of course. I’ll be honest with you: I am not a fan. But it should be easy enough to just leave it off or use it as a braid of hair on virtually any big model, so I’ll let it slide.

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The twin axes are very nice and daemonic in design — the organic aspect really fits for a Greater Daemon, and I also like how they are far shorter and more hatchet-like than the axes the stock Bloodthirster gets. And while they are pretty ornate, they still seem workmanlike enough to work, from a visual standpoint. They also rather beautifully complement Skarbrand’s pose, as mentioned above.

And one more thing that differentiates Skarbrand from the stock Bloodthirster: a (mostly) custom set of armour plates, giving us yet another set of options for our Bloodthirsters’ wardrobes ;)

Khorne Bloodbound release (10)The armour looks great, too — I’ll even forgive that one skull playfully wedged into the eye socket of a skull ornament, there ;) Anyway, the slightly more ornate look seems fitting for a daemon that used to be one of Khorne’s most exalted champions.

Seen on its own, the model is really cool and makes for a fitting centre piece for every Khornate army — the fact that it doubles as both an AoS and a 40k release is a nice bonus, of course.

Things really get interesting, however, when taking a closer look at the Skarbrand sprue: In additon to the actual parts needed to build Skarbrand, you also get a fair bit of stock Bloodthirster parts in the box:

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Khorne Bloodbound release (13)
For the record, you get the alternate pair of legs, two alternate heads and most of the weapons of the stock ‘Thirster. The undamaged wings, alternate armour pieces, third head and two-handed axe seem to be unaccounted for, though.

In any case, this should allow you to build either Skarbrand or your own, custom Bloodthirster, with additional parts from the stock kit multiplying the options even further, right? Well, yes and no: While you can make some changes to Skarbrand and use some of Skarbrand’s parts on your stock Bloodthirster, the kits are unfortunately not 100% compatible. Fellow hobbyist Khorga informs me that the running legs, for instance, are not really compatible with Skarbrand’s custom armour, while the amour plates from the stock kit, in turn, don’t fit together too well with Skarbrand’s standing legs. At the same time, depending on which pair of arms you use, the shape of the wing sockets on the model’s back will change accordingly, so not every set of arms will work with both sets of wings. While this shouldn’t present accomplished converters with any unsolvable problems, it would still have been nice to have all the parts compatible with one another — or even to have a kit that will make Skarbrand and all of the three stock ‘Thirster variants? Granted, that may have been to much wishlisting. But with today’s kits being so meticulously planned, it seems like having all the parts fit together wouldn’t have been that much more complicated for the designers.

Another piece of criticism frequently leveled at Skarbrand (as well as the stock Bloodthirsters, for that matter) is the models’ size: Quite a few hobbyists feel that these beasts should be quite a bit bigger. I am honestly not as bothered by the size issue, though: I think GW’s designers have managed to imbue both Skarbrand and his brethren with a sense of presence and brutality that makes them look as though they could go toe to toe with an Imperial Knight and still come out on top. If there is one size issue that bothers me, it’s that Skarbrand used to be the most powerful of Khorne’s Bloodthirsters, yet he’s about half the size of this guy…? Talk about a pint-sized powerhouse, right there! ;)

Khorne Bloodbound release (12)But that’s not really a major concern, and in spite of such minor quibbles, what we have here is a rather stunning model, and possibly the star of this release. Would I have enjoyed a huge multi-optional kit for Skarbrand and each of the ‘Thirster variants? You bet! But this is what we get, and it’s still pretty great, if you ask me.

 

Exalted Deathbringer

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Whoa, that’s a pretty big guy, isn’t he? One of the new Khornate characters is quite interesting in how the model seems to blur the line between mortal and immortal servant of Khorne: He’s not quite a daemon yet, but also no longer purely mortal either. At the same time, the overall look of the model did remind me of a souped-up version of the priest from the warshrine kit.

Anyway, I like the model well enough, mostly for the excellent detail work adorning both the armour and the bare skin of the piece. I also really like that bestial face!

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If I have one gripe, the weapons seem a tad too gimmicky for my taste: That axe is just a bit too cumbersome, maybe, and definitely an acquired taste, for one. And it really wouldn’t make any sense to have skull trophies dangling from there, would it…?

Beyond that, the only thing that really doesn’t sit well with me is that topknot — in fact, the quickest way to make the model look much cooler would be to either significantly shorten the topknot…

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…or lose it altogether:

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In fact, without a topknot, the model looks like an even more grimdark version of Darkness from the seminal fantasy flick Legend. I wonder if that was intentional…?

A look at the sprue reveals that the model is versatile enough to allow for at least some customisation:

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Want to make your Deathbringer look less daemonic and more human? Just drop the stock head and swap in something more marauder-y. Need the claw or the axe for a different model? The world’s your oyster! And by the same token, it should also be possible to swap in an alternate set of weapons for use on the Deathbringer. The fairly open pose of the model should make converting it very easy.

All in all, I rather like this guy. He may not be super-original, but he does explore GW’s usual chaos look from a slightly new angle by blending mortal and daemonic characteristics. Plus the model’s versatility is really nice. Probably my favourite of the new Khornate plastic characters!

 

Slaughterpriest

Khorne Bloodbound release (23)Hmm, now this is an interesting case… Let’s not get into the fact that this guy doesn’t really all that much like a priest to begin with —
because you might argue that Khorne is not a deity to be worshipped at a temple or church, but rather through the act of war itself. What instantly struck me about the model is that it does look fairly different from what we are used to — in fact, it doesn’t even really look like a GW model, does it? My immediate reaction was that it seemed like a piece from a different manufacturer (Rackham comes to mind, or the designs you would see in Dark Age.

Sure, it does have enough Khorne symbols and skulls on it to convince us that it does indeed belong. But there are parts of it that really recall several other manufacturers: a certain lankiness when it comes to the model’s proportions, the design of the face…

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In fact, I really rather like the face, to be honest. And the fact that the model doesn’t immediately read as standard GW fare doesn’t have to be a problem in and of itself, of course! I just cannot shake the feeling that this guy doesn’t quite fit in with the rest of the family…

Beyond that, it’s certainly a cool looking model! Once again, the detailing is amazing all around:

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There’s a dubious design decision or two, though: Why have those horns emerge from the model’s spine? Why have them at all, if you don’t want them on the head? Wouldn’t that be really impractical (and rather uncomfortable as well)?

Anyway, a closer look at the sprue shows that the model might be slightly less flexible when it comes to conversions, but much of that has to do with the specific pose and the two-handed weapon, of course:

Khorne Bloodbound release (26)All in all, I have to admit that I haven’t yet made up my mind regarding this guy: He does stick out a bit, yet there’s also something interesting about the model’s different style that I find rather intriguing. Hmm…

 

 

Skullgrinder

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Ah, here we are, back in far safer territory. As a matter of fact, it’s actually rather surprising that it took GW as long as this to make the connection between Khorne and some blacksmith, forge god archetypes. But here we are at last: The Blood God’s very own sinister blacksmith. Huzzah! :)

Where the Slaughterpriest almost seemed like a non-GW model, the Skullgrinder looks oddly familiar. But then, it has so many hallmarks of GW’s Khornate design: the bunny eared helmet (with a lovely, somewhat perplexed, expression, if you asked me). The heavy armour. The dangling skulls and icons.

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And of course, the weapon on a chain, something that seems to be becoming a defining characteristic of many Khornate models for AoS:

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I certainly hope he’s not using that thing for any actual smithing, though — not only should it make for a rather uneven performance, but it also seems like it would wreak havoc on any matters of occupational safety… ;)

Yet once again, there’s something bothering me, although I cannot quite put my finger on it. Maybe the model just seems like a slightly formulaic treatment of the subject matter — like they mostly wanted to tick off a box here. “Murderous Blacksmith archetype? Yep, got that one. Moving on.”

Once again, the rather complicated pose means that you’ll have to plan ahead a bit when converting the Skullgrinder. At the same time, some of the bitz (the weapon and head, in particular) are interesting enough, so I think we should expect to see them on other models before long.

Khorne Bloodbound release (31)
This guy is a Khornate model alright, but he also seems like the least interesting out of the three. Is it just me? Or would it indeed have been possible to do more with the blacksmith archetype — speaking of which: While not call this guy Warsmith or Wrathsmith or something that doesn’t involve the word “skull” for once? Oh well… ;)

 

 

Bloodreavers

Khorne Bloodbound release (32)
Now these are the Marauders we have wanted for at least a couple of years, wouldn’t you agree? I think it’s consensus that the vintage plastic Marauder kit has adged pretty badly by now (although some of the bitz are still rather useful, make no mistake!), while the more recent kits like the Marauder Horsemen hinted at much more pleasing chaotic barbarians. And now we get the Bloodreavers, and I really have to say I like them a lot!

Khorne Bloodbound release (33)
These guys are bullish and warlike and just seem very fittingly brutal and tribal for the job! They also look dangerous enough to hld their own against the more heavily armoured followers of chaos, visually.

Bloodreavers were one of the unit types that came in the Age of Sigmar boxed set, so it’s interesting to see inhowfar these multipart models move beyond the snapfit pieces from that box. And I think the Bloodreavers do a rather good job in this respect, staying true to the overall design while adding some interesting new touches, such as the two-handed weapons and the bigger amount of bare heads:

Khorne Bloodbound release (34)

In fact, some of those heads are especially nice and flavourful (and would work brilliantly on World Eaters, if you ask me). At the same time, I also like the very stripped-down, brutal looking helmets.

Khorne Bloodbound release (36)
At their best, these guys are just as menacing as you would want your mad, bloodthirsty barbarians to be. And without any of the Barbie doll anatomy (especially where the shoulders are concerned) that plagued the old Marauder kit. Some of the models are just brilliant:

Khorne Bloodbound release (38)
Khorne Bloodbound release (37)
The kit is not without its awkward parts, though. Some of the poses do seem a bit static and unnatural. Like the guy in the bottom left here:

Khorne Bloodbound release (35)Or that strange, double-sided dagger wielded by the champion. Whoever thought that looked cool?

Khorne Bloodbound release (40)
All in all, however, I really like these guys! They manage to move beyond the starter box Bloodreavers, presenting some interesting new options and some pretty wicked sculpts. And you get twenty of them in the kit, so what’s not to like?

 

Blood Warriors

Khorne Bloodbound release (42)
Here’s the other unit type featured in the AoS starter box, also rendered as a multipart plastic kit. And while I don’t want to get ahead of myself, I would argue that these models don’t fare quite as well as the Bloodreavers. Let’s take a closer look:

Khorne Bloodbound release (43)

Okay, first things first: Like the models that came with the AoS starter books, the multipart Blood Warriors make for some heavily armoured, quite sinister and very Khornate infantry — so far so good! The detail work is, once again, excellent, with every armour beautifully detailed and adorned with suitably Khornate elements. The amount of different heads is truly staggering, with a pretty big collection of Khornate helmets, as well as some bare variants:

Khorne Bloodbound release (45)

I especially like the bitz used to make up both the unit champion and standard bearer: The champ is such a characterful model, don’t you think?

Khorne Bloodbound release (50)I would never have expected to ever get fed up with axes — but I would have appreciated a sword or two in the kit, if only for some visual variety. Sure, all of the models have the option of equipping the new gorefists or a pair of axes, but a sword or two would have been nice. Speaking of which, the special weapons option here seems to be the, strangely Klingon-like, “Goreglaive” — which tries a bit too hard to be awesome for my taste…

Khorne Bloodbound release (51)That is a particularly lovely helmet, though!

The models generally try to approximate the design outline set down by the snapfit models from the starter kit, with the different helmet designs and optional bare arms the only visual elements to distinguish them. They do seem slightly less …sophisticated, for lack of a better word, than the starter box models, though. Granted, a pre-posed model will have a pretty good chance of looking more dramatic and impressive than a model built from a multipart kit, but it’s fairly noticeable here. There are also some strangely awkward elements about the kit: The aforementioned “Klingon axe”, some of the bare arms or the strange way the chains on the icon bearer’s standard interact with gravity…

In spite of these concerns, the kit remains very versatile and interesting — especially from a kitbasher’s perspective. This seems like the new, comprehensive toolkit for building heavily armoured Khorne dudes, and it should also provide you with many, many bitz to accessorise your World Eaters, Khorne berzerkers, Khornate Chaos Space Marines, Chaos Knights, regular WoC or what have you.

And still, while the kit is pretty cool, it somehow seems less interesting to me than the Bloodreavers — and it certainly brings fewer new elements to the table when compared with the Blood Warriors contained in the starter box. Still, I suppose this will turn into a more or less compulsory purchase for each Khorne player at some point.

 

Conversion ideas

So much for the different kits — but what about the conversion potential? I think it’s pretty obvious that these new kits will mostly come in handy for chaos players, particularly for those running any kind of Khornate army and/or warband. So what are my first ideas after taking a closer look at the new kits?

Skarbrand

  • The most othe obvious conversion use for the kit would be to make a more interesting, customised Bloodthirster — while keeping in mind the aforementioned difficulties when combining Skarbrand and stock Bloodthirster bitz. Even so, with a sharp knife, some GS and a slightly adventurous spirit, the two available Bloodthirster kits should provide converters with quite a few options to make a really unique greater daemon of Khorne.
  • Speaking of which: I think Skarbrand would also make a very nice base model for a conversion of Angron in his incarnation as a Daemon Primarch: The pose is really fitting for the character, and I think the more ornate armour should also work like a charm. In fact, I really don’t understand why we haven’t yet seen any Angron conversions based on the new Bloodthirster kits — maybe it’s time to change that…?!
  • Whichever option you choose, the kit will also provide some nice additional bitz for your Daemon Prince or Chaos Lord. Since you get quite a few of the stock Bloodthirster bitz as part of the deal, there’s nothing stopping you from, say, making your Daemon Prince look more Khornate. And some of the weapons might look good on a daemon engine or even on a Chaos Knight — in fact, most of the ideas I’ve outlined in my review of the stock Bloodthirster kit also apply to Skarbrand!

Exalted Deathbringer

  • I think the model would make for a rather nice alternate Herald of Khorne — especially in a 40k daemon army, where the danger of confusing the model for something else wouldn’t be as big. But the rather daemonic look of this guy, in addition to his bulk, would really make him look the part!
  • Or he could become a mutant overlord — either for your LatD force with a Khornate twist or for an INQ28 chaos warband. Speaking of the latter options, he would also make for a great chaotic high priest with a few touchups.
  • Or, basically the most straightforward option: Make the model a bit less daemonic and use it as a World Eaters arena champion — not unlike my own conversion for Vorl Dustwalker.

Slaughterpriest

  • I somehow get the feeling that this guy might end up as one of the chief suspects when it comes to converting a kit from the new release. I don’t even have all that many ideas about him yet, seeing how I yet need to make up my mind about him, but I think there will be quite a few conversions of the Slaughterpriest in the future, mark my words. Here, let me share my very first idea from just a second ago: What about thinking of that hideous spine painted in metal? That would give him a distinct “Mean Machine” vibe. Now just slap on a monstrous power claw, and you are already half way towards a very sinister looking pitslave champion. Just a though…

Bloodreavers

These guys should be very versatile conversion fodder. Just off the top of my head…

  • …they could be used as some very beefy and intimidating chaos cultists, obviously. Just slap on some autopistols, and you’re golden ;)
  • these would be brilliant as pitslaves! Just shave off the Khorne icons and add some heavy duty power tools and augmetics to them — done. They have the bulk. They have the scars. The rest shouldn’t be much work.
  • And while we are leaning towards the more loyalist (or at least, slightly less chaotic) side of things: Don’t you think these guys would make for some pretty convincing gland war veterans? I mean they certainly look like they have been beefed up via unsavory means. I mean, they could possibly be used to build any kind of barbarian IG troopers hailing from a feudal world, but I think they would be excellent as gland war veterans à la Inquisitor’s Sergeant Stone.
  • With a bit of conversion work, especially where the legs are concerned, these could be used to build some excellent, bare-chested, gladiatorial World Eaters — in fact, had these guys been available at the time, they would probably have been the perfect base models for my own Gladiatorii.
  • And finally, the bitz from the kit would work wonderfully on both Pre and post-Heresy World Eaters: I think the faces really have the kind of personality you want on your blood-crazed madmen. Some of the brutal looking helmets might also be pretty cool on World Eaters officers. And a bare arm here and there would also make for a cool eyecatcher. If I ever get a box of these (and I will, eventually), expect to see the leftover bitz used in this way ;)

Blood Warriors

As I’ve said before, I think these guys will become one of the new go-to kits when it comes to building Khornate models.

  • They could be used as Khornate Chaos Space Marines and/or World Eaters with a bit of work (or barely any conversion work, depending on how adventurous you’re feeling). Face it, slaughter-brothers and -sisters: This is the closest we will ever come to a new plastic Khorne berzerker kit ;)
  • And basically all of the bitz will certainly be in high demand for (Khornate) chaos armies all over the place: Expect to see all the extra heads and weapons on AoS Chaos Warriors and Chaos Knights, 40k Chaos Space Marines, Chaos Lords or Khorne Berzerkers.

 

So, what about this release on the whole? I have to say that I basically have two reactions to this release:

As a World Eaters fan (and a hobbyist still hopelessly in love with the Khornate design, even after all these years), I consider this a rock-solid release that provides lots and lots of new toys and several very interesting new toolkits. I now have more options than ever, and it won’t surprise you to hear that my hands are already itching when I look at some of those delicious bitz.

As a hobbyist in general, I cannot help but be a bit less impressed. Sure, all of this is high-quality work, but it also hardly treads any new ground. Which is why I can perfectly understand why some people are growing fed up with the seeming deluge of Khornate kits.

So, what to make of it all?

It seems very obvious that the Bloodbound are GW’s attempt at creating a faction that “plays it safe”, relatively speaking: These models could be used just as well in vintage WFB, and the design of the new kits is close enough to the older Khornate kits released over the last couple of years — and maye this was really a conscious decision, taken not so much from laziness, but rather from the attempt at providing something people are familiar with? Think about it: Yes the Stormcast Eternals are very similar to Space Marines in some respect, but they are also a fairly radical change of direction for GW’s fantasy setting. Maybe they did want to be the other faction included in the starter (and expanded upon in the following release) to be closer to something fans of vintage WFB could relate to?

In any case, if you are a fan of Khorne, you’re in luck: You have so many new toys now, and most of them are pretty cool. Some are even rather awesome! If, however, you find Khorne uninteresting and boring, these kits will do little to change your mind.

 

What’s your take on the Khorne Bloodbound? Do you love ’em or hate ’em? Is there anything you would like to share, or a conversion idea I didn’t think of? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Uncategorized, World Eaters Tagged: age of sigmar, AoS, bloodbound, chaos, chaos space marines, conversion, counts as, games workshop, INQ28, khorne, kitbash, marauders, release, review, warhammer fantasy battles, wfb, world eaters

Toll the great bell thrice — my first experiments with the new AdMech kits

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In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now.
“Speculations On Pre-Imperial History”

Given my gushing and rather wordy reviews of the Skitarii and Cult Mechanicus releases, you may have wondered why I haven’t actually boarded the AdMech train yet, at least when it comes to conversion and painting projects. The reasons for this are simple: I only wanted to start showing my own AdMech models once I had managed to come up with something that doesn’t feel like a cheap knock-off of Jeff Vader’s fantastic recent projects, for one. The other reason is that working with some of these kits requires quite a bit of planning beforehand: The Skitarii Vanguard/Rangers, for instance, are wonderfully sculpted models, yet their construction means that any and all conversion projects involving the kit require some thought. The same goes for the Kastelan robots: While the models themselves are spectacularly versatile, it behooves the converter to know where he’s going with these models before getting out the modeling knife ;)

Anyway, to make a long story short, I have finally arrived at the point where I am comfortable with showing you some of my AdMech conversions. So allow me to share some of the things I am currently working on:

 

1. “Wir sind die Roboter”

I have gone on record stating that the Kastelan robots are possibly one of the most promising parts of the recent Cult Mechanicus release — and indeed, they were the first kit from that release I actually picked up. I started messing around with the kit with the vague plan of building one or two walkers for my World Eaters and/or Iron Warriors Killteam — to give credit where credit is due, TJ Atwell’s idea to use the kit in order to build a plastic Contemptor was what originally led me down this road.

After giving the matter a bit of thought, I decided that I didn’t want to build a straight-up Contemptor: Doing so would have required a fair bit of sculpting and/or plasticard work, for starters, and there was also the fact that the more humanoid look of the robots appealed to me. So my plan was to embrace the basic look of the models and see whether I could make them seem more baroque and chaotic.

The first step towards this end was to find out how to replace the heads. While I don’t hate the blank 50s SciFi robot heads, it didn’t seem like the right choice for a Chaos walker. Nehekare’s very helpful thread over at The Bolter & Chainsword really helped me out, though, because it showed me that the options for alternate heads I had been considering would work really well. And so a short while later, I had these early mockups:

The Twins
As you can see, it’s really easy to replace the stock heads. The “head” and faceplates from the Defiler kit work really well, as does the head from the Tomb Kings Necrosphinx (seen on the right). In both cases, a plate from a CSM Rhino turret hatch was glued inside the Kastelan’s chest cavity, with the head added on top.

The next goal I had was to go for a slightly more involved pose than what you see on the stock Kastelans. Because the kit is really amazingly versatile when it comes to posing the legs: I don’t understand why GW doesn’t make a bigger fuss about this particular feature, but once you cut off the little nubs that lock the legs into a certain position, the world’s your oyster. As you can see, I have gone for a running pose, and it was really easy to achieve! I also added some early bitz in order to transform my Kastelan robot into a Khornate killing machine, as you can see:

WE_Kastelan WIP
Fortunately enough, there were a couple of very happy coincidences that helped me with this conversion:

  • the hammer-wielding hand from the Nemesis Dreadknight turned out to be a pretty perfect fit for the Kastelan. What’s more, the hammer head I still had left from the Bloodthirster kit provided the perfect replacement for the stock hammer head, so I ended up with a suitably Khornate weapon!
  • I realised that one of the breastplates from the Bloodthirster kit was a pretty good fit for the Kastelan torso, so I cut it to size and bent it around the torso, in order to make it fit more snugly.
  • I was able to use various armour plates from the Skullreaper/Wrathmonger kit to make the rest of the Kastelan’s body look more baroque and fittingly chaotic and to get rid of some of the rounded, clean aesthetic of the stock model.

All of this quickly led to my first finished Kastelan. Here’s the model I ended up with:

WE_Kastelan WIP (22)
WE_Kastelan WIP (19)
WE_Kastelan WIP (20)
WE_Kastelan WIP (21)
As you can see, I snuckin a few additional touches along the way: Some GS was used to fill in the various recesses on the head. and to extend the middle section a bit, in order to make the model slightly less tubby (an excellent suggestion by Bruticus, that last bit!). The arms were slightly extended as well, mostly by attaching the hands at a lower point.

As for the various details, I really wanted to keep one of the stock model’s “Contemptor-esque” fists, yet I added a weapon muzzle inside the palm, to hint at some kind of integrated flamethrower. And the empty eye sockets of the Necrosphinx skull were filled with proper optical lenses — I hope these will end up looking pretty stunning when painted in bright blue.

And finally, I’ve made a simple press mold of the Bloodthirster’s hoof print and tried to duplicate the Khornate rune on the Kastelan’s left sole:

WE_Kastelan WIP (23)
This element will require some cleanup work, but I think it should look pretty cool in the end.

All in all, I am really pretty happy with the way the model has turned out: This guy should be a pretty excellent addition to my menagerie of chaotic walkers, as he towers over a regular Dreadnought — Alpha Helbrute, anyone?

As for the other Kastelan, I am still committed to turning him into a member of my Iron Warriors Killteam, and a recent conversion by Jeff Vader, attempting to bring the Kastelan more in line with Jes Goodwin’s vintage drawings for the Colossus robot, have provided me with all the inspiration I need. Watch this space…

2. The Adeptus Mechanicus Velsen

It’s not all about the chaotic side of things, however! I have been a fan of the Adeptus Mechanicus for a rather long time, so it would be heresy to merely use the new kits for chaotic conversions. Because of that, I have also been working on a small collection of actual Mechanicus models. Here’s the first early family portrait of what may or may not become a dedicated AdMech warband for the wonderful world of INQ28:

AdMech kitbashes WIP (24)

Like I said, I am not sure yet whether this will become an actual warband. Maybe the models will end up in various INQ28 warbands. That said, I really like the idea of a warband representing a gathering of high-ranking Magi from the Velsen Sector’s resident Forgeworld of Korhold and a few of their Skitarii bodyguards. One image from the 40k lore that really speaks to me is the idea of a small team of Tech Priests where each of the Magi looks quite distinct (and rather inhuman), and the one thing where I think the AdMech releases have let us down a little is how they haven’t actually given us all that many actual Tech Priests. So that was what I wanted to rectify. Let’s take a closer look at the models I’ve come up with:

AdMech kitbashes WIP (4)
Something simple for starters: I picked up this Forgeworld servitor a while ago, because I think he makes for an excellent Tech-Priest (I want him to be a Magos Xenobiologis). I switched his original left hand with a creepy claw from the Datasmith model, and while it’s a very small detail, I really like the change: In spite of his slack face, he looks rather keen to dissect come Xenos, doesn’t he?
Maybe I should remove the Inquisitorial symbol on his breastplate, but I am also partial to the idea that he has been closely working with an Inquisitor for so long as to almost be seen as a traitor by his fellow Tech-Priests? Anyway, we will see…

Magos Explorator WIP
Next up, the Datasmith from the Kastelan kit. Now I already pointed out in my review how much this guy reminds me both of the artwork for Delphan Gruss and of a piece of artwork depicting a Magos Explorator, so that’s what he will be used as: The model’s bulk and extensive weaponry really fit the life of a Magos Explorator, dedicated to rediscover lost knowledge in long forgotten (and dangerous) places.

I actually didn’t convert the model beyond an attempt at uncluttering it a bit: I got rid of the smaller servo-arm on the chest as well as the cable connecting the chest apparatus to the head. Both elements seemed a bit too clunky for my taste, and I like the cleaner silhouette created by these alterations. A lovely model all in all — painting him should be a treat!

I also simply had to pick up the Tech-Priest Dominus, because I simply love the model. I have started assembling it, and this is what it looks like right now:

AdMech kitbashes WIP (2)
I’ve only made two very small changes so far: I clipped off the proboscis-like piece of tech dangling from the Tech-Priest’s facemask, because I like it better that way. And I am considering swapping out his right weapon arm with a kitbashed forearm with a converted Necron hand, because the gun option seems rather OTT for an INQ28 character. What do you think, should I keep the arm I have or go back to one of the guns after all?

AdMech kitbashes WIP (3)
The Tech-Priests will also be accompanied by their bodyguard, so I have started working on a couple of Skitarii models. Here’s the first test model:

AdMech kitbashes WIP (10)
To be perfectly honest, the recipe for this guy was stolen wholesale from one of Dave Taylor’s Skitarii. I am normally opposed to lifting entire conversions from fellow hobbyists like this, but what can I say? Dave’s model was just perfect, and I wanted a guy like that in my own AdMech warband…

So, nothing all that interesting yet, eh? Well, I tried to be a bit more adventurous with my first two kitbashed Tech-Priest models:

First up, I wanted to try whether I could come up with a Tech-Priest mostly based on Skitarii parts. In order to achieve the robed look I consider compulsory for Magi of the Adeptus Mechanicus, I used a slightly shaved-down Empire Wizard set of legs I still had in the old bitzbox. Here’s the result:

AdMech kitbashes WIP (21)
AdMech kitbashes WIP (22)
As you can see, the conversion is fairly straightforward, although I did want to make sure the model read as something more than just any old Skitarius. Which is why I built a custom axe from a Dark Vengeance cultist axe, the condensator unit from the arc pistol, an Empire flagellant staff and some cabling.

The pistol, on the other hand, was a weapon I had originally converted for Brynn Yulner. After shortening the barrel a bit, it ended up looking pretty cool on the Tech-Priest — like an archeotech raygun of sorts (think Marvin the Martian ;) ), with all of the weapon’s mechanisms completely internalised and hidden beneath a curved casing. Something not often seen in the 40k setting!

Oh, and maybe my favourite part of the conversion is how I replaced the original foot with a Skitarii foot. Not very flashy, but a nice detail, don’t you think? ;)

I also made some changes to the backpack in an attempt to make it look less like standard Skitarii issue:

AdMech kitbashes WIP (23)
I added a lantern, simply because I thought it might look pretty eerie and cool when painted with subtle blue glow. Speaking of which, I decided that I wanted this model to become my first test model for a possible AdMech painting recipe, so I started painting it right away. And here’s the painted model as it looked only a short while later:

AdMech Tech-Priest (1)
AdMech Tech-Priest (3)
I would have been happy enough with the model, but Jeff Vader suggested adding some kind of decorative trim in the cog style typical of the Adeptus Mechanicus. And while I couldn’t possibly have freehanded anything convincing, the Skitarii decal sheet had just the design I needed. So I added it and it really adds something to the model, if you ask me.

Here’s the finished Tech-Priest, Magos Zoltan Phract:

Magos Zoltan Phract (2)
Magos Zoltan Phract (1)
Magos Zoltan Phract (3)
Magos Zoltan Phract (4)

Magos Zoltan Phract (5)
Zoltan Phract is a Tech-Priest of the Velsian Adeptus Mechanicus, whose recent accomplishments have made him a rising star within this secretive order, in spite of his relative youth. His rise to prominence began during his tenure as representative of the Adeptus Mechanicus in the directorate controlling the ore-rich mining world of Silon Minoris. When the mutant workers of the world raised up their arms in protest against their life of slavery, it was Magos Phract’s decisive and, some would say, chillingly efficient chain of countermeasures that ended the workers’ revolt and insured the mines didn’t suffer from a noticeable decrease in productivity.

 

All in all, I was really very happy with this first test model, because it looked like I had found a good recipe for my AdMech models. But Phract ended up looking very much like the archetypal Tech-Priest: A slender, robed figure — yet still fairly human, at least with regard to his anatomy. I also wanted to explore the more deranged side of the Adeptus Mechanicus, however, so the next Tech-Priest I built was a floating Magos Genetor without a lower body, and I went for a creepier look this time around:

Magos Genetor WIP (4)
Magos Genetor WIP (5)
Magos Genetor WIP (6)
Magos Genetor WIP (3)
My favourite part about the model is that it was basically converted using nothing but leftovers: The head is the face from the plastic Commisar model with lots of added cabling from various kits. The upper body came from the Skaven Stormvermin, while the arms are from the Skitarii and Tech-Priest Dominus kits. And the cloak is a piece of cloth from the WFB Vampire Counts Coven Throne. All in all, these bitz made for a fairly creepy and original character, don’t you think?

In-universe, I imagine the lack of a lower body means that he can easily connect himself to the massive machine that makes up the centre piece of his surgical theatre via the cabling dangling from his torso. And when he decides to venture out of his lab, a set of antigrav stabilisers keep him floating,  his hanging robes working as an attempt at passing as a halfway-human figure when he has to deal with regular, unaugmented persons.

I was really happy with the conversion and started painting the model right away. Since Magos Phract had turned out so well, I basically used the exact same approach. So here’s the finished model:

Genetor Grendel (1)
Genetor Grendel (2)
A mix of Ecclesiarchy and Skitarii decals was used to add some holy AdMech scripture to the parchment dangling from the Genetor’s back:

Genetor Grendel (4)
Genetor Grendel (5)

Genetor Grendel (3)
“There are those within our order who consider my fascination with the organic a waste of time or even misguided. To those I reply: There can be no question as to the superiority of the divine machine over the frailties of the flesh. Yet it is only by considering the flawed, organic machines willed into being by this universe, that we may find the tools necessary to mend that which was created broken.”

Genetor Karras Grendel, Discourses on the Merits of the Organic

 

Grendel is a model I am really happy with, because he comes so close to the archetypal picture of a mad scientist in the back of my head: There are several more or less conscious inspirations for him (such as the villain from City of Lost Children, for instance), but when all is said and done, he seems fairly human at first and becomes pereptually less so the closer you look at him. What can I say, I really achieved the look I wanted on this model ;)

 

And finally, one last AdMech work in progress before we tune out for this week:

Did you ever have that feeling where you just want to build something cool, and you start aimlessly messing around with some bitz, but then things kinda get out of hand, and next thing you know, you’ve build a biomechanic monstrosity? Yeah, well, what can I say. This kinda happened:

Chimeric Servitor WIP (3)

So, whatever is the deal with this thing? All I can say is that the general plan was to build a huge, monstrous combat servitor of some sort. Maybe working on Genetor Grendel made me consider a more radical, disgusting approach, but there you have it. I had picked up the Blood Island rat ogred ages ago, with some half-formed ideas for converting them into Dark Eldar Grotesques or big mutants, but I never got around to using them. When the new AdMech models came out, I actually realised that they share some common ground with the rat ogres (those metallic tanks on the model’s back are fairly close to the tanks the Tech-Priest Dominus has, for example), so I thought I’d give them another look. The other thing that inspired this conversion was an illustration from the Inquisitor rulebook, where some monstrous, heavily augmented servitors can just be glimpsed through the fog.

Anyway, in spite of these ideas, the model really came together quite organically: I wanted to replace the lower legs with sharp augmetic stilts (originally Heldrake claws), and the expressionless facemask (from the Blood Angels Librarian Dreadnought) just seemed more interesting than yet another monstrous face. In fact, Neil101 pointed out that the mask gives the model a golem-like quality, which I like quite a bit!

After seeing how well the Kastelan power fist worked on the servitor, I changed the other hand to a Kastelan fist as well, only I used one of the guns this time around. I also added some cabling and cleaned up some details, and here’s what my “Chimeric Servitor” looks like right now:

Chimeric Servitor WIP (8)
Chimeric Servitor WIP (9)
Chimeric Servitor WIP (10)

As you can see, the model has had another augmetic leg grafted on — I thought this was a cool way of making the servitor look even more disturbing and less human. The kind of thing you only come up with in the middle of a kitbashing spree, eh…? ;)
Anyway, so much for my first few conversions involving the new AdMech kits! I hope you like some of these — I think I can safely say that we’ll be seeing more of this particular project in the near future. Until then, feel free to let me know any feedback you might have. And in closing, let me share another picture of Genetor Grendel and Magos Phract — in a a way, these guys are pretty much on the opposite ends on the craziness spectrum, but I just love them both.

As always, thanks for looking and stay tuned for more!

Genetor Grendel and Magos Phract


Filed under: 40k, Conversions, Fluff, Inquisitor, paintjob, WIP, World Eaters Tagged: 40k, adeptus mechanicus, AdMech, background, chaos, chaos space marines, chimeric servitor, conversion, counts as, cult mechanicus, daemon engine, fluff, genetor, INQ28, inquisitor, kastelan, khorne, khorne's eternal hunt, kitbash, magos, paintjob, retinue, servitor, skitarii, tech-priest, warband, WIP, world eaters

Age of Sigmar: Fun with freebies

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While the ruinstorm of nerd rage is still going strong elsewhere on the internet, I am slowly coming to grips with the implications of the recent Age of Sigmar release — maybe my terribly wordy post on the matter did function as some kind of therapy, after all? ;)

Anyway, I picked up my own copy of the game yesterday. A first look at the sprues reveals that the amount of detail on the models is really off the charts. At the same time, formulating a plan for all of these models will take some time — I am basically committed to converting quite a few, if not all, of them at this point, but I will have to think carefully before the knife comes out.

In the meantime, let’s deal with something related: Everyone and their cousin have been messing around with the freebie Liberator that came with White Dwarf, and it has been a regular pasttime of mine for the last several days to google for awesome conversions involving the model. So I would like to share two things with you today: One, my favourite kitbashes and conversions involving the Liberator so far. There are many people happily cutting away at the little guy, yet some models manage to stand out regardless. Two, I would like to show you the conversion I have settled on myself, lest this post become totally dependant on other people’s excellent work.

But first, a showcase of my favourite Liberator conversions. It’s rather noticeable how most (if not all) of the conversions I’ve seen so far neatly fall into one of the following categories:

 

I. Marines

The obvious choice, really: These guys haven’t been nicknamed “Sigmarines” for nothing, right? It’s no surprise that Truescalers all around the globe are enthusiastically checking out the possible ways of using the Stormcast Eternals as material for building bigger Astartes — and there are already quite a few rather impressive examples for this approach!

Blood Angels (Terminator Librarian) by Jair Nunez (via Spikey Bits):

model converted by Jair Nunez

model converted by Jair Nunez

This model certainly goes for shock and awe tactics, transforming the Liberator into something that almost looks like a Primarch at first glance! There’s a lot to love about this model: The Liberators’ more form-fitting armour is a great fit for Blood Angels anyway, and Jair underlines this with a very effective use of BA bitz. I especially love the hammer, since doesn’t remotely look like the fairly clunky Liberator weapon even longer — even though its head has been kept 100% intact! I am not yet wholly sure how I feel about the slightly extended midsection, but such minor quibbles notwithstanding, this is certainly an excellent kitbash!

Space Marine by DogZombie:

model converted by DogZombie

model converted by DogZombie

While DogZombie hasn’t done much to change the basic makeup of the model, his kitbash still ends up quite convincing because there’s just something about the combination of that clearly Imperial sword, Sternguard face, power fist and servo-skull that instantly makes this guy read as a Space Marine. A fairly straightforward, yet very effective job!

Space Marine by Wilhelminiatures:

model converted by Wilhelminiatures

model converted by Wilhelminiatures

Easily the most iconic Liberator-based Astartes conversion I have seen so far! Wilhelm has gone for the good old bolter setup, and has really nailed the look, if you ask me: Those Mk. III arms just work so well, and the praetor head really makes the model look like a grizzled veteran. The conversion shows an admirable restraint and ends up quite lovely because of it — possibly my favourite “Sigmarine” Astartes so far!

Thunder Warrior from the Oldhammer Facebook Group (via Sepulchre of Heroes):

conversion from the Oldhammer Facebook group

conversion from the Oldhammer Facebook group

Some hobbyists have even gone further back in time, using the Liberator for conversions from the Pre-Heresy or even Unification era: This Thunder Warrior is an excellent proof of concept, showing the Stormcast Eternals provide great material for such a conversion. If anything, this works even better than the standard Astartes conversions, seeing how Thunder armour doesn’t neccessarily conform to the design templates established by the later armour marks. As this model shows, if you have ever wanted your own Thunder Warrior army, you now have the perfect base models at your fingertips — as it happens, Mikko from Iron Sleet seems to be planning an entire army of these guys. A project I am really looking forward to!

As an aside, I was unable to find out who originally built and painted this, so if you recognise your model (or know the creator), please give me a holler, and I will of course give credit where credit is due!

II. The Legio Custodes

While we are already in the 30k time period after discussing that Thunder Warrior, let’s addresst the other very popular idea involving the Stormcast Eternals: using them as base models for Custodes conversions. There’s a clear resemblance here – arguably an even bigger resemblance than the one with the Astartes, and fortunately enough, some excellent Custodes conversions have already turned up as well:

Constantin Valdor by Ryan Stevenson:

model created by Ryan Stevenson

model created by Ryan Stevenson

Who better to build first than the Legio Custodes’ Captain-General, Constantin Valdor? As you can see, the model is wonderfully chunky and impressive, while also seeming rather dynamic in spite of its bulk. I am still very happy with my own (Space Marine based) conversion for Valdor, but wow, that guy is just huge! I also really like the guardian spear! The only thing I am not quite sold on is the third party shield, but that’s just a matter of personal preference.

Custodian by Noctus Cornix:

Liberator conversion by Noctus Cornix
Ever the inspirational kitbasher, Noctus Cornix has knocked it out of the park once more with his Custodian conversion: The model may be less dynamic than the Constantin Valdor conversion shown above, but there’s something strong, yet contemplative in this guy’s pose that I really love. And the way Noctus has used that left hand from the Chaos Lord on Manticore kit is just beautiful. A lovely model all around!

III. Automata

As part of my recent Age of Sigmar review, I wonderedd whether or not the Stormcast Eternals could be turned into gilded automata, serving the Adeptus Mechanicus or representing relics from ages long forgotten — and I didn’t really have to wait long before some hobbyists endeavoured to find out:

AdMech Automaton by Nuclearhawke:

model converted by Nuclearhawke

model converted by Nuclearhawke

Nuclearhawke is currently working on an AdMech warband anyway (make sure to check out his Ammobunker thread linked above!), and so he has turned his Liberator into a wonderfully chunky, fairly gladiatorial combat servitor via an influx of Forgeworld AdMech bitz. I love how merely replacing a couple of key elements completely changes the look and feel of the model!

“Tick-Tock Man” by Leadballoony:

model converted by Leadballloony

model converted by Leadballloony

Interestingly, while Alex from Leadballoony has gone for a structurally similar approach (electing to replace some key features, while leaving an equal part of the model unaltered), he has come up with a completely different mechanical creature: His “Tick-Tock Man” is a relict from a bygone age, stalking the depths of the underhive. The baroque armour possibly speaks of pre-Imperial times, while the hideous mechanical claws and weapons (from the Kataphron kit, I believe) hint at the machine’s true, much more sinister function.

IV. There’s no school like the old school…

Of course there are also hobbyists who are not trying their darnedest to turn their freebie Liberator into a 40k model, but are perfectly content to use him as a character for WFB or Age of Sigmar. In fact, some of the best conversions seem to have come about this way.

Warrior of Chaos by Xander:

model converted by Xander

model converted by Xander

Xander’s straightforward, yet effective kitbash shows how easy it can be to turn the Stormcast Eternals into servants of the Dark Gods — Aren’t chaos players lovable little rascals, always trying to corrupt everything that gets released into gristle for their dark lords’ wars? You’ve gotta love ’em ;) Erm, anyway, what occurs to me is that the rounded armour and detailing makes the Liberators a pretty good fit for Tzeentch or Slaanesh (or whatever may have taken Slaanesh’s job, that is…).

Warrior of Chaos by smile:

model converted by smile

model converted by smile

Fellow German hobbyist smile was even more adventurous, using GS and some wonderfully oldskool OOP plastic bitz in order to make his warrior of chaos. I really love the no nonsense nature of this guy, and some of the detail (such as the belt buckle or the chain running across the chest) are really quite wonderful! Excellent job! In fact, smile started the thread linked above in order to entice people to post their own Liberator conversions — let’s hope people go for it, but so far, smile and me seem to be the only ones…

Undead Knight by Matthew Davies:

model converted by Matthew Davies

model converted by Matthew Davies

Another rather original idea, this one! Matthew’s skeleton knight ends up looking far more formidable and bulky than the undead you normally see, but I guess in a world where the toothless old men in pantaloons have been replaced with ironclad demi-gods, the undead will have to keep up as well, eh? Once again, the addition of some carefully considered bitz end up completely changing the model — very nice! Personally speaking, I would probably add some rust holes to the armour, but that’s just my two cents.

Franz Ascendant by Bishmeister (via Clan Khorvaak):

model created by Bishmeister

model created by Bishmeister

Okay, there’s really not much to say here except this model literally blew me away when I first saw it: The conversion is brilliant (recalling a fairly recent Golden Demon entry based on the plastic Nurgle Lord, if I am not mistaken), and the paintjob is just wonderfully lush and warm — and just check out that shield! Not only is this possibly my favourite Liberator conversion right now, but it’s also a perfect embodiment of the Empire now lost to us (sniff). But what a send-off! Brilliant!

Stormcast Eternal Liberator by Heaven’s Teeth:

model created by Heaven's Teeth

model created by Heaven’s Teeth

One final model, and a wonderfully sublime one, at that: Heaven’s Teeth didn’t perform any outlandish conversion work, but merely made some subtle touches, creating a small vignette of a proud demigod at rest. Coupled with a great paintjob and a wonderfully natural looking base, the result makes for a rather stunning piece — very nice!

V. My own Liberator conversion

Worry not, I won’t wind up this post without adding my own conversion to the pile. In fact, I started converting the model the day after picking up the issue of White Dwarf it came with.

While the idea of turning the model into a Custodian was fairly tempting, there was also the fact that I already own a fully converted (if not fully painted) Custodes army, so I was able to resist the call. The same was true for the idea of building a truescale Marine: Brother Auriga fills that role rather admirably right now, and while I won’t rule out building more true scale Marines in the future, I wanted to do something different with the freebie Liberator.

In the end, I decided to turn the model into a rather impressive Inquisitor — not outlandishly creative, admittedly, but also not something I have seen done a lot (yet). So I started messing around with some bitz and soon had this very early WIP:

Stormcast Inquisitor
It quickly became clear that the model’s size and armour would make it a good candidate for a fairly warlike Malleus or Hereticus Inquisitor, which is why I decided for a GK stormbolter on the Inquisitor’s off-hand. Beyond that, I mainly attempted to make the armour look more imperial by adding a bit or two. One thing that ended up feeling wrong, however, was the hammer: While it seemed like a fitting weapon for a member of the Ordo Malleus, at least, both the weapon’s design and angle looked slightly wrong for the type of character I was trying to create.

Then I saw Logan’s version of the Liberator, which was fairly similar and convinced me my own Inquisitor needed a sword as well:

model converted by Logan

model converted by Logan

This turned out to be slightly tricky, however, because the sole, loyalist-looking sword I still had in the old bitzbox was the GK sword with an impaled Plaguebearer head on its tip. So quite a bit of cutting and glueing was in order to replace the blade with that of an Empire Wizard’s sword and to reverse the grip of the hand on the sword.

Beyond the weapon swap, I also started seriously working on the armour in an attempt to make it look more Inquisitorial:

Stormcast Inquisitor WIP (1)
Stormcast Inquisitor WIP (2)
Stormcast Inquisitor WIP (3)
Stormcast Inquisitor WIP (4)
As you can see, I also added Skitarii backpack in order to create some kind of nonstandard power source for the Inquisitor’s armour.

At this point, I was pretty happy with the model, but felt it needed a cape — both for the additional bulk and for the extra bit of ostentatiousness it provided — the Inquisitor just seems like that kind of guy to me ;)

Once again, I had to improvise a bit, because the model’s size made finding a cape at the appropriate scale slightly tricky. Fortunately, I still had a cape from the Deathwing Knights/Deathwing Terminators that worked very well, after a bit of cutting:

Stormcast Inquisitor WIP (5)
The model was almost done at this point. DexterKong suggested adding a techy bit or two to the legs, seeing how the model was looking very medieval below the beltline. I chose a fairly restrained solution though, since I didn’t want to overclutter the model, adding a tech-y connection port and some cabling to the model’s legs.

And with that, my “Stormcast Inquisitor” conversion was completed:

Stormcast Inquisitor WIP (11)
Stormcast Inquisitor WIP (12)
Stormcast Inquisitor WIP (13)
Stormcast Inquisitor WIP (14)
I think he really looks like a Lord Inquisitor, Grandmaster of an Ordo or what have you. Commissar Molotov pointed out the model reminded him of an alternate take on Forgeworld’s Hector Rex — which really made me happy, seeing how Rex had become one of the main inspirations for the conversion somewhere along the way!

One thing that is a bit of a problem, however, is the model’s size: The Inquisitor is indeed taller than a standard Terminator. Here’s a scale comparison image:

Stormcast Inquisitor scale comparison
The image makes it clear that the Inquisitor would look plain ridiculous if placed next to a standard Marine. However, as you can see, there’s still a small difference in heigth and a more noticeable one in bulk between the Inquisitor and Brother Auriga, my true scale Marine. Which makes me thing that the model, while admittedly very tall, still ultimately works in the scale framework I have set for my INQ28 characters. I imagine the Inquisitor had undergone gene-therapy and heavy augmentation, in addition to wearing a suit of custom armour: His size and bulk evoke the picture of a human augmented to the very limits of the human frame, while still not quite on par with an Astartes.

The next big challenge will be to figure out a colour scheme for him: Golden armour would be the obvious – but maybe slightly boring – option. Cream-coloured armour with golden trim would be cool, but there may not be enough actual trim for this to work. Silver armour is out because I don’t want the model to be mistaken as a Grey Knight — a very real danger, given the fact that it uses GK weapons!

My current idea, after some input from DexterKong, is to actually attempt to paint the armour in a marble effect. I’ve already spent quite some time downloading suitable marble textures, and I think something along these lines could work really well:

marble texture mockup
I really want the Inquisitor to have a very luxurious feel, so the current idea is to combine the marble effect with golden armour trim and glossy red as an additional spot colour (on the model’s pauldrons and heraldic plate, for instance). Of course whether or not I’ll be able to pull if off painting-wise remains anyone’s guess… At the very least, Apologist’s recent tutorial for painting marble should really come in handy for this project…

Anyway, so much fun with a single freebie miniature — isn’t that just crazy? Just imagine what it’ll be like when I finally tuck into the rest of the Age of Sigmar box… ;)

One thing I can safely say is that messing around with the Liberator models is quite a lot of fun. Sure, they are started box models and lack some of the flexibility we have come to love. But the way they are designed makes it very easy to convert them into any number of character archetypes — I think this post provides ample proof of that!
Have you converted your own Liberator yet? Or are there any excellent conversions you’ve seen online that you would like to point out? I’m always happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, Custodes, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus custodes, age of sigmar, chaos, conversion, counts as, games workshop, INQ28, inquisitor, kitbash, liberator, release, sigmarine, sigmarines, stormcast eternals, warhammer fantasy battles, wfb, WIP

Back to AdMech — at least for a while…

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Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

AdMech kitbashes WIP (3)
But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

Archmagos Veneratus WIP (2)
Archmagos Veneratus WIP (3)
Archmagos Veneratus WIP (4)
I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model ;)

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

Sicarian Ruststalker WIP (1)
Sicarian Ruststalker WIP (2)
I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

Magos Militant WIP (1)
Magos Militant WIP (2)
I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes ;) So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else ;)

A while ago, curnow made an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

Skitarii Sniper WIP (6)
Skitarii Sniper WIP (3)
Skitarii Sniper WIP (4)
Skitarii Sniper WIP (5)
I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea ;) Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

AdMech Riflemen WIP

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? ;)

Here’s the unpainted part of the warband so far:

AdMech kitbashes WIP (26)

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body ;) Check this guy out:

Cyborg Assassin WIP (1)
Cyborg Assassin WIP (2)
Cyborg Assassin WIP (3)
He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

 

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP Tagged: 40k, adeptus mechanicus, AdMech, assassin, conversion, cult mechanicus, explorator, INQ28, inquisitor, kitbash, magos, skitarii, warband, WIP

Knight in fuzzy armour? Painting my Chaos Knight, pt. 1

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Oh boy, where to start…? It’s been a rather eventful couple of days, from a hobby perspective, and I have been through a veritable rollercoaster of emotions. So what happened?

Everything started when I finally decided to paint my converted Chaos Knight: This has been one of my biggest hobby projects so far, and so it has taken me a little over a year to work up the courage to paint him — well, that and I pledged him as part of my vow for the ETL IV event over at The Bolter & Chainsword, with the deadline later this week.

So, anyway, I was finally prepared to get this big boy painted, right? Just so you remember, this is what the finished conversion looked like (the entire project so far has been chronicled here and here, for your edification):

Chaos Knight Gilgamesh WIP (1)
The situation was already less than optimal, though: All kinds of work related shenanigans had left me with precious little time for painting my vowed models — and also happened to kill much of my hobby drive, at least when it came to painting. So with under a week left to complete my vow, I still tried to make this happen. So I grabbed the model as well as a can of Chaos Black and Leadbelcher each and headed outside to undercoat the model.

The black undercoat worked like a charm. Then came the silver. Now some of you may remember that I even used a dedicated test model to make sure the Leadbelcher spray worked as intended (in fact, that test model then spawned an entire gaiden project of its own). So I was pretty sure everything would work out just fine. So after both the black and silver had gone on, the model ended up looking like this:

Chaos Knight Gilgamesh PIP (3)
Chaos Knight Gilgamesh PIP (1)
Chaos Knight Gilgamesh PIP (2)
Seems nice enough, doesn’t it? Only when I picked up the model afterwards, I realised that, due to an unforeseen (and inexplicable) undercoating mishap, the whole model now sported a very gritty, almost sandpapery texture (you can just about make out the effect in some of the pictures). The only part of the model that escaped this problem was Baron Harrowthorne himself (undercoated five minutes prior, using exactly the same spray can, to add insult to injury):

Chaos Knight Gilgamesh PIP (4)

As you can probably imagine, my first reaction was sheer panic: It seemed like I had just managed to ruin a 100+ Euros model, and one I have spent many hours converting, at that. But after thinking things through, I realised that I didn’t just want to give up quite so fast: If there was any way to save this model after all, I wanted to find it!

So I started experimenting: The first thing I did was to take a tootbrush to the entire model in an attempt to take of some of the worst grit — before that, handling the model would leave some silvery pigments on my hands every time! With some of the texture brushed of, the resulting look wasn’t all that bad, really: The silver had a pretty nice gunmetal look,  and while that certainly hadn’t been planned, I was confident that I would be able to work with it. So I started washing the entire model with Army Painter Dark Tone and hoped for the best.

However, it turned out that whatever had happened had also messed up the way the undercoat reacted to other paints: The most imminent consequence was that it took a lot of wash to actually darken the silver to a point I was happy with. And I was also pretty apprehensive about how well other colours would work on top of this rather funky undercoat.

Here’s what the model looked like with the black wash and some first red and bronze parts blocked in:

Chaos Knight Gilgamesh PIP (5)
A closer look at the head reveals the sandpapery effect:

Chaos Knight Gilgamesh PIP (6)
Fortunately enough, it turned out that it was easy enough to add other paints on top of the undercoat:

Chaos Knight Gilgamesh PIP (7)

And, like I said, it took *a lot* of wash to suitably darken the undercoat: Compare the main body with the chaotic heat outlets (yet unwashed) in this picture:

Chaos Knight Gilgamesh PIP (9)
But while I was still worried about whether or not I would manage to salvage the model, it did start to look a little better with the first details in red and bronze:

Chaos Knight Gilgamesh PIP (10)
So I did the only thing I could and continued painting. One thing that put at least some of my worries to rest was that all the Knight’s armour plates wouldn’t have the same problem, so even if the skeleton retains some of the gritty texture, adding the armour plates on top will make it somewhat less noticeable.

Chaos Knight Gilgamesh PIP (11)
I also felt that I might just as well try and make the effect work to my advantage — after all, the rather blunt gunmetal look worked pretty well in some places, making the metallic parts look like the heavily worn chassis of a machine that has been in service for a long time. The bad news was that other areas ended up looking more toylike because of the undercoat. This was especially noticeable on the arms, for instance:

Chaos Knight Gilgamesh PIP (13)
So I spent a lot of time covering various parts of the model with different washes to add some depth to the metal and to create areas where grime and oil would have built up over the millennia. Jeff Tibbetts’ wonderful thread really became a lifesaver for me, because not only has Jeff gone for a fairly similar look for the metallics on his Knight, the Queen-Bee, but his thread is also chock-full of fantastic advice for weathering a model of this size. So I stole what I could from his thread and tried to simplify some of his especially cool recipes for use on my own Knight — and it started to work: The judicious use of washes and drybrushing slowly added more and more depth to the model and helped making the problems far less obvious:

Chaos Knight Gilgamesh PIP (16)
Chaos Knight Gilgamesh PIP (17)
I also needed a little quick fun to keep me going, so I actually finished the head a little early:

Chaos Knight Gilgamesh PIP (33)

The engine compartment was also starting to look as oily and grimy as it should:

Chaos Knight Gilgamesh PIP (18)

So after about a week of frantic painting, here’s what I have right now:

Chaos Knight Gilgamesh PIP (19)
Chaos Knight Gilgamesh PIP (20)
Chaos Knight Gilgamesh PIP (21)
Chaos Knight Gilgamesh PIP (22)
Chaos Knight Gilgamesh PIP (34)
Chaos Knight Gilgamesh PIP (25)
Chaos Knight Gilgamesh PIP (26)

It’s actually slightly frustrating that all of the photos are looking so similar, when the model in front of me looks so much better than it did before — but the camera just eats up some of the more subtle touches. I guess it cannot be helped.

Anyway, I think the “skeleton” is actually nearing completion: All the red and bronze areas have been finished, and I’ve done a ton of weathering on just about every metallic surface: I’ve added some rather subtle verdigris to some of the bronze parts, but most of the time has clearly been spent working on the silver, using a combination of GW Typhus Corrosion, Vallejo’s Smoky Ink and various GW washes to create the aforementioned buildup of grime.

So here’s a couple of closeups for you:

The engine compartment, now with added verdigris:

Chaos Knight Gilgamesh PIP (27)
The various weathering effects really work together rather nicely now (I tried not to go overboard with the verdigris effect, because I didn’t want the model to look to “colourful” because of it). Plus I’ve also taken quite some time to make the leg pistons look fairly realistic, as per JeffTibbetts’ wonderful tutorials:

Chaos Knight Gilgamesh PIP (28)
Chaos Knight Gilgamesh PIP (29)
Chaos Knight Gilgamesh PIP (30)
Chaos Knight Gilgamesh PIP (31)
And finally, what may be my favourite detail at the moment: I painted the small vials on the sword arm so they looked like liquid was sloshing around inside them – something I borrowed from JeffTibbetts yet again! It really make sense though that those vials would contain some liquid lubricating the chain of the big sword or something like that:

Chaos Knight Gilgamesh PIP (23)
And a closeup:

Chaos Knight Gilgamesh PIP (24)
Not GD level painting, certainly, but I am stupidly happy about having managed to pull this off. I may lack Jeff’s patience, attention to detail and dedication, but some of his ideas were fortunately easy enough to adapt to my own, rather slapdash painting style ;)

And before I wind up this post, let me show you the latest addition to the model: The Knight’s mostly completed pilot, Baron Harrowthorne:

Baron Harrowthorne PIP (1)
Baron Harrowthorne PIP (2)
Baron Harrowthorne PIP (3)
So, like I said, it’s been a bit of a rollercoaster: At first, I was convinced that I had ruined the model and was just about ready to just throw it away. But looking at it now, I think I may just have managed to turn this ship around. The problems created by the fuzzy undercoat are not nearly as noticeable now, and I am actually legitimately excited to continue painting this model! It may take longer than I had originally planned, but I think I’m getting there.

If you have any feedback and suggestions, I’d be happy to hear them. As for the eventual fate of my Chaos Knight, I’ll keep you posted ;)

As always, thanks for looking and stay tuned for more!

EDIT: Jeff Tibbetts has thankfully reminded me that everything to do with his spectacular Knight project can also be found on his blog, which I would recommend you subscribe to ASAP. Thanks for reminding me, mate!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, mishap, painting, paintjob, WIP, world eaters

The Devil is in the detail… Painting my Chaos Knight, pt. 2

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Having managed to bring my Chaos Knight back from the brink after the undercoating mishap, it was finally time to get to work on some of the detail I hoped would make the model into something truly special. So today I would like to show you some of the detail work on the model — some of these areas seemed like very daunting tasks beforehand, but have ended up really well, if I do say so myself.

Anyway, after lots and lots of weathering and trying to make the metallic areas actually look like metal, it was good tor return to something rather different. I already showed you some progress on both the pilot and the cockpit in my last post, and so I got in some more work on those two areas. So here’s the finished Baron Augustus Melchia Harrowthorne in his cockpit.

Chaos Knight PIP (54)
This guy is basically at the heart of this whole project, as thinking of a backstory for a traitorous Knight pilot was what provoked my building a Chaos Knight in the first place. Which is why it feels really good to finally see him in his place of honour like that! :)

I actually spent quite a bit of time coming up with just the right look for the Baron, as I tried to figure out just what kind of pilot I wanted (and how I wanted him to interact with his machine). There are many different kinds of Imperial Knight cockpits out there, and I am very willing to accept any kind of pilot interface as long as the artist in question really, really nails it. For instance, my understanding is that control of a Knight is heavily based on some kind of neural interfacing, where you actually control the machine with your thoughts, right? But I also love the idea of some kind of mechanic control, and when it’s well realised, I think it really adds something to the model. Take Jeromgb’s absolutely fantastic cockpit here: It’s very retro, almost WWI in a way, and the pilot is much more “hands on” than my own take on the matter, yet it’s perfectly executed and absolutely believable, and it really sells the concept of a pilot doing his darnedest to stay one step ahead of his opponent.

By the same token, if you look at Forgeworld’s Titan Princeps models, they all seem to have some physical controls as well as neural interfaces — and I think it really makes sense for a setting as eclectic and retro-futuristic as 40k to fall back on a mix of both ways. What’s more, given the fact that the Knight Households are such a very ancient remnant of pre-Imperial times, with each machine a millennia-old artifact, I think it’s totally conceivable that there are as many types of interface as there are Knight worlds.

As for my own model, I wanted Harrowthorne to have some kind of physical control, but I also wanted him to look very dignified and noble, which is why I heavily based him on the Princeps from FW’s Warhound Titan. As for the actual points of interface on my model, Harrowthorne is rather extensively augmented, as you can see: In addition to that, there’s some cabling on the back of his head, and his throne has several parts that look like ports for a possible interface, so I imagine him to be plugged into those. All in all, I really think he looks like quite the character, and I am very happy with him:

Baron Harrowthorne PIP (6)
Fun fact: Harrowthorne’s paintjob was actually heavily inspired by the Dark Jedi Jerec, villain of the first Jedi Knight videogame…

Baron Harrowthorne PIP (8)

Here’s another picture of the Knight’s interior: You can see both the cockpit and the engine compartment in their basically finished forms. Since all of this was basically scratchbuilt and kitbashed, it remains among my favourite parts of the model — and it’s pretty cool that the solution I came up with ended up fairly similar to the “official” Knight interiors produced by Forgeworld (even moreso because I actually came up with mine before Forgeworld’s version was even available!):

Chaos Knight PIP (62)

The above picture also shows how I have gone for a little “special effect” with the flames emerging from the additional baroque outlets on the Knight’s back: My idea was that these would function as some kind of extra vent, allowing the machine to vent excessive warp power or what have you (don’t overthink this bit, I only wanted it to look cool ;) ). Anyway, my original plan was to paint the flames in a slightly more supernatural blue, but I was afraid the effect would end up looking too unnatural and toylike. So I went with a slightly more naturalistic approach — and I was fortunate enough to find an absolutely excellent tutorial for painting flames over at Tale of Painters, which allowed me to finish the whole area in very short order, even though I’d never attempted painting natural looking flames before! The tutorial also provided a sweet tip for using a glaze made from Mephiston Red and Lahmian Medium to create an effect resembling glowing coals around the flames — just what I needed, as it makes the area surrounding the flames look interesting without diverting too much attention towards it.

Still inspired by the success of my first-time flame painting, I then tackled the one area I was really rather afraid of: The monitors and displays inside the cockpit. Since the cockpit had already been permanently assembled at this point, I had set myself up for a rather fiddly task. But while the challenge turned out to be just as fiddly as I had expected, I am really rather happy with the result:

Chaos Knight PIP (67)
I’m certainly not great with freehanding, but I am still pretty happy with the suggested data streams on those tiny monitors. I also used the aforementioned Mephiston Red glaze to give some of the buttons a glowing look:

Chaos Knight PIP (66)
And, once again, here’s the Baron inside the now finished cockpit:

Chaos Knight PIP (68)

Chaos Knight PIP (69)
Fellow hobbyist The Hydra pointed out that it would have been really funny to have one of the monitors display a game of Pong! Dang, what a missed opportunity! ;)

But seriously, I am really, really happy with the finished cockpit!

So the Knight’s skeleton is bascially finished at this point: I tidied up the last few rough spots and added some leftover Heldrake armour plates on the arms. Here’s what I ended up with:

Chaos Knight PIP (71)

Chaos Knight PIP (70)
Chaos Knight PIP (72)

Chaos Knight PIP (73)
Chaos Knight PIP (74)
Chaos Knight PIP (75)
Chaos Knight PIP (76)

Chaos Knight PIP (77)

Chaos Knight PIP (78)

On a related note, let me take a moment to address Forgeworld’s “official” Chaos Knight kit: It was actually interesting to see this being released recently, after it had already made a sneaky appearance in the new Warhammer: World displays… ;)

Forgeworld Chaos Knight (1)
Forgeworld Chaos Knight (2)
But to be perfectly honest, I am almost a little underwhelmed by the model. Sure, it clearly reads as a Chaos Knight. But doesn’t the design seem like they phoned it in a bit, at least compared with Forgeworld’s regular output? It seems very generically chaotic to me, especially with the warped armour and teeth around the head. And some touches are pretty close to my own version, as it happens: Just take a look at the chaos star on the back of the cannon, the spikes on the chainsword and the reactor section…

Forgeworld Chaos Knight (3)

I think when all is said and done, this should work as a pretty serviceable basic template for a Chaos Knight, although it might need some additional conversion and kitbashing to really bring it to the next level. However, if I need to further convert the model anyway, I might as well make it an all plastic conversion in the first place and circumvent the issue of potentiall having to deal with ill-fitting resin parts, right? Or one could go for the Kytan Daemon Engine of Khorne, which seems like the more interesting project, at least for a follower of Khorne like yours truly… ;)

It’s a nice enough kit, surely, but I am actually rather relieved that it’s not that much more awesome than my own conversion — at least that’s how I feel about it. This means I can happily finish my own model without feeling like I missed out on an even cooler version. And one advantage of the release is that we know have semi-official Chaos Knight rules! Yay!

 

All the more incentive to keep plugging away on my own Chaos Knight. And I have already made pretty good headway regarding the armour plates. Let me show you a final sneak peek or two of what is to come:

The Knight with its leg armour in varying stages of completion:

Chaos Knight PIP (79)
And here’s a first look at the PIP belly plate:

Chaos Knight PIP (80)
Oh, and there’s one thing you guys can help me with: I want to add a decal to the Knight that represents the Machine’s honorary membership in the Legio Audax (The “Ember Wolves”), the Titan Legion that fought alongside the World Eaters during the Heresy. So I was looking at a suitably wolf-y decal in order to represent that affiliation: At first I wanted to use one of the War Hounds decals, but those definitely show a dog, not a wolf. So which of the following do you think would work best for the intended effect (As for placement, I’m thinking one of the kneecaps)?

Possible Audax decals
As it happens, some hobbyists have suggested some very cool – and slightly less common – SW decals to represent the Legio: The flame wolf (playing on the whole “Ember Wolves” thing):

Flame WolfOr these very cool, slightly more feral looking symbols that I hadn’t even seen before:

Possible Audax decals (2)
Are these even available as decals? And if so, if anyone has some of these left, (especially the more hirsute looking wolf heads dead centre and in the bottom row), feel free to send them my way! ;)

 

So yeah, I think you could really say I am having a blast with this big boy right now, even though painting the model is turning out to be a ton of work. So stay tuned, there should be more shortly ;)

If you have any feedback or suggestions, I’d love to hear from you, of course. And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Getting dressed… Painting my Chaos Knight, pt. 3

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Hey everyone, another Knight-related update today. The original plan was to post a review of the recent Stormcast Eternals release today, but I spent yesterday in Frankfurt, visiting a pretty cool exhibition about the intertwined histories of film and videogames at the Deutsches Filmmuseum — the museum also had some pretty cool stuff apart from that particular exhibition. Such as this:

Xenomorph (2)
Xenomorph (1)
Aaanyway, this left me with very little time for expansive writeups on the old blog, so you will have to content yourselves with some more incremental progress on my Chaos Knight — I realise that this style of updates may not be all that spectacular, but bear with me here: For one, this is easily the biggest and most complex single project of my hobby life so far, so I may be forgiven for taking it slowly (and also for documenting my progress rather meticulously). This also allows me to showcase some details that I am especially proud of, as it happens — so I hope you’re not yet bored of the model yet ;)

When we last saw the Chaos Knight, I was hard at work on its daemon-faced breastplate. And indeed, here’s the model with a more complete version of that breastplate already mounted in place:

Chaos Knight PIP (84)
I wasn’t sure at first about whether or not to paint the eyes, but in the end I think the effect works rather nicely without being to cartoony. The teeth will need some additional highlighting, though.

I quickly added the lower jaw as well:

Chaos Knight PIP (87)
Once again, the area will need some more work — in fact, most of the armoured areas that are looking pretty much finished in the pictures are anything but: I’ll still need to add decals, further detail, some grime and maybe a little weathering. Anyway, this is what the Knight looked like at this point:

Chaos Knight PIP (88)
And lest we forget, a quick look at the Baron in his cockpit ;)

Chaos Knight PIP (85)
While the top carapace has only been undercoated, I think the picture shows rather nicely how the design of the cockpit and pilot works rather nicely, even when only glimpsed through the open top hatch (in any case, I’ll be leaving the carapace detachable, though).

This was also the point where I had to start working on the more complicated parts of the Knight’s armour: The pauldrons were especially daunting to me, mostly because I had planned adding a World Eaters decal to one of them. Let’s take a closer look at how that went in a minute. Before that, here’s a look at the Knight with its mostly finished faceplate in place:

Chaos Knight PIP (89)
And, once again, the entire model so far:

Chaos Knight PIP (92)
Chaos Knight PIP (91)
Chaos Knight PIP (95)
I think by now we can really see this guy coming together, wouldn’t you agree? One armour plate at a time…

As for the pauldrons, I am really happy that they are mostly finished now. Here’s the left one, complete with a big icon of Khorne and some additional totems and trophies:

Chaos Knight PIP (97)
Paintig this part was a bit fiddly because all the small trinkets had already been glued in place beforehand, but it wasn’t that much of a problem. I really like the look and feel of the design — it seems chaotic without being overly warped or mutated. The chains are also a callback to the World Eaters gladiatorial tendencies. And the pauldron actually mirrors the design of the shin armour on the same side.

The true star of the show is the right pauldron, though — complete with a World Eaters icon and numbers for the legion and company the Knight has been attached to:

Chaos Knight PIP (94)
I had been planning to use a Forgeworld decal (kindly provided by Mr. poom, no less) for a long time, although the process turned out to be just the nightmare I had anticipated: Making a decal conform to a curved surface can be tiring enough at the best of times, but I found out that it was even more of a hassle here, in spite of copious amounts of decal softener. Which makes me all the more happy to have pulled it off like this — save for a few tiny irregularities, it ended up looking fairly convincing, don’t you think? I also added some weathering on top in order to represent places where the paint had been slightly damaged and nicked.

Once again, the right pauldron shares similarities with the corresponding shin armour — especially since both use the same spikes (which, in turn, are a callback to the studded parts of Heresy-era Astartes armour).

So here’s the entire model:

Chaos Knight PIP (100)
Next stop: the carapace. And boy what a job that will be! Wish me luck! ;)

Anyway, so much for the progress on my Chaos Knight. If you have any feedback or suggestions, I’d love to hear from you!

Before I tune out for today, allow me to share something very cool with you: Fellow hobbyist Bloodygoodtime sent me a wonderful little sketch of Lord Captain Lorimar. Take a look:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I almost laughed myself off my chair when I first saw it, because it’s just perfect: badass and adorable at the same time, and it really captures the very essence of the character for me — in fact, it makes me wonder whether the Eternal Hunt wouldn’t make for an excellent Saturday morning cartoon… Anyway, a huge thank you, mate! You rock!

And, of course, to everyone else: Thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, baron harrowthorne, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

Inquisitor 28: Cpt. Esteban Revas of the 126th Haaruthian Dragoons

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Right, I promised you some actual new content, and today I intend to make good on that promise. And even if careful readers of this blog may already have glimpsed the model I am going to show you today in an earlier post, it’s still a character who deserves a closer look, both because he’s one of the first characters I have ever devised for INQ28 and because he has a rather expansive backstory by this point — I don’t know, maybe there’s just something about this guy that speaks to me? So who are we talking about, you ask. Well, the title says it all: Let’s get to know Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons.

Like I said, Esteban is actually one of my first INQ28 conversions, built way back when (in 2012, to be precise), when I was still rather new to the War for the Emperor’s Soul — and my bitzbox was substantially less well-stocked: I used the bitz I had on hand for the conversion, resulting in a model that is mainly composed from Cadian parts and bitz from the WFB Empire army that I never got around to building:

Cpt. Esteban Revas WIP (2)
In spite of this, however, I think the model still holds up: I wanted Esteban to look like a proud, even arrogant, officer from a decidedly renaissance-styled guard regiment, and I think it shows: There’s an air of pride and honour about him, despite the somewhat foppish getup.

I only returned to the model once, adding a Blood Angels dagger to serve as a main gauche for Esteban:

Cpt. Esteban Revas WIP (4)
I had envisioned the character as a masterful fencer, so it only felt right that he should be able to switch between several styles, including one that uses a longer and shorter blade at the same time. Apart from that, though, the model remained unchanged.

And then it languished in my cupboard of shame for ages. Until earlier this year, when I decided to finally paint the poor fellow, as a part of my new year’s resolution to make some progress on my piles of unpainted INQ28 conversions.

The actual paintjob was heavily inspired by Chris Peach’s wonderful guard regiment (seeing how the overall look is very similar to Esteban’s), and I only slightly tweaked the recipe here and there. And so, finally, Esteban Revas was completed:

Esteban Revas (5)
Esteban Revas (6)
Esteban Revas (7)
Esteban Revas (8)
Esteban Revas (9)
Esteban Revas (10)

I tried to achieve a paintjob that complements the character’s somewhat baroque equipment — hence the glossy black armour and gold trim. As you can see, I made one last minute change to the model and replaced the purity seal on Esteban’s shoulder. The original one just ended up looking too clunky and drawing away attention from the face, as was helpfully pointed out by DexterKong.

Like I said, one interesting thing about this character is that Esteban has a rather expansive backstory: For some reason that I cannot quite explain, I ended up writing up a rather expansive origin story for him that I would like to share with you (as it happens, I can
actually see myself expanding upon this at some point, reworking it into an actual short story. We will see.):

 

Esteban Revas painting (2)
Cpt. Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons

Esteban Revas was born the second son to Haaruthian noble and famous war hero Bestrald Salazar Revas (first through the breach at Aisenfeld!). With his brother Ramon inheriting the vast family holdings, it was obvious that Esteban’s career lay with the military. He quickly had to learn, however, that this life pursuit would always be overshadowed by the exploits of a father he had scarcely known and whose only legacy to him, apart from a pair of enormous footsteps to fill, was the service of one Trooper Salvador “Sal” Koltz, a crafty and unexpectedly cunning individual, having sworn his life to serving the Revas family after being saved on the battlefield by Bestrald Revas.

Esteban served diligently in the Haaruthian military, making Captain rank in the 126th Haaruthian Dragoons before his 30th birthday and earning his fair share of recommendations and orders of merit. However, he could never quite shake off the feeling that he wasn’t living up to the Revas family name.

As is the norm with Haaruthian aristocrats, Esteban lived by a code of honour and chivalry that, though romantic, was often thoroughly at odds with the grim realities of the battlefield. So while the upper echelons of the Haaruthian Dragoons would pride themselves on being chivalrous and gentlemanly, the rank and file would quickly find out that honour and sportsmanship held very little value in trenches and on battlefields across the sector. To Esteban’s merit, and maybe through regular contact with his rather down to earth retainer Koltz, he saw the problems of the clashing philosophies of warfare, and while imbued with a certain arrogance and pompousness, wouldn’t tolerate unfairness and wanton wasting of lives by fellow officers. However, this led his superiors to suspect that “Bestrald’s boy” might be too soft for the soldier’s life, and Esteban found himself relegated to more and more pedestrian assignments, which enforced his feeling of failing the family name.

His one escape from this feeling was to seek out an area of expertise that would not fall under the long shadow cast by his late father, so he took up Haaruthian fencing, dedicating himself to becoming a swordsman without compare. His performance in the various contests held both on his homeworld and between different guard regiments earned him the praise of his superiors and the rank of “Regimental Champion”.

It was in this capacity that Revas was called back to Haaruthia along with his regiment when the world was hosting the Festival of the Sword Saint: The aim of this event, held every ten years in honour of the Imperial martyr Sabasto, was to select the best swordsman of the entire sector.

Esteban trained for the festival like he had never trained for anything in his life, seeing this as his one chance at eclipsing his father’s glory and thus finally proving worthy of the family name. And his efforts were even magnified when it became known that Lord Sebastianus Danver Balzepho Vlachen, the sector governor’s own grand-nephew would be attending the festival: The man’s enthusiasm for swordplay was well known, and Esteban hoped that he would maybe even be able to suitably impress him to be offered a position in his personal retinue. That would give him a chance to finally gain advancement and prove his worth.

Esteban was overjoyed when he was among those selected to serve as liaison officers for Lord Vlachen’s retinue, hoping to earn his ear and sympathies even before the actual festival began. Those hopes were rebuked, though, when Esteban’s superior told him that he was not to serve the lord himself, but rather Inquisitor Erasmus Gotthardt, travelling with the retinue. Esteban had heard whispers of the man, of course: Gotthardt had been suspected of being an accomplice in the attack on a fellow Inquisitor, but the Inquisitorial Conclave at Pervatia Secundus had exonerated him. Still, even beyond the Ordos, a shadow of doubt remained. Esteban felt like he had been passed over yet again.

His first meeting with Inquisitor Gotthardt did little to put his mind at rest: Gotthardt seemed like a frail and broken man, still weak from his questioning at the hands of his fellow Inquisitors. Still, Esteban was determined to perform admirably in his service as a guide and liaison to the Inquisitor, even though he was barely able to mask his disappointment.

Over the next days, though, Esteban had little time to lament his misfortune, for as a Regimental Champion, he was himself a participant in the festival, trying to excel for the honour of his regiment. The rest of his time was filled with answering all kinds of questions from Inquisitor Gotthardt, whose frail appearance couldn’t conceal a razor sharp mind.

Esteban’s performance in the contest was flawless: Where his superiors might have been able to stall his advance in the regiment, they were powerless against his brilliance with a pair of fencing irons: Though the festival had attracted noted swordsmen from all over the sector, one enemy after another was defeated by Esteban’s superior swordsmanship. And even Lord Vlachen had begun to notice the young captain winning such honour for both his regiment and his homeworld.

The presence of such a high dignitary was not a coincidence, of course: Haaruthia’s noble houses had long been trying to elevate their world within the sector, and they hoped to be able to interest Lord Vlachen in Haaruthia’s young ruler, archduchess Cyrine di Cristofalo Civatte. If they were able to arrange a marriage, Haaruthia’s ruling family would finally have ties to the Imperial house governing the sector, elevating the world’s importance above that of its rivals. So the Haaruthian aristocrats made sure that Lord Vlachen and the archduchess met each other at as many social functions as possible, and the fact that a Haaruthian had managed to become such a likely candidate to win the contest was an additional boon to the plan.

The final day of the competition came, and the fight between Esteban and his last remaining rival, a master swordsman from the Alcain system, drew a massive crowd. Many nobles from all around the sector were in attendance, as were the archduchess and Lord Vlachen. It was in front of this crowd that Esteban managed to best his opponent, winning the contest and becoming, for all intents and purposes, the best fencer in the whole sector.

Esteban was beyond himself with joy. He had managed to become the pride of both his homeworld and regiment, and he nearly burst with pride as Lord Vlachen himself toasted his victory during the lavish celebrations. In fact, the sector governor’s relative suggested a friendly sparring between Esteban and himself, wanting to “sample the best Haaruthia had to offer”. It seemed like Esteban was at long last given the recognition he had craved for such a long time. Only Inquisitor Gotthardt seemed taciturn and sullen, which Esteban saw as petty jealousy on the old man’s part.

In any case, Esteban was determined to perform at his absolute best during the sparring match with Lord Vlachen: The latter seemed like a man of honour, and Esteban was reasonably certain Lord Vlachen was testing him, trying to ascertain whether Esteban was worthy of his time.

Shortly before the fight, Esteban’s superior requested his presence. Esteban suspected that it was merely to wish him luck, but he was wrong. The superior made it perfectly clear that Esteban was to lose the match. Haaruthia’s future was at stake here, and the petty ambitions of one man could not be allowed to stand in the way of Haaruthia’s manifest destiny. In order for a possible match between Lord Vlachen and the archduchess to remain an option, the lord was not to be slighted by losing a sparring match against a mere soldier.

Esteban’s insides turned to ice. But he was a soldier, so he obeyed.

The fight came, and Esteban quickly found out that losing convincingly could be just as difficult a task as winning: Lord Vlachen may have been a powerful noble, but he was an average fencer at best. But Esteban did as he was told, losing the match to the nobles’ polite applause.

Then, with the battle already decided, Lord Vlachen contemptuously gave Esteban a deep cut on his cheek, using the sharp point of his dueling irons. Turning away from his bleeding opponent and facing the crowd, Lord Vlachen announced that he was disappointed that even Haaruthia’s best fencer was not able to best him, claiming the title of the best swordsman in the whole sector should, by all rights, be his. The Haaruthian nobles were only too happy to oblige.

For the rest of the night, Esteban was left to nurse his wound as well as his wounded pride, while the nobility was quick to congratulate Lord Vlachen on his victory and his newly acquired trophy. Then, as the small hours of the morning drew near, Vlachen and the archduchess rose. In a bid to woo the powerful noble, Haaruthia’s young ruler had invited him to a tour of the palace gardens by night. Vlachen accepted, and requested none other than Esteban to guard the both of them, along with Vlachen’s personal bodyguard. This was to be Esteban’s “consolation prize”. Again, he obeyed.

After strolling through the gardens for a while, Vlachen and the archduchess retired to one of the luxurious parlors to have a conversation in private, ordering Vlachen’s bodyguard and Esteban to stand guard outside. Esteban was feeling ridiculed and uneasy in equal measures, but what was he to do?

After a while, a female scream came from within the parlor, making Esteban draw his weapons and run inside to protect the archduchess. Only for a split second did he wonder why Vlachen’s own bodyguard seemed largely unfazed, even amused, by the situation.

Inside the parlor, Esteban witnessed Lord Vlachen forcing himself upon the young archduchess. Lady Cyrine was trying her best to fight him off, but this only seemed to make him even more aroused. Esteban knew about the nobility’s plan to offer up the archduchess to Vlachen in a bid for more power and influence, yet when he now looked at Cyrine, he saw nothing but a frightened child. So he demanded that Vlachen step away from the archduchess and be arrested for his crimes against House Civatte. But the powerful noble only laughed, leering at Esteban that, after all, he had promised to sample the best Haaruthia had to offer.

When Esteban remained steadfast, Vlachen ordered his bodyguard to take care of the matter, and the man drew his own weapon, engaging Esteban in a fencing duel to the death. Vlachen’s bodyguard was a masterful fencer in his own right, but in the end, he was no match for the regimental champion of the 126th Haaruthian Dragoons: Esteban killed the man and tried again to apprehend Vlachen. The noble was furious by now, proclaiming that he would succeed where his subordinate had failed. After all, he had already beaten Esteban once. Drawing his sword, Vlachen flew at him in a blind rage.

But Vlachen wouldn’t have been able to best Esteban during the contest, had the fight been on equal footing, and he learned so now to his detriment: Only a few flurries of attacks and ripostes, then Esteban sliced Vlachen’s face open with a well-placed attack. Howling with pain, the lord collapsed, surrendering his weapon, while Esteban tried to console the shaken archduchess.

But then, the palace guards arrived, alerted by the commotion. Vlachen ordered them to arrest Esteban, who he said was a dangerous traitor that had killed his trusted servant and friend, and had also attempted to assassinate the archduchess. Only by Vlachen’s intervention had the worst been averted, but his bravery had seen him grievously wounded by the traitor’s hand. Esteban was immediately seized and taken into custody.

After a night of questioning and thorough beatings, Esteban’s superior arrived to present him with a rundown of the situation. The case seemed simple enough: His ambition and pride spurned by losing to Vlachen, Esteban had tried to get his revenge on the noble. He had also tried to hurt or even kill the archduchess, seeing her as the reason his personal ambitions had been shattered. He was sure to be found guilty, and death by firing squad was the obvious outcome.

Esteban professed his innocence, pointing out the archduchess would be able to vouch for the purity of his motives. His superior coldly claimed that the archduchess would do no such thing: Once again, Haaruthia’s fate was at stake. One man’s life was a small price to pay. With that, he left Esteban. Then the interrogations resumed.

After a day and a night, the questioners suddenly let up, and the door to his cell opened, admitting none other than Inquisitor Gotthardt. The Inquisitor claimed that, as a member of the Ordo Hereticus, he was claiming jurisdiction over Esteban’s case on the grounds that there might be a heretical background. Though Esteban’s superior protested, Gotthardt told him in no uncertain terms that his authority in this was absolute and had best not be questioned.

When they were alone, Gotthardt asked Esteban to present his own side of the story. Esteban told him about the events that had transpired, and Gotthardt seemed thoughtful. Then he left.

The next day, Esteban was visited by his brother Ramon. Once again, he professed his innocence, but his brother only told him that he had brought an irrevocable stain to their family’s proud name. He also informed him that, as far as he was concerned, he no longer had a brother. Then he too left.

Esteban was shattered. His whole life had been spent striving to do the honourable thing and thereby doing justice to his family name. But now, he had damned both himself and his family by doing what was right. And nobody was prepared to acknowledge the truth. Esteban was just about ready to face the execution detail, and that is what he told Inquisitor Gotthardt when the old man returned to his cell.

Gotthardt had other plans. He told Esteban that Lord Vlachen had already left the planet, furious and never to return. Haaruthia’s nobles were in an uproar, most of them crying for blood. Esteban’s blood. However, Gotthardt had also talked in private with the archduchess, and Lady Cyrine had corroborated Esteban’s version of events, if only unofficially. In any case, there would be no way to rehabilitate Esteban, for Haaruthia’s ruling class had simply chosen not to acknowledge the truth. He would lose his rank, his title and his name would be struck from the regimental records. And he would die by firing squad. Or he could join Inquisitor Gotthardt, to become a member of his retinue.

Esteban laughed at the idea: Everything he had ever cared for was lost to him now. Why take the coward’s way out just to save his life? If that was his only option to survive, he would rather die. This was his choice, if he had any say in the matter.

Gotthardt agreed that the choice was ultimately his. However, Esteban had learned that there was a distinction between doing what was accepted and doing what was right. He had taken a decision, and that decision now made him eligible for service in Gotthardt’s retinue. The old man told Esteban that he was not offering him a stay of his death warrant. He was offering him a chance to do the Emperor’s work. He also informed him that one Trooper Koltz had tried, repeatedly and in danger of being executed himself, to intervene on Esteban’s behalf. Then he left Esteban once more, to give him time to think.

Shortly afterwards, Inquisitor Erasmus Gotthardt of the Ordo Hereticus and his retainers left Haaruthia for destinations unknown.

To date, there is no mention of a soldier called Esteban Revas in the regimental records of the 126th Haaruthian Dragoons. Lord Ramon Gaius Belsazar of House Revas has repeatedly distanced himself from the actions of his late brother who was, by all accounts, a notorious felon at best and maybe even a dangerous heretic.

The last remaining trace Esteban has left on his homeworld Haaruthia is the boarding list in the memory engrams of a servitor doing service in the hangars of the Asuncion spaceport, noting that Inquisitor Gotthardt’s retinue numbered exactly two persons more when he left Haaruthia than when he had arrived.

 

Every story needs a good villain, and you may already have noticed Lord Sebastianus Danver Balzepho Vlachen in the story snippet above. Not only is this powerful noble Esteban’s personal nemesis, but he is also growing into one of the Velsen sector’s chief political players, trying to ultimately succeed his ailing great-uncle as sector lord. Of course I needed a model to represent this man as well, and as it happens, Lord Sebastianus basically build himself:

Sebastianus Danver Balzepho Vlachen WIP (5)
Sebastianus Danver Balzepho Vlachen WIP (6)

The conversion was born out of the need to do something cool with that huge Tempestus Scion overcoat. And by lucky chances I discovered that the coat looked very cool in combination with a pair of Dreamforge Games’ Eisenkern Stormtrooper legs, producing exactly the kind of stature and pose I needed for one of the most powerful nobles in the Velsen sector. Beyond that, only some small additional touches were needed: The heavily scarred face still shows the wound Lord Vlachen incurred in his fight against Esteban, and the laurel wreath seemed like a perfect symbol of the man’s grasp for power over the whole sector.

So much for Esteban’s enemies, but what of his friend? I already mentioned that Esteban has become a member of Inquisitor Gotthardt’s retinue — in fact, the old man secretly considers Esteban Interrogator material, in spite of the former’s youth and arrogance. Anyway, I have been slowly working away on Gotthardt’s retinue. Here are the members I have finished so far:

Inquisitor Gotthardt's retinue (1)
The retinue has quite a few additional members, however, among them such characters as Rogue Trader Iskander Gagarin, noble-turned-psyker Elisha Gorgo or Esteban’s own retainer, Trooper “Sal” Koltz. It will probably take me a while to work through all of these characters, but this year has already seen me paint two of them, so all may not be lost ;)

And finally, one last thing I want to share with you today: My good buddy (and fellow inventor of the Velsen Sector) DexterKong has provided me with an awesome present: A “remembrancer sketch” of Esteban Revas, so to speak:

illustration by DexterKong

illustration by DexterKong

 

I think Dexter has done an excellent job, capturing both Esteban’s nobility and arrogance, with a hint of sadness thrown in the mix for good measure. Thank you, buddy! I really appreciate it!

So yeah, one down, another fourty unpainted characters to go ;) Anyway, I hope you enjoyed today’s meeting with Esteban Revas! As always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, Astra Militarum, background, conversion, esteban revas, fluff, haaruthian dragoons, IG, imperial guard, INQ28, inquisitor, inquisitor gotthardt, interrogator, kitbash, paintjob, regimental champion

Feet on the ground! Painting my Chaos Knight, pt. 4

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So, what about that Chaos Knight I’ve been working on for quite a while now? While recent events have slowed down work on the model a bit, I do have a fresh update for you that should give you a pretty good idea as to what the finished model is going to look like, so strap yourselves in!

When we last encountered the Knight, the entire top carapace was still only undercoated black, so this was the next area I needed to tackle. Thankfully, I had purchased a Citadel L Base Brush from my FLGS, which made it far easier to produce an even coat of red on this huge area. Here’s what the Knight looked like with the carapace painted red and the first details picked out:

Chaos Knight PIP (111)

While I realise that not everyone will like the armour plates painted entirely in red, this was very much my plan from the beginning — and, like I said, if it had been my call, the fabled “Red Period” at GW would never have ended ;)

I’ll still need to add some further detail work, but I’ve already finished the top hatch. Here’s a closer look:

Chaos Knight PIP (113)
And while I was at it, I also had some fun with the interior:

Chaos Knight PIP (114)
Hey there, Baron Harrowthorne! ;)

Speaking of which, seeing FW’s recently released Knight Scion has made me pretty happy, seeing how I seem to have come pretty close to the “official” version of a Knight pilot with my own, kitbashed version — at least when it comes to the position and the controls for the Knight:

FW Knight ScionOh, and another detail: Those of you paying close attention may have spotted a suspicious model in that picture of the Knight above. This little guy here:

Chibi-Knight WIP (19)
This is a small “Gaiden Project” dubbed the “Chibi-Knight” — a roughly Epic-scaled version of my Chaos Knight, inspired by fellow German hobbyist Paule’s excellent thread about kitbashing Epic Titans. Coming up with a model to match the bigger version fairly closely has been a lot of fun, and I think I’ve done a reasonably good job of it, wouldn’t you agree? Anyway, expect to see more of this little guy at some point ;)

And that’s where I stopped working on the Knight for a while when, well…real life happened. But this past week, I’ve felt the need to do something creative and fun, so I’ve come up with this:

Chaos Knight base (1)
Chaos Knight base (2)
Chaos Knight base (3)

As you will probably have guessed, this will be the base for my Chaos Knight. As it happens, I’ve been going back and forth regarding what to put on the base: On the one hand, it’s really easy to make bases of this size look tacky by overcluttering them. But the Knight deserved a suitable base. And yet. And still…

In the end, I realised that there are few things more emblematic of the crumbling Imperium of Man than a toppled and destroyed Astartes statue — plus the piece from the Honoured Imperium kit was a pretty nice fit scale-wise! So I went with that, and I am pretty pleased with the general direction, if I do say so myself.

So here’s the – still unfinished (!) – Knight, provisionally placed on top of it:

Chaos Knight PIP (117)
Chaos Knight PIP (121)
Chaos Knight PIP (119)
Chaos Knight PIP (122)
And a closer look at the way the model and base interact:

Chaos Knight PIP (118)
Chaos Knight PIP (118b)
While the base is suitably impressive for a model of this size, I think it does a pretty good job of not drawing a way too much attention from the true star of the show. If anything, it may actually be a tad too monochromatic, as pointed out by my buddy Biohazard. Yet I don’t want to screw up both the painting I have so far and the fact that it matches the bases of my World Eaters — any ideas?

Oh, and there’s one last thing I did: I finished the banner dangling between the Knight’s legs, using some decals to create a suitable design. The front received a World Eaters legion badge in red:

Chaos Knight PIP (125)
Chaos Knight PIP (127)
As simple as this design looks, it was a veritable nightmare to get right! I started with a decal from the FW World Eaters decal sheet, but it needed lots of decal softener and several coats of varnish to finally conform to the banner’s surface. And even then, what had been a rich, ox-blood red on the decal sheet turned into a prety off-putting shade of pink against the dark background, so I ended up painting over the decal several times, coloring in the legion badge, so to speak, with my brush.

Fortunately enough, the rear was far less of a hassle — in fact, designing some of the battle honours won by the Knight during its long years of service was actually quite a bit of fun! Take a look:

Chaos Knight PIP (129)

So, here’s the Knight as it stands right now:

Chaos Knight PIP (124)
Chaos Knight PIP (126)
Chaos Knight PIP (130)
Chaos Knight PIP (128)

When all is said and done, I am very happy with the way this guy is turning out, even though there’s still quite a bit of detail work left to do. Roughly speaking, I’d place the entire model at about two thirds done right now, although most of the stuff left to do is fairly minor detail work. But the Knight is shaping up to be quite the centre piece, wouldn’t you agree?

Chaos Knight PIP (131)

As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Chaos Knight PIP (132)

 


Filed under: 40k, Chaos, Conversions, paintjob, WIP, World Eaters Tagged: 40k, barron harrowthorne, base, basing, chaos knight, chaos space marines, conversion, counts as, daemon knight, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, painting, painting in progress, paintjob, PIP, WIP, world eaters

The Warrior King

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Baron Harrowthorne try04b

“Pray to your false Emperor with all your heart. Perhaps he might yet protect you, after all.”
Baron Augustus Melchiah Harrowthorne

 

So, a rather early update this week, but I just cannot sit on this any longer. So here goes:
More than a year later, here we are: Today’s post will finally showcase one of my most ambitious hobby projects to date, and certainly the biggest model I have ever painted — my very own converted Chaos Knight that will accompany the warriors of the World Eaters’ 4th assault company into battle. Regular readers of this blog will already be rather familiar with the model’s various stages of completion, but since I want this to be a fairly comprehensive showcase post, those of you who haven’t seen the Knight take shape yet will find all the various posts on the subject linked below:

PRELUDE

– THE BUILDING –

PART I
PART II
PART III

– THE PAINTING –

PART I
PART II
PART III
PART IV

Oh, and you might also be interested in this companion post over at Dark Future Gaming, where I discuss some of the excellent conversions that have inspired my own take on the Chaos Knight.

But let’s get to the actual showcase, right? So when we last saw the Knight, there was still some work left to do. One very important thing that I definitely wanted to incorporate was an effect suggested by dantay_xv a while ago:

The other idea I had, but again might not work would be bloody hand prints on the lower limbs and small totems or skulls at the feet of the knight like offerings or devotions.

As the 4th company go to war, they walk by Harrowthornes Knight & touch a bloody hand to its armour in the hope of receiving Khorne’s blessing for a good hunt etc before going to battle.

I really loved this idea, so I had to make it work somehow. And I basically left this effect for last during painting (because I was really rather anxious about messing up, to be honest). Anyway, my approach was to make a press mold of a hand bit from a WFB trophy. I used GS for this. Then the mold was filled with latex milk, in order to create a suitably floppy and flexible copy of the hand that could then be used as a “stamp”, so to speak:

Handprints (1)
The stamp was then coated with Tamiya Clear Red, the colour I used to create the actual handprints. However, I quickly learned a couple of things: One, in spite of the flexibility of the stamp, actually creating some believable handprints on the shin armour’s curved surface turned out to be quite a bit of an ordeal. Two, there was actually even less room than I had anticipated. Three, while I had planned to add many, many handprints, I realised that the limited space resulted in a very real danger of all the handprints just mushing together into a solid wall of glossy red. So In the end, it was rather about suggesting the intended effect without going overboard — and I actually ended up painting most of the handprints by brush. Oh well…

Here’s the armour after the application of the handprints:

Handprints (3)
Handprints (4)
I am pretty pleased with the effect as it stands. It’s a rather subtle effect, to be sure, and one that does not come across all that well in photographs, but if you have the model in front of you and turn it, it’s really a rather cool effect when you suddenly glimpse the silhouette of handprints, created by the Clear Red’s glossy finish (the effect can be seen pretty well in the pictures above).

All that was left to do at this point was a lot of minor cleanup work. I had drawn up a list of many small parts that needed some more attention during the earlier stages of painting the Knight, and now I carefully went down this list and cleaned up every part of the model in turn. While this did take a while, I really didn’t want my attention to detail to wane so close to the finishing line, so I stayed focused. I may not be able to hold a candle to, say, JeffTibbett’s kind of perfectionism, but I can be obsessed when I need to ;)

So, without any further ado, here’s the finished model. I give you Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen, the 4th assault company’s very own Knight Titan:

Chaos Knight Gilgamesh, the Warrior King (1)
Chaos Knight Gilgamesh, the Warrior King (3)
Chaos Knight Gilgamesh, the Warrior King (5)
Chaos Knight Gilgamesh, the Warrior King (6)
Chaos Knight Gilgamesh, the Warrior King (8)
Chaos Knight Gilgamesh, the Warrior King (9)
Chaos Knight Gilgamesh, the Warrior King (11)
Chaos Knight Gilgamesh, the Warrior King (2)
It probably won’t surprise you that I am just immensely happy with this model right now: It has been quite a journey, but in the end I ended up accomplishing pretty much all that I had set out to do with this model, and all without cutting any corners, which is no small feat for me ;) Oh, and the fact that the start to painting the model was rather bumpy and almost made me abandon the piece in frustration makes this success all the sweeter now!

Oh, and I do realise that painting all of the armour red may not be everyone’s cup of tea, but it really creates the kind of look I wanted: The colour scheme and many bitz leave absolutely no doubt as to the machine’s allegiance, wouldn’t you agree?

So let’s take a closer look at some of the detail, because that’s really the fun part with a model of this size: To add stuff that may not be immediately noticeable but that hints at the machine’s backstory and long years of service. Again, some of you will already be familiar with most of these details, but please bear with me here — I am just really proud of the model right now ;)

So, we have seen the red and brass, and so it’s no surprise that the Knight proudly displays the heraldry of the XII Legion Astartes, be it on the heraldic plate…

Chaos Knight Gilgamesh, the Warrior King (14)

…or on its right shoulder pad:

Chaos Knight Gilgamesh, the Warrior King (15)
In the latter case, the legion badge is supplemented by the Legion and company number, respectively. The other shoulder pad, meanwhile, shows a massive brazen icon of the Blood God, chained into place in the gladiatorial style of the legion and decorated in many smaller totems and icons:

Chaos Knight Gilgamesh, the Warrior King (16)
The World Eaters legion badge is also on display on the banner between the Knight’s legs:

Chaos Knight Gilgamesh, the Warrior King (17)
Chaos Knight Gilgamesh, the Warrior King (18)
Also take note of the bloody handprints on the warmachine’s shin armour, left there as an oath of moment by the legionaries of the 4th. And there’s also a symbol of the Legio Audax (“Ember Wolves”) on the right kneepad, symbolising the machine’s honorary membership in the mighty Titan Legio. After going back and forth on the design several times, in the end I decided to combine an AdMech cog symbol (as a symbol of a Titan Legio) and a SW paw print for the actual Ember Wolves look — I just liked the way the paw print mirrored the (bloody) handprints used by the World Eaters as a sign of accomplishment in the official fluff.

Meanwhile, the rear side of the banner displays a collection of the many battle honours won by the Knight during its long years of service among the World Eaters:

Chaos Knight Gilgamesh, the Warrior King (7)
Like I said, I had quite a bit of fun with this small detail, and it’s also a callback to some of the really old Adeptus Titanicus and Rogue Trader artwork: Even then, Titans were covered in battle honours, hung with kill banners and what have you.

The Knight is stalking through the rubble of a vast battlefield, crushing the remains of a toppled Space Marine monument underfoot — a fitting metaphor for the failing Imperium of Man:

Chaos Knight Gilgamesh, the Warrior King (19)

But what of the pilot? A look into the opened cockpit reveals Baron Harrowthorne himself, strapped into his Throne Mechanicum:

Chaos Knight Gilgamesh, the Warrior King (21)
As I’ve said in an earlier post, this was probably the most complicated part of the whole conversion, but also the part I am most proud of now: Opening the hatch really shows you this perfect little vignette of the Baron in his fully realised cockpit — there’s even a design for the interior part of the hatch, of course:

Chaos Knight Gilgamesh, the Warrior King (22)
Oh, and while this doesn’t have anything to do with the Baron, the Astartes helmet tropy to the left was actually painted in the colours of my INQ28 DIY Space Marine Chapter, the Golden Legion — I thought this was a pretty cool shout out ;)

Anyway, getting the pilot’s position to really match the hatch above took some doing, but the finished piece makes me feel it’s been well worth it:

Chaos Knight Gilgamesh, the Warrior King (20)
And as it happens, I have left the entire top carapace detachable, so let us take a closer look, shall we?

Chaos Knight Gilgamesh, the Warrior King (23)
The carapace can be taken of with a bit of fiddling and will also reliably snap back into place, so it seemed like a no brainer not to glue it in. So we can get a better look at the cockpit. Like so:

Chaos Knight Gilgamesh, the Warrior King (24)
And here’s a view from the top, showing both the cockpit and engine compartment:

Chaos Knight Gilgamesh, the Warrior King (26)
And a side view, showing the construction below it all:

Chaos Knight Gilgamesh, the Warrior King (25)
In this picture you can also make out the piece of sprue I have used to keep the joint at the waist flexible.

And here’s a look at the monitor banks showing vital battlefield information to the Baron:Chaos Knight Gilgamesh, the Warrior King (27)
All of this has been kitbashed from different vehicle bitz and some plasticard, but I think I’ve managed to combine it into a rather cohesive whole. What’s more, the design even resembles Forgeworld’s “official” Knight interiors released for the Cerastus Knight variants — no small feat when you consider that those versions weren’t even available yet when I started converting my own Knight.

In addition to the to the carapace, the shoulder pads and arms have also been left detachable, so the entire Knight can be disassembled fairly thoroughly. Take a look:

Chaos Knight Gilgamesh, the Warrior King (29)
Since all of the parts lock into place fairly reliably without glue, there was really no point to attaching them permanently. Plus the weapons can be properly aligned and turned towards the enemy during games. Oh, and I am also free to maybe build an alternate pair of weapon arms for the Knight one of these days…

Chaos Knight Gilgamesh, the Warrior King (30)
Before I started working on the Knight, the biggest conversion I had ever tackled was my Wargrinder, a custom Dreadknight conversion. And while I am still very proud of this model, it does look almost puny when placed next to its bigger brother. Take a look:

Chaos Knight Gilgamesh, the Warrior King (31)
Quite a difference, eh? Speaking of which, the picture also shows that the red used on my Knight noticeably differs from the red used on the rest of my World Eaters. While I would have loved the colours to be the same, I ultimately had to make this decision because my World Eaters colour scheme relies on the – now OOP – GW Blood Red, and my reserves of this colour would never have sufficed to paint a model of this size to a standard I was happy with. In the end, I chose to make the Knight the best it could possibly be — at the price of a bit of visual coherency. But when all is said and done, I think it’s a difference I can easily live with: The model still looks like it belongs with the rest of the army, and a Knight Titan is really different enough from an Astartes vehicle or daemon engine to warrant a bit of visual divergence.

Oh, and while we are on the subject of scale comparisons, here’s a picture showing a power armoured World Eater, a Terminator, a Dreadnought, the Wargrinder and the Chaos Knight, just to put the scale in perspective:

Chaos Knight Gilgamesh, the Warrior King (32)

All in all, this has been an absolutely fantastic project for me, because it has really taught me so much, both about big models, but also about giving a model the time it deserves in order to really make it shine. What’s more, this Chaos Knight really turned into a bit of a community project somewhere along the way, as the feedback I received here and on forums like Dakka, The B&C or The Ammobunker really provided immensely helpful advice and helped me to stay focused whenever there was a danger of slacking off ;)

If I have to name on source of inspirations above all others, it would have to be JeffTibbett’s brilliant Freeblade, the “Queen Bee”, though: Jeff’s work really taught me a new way of looking at a Knight and how to do justice to one of this ancient, hallowed warmachines. So thanks a lot to all those who provided valuable feedback and cheers to you, Jeff!

Chaos Knight Gilgamesh, the Warrior King (13)
So, anything else? Well, speaking of the amount of history behind Knights, we cannot possibly wind up this post without taking a look at the history of this particular machine and its pilot, can we? So here’s what I’ve come up with for the two:

 

Baron Harrowthorne try03b
Baron Augustus Melchiah Harrowthorne

Knight Baron Harrowthorne was the leader of the honourable Covenant of Paladins, an alliance of knight households formed to defend a forgeworld in the eastern fringe. While several of the other powerful houses were forever planning and plotting to engineer their own rise to power, Harrowthorne’s honour and purity cemented his position as the Covenant’s leader, and his ancestral fortress, the Harrowspyke, remained the seat of government of his knight world.

When the world came under heavy attack from an Ork invasion, an expeditionary fleet made up of elements of the XIIth and XVIIth Legion Astartes arrived in the nick of time, supporting the Covenant of Paladins and routing the xenos attack force. With the world saved, Baron Harrowthorne felt honour-bound to not only pledge allegiance to the Imperium of Man, but also to join the expeditionary fleet himself as a representative of the Covenant, in order to pay back the debt of honour he owed the Legiones Astartes.

Harrowthorne fought alongside the XIIth legion during the latter Great Crusade and was still attached to the World Eaters when the Horus Heresy broke out. The events at Isstvan made him realise that the Warmaster’s forces were now considered heretics and traitors by the rest of the Imperium. To distance himself from them would have been the most prudent course of action, and possibly the only way of preventing his own knight world from being purged by the loyalists. But Harrowthorne still felt indebted to the legion that had saved him.

Harrowthorne came up with the only compromise that would keep both his knight world and his own honour intact: He stepped down from his position as head of his household and leader of the Covenant of Paladins. He would remain with the the Astartes of the XIIth legion, to whom he still felt indebted. He also sent word to his sons to fight him and bring him to justice, should he ever return to his homeworld, for he was to be considered a traitor.

As prudent and honourable as this course of action had been, it did not work out: Word was sent by astropath that Harrowthorne’s whole household had been wiped out by the rivaling nobles. The Harrowspyke had been razed to the ground, and Harrowthorne’s two sons had been shot dead in sight of the smouldering ruins, without even a chance to prove their honour in a knightly duel.

Harrowthorne was beside himself with grief and self-hatred, when Lord Captain Lorimar of the 4th assault company approached him: Lorimar proposed to accompany the Knight Baron to his homeworld, where he would have his revenge. His debt of honour, Lorimar argued, went both ways, and the World Eaters would not forget Harrowthorne’s brave service at their side.

The Covenant of Paladins may have been a formidable force, but it was all but powerless against the wrath of an entire assault company of World Eaters: The 4th fell onto the world like a pack of wolves falls upon its prey. With Harrowthorne leading the assault, all the noble houses that had engineered his downfall were wiped out. The leader of the conspiracy was shot in the head with a mere service pistol on the plains surrounding his smouldering keep, denied the courtly respect that he himself had denied Harrowthorne’s sons.

Afterwards, Harrowthorne felt nothing but a great emptiness. But Lorimar approached the Knight Baron and offered him a chance at revenge even beyond his own homeworld: Once again, the Baron and the World Eaters would be united by a common goal: Terra must burn!

 

Warrior King
Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen

Harrowthorne’s ancient Knight Titan has become a sight to be feared on battlefields across the galaxy. Its baroque form towers over the ranks of World Eaters marching to war alongside it, and seems like an avatar of the Blood God given form, clad in monstrous, barbed plate of arterial red and darkened brass. No traces of House Harrowthorne’s original heraldry remain on Gilgamesh’s body, as the Knight has been repainted and re-consecrated to mirror the post-heresy heraldry of the XII Legion Astartes – proof of the Baron’s honorary membership in the legion.

Trophies and totems cover the machine’s form, and battle honours from its ten millennia of service alongside the World Eaters are still displayed proudly on banners and armour plates: the details of bloody campaigns on Jubal, Badlanding, Armatura and countless other worlds. The badge of the Legio Audax, commemorating the day when Gilgamesh was named “Son of the Ember Queen” by the Legio’s Princeps Ultima. And, of course, the bloody handprints adorning the Knight’s shin armour, placed there before every battle by the legionaries of the 4th, both as an oath of moment and a good luck charm.

Gilgamesh’s metallic form houses a particularly vicious and spiteful machine spirit, driven to anguish over the fall of House Harrowthorne just like its master. In communion, man and machine now turn their cold fury towards the enemies of the 4th assault company, and few can stand before the wrath of the Warrior King and live to tell the tale…

 

So, when all is said and done, I hope you like this detailed view at my Chaos Knight. I’ll be honest: I cannot take my eyes off the model right now, as I really consider it one of my biggest hobby achievements so far. Getting to the point where I actually have the skillset necessary to tackle a model like this and end up with a result I am happy with has been quite a journey indeed!

So anyway, I’d love to hear any feedback you might have on Gilgamesh and the Baron — and, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh, the Warrior King (12)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, conversion, daemon engine, daemon knight, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

The more things change…— a look at the Khorne Bloodbound release

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It has been a while since I last posted a review focusing on a new GW release, and I intend to change that today. Considering current RL circumstances, I hope you’ll bear with me when I choose something fairly close to my heart to get back into the swing of things. So let’s talk about the new Khorne Bloodbound kits today:

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Followers of the blood god really can’t complain: With every WFB or AoS chaos release, we have received a substantial addition to our toy box. I am quite aware that many non-Khornate chaos fans are rolling their eyes by now, seeing how Khorne seems to be getting all the love. And indeed, Khorne seems to be GW’s preferred fallback position whenever a new chaos release rolls around. For Age of Sigmar, this means that the Bloodbound have not only been elevated to a proper sub-faction, but they have also been the focus of the first wave of new chaos kits released for the revamped system. And while the Stormcast Eternals seem like GW’s attempt at radically re-envisioning the Empire by way of the Space Marines, the new Khorne kits hew far closer to the “traditional” chaos look. So, what do we get? Let’s take a look at each of the new kits in turn and also consider some of the possible conversion options. So sharpen your axe and step this way, please ;)

 

Skarbrand

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Well, this was certainly a pleasant surprise, seeing how Skarbrand has been on hobbyists’ short list to finally receive a proper model for quite a while now. So here he is — can the model live up to all the expectations?

It’s quite obvious that the Skarbrand kit allows GW to get some more mileage out of those Bloodthirster designs they must have done prior to the release of the new plastic kit, as there is an overall similarity in design between Skarbrand and the stock Bloodthirsters (both share the spiky butt cheeks, for one ;) ). On the other hand, the new model deviates from the prior kit in several ways: There’s the very different pose, of course, making Skarbrand look like he’s taking a moment to bellow in rage at the enemy. In fact, the pose is really rather excellent and one of my favourite parts about the model: While it does maintain some forward momentum, it really adds some presence to the character. And it also works rather beautifully with the twin axes wielded by Skarbrand.

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The other very noticeable thing about the model, and one of the aspects that define the character, is the pair of tattered, torn wings. And I think GW’s designers have done a rather nice job on this particular part of the model:

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Keeping most of the bones intact and limiting the damage to the wing membranes was a pretty good move, if you ask me: The design avoids the lopsided look you see on many Skarbrand conversions. Andwhile the wings still have a vestigial, damaged look to them, they do add some presence to the model. I also like the idea of having spiked chains between the bones: Is that some kind of additional torture, one has to wonder, or Skarbrand’s own attempt at making his damaged wings more presentable…?

The model also has some rather heavy scarring on the right side of the face. Let’s not get into the metaphysics of this too much (do daemons have bones in the first place? Aren’t they just warp energies given form…?), and rather focus on the actual design: While I like the broken horns, the flayed face may just be a bit much. Then again, I love how the ‘Eavy Metal team chose to paint the right eye as white and – possibly – blind:

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And there’s the beard, of course. I’ll be honest with you: I am not a fan. But it should be easy enough to just leave it off or use it as a braid of hair on virtually any big model, so I’ll let it slide.

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The twin axes are very nice and daemonic in design — the organic aspect really fits for a Greater Daemon, and I also like how they are far shorter and more hatchet-like than the axes the stock Bloodthirster gets. And while they are pretty ornate, they still seem workmanlike enough to work, from a visual standpoint. They also rather beautifully complement Skarbrand’s pose, as mentioned above.

And one more thing that differentiates Skarbrand from the stock Bloodthirster: a (mostly) custom set of armour plates, giving us yet another set of options for our Bloodthirsters’ wardrobes ;)

Khorne Bloodbound release (10)The armour looks great, too — I’ll even forgive that one skull playfully wedged into the eye socket of a skull ornament, there ;) Anyway, the slightly more ornate look seems fitting for a daemon that used to be one of Khorne’s most exalted champions.

Seen on its own, the model is really cool and makes for a fitting centre piece for every Khornate army — the fact that it doubles as both an AoS and a 40k release is a nice bonus, of course.

Things really get interesting, however, when taking a closer look at the Skarbrand sprue: In additon to the actual parts needed to build Skarbrand, you also get a fair bit of stock Bloodthirster parts in the box:

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For the record, you get the alternate pair of legs, two alternate heads and most of the weapons of the stock ‘Thirster. The undamaged wings, alternate armour pieces, third head and two-handed axe seem to be unaccounted for, though.

In any case, this should allow you to build either Skarbrand or your own, custom Bloodthirster, with additional parts from the stock kit multiplying the options even further, right? Well, yes and no: While you can make some changes to Skarbrand and use some of Skarbrand’s parts on your stock Bloodthirster, the kits are unfortunately not 100% compatible. Fellow hobbyist Khorga informs me that the running legs, for instance, are not really compatible with Skarbrand’s custom armour, while the amour plates from the stock kit, in turn, don’t fit together too well with Skarbrand’s standing legs. At the same time, depending on which pair of arms you use, the shape of the wing sockets on the model’s back will change accordingly, so not every set of arms will work with both sets of wings. While this shouldn’t present accomplished converters with any unsolvable problems, it would still have been nice to have all the parts compatible with one another — or even to have a kit that will make Skarbrand and all of the three stock ‘Thirster variants? Granted, that may have been to much wishlisting. But with today’s kits being so meticulously planned, it seems like having all the parts fit together wouldn’t have been that much more complicated for the designers.

Another piece of criticism frequently leveled at Skarbrand (as well as the stock Bloodthirsters, for that matter) is the models’ size: Quite a few hobbyists feel that these beasts should be quite a bit bigger. I am honestly not as bothered by the size issue, though: I think GW’s designers have managed to imbue both Skarbrand and his brethren with a sense of presence and brutality that makes them look as though they could go toe to toe with an Imperial Knight and still come out on top. If there is one size issue that bothers me, it’s that Skarbrand used to be the most powerful of Khorne’s Bloodthirsters, yet he’s about half the size of this guy…? Talk about a pint-sized powerhouse, right there! ;)

Khorne Bloodbound release (12)But that’s not really a major concern, and in spite of such minor quibbles, what we have here is a rather stunning model, and possibly the star of this release. Would I have enjoyed a huge multi-optional kit for Skarbrand and each of the ‘Thirster variants? You bet! But this is what we get, and it’s still pretty great, if you ask me.

 

Exalted Deathbringer

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Whoa, that’s a pretty big guy, isn’t he? One of the new Khornate characters is quite interesting in how the model seems to blur the line between mortal and immortal servant of Khorne: He’s not quite a daemon yet, but also no longer purely mortal either. At the same time, the overall look of the model did remind me of a souped-up version of the priest from the warshrine kit.

Anyway, I like the model well enough, mostly for the excellent detail work adorning both the armour and the bare skin of the piece. I also really like that bestial face!

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If I have one gripe, the weapons seem a tad too gimmicky for my taste: That axe is just a bit too cumbersome, maybe, and definitely an acquired taste, for one. And it really wouldn’t make any sense to have skull trophies dangling from there, would it…?

Beyond that, the only thing that really doesn’t sit well with me is that topknot — in fact, the quickest way to make the model look much cooler would be to either significantly shorten the topknot…

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…or lose it altogether:

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In fact, without a topknot, the model looks like an even more grimdark version of Darkness from the seminal fantasy flick Legend. I wonder if that was intentional…?

A look at the sprue reveals that the model is versatile enough to allow for at least some customisation:

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Want to make your Deathbringer look less daemonic and more human? Just drop the stock head and swap in something more marauder-y. Need the claw or the axe for a different model? The world’s your oyster! And by the same token, it should also be possible to swap in an alternate set of weapons for use on the Deathbringer. The fairly open pose of the model should make converting it very easy.

All in all, I rather like this guy. He may not be super-original, but he does explore GW’s usual chaos look from a slightly new angle by blending mortal and daemonic characteristics. Plus the model’s versatility is really nice. Probably my favourite of the new Khornate plastic characters!

 

Slaughterpriest

Khorne Bloodbound release (23)Hmm, now this is an interesting case… Let’s not get into the fact that this guy doesn’t really all that much like a priest to begin with —
because you might argue that Khorne is not a deity to be worshipped at a temple or church, but rather through the act of war itself. What instantly struck me about the model is that it does look fairly different from what we are used to — in fact, it doesn’t even really look like a GW model, does it? My immediate reaction was that it seemed like a piece from a different manufacturer (Rackham comes to mind, or the designs you would see in Dark Age.

Sure, it does have enough Khorne symbols and skulls on it to convince us that it does indeed belong. But there are parts of it that really recall several other manufacturers: a certain lankiness when it comes to the model’s proportions, the design of the face…

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In fact, I really rather like the face, to be honest. And the fact that the model doesn’t immediately read as standard GW fare doesn’t have to be a problem in and of itself, of course! I just cannot shake the feeling that this guy doesn’t quite fit in with the rest of the family…

Beyond that, it’s certainly a cool looking model! Once again, the detailing is amazing all around:

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There’s a dubious design decision or two, though: Why have those horns emerge from the model’s spine? Why have them at all, if you don’t want them on the head? Wouldn’t that be really impractical (and rather uncomfortable as well)?

Anyway, a closer look at the sprue shows that the model might be slightly less flexible when it comes to conversions, but much of that has to do with the specific pose and the two-handed weapon, of course:

Khorne Bloodbound release (26)All in all, I have to admit that I haven’t yet made up my mind regarding this guy: He does stick out a bit, yet there’s also something interesting about the model’s different style that I find rather intriguing. Hmm…

 

 

Skullgrinder

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Ah, here we are, back in far safer territory. As a matter of fact, it’s actually rather surprising that it took GW as long as this to make the connection between Khorne and some blacksmith, forge god archetypes. But here we are at last: The Blood God’s very own sinister blacksmith. Huzzah! :)

Where the Slaughterpriest almost seemed like a non-GW model, the Skullgrinder looks oddly familiar. But then, it has so many hallmarks of GW’s Khornate design: the bunny eared helmet (with a lovely, somewhat perplexed, expression, if you asked me). The heavy armour. The dangling skulls and icons.

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And of course, the weapon on a chain, something that seems to be becoming a defining characteristic of many Khornate models for AoS:

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I certainly hope he’s not using that thing for any actual smithing, though — not only should it make for a rather uneven performance, but it also seems like it would wreak havoc on any matters of occupational safety… ;)

Yet once again, there’s something bothering me, although I cannot quite put my finger on it. Maybe the model just seems like a slightly formulaic treatment of the subject matter — like they mostly wanted to tick off a box here. “Murderous Blacksmith archetype? Yep, got that one. Moving on.”

Once again, the rather complicated pose means that you’ll have to plan ahead a bit when converting the Skullgrinder. At the same time, some of the bitz (the weapon and head, in particular) are interesting enough, so I think we should expect to see them on other models before long.

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This guy is a Khornate model alright, but he also seems like the least interesting out of the three. Is it just me? Or would it indeed have been possible to do more with the blacksmith archetype — speaking of which: While not call this guy Warsmith or Wrathsmith or something that doesn’t involve the word “skull” for once? Oh well… ;)

 

 

Bloodreavers

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Now these are the Marauders we have wanted for at least a couple of years, wouldn’t you agree? I think it’s consensus that the vintage plastic Marauder kit has adged pretty badly by now (although some of the bitz are still rather useful, make no mistake!), while the more recent kits like the Marauder Horsemen hinted at much more pleasing chaotic barbarians. And now we get the Bloodreavers, and I really have to say I like them a lot!

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These guys are bullish and warlike and just seem very fittingly brutal and tribal for the job! They also look dangerous enough to hld their own against the more heavily armoured followers of chaos, visually.

Bloodreavers were one of the unit types that came in the Age of Sigmar boxed set, so it’s interesting to see inhowfar these multipart models move beyond the snapfit pieces from that box. And I think the Bloodreavers do a rather good job in this respect, staying true to the overall design while adding some interesting new touches, such as the two-handed weapons and the bigger amount of bare heads:

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In fact, some of those heads are especially nice and flavourful (and would work brilliantly on World Eaters, if you ask me). At the same time, I also like the very stripped-down, brutal looking helmets.

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At their best, these guys are just as menacing as you would want your mad, bloodthirsty barbarians to be. And without any of the Barbie doll anatomy (especially where the shoulders are concerned) that plagued the old Marauder kit. Some of the models are just brilliant:

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The kit is not without its awkward parts, though. Some of the poses do seem a bit static and unnatural. Like the guy in the bottom left here:

Khorne Bloodbound release (35)Or that strange, double-sided dagger wielded by the champion. Whoever thought that looked cool?

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All in all, however, I really like these guys! They manage to move beyond the starter box Bloodreavers, presenting some interesting new options and some pretty wicked sculpts. And you get twenty of them in the kit, so what’s not to like?

 

Blood Warriors

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Here’s the other unit type featured in the AoS starter box, also rendered as a multipart plastic kit. And while I don’t want to get ahead of myself, I would argue that these models don’t fare quite as well as the Bloodreavers. Let’s take a closer look:

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Okay, first things first: Like the models that came with the AoS starter books, the multipart Blood Warriors make for some heavily armoured, quite sinister and very Khornate infantry — so far so good! The detail work is, once again, excellent, with every armour beautifully detailed and adorned with suitably Khornate elements. The amount of different heads is truly staggering, with a pretty big collection of Khornate helmets, as well as some bare variants:

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I especially like the bitz used to make up both the unit champion and standard bearer: The champ is such a characterful model, don’t you think?

Khorne Bloodbound release (50)I would never have expected to ever get fed up with axes — but I would have appreciated a sword or two in the kit, if only for some visual variety. Sure, all of the models have the option of equipping the new gorefists or a pair of axes, but a sword or two would have been nice. Speaking of which, the special weapons option here seems to be the, strangely Klingon-like, “Goreglaive” — which tries a bit too hard to be awesome for my taste…

Khorne Bloodbound release (51)That is a particularly lovely helmet, though!

The models generally try to approximate the design outline set down by the snapfit models from the starter kit, with the different helmet designs and optional bare arms the only visual elements to distinguish them. They do seem slightly less …sophisticated, for lack of a better word, than the starter box models, though. Granted, a pre-posed model will have a pretty good chance of looking more dramatic and impressive than a model built from a multipart kit, but it’s fairly noticeable here. There are also some strangely awkward elements about the kit: The aforementioned “Klingon axe”, some of the bare arms or the strange way the chains on the icon bearer’s standard interact with gravity…

In spite of these concerns, the kit remains very versatile and interesting — especially from a kitbasher’s perspective. This seems like the new, comprehensive toolkit for building heavily armoured Khorne dudes, and it should also provide you with many, many bitz to accessorise your World Eaters, Khorne berzerkers, Khornate Chaos Space Marines, Chaos Knights, regular WoC or what have you.

And still, while the kit is pretty cool, it somehow seems less interesting to me than the Bloodreavers — and it certainly brings fewer new elements to the table when compared with the Blood Warriors contained in the starter box. Still, I suppose this will turn into a more or less compulsory purchase for each Khorne player at some point.

 

Conversion ideas

So much for the different kits — but what about the conversion potential? I think it’s pretty obvious that these new kits will mostly come in handy for chaos players, particularly for those running any kind of Khornate army and/or warband. So what are my first ideas after taking a closer look at the new kits?

Skarbrand

  • The most othe obvious conversion use for the kit would be to make a more interesting, customised Bloodthirster — while keeping in mind the aforementioned difficulties when combining Skarbrand and stock Bloodthirster bitz. Even so, with a sharp knife, some GS and a slightly adventurous spirit, the two available Bloodthirster kits should provide converters with quite a few options to make a really unique greater daemon of Khorne.
  • Speaking of which: I think Skarbrand would also make a very nice base model for a conversion of Angron in his incarnation as a Daemon Primarch: The pose is really fitting for the character, and I think the more ornate armour should also work like a charm. In fact, I really don’t understand why we haven’t yet seen any Angron conversions based on the new Bloodthirster kits — maybe it’s time to change that…?!
  • Whichever option you choose, the kit will also provide some nice additional bitz for your Daemon Prince or Chaos Lord. Since you get quite a few of the stock Bloodthirster bitz as part of the deal, there’s nothing stopping you from, say, making your Daemon Prince look more Khornate. And some of the weapons might look good on a daemon engine or even on a Chaos Knight — in fact, most of the ideas I’ve outlined in my review of the stock Bloodthirster kit also apply to Skarbrand!

Exalted Deathbringer

  • I think the model would make for a rather nice alternate Herald of Khorne — especially in a 40k daemon army, where the danger of confusing the model for something else wouldn’t be as big. But the rather daemonic look of this guy, in addition to his bulk, would really make him look the part!
  • Or he could become a mutant overlord — either for your LatD force with a Khornate twist or for an INQ28 chaos warband. Speaking of the latter options, he would also make for a great chaotic high priest with a few touchups.
  • Or, basically the most straightforward option: Make the model a bit less daemonic and use it as a World Eaters arena champion — not unlike my own conversion for Vorl Dustwalker.

Slaughterpriest

  • I somehow get the feeling that this guy might end up as one of the chief suspects when it comes to converting a kit from the new release. I don’t even have all that many ideas about him yet, seeing how I yet need to make up my mind about him, but I think there will be quite a few conversions of the Slaughterpriest in the future, mark my words. Here, let me share my very first idea from just a second ago: What about thinking of that hideous spine painted in metal? That would give him a distinct “Mean Machine” vibe. Now just slap on a monstrous power claw, and you are already half way towards a very sinister looking pitslave champion. Just a though…

Bloodreavers

These guys should be very versatile conversion fodder. Just off the top of my head…

  • …they could be used as some very beefy and intimidating chaos cultists, obviously. Just slap on some autopistols, and you’re golden ;)
  • these would be brilliant as pitslaves! Just shave off the Khorne icons and add some heavy duty power tools and augmetics to them — done. They have the bulk. They have the scars. The rest shouldn’t be much work.
  • And while we are leaning towards the more loyalist (or at least, slightly less chaotic) side of things: Don’t you think these guys would make for some pretty convincing gland war veterans? I mean they certainly look like they have been beefed up via unsavory means. I mean, they could possibly be used to build any kind of barbarian IG troopers hailing from a feudal world, but I think they would be excellent as gland war veterans à la Inquisitor’s Sergeant Stone.
  • With a bit of conversion work, especially where the legs are concerned, these could be used to build some excellent, bare-chested, gladiatorial World Eaters — in fact, had these guys been available at the time, they would probably have been the perfect base models for my own Gladiatorii.
  • And finally, the bitz from the kit would work wonderfully on both Pre and post-Heresy World Eaters: I think the faces really have the kind of personality you want on your blood-crazed madmen. Some of the brutal looking helmets might also be pretty cool on World Eaters officers. And a bare arm here and there would also make for a cool eyecatcher. If I ever get a box of these (and I will, eventually), expect to see the leftover bitz used in this way ;)

Blood Warriors

As I’ve said before, I think these guys will become one of the new go-to kits when it comes to building Khornate models.

  • They could be used as Khornate Chaos Space Marines and/or World Eaters with a bit of work (or barely any conversion work, depending on how adventurous you’re feeling). Face it, slaughter-brothers and -sisters: This is the closest we will ever come to a new plastic Khorne berzerker kit ;)
  • And basically all of the bitz will certainly be in high demand for (Khornate) chaos armies all over the place: Expect to see all the extra heads and weapons on AoS Chaos Warriors and Chaos Knights, 40k Chaos Space Marines, Chaos Lords or Khorne Berzerkers.

 

So, what about this release on the whole? I have to say that I basically have two reactions to this release:

As a World Eaters fan (and a hobbyist still hopelessly in love with the Khornate design, even after all these years), I consider this a rock-solid release that provides lots and lots of new toys and several very interesting new toolkits. I now have more options than ever, and it won’t surprise you to hear that my hands are already itching when I look at some of those delicious bitz.

As a hobbyist in general, I cannot help but be a bit less impressed. Sure, all of this is high-quality work, but it also hardly treads any new ground. Which is why I can perfectly understand why some people are growing fed up with the seeming deluge of Khornate kits.

So, what to make of it all?

It seems very obvious that the Bloodbound are GW’s attempt at creating a faction that “plays it safe”, relatively speaking: These models could be used just as well in vintage WFB, and the design of the new kits is close enough to the older Khornate kits released over the last couple of years — and maye this was really a conscious decision, taken not so much from laziness, but rather from the attempt at providing something people are familiar with? Think about it: Yes the Stormcast Eternals are very similar to Space Marines in some respect, but they are also a fairly radical change of direction for GW’s fantasy setting. Maybe they did want to be the other faction included in the starter (and expanded upon in the following release) to be closer to something fans of vintage WFB could relate to?

In any case, if you are a fan of Khorne, you’re in luck: You have so many new toys now, and most of them are pretty cool. Some are even rather awesome! If, however, you find Khorne uninteresting and boring, these kits will do little to change your mind.

 

What’s your take on the Khorne Bloodbound? Do you love ’em or hate ’em? Is there anything you would like to share, or a conversion idea I didn’t think of? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: Chaos, Conversions, Uncategorized, World Eaters Tagged: age of sigmar, AoS, bloodbound, chaos, chaos space marines, conversion, counts as, games workshop, INQ28, khorne, kitbash, marauders, release, review, warhammer fantasy battles, wfb, world eaters

The Warrior King Reloaded — one last look…

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At the risk of boring you all to tears, today I would like to take one last look at what is probably my big hobby project of 2015: my customised Chaos Knight Titan. Don’t fret, though: There’s actually still something new left to say about the model, so you won’t merely have to look at the same pictures yet again ;)

In fact, with a project of this size, it’s probably not even a surprise that I ended up with some loose ends to tie up, even after finishing the model proper. So here’s a couple of small concerns left to address:

 

I. It’s getting hot in here…

The first thing I still wanted to do was to paint the alternate weapons option for the model. Even though I only purchased the original (2014) version of the Imperial Knight kit, that still provided me with two different long range weapons. And why I clearly favour one of them from a visual standpoint, I still  left the gun barrels exchangeable, so all I needed to do was to get some paint on the Thermal Cannon muzzle in order to make my Knight useable as either a Paladin or Errant. Take a look:

Chaos Knight Gilgamesh, the Warrior King (39)
Chaos Knight Gilgamesh, the Warrior King (34)
Chaos Knight Gilgamesh, the Warrior King (33)
To be fair, though, it’s a fairly lazy version of this particular conversion, because it doesn’t extend to the tanks on the side of the weapons and is limited to the actual barrel of the gun:

Chaos Knight Gilgamesh, the Warrior King (36)
While I did want to have the extra option, I far prefer the long-barrelled weapon, and it’s also very much a visual part of my Chaos Knight, so I went the easy route for once. I did some minor conversion work, however, in order to bring the look of the thermal cannon in line with the warlike, spiky look of the rest of the model — and that juggernaut armour plate makes for an instant Khornate look, wouldn’t you agree?

Chaos Knight Gilgamesh, the Warrior King (38)
Nothing’s really magnetised (yet): The long-barrelled weapon is neatly kept in place by the model’s construction while the Thermal Cannon has to be helped along with a bit of modeling putty. I’ve already put the structure for magnetisation in place, however, so all that’s left to add are some actual magnets — I suppose I’ll be getting there at some point ;)

 

II. Stories of the Warrior King

It should come as no surprise that a monstrous warmachine like Gilgamesh has a lot of history behind it — ten millennia of service alongside Khorne’s Eternal Hunt will do that. What did come as a surprise, though, is that I didn’t even need to come up with all of the background material myself: While the model was still very much WIP, fellow hobbyist and blogger Inqmikaelovich sent me a rather excellent little story vignette kindly starring Gilgamesh in a support role. Allow me to share it with you:

 

Freeze frame.

A well trimmed grey beard fills the picture. It covers scars; errata in its patterns tell stories of hundreds of years of combat. It is about an inch and a half long and is the color of a cloudy sky.

Scroll up.

Between the beard and a similar mustache lies a mouth. It is smiling, a smile devoid of tension or stress. It is the smile of a man who has seen his fate, and, despite how dark a fate it is, finds peace in knowing it. With all uncertainty removed, his path is now clear.

Scroll up.

Above the mouth is a nose. It is perfect for the man’s face; neither too long nor too short, not too wide nor too thin. It is a noble nose, betraying a sense of humanity and sophistication.

Zoom out.

The full face is in the picture now. It is completed by well groomed hair and eyebrows, the same color as the beard. The man’s eyes are devoid of any emotion save peace of mind. They are a stormy blue, and seem too kind to belong with the war scarred beard.

Zoom out. Resume play at one thousandth speed.

The man is in a chair, hands gripping controls and the eyes fixed on an archaic HUD. An intimidating, impossibly loud roar fills the small chamber, and yet he does not flinch. There is now a sense of motion, as if he were falling forward, the tip of the beard lifting from his chest.

Zoom out. Pan 90 degrees left.

The function of the controls is now obvious; the last remaining suit of Knight Titan armour of House Tetsonar fills the frame. It is coated in black camouflage and Kill Markings, and is charging. An immense power sword, underslung on a massive mechanical fist, is swinging forward, and a deafening scream matches the roar as a massive plasma cannon powers to life.

Zoom out.

The roar’s source is now visible; an opposing Knight is counter-charging. The titanic duel fills the frame. It is painted red and brass, and dozens of bloody handprints adorn its adamantine greaves. Spiked chains are dangling from its form and its right arm that ends in an enormous cannon, its muzzle wrought in the shape of a snarling daemon. The other arm bears a chainblade of impossible proportions, hefting it above the machine’s head; it is the source of half the roar. The other half issues from the machine itself. In the distance, Imperial Aircraft are exiting a massive fortress, the last lifting off as the Knights are in mid-charge. The thousands of red and brass infantry at the giants’ feet turn, knowing their quarry gone, to the last Imperial Warrior standing – the Knight.

Pan 180 degrees right.

Our hero is bringing his blade around for a killing strike, one that will skewer his opponent, but it misses its mark. The enemy’s chainsword is swinging downward, ready to smash the hallowed Knight’s armour in. The last Valkyrie clears the walls of the fortress and begins to exit the atmosphere.

Resume at full speed.

As the Loyal Knight’s sword harmlessly scrapes yet another deep groove into the baroque armour of the Chaos Knight, the latter’s chainblade crashes down with irresistible force. The curved carapace of the Tetsonar Knight caves in, metal screeching on metal. A golden aura surrounds the god machine – a teleport is imminent. The archenemy titan rears its head and roars all the louder, angry at its prey being so cruelly snatched from its grasp.

A new scene, a massive hangar bay in orbit.

The last Valkyrie is docking a hangar over. Our hero appears, but all is not well – the giant crumples to the floor. Medical personnel and Tech Adepts swarm the titan, and the pilot is recovered. His smile still perseveres, but his eyes are closed. His beard is equal parts red and grey now, the crimson flecks telling one last tale. A tale of a stand, a tale of a fall.

A year has passed.

The Knight stands tall once more, its armoured form restored, new heraldic colours proud
and flawless: resplendent and rechristened, armed with new and far more fearsome weaponry, it’s original weapons joined by a fearsome shoulder mounted titankiller array, and a new name on it’s hallowed heraldic shield – Mercy’s Revenge. Before it stands an Inquisitor, an honoured servant of the God Emperor, with a servo-skull hovering above his shoulder. There is something familiar in the curve of its features, the geometry of its brow. The skull hovers silently, devoid of flesh and life, but ready to serve evermore. A younger man stands next to the Inquisitor, silent in contemplation.The Inquisitor’s voice is hardly a whisper.

“She is your ward now, my boy.”

 

Very cool, eh? It goes without saying that not only was I really flattered by this but I also wanted to reply in kind. So here’s another small story for you, depicting the same event, albeit from a different point of view. For some extra fun, I tried to stay fairly true to Inqmikaelovich’s piece and mimic the narrative structure rather closely. Check it out:

Baron Harrowthorne try04bFreeze frame.

A face fills the picture, half-lit from below, its sharp features hawkish, yet noble. The face of a military man, of a warrior, born and bred. A proud face, yet the set of its features  speaks not of haughty arrogance, but of a pride well deserved. The scars of many battles can be glimpsed in the half-gloom, lending the owner of the face an aspect of martyrdom. Hints of juvenat treatments are visible, but subtly so. This rejuvenation has not been applied for vanity, but for preservation. The eyes are closed, as if in deep contemplation.

Resume at one tenth speed.

The man’s eyes open, and everything is changed. Like words gaining an entirely different meaning in a different context, the face, too, is re-contextualised, yet in the most sinister way: These are eyes that have seen too much and gone too far. There is old pain there, and old hatred. And a cold fury that is truly chilling to behold. The corners of the man’s mouth turn down into a frown that is somehow more intimidating than any grimace of rage could be.

Zoom out.

The man is seated in a throne, surrounded by controls and arcane auspex arrays. The interior of a gunmetal cockpit trimmed  in brass. The cockpit of a warmachine, a Knight Titan. The pilot’s pose is relaxed, but not without focus. His economy of motion betrays an amount of experience and unity with his machine that is uncanny.

Zoom out. Pan 90 degrees right.

The pilot’s suit of Knight armour is now visible, and it is truly terrible to behold:  armoured in arterial red and darkened bronze, its form bedecked in spikes and chains, a walking altar to the War God.

The machine is known by many names: the Crimson Noble. The Warrior King.  The Twice-Consecrated.
Gilgamesh.
It is feared across the galaxy, and rightly so.

Like any Knight, it flies its honours proudly, its many marks of distinction. Yet their meaning is lost to Imperial history, with those who would understand their significance either mortal enemies of the Imperium of Man or long in the ground. They tell a tale, however, these marks and seals. As do the dozens of bloody handprints adorning the Knight’s adamantine greaves, placed there as an oath of moment by the legionaries of the Hunt.

Zoom out.

The Knight’s quarry comes into view now: A black-armoured loyalist Knight, covered in battle honours and kill markings that, likewise, speak of an eternity of war and honour. None of this matters, though, save for the icons of subservience to the Throne of Lies. They cancel out all honour. They are the reason the machine and his pilot have to be brought down
Gilgamesh’s war horn blares with the sound of a bellowing Titan of legend as he stands ready to face his foe. The loyalist Knight pulls back for a blow with its massive chain fist. A killing blow, this…

Resume at full speed.

…but sloppy, way too sloppy. The underslung chainblade merely scrapes yet another inconsequential groove into Gilgamesh’s armour, nothing but a minor concern for the Sacristans maintaining the giant warmachine. Yet the blow has unbalanced the loyalist Knight, and there’s nothing it can do to stop the massive reaper chainsword descending on its carapace with terrible force, caving in the curved armour plates and creating a torrent of sparks as metal screeches on metal. But then, a golden glow surrounds the maimed loyalist machine: A teleport device, a priceless treasure hidden within the ancient carapace. A final trump card. An escape. Man and machine roar as one, enraged at their denied kill. As the golden flash of light dies, only blackened pieces of scrap metal remain, sheared off by an imperfect teleportation. The enemy, however, is gone.

Within the half-light of his cockpit, Baron Augustus Melchiah Harrowthorne reclines, the pulse of adrenaline slowly abating, just like the machine spirit’s wrath. The anger is still there, however, like smouldering embers, ready to be fanned into a blazing flame yet anew, when the time comes. There will be other battles. The Long War is not over.

And neither is the Hunt.

 

III. Bwood for the Bwood God!

Another pretty major loose end regarding my Chaos Knight is the fun little gaiden project born from the model: I am talking about the “Chibi-Knight”, of course ;)

Chibi-Knight WIP (19)

This model was basically created on a whim, after I had discovered fellow hobbyist Paule’s very cool thread full of kitbashed Epic Titans. Now I don’t even have any fond memories of Epic 40k myself, as 40k proper always seemed more interesting to me. But here’s the thing: If GW ever were to release a Titan-based boxed game at the Epic scale or a redesigned Adeptus Titanicus, I guess I’d be first in line for picking it up. I love the concepts and designs behind Titans, but I cannot see myself ever putting together one of those massive resin models from Forgeworld. But a roughly Epic-scaled Titan game would be excellent for scratching that itch without having to saw through all that resin (as well as having to sell a kidney to be able to afford it all) ;)

Anyway, the Chibi-Knight turned out to be an unexpectedly enjoyable little hobby project, as I found myself digging through the old bitzbox in an attempt to match the model’s bigger cousin as closely as possible — within reason, of course.

I did have to make some compromises, as not every part of the model would have been easy enough to recreate at a smaller scale — and some elements simply wouldn’t have worked. But in the end, I used parts from about twenty different GW kits to make a model that I believe is a fairly close re-imagining of its bigger cousin. And it goes without saying that I also tried to mimic the bigger model’s paintjob as closely as possible on the Chibi-Knight.

So without further ado, let’s compare the two finished models, shall we?

Chaos Knight Gilgamesh in two scales (1)

Chaos Knight Gilgamesh in two scales (3)
Chaos Knight Gilgamesh in two scales (4)
Chibi-Knight Gilgamesh (1)
So, let’s take a closer look at the Chibi-Knight all by itself (I’ve arranged the pictures just like those of the bigger version of Gilgamesh in the respective post, so if you want a real side by side comparison, feel free to check out those pictures as well):

Chibi-Knight Gilgamesh (4)
Chibi-Knight Gilgamesh (5)
Chibi-Knight Gilgamesh (6)
Chibi-Knight Gilgamesh (7)
Chibi-Knight Gilgamesh (8)
Chibi-Knight Gilgamesh (9)
Chibi-Knight Gilgamesh (10)
All in all, I think it’s a fairly close fit. However, I did have to make some small allowances due to the differences in scale: The legs and feet are a bit different, for one, although they were still quite a bit of work: As you can see, I used a pair of Raptor legs as the base, but then I cut off the feet and tried to make something as close as possible to the original Knight’s feet. A cookie goes to whoever guesses what the toes originally started out as ;)

I also made some concessions when building the torso: The carapace doesn’t quite look like the original, but it’s still close enough to be recognisable, I believe — as I have learned from the great Ron Saikowski, the most important part of a conversion like this is to get enough parts right that the elements that aren’t quite perfect will still work in the context of the whole model. So let’s take a closer look at the parts that did up looking rather close to the bigger version of the model:

One thing I am really happy with is the smaller version of the daemonic breastplate — it was really fortunate that the warshrine of chaos kit basically contained two very similar daemonic faces at wildly different scales ;)Chibi-Knight Gilgamesh (13)
Oh, and I definitely had to replicate the heraldic plate with the World Eaters legion badge on it, of course, (even if working with those FW decals almost drove me up the wall yet again=.

I also tried to closely recreate the designs on the pauldrons: The right one still has a World Eaters legion badge (albeit of a slightly different design), as well as a hint of the legion and company markings underneath:

Chibi-Knight Gilgamesh (12)
While the right was done using some bitz for a pretty close recreation of the bigger version:

Chibi-Knight Gilgamesh (14)
There is another World Eaters symbol on the leg banner, thanks to one of the really tiny decals from FW’s World Eaters decal sheet:

Chibi-Knight Gilgamesh (16)
And I even managed to squeeze in a smaller version of the battle honours on the rear side of the banner as well:

Chibi-Knight Gilgamesh (15)
One element that is slightly different from the original model is the base: It still features fallen Space Marine statuary, but instead of a crumbled statue, I decided to use the one legitimate Epic 40k model actually in my possession (kindly provided, once again, by Drone21c) and paint it up as a heavily verdigrised statue:

Chibi-Knight Gilgamesh (11)
I rather like this element, and it provides a hint as to the model’s actual scale. Plus when it came to building the bigger Knight’s base, this little statue was the most important influence that actually inspired me to use the Space Marine statue from the Honoured Imperium kit in the first place!

So yeah, that’s the little guy. I am really rather stupidly happy with the model, to tell you the truth, even if there’s not even a real use for it ;)

Chibi-Knight Gilgamesh (2)

 

IV. A bit of advice…

So, after spending so much time with my Knight(s), I thought I’d wind up this post by giving out some advice to those of you who might be contemplating an Imperial Knight project of their own — you should definitely go for it, by the way: It’s a fantastic kit, and working with it has been lots and lots of fun. Here are some small pointers to set you on your way!

Don’t be afraid!
I know I was really apprehensive about the whole idea of tackling such a big model at the start, and maybe so are you. Don’t be! Like I said, it’s a terrific kit, and it’s also perfectly explained and goes together like a dream. The model also breaks up rather beautifully into several sub-assemblies which is excellent both for the building and painting phase. And building and painting a Knight is an excellent, self-contained hobby project that will really be worth your while. So if you are at all interested in the Knights and their look and backstory, go for it!

Do some research!
At the same time, this is not a kit to be slapped together hastily for the game next week: Before you even start, you might want to do some research online to see Knights that might inspire you and to figure out what things you do and don’t like. Hobbyists online have been doing fantastic jobs with their own Knights, and the inspiration ranges from complete, brilliant models to small but essential tips for creating certain effects, assembling some fiddly parts or what have you. I myself have a folder of about 1 Gigabyte of Knight-related pictures, and that material has helped me so much with my own model. In fact, I am still collecting pictures for my inspirations folder, even though my Knight is already finished ;)

You should really add a cockpit and pilot to your model!
One of the most important things about Knights is how individual they are. But that amount of individuality doesn’t stop at the machine itself: What better way to customise your model than to add your own Cockpit and pilot as well — in fact, coming up with a pilot to match your Knight is not only fun, but also really rewarding, while just gluing that torso shut seems like a huge missed opportunity. So take my word for it: Build a cockpit and pilot! It will take some doing, but there are many cool examples out there, and few things made me feel as accomplished about my own Knight than this part!

Take your time!
This should go for all hobby projects, but it’s especially important here: You can only really mess up by being too fast and getting sloppy. But this huge, beautiful model deserves your attention, so TAKE YOUR TIME! Seriously, this is key! :)

The devil is in the details!
Again, this also applies to hobby projects in general, but there are so many details you can add to make your Knight even cooler. Take a page out of JeffTibbetts’ crazy perfectionism! It’ll teach you a whole new way of looking at the model, and suddenly adding more and more detail won’t be a chore anymore, it’ll be fun! Small things really go a long way, especially on such a big model!

Careful with the glue!
Don’t glue everything together right away, because you’ll make your life much harder. Instead, think about which portions of the Knight should be kept apart for the moment — or, indeed, altogether: For istance: Keep the armour plates and “skeleton” separate while painting, because this will make your life much easier. If you’re planning on adding a cockpit, make sure to keep one side of the torso unglued, for easier access to the Knight’s interior. Oh, and the top carapace will snap into place without any glue (and can be taken off later that way), so think before you break out the glue.

Build a Chibi-version!
Seriously, though, this isn’t a must. But I had so much fun with my own Chibi-Knight that I can only recommend you build one yourself ;)

 


V. In closing…

I almost forgot mentioning a very nice observation that fellow hobbyist Freytag93 brought up over on Dakka:

Also, I like the statue on the base. To me, the face echos the face of the baron (probably cause of the shared scar), giving a contrast to his fallen honor.

While the effect is completely coincidental, I really love this! Isn’t it great when people discover something about your models that you didn’t even put there in the first place — at least not consciously?

 

So anyway, that’s all folks. I hope you enjoyed yet another look at this project! It goes without saying that I’d love to hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!

Chaos Knight Gilgamesh in two scales (2)


Filed under: 40k, Chaos, Conversions, Fluff, paintjob, World Eaters Tagged: 40k, background, baron harrowthorne, chaos, chaos knight, chaos space marines, chibi-knight, conversion, daemon engine, daemon knight, epic 40k, epic scale, fluff, gilgamesh, imperial knight, khorne, khorne's eternal hunt, kitbash, knight titan, paintjob, warrior king, world eaters

On the road to Heresy…?

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After taking an in depth look at the Betrayal at Calth boxed set in my last post, allow me to share more of my current 30k experiments with you today — be warned, though, there’ll be quite a bit of unpainted plastic ahead ;)

One thing before we begin, though: While I am currently having lots of fun working with the Betrayal at Calth models, don’t expect a playable Horus Heresy army anytime soon, alright? If anything, I think it’s more realistic for now to consider something more at the Killteam level, or maybe even below that. Because the most interesting part of this release for me is how it offers a practical (and all plastic) way for me to explore an earlier incarnation of the World Eaters’ 4th assault company.

This isn’t even the first glimpse in that particular direction, either. Last year, I purchased some Heresy-era models AgnostosTheos had built to depict 30k versions of some of my 40k characters:

Pre Heresy (4)

So far, we have Brother Marax, turned into a Dreadnought after being mortally wounded by Captain Lorimar’s own hand during the Battle of Skalathrax:

Pre Heresy (7)

And Brother Khoron, a long standing confidant to the Lord Captain, also interred into a new ironform after succumbing to his wounds after the Heresy:

Pre Heresy (8)
And, of course, the Lord Captain himself:

Lorimar then and now
In this particular case, the model hadn’t even been built and painted to represent Lorimar, but suitably in-character, so adding some suitable weapons and the right kind of base really made the resemblance rather obvious.

So these characters already exist, and while it remains to be seen whether or not they can be made into a part of whatever it is I am doing with the Betrayal at Calth models, the fact remains that re-imagining some defining characters as their younger (MUCH younger) selves should be quite a bit of fun. The catch is that I’ll have to resisit the temptation of building a 30k version for each and every character, as that just wouldn’t be plausible: Many of the current officers of the 4th were possibly some rank and file Astartes during the Heresy at best. If they were even around at all! So the challenge will be to carefully choose who was around ten millennia ago and work from there.

It also made sense to think about building some specialists to complement the standard tactical Marines that come with Betrayal at Calth. So the first character I started playing around with was Brother Dumah, Apothecary and Primus Medicae to the 4th assault company:

World Eaters Apothecary (7)
The conversion above is the 40k version of the character. I based Dumah on two models from the Dark Vengeance box (a CSM Chosen and a Ravenwing bike sergeant, respectively) and tried to go for a suitably mysterious look while also making it clear that this guy was an Apothecary. Incidentally, he is also my counts as version of Fabius Bile, if I should ever feel like including that character in my army list.

I have a bit of backstory for Dumah in the back of my head: He worked under First Apothecary Fabrikus, yet grew distant from his mentor when Fabrikus’ tastes developed more towards brutal psycho-surgery and torture. Instead, Dumah experimented on the possibilities of mitigating the dibilitating effects of the Butcher’s Nails on the World Eaters while trying to retain their advantages. Alas, a series of unfortunate events (of which more at a later point) during the outbreak of the Horus Heresy rendered his task considerably more complicated.

Anyway, I knew that Dumah had already been around at the time of the Heresy, and I liked the idea of building an Apothecary for my 30k Killteam/collection/whatever. So here’s what I came up with, the 30k version of Apothecary Dumah:

World Eaters Apothecary Dumah 30k WIP (1)
World Eaters Apothecary Dumah 30k WIP (2)
It’s a model I am pretty happy with because it manages to read as both an Apothecary as well as a warrior. I think the resemblance to the 40k version of the character is also fairly reasonable, as I’ve made some very conscious design choices to achieve that effect: A very similar head was used, along with a Black Templar tabard. The weapon was designed to look like a less daemonic version of Dumah’s 40k weapon. And there was also a happy little accident: Both versions of the character are wearing an amulet ;)

At the same time, some minor compromises were unavoidable: I would have preferred a left-handed Narthecium gauntlet, for one, yet the one I found in my bitzbox (from the fairly new Sanguinary Priest) was just too nice to ignore. It was also too delicate to be thoroughly cut apart, which is why Dumah’s Narthecium must have switched hands over the last ten millennia — it’s also why his Apothecary pauldron is, strictly speaking, on the wrong side.

All in all, however, I was pretty happy with this first experiment! So why not go for something legitimately challenging next, eh? ;)

Huntmaster Deracin (11)
Huntmaster Deracin remains one of my favourite conversions (and also one of my favourite characters in Khorne’s Eternal Hunt). He is also a rather extensive kitbash and easily the tallest infantry model in the army — so how to come up with a reasonable 30k version of this guy…?

The backstory for Deracin is that he suffered massive combat injuries during the Nove Shendak campaign and had to be extensively reconstructed with augmetics. This is easily visible on the 40k version, as the model is rather massive. It was clear that the 30k version couldn’t be quite as imposing yet, but I did I want to show that he’s already started on his way to becoming the hulking Warpsmith he will be one day. So I tried to build a less “escalated” version of both his armour and his equipment, with the added challenge of having the resulting model also look like a Techmarine:

Techmarine Deracin 30k WIP (1)
Using the same head worked as an anchor for the character, making sure he would at least be somewhat recognisable. The Techmarine pauldrons and Mk. 5 torso made for a suitably tech-y look. And the legs from the WFB Chaos Chariot I found in my bitubox were a godsend, serving as both a way to increase the model’s stature as well as a fairly recognisable precursor of the nonstandard power armour Deracin has taken to wearing during the 41st millennium.

I also used the same kind of backpack that appears on the 40k version, adding a small servo-arm (a very clever trick that I stole from Peculiar Quest):

Techmarine Deracin 30k WIP (2)
With the basic construction out of the way, all that remained was to come up with earlier, slightly less imposing versions of Deracin’s two-handed weapon and servo-harness. So here’s the mostly finished conversion:

Techmarine Deracin 30k WIP (4)

Techmarine Deracin 30k WIP (6)

The weapon became a combined axe/hammer affair, slightly resembling Deracin’s later “staff of office”:

Techmarine Deracin 30k WIP (5)
All in all, I am really happy with this model, because I feel it manages to accomplish three things: It looks like a Techmarine, albeit an unconventionally warlike one. It looks like an earlier version of 40k Deracin. And in spite of its departures from standard Space Marine design, it also resembles an Astartes enough to fit into a Killteam/army, don’t you think?

In any case, here’s a picture with both versions of the character, for comparison purposes:

Deracin comparison

So these two are my first attempts at building 30k versions of my 40k characters. But this project will also be about some new models and characters, of course. You’ve already seen my WIP Contemptor:

World Eaters Contemptor 30k WIP (5)
More details on how I’ve tweaked the pose can be found in my last post. I’ll…

I also built a first test model from the tactical Marine sprues that come in the box. The tactical models are very focused on Bolters, and they also have a very clean, regimented look — which is very nice and all, make no mistake! But since I wanted my models to represent World Eaters during the time of the Heresy (circa Shadow Crusade), I tried to break up the standard armour with some elements befitting a true World Eater. So here’s my test model:

Secutor Sergeant WIP (1)
Secutor Sergeant WIP (2)
The bare head and spiked collar are from the Bloodreavers that came with the Age of Sigmar starter box. In fact, that’s a cross-pollination that might warrant another look: Fellow hobbyist kizzdougs has suggested using Bloodreaver parts to build some plastic Rampagers, and it’s a concept that intrigues me.

I also spliced in a bare arm from an old Chaos Marauder and a suitably gladiatorial sword from a Beastman Ungor. And the suitably spiked and brutal bolt pistol came from the bog standard Chaos Space Marines. Oh, and let’s not forget the skull trophy, courtesy of the Empire flagellants ;)

I imagine not every tactical Marine I built will turn out looking as feral as this, but it’ll be interesting to choose the right balance of bitz to show that these guys still function as Astartes while slowly being turned into something more (or less, depending on your point of view) by their Butcher’s Nails implants.

The same also goes for the Cataphractii Terminators. Here’s my first, very early Cataphractii test:

WE Cataphractii WIP (1)
I really think the Age of Sigmar Bloodsecrator head is perfect for a World Eater! On a related note, it’s really easy to convert the Cataphractii gorgets so they will accept different heads: Just shave away some plastic, and you are no longer limited to the “half-heads” that come with the stock kit.

I am still very much figuring out the most effective way to build my Cataphractii — while very cool, the stock models are even more vanilla than the Mk IV tactical Marines, in a way, and also quite a bit more restrictive in their posing than 40k Terminators, so the main challenge will be to have them look suitably aggressive and World Eater-ly without being over the top. So here’s another attempt:

WE Cataphractii WIP (5)
WE Cataphractii WIP (6)
The good ol’ “bellowing at the sky in rage” pose is a true classic, of course, but maybe the “I’m coming at you bro” approach works even better? ;)

One element I am also experimenting with is the use of topknots on the Cataphractii, as they were a huge part of the original Cataphractii artwork of yore — in fact, one of the first Cataphractii to be drawn by John Blanche, no less, was even a World Eater:

Cataphractii illustration by John Blanche

Cataphractii illustration by John Blanche

I rather regret that particular element being mostly lost somewhere along the way. For me, those topknots were cool precisely because they seemed so at odds with the tank-like look of the armour, adding some much needed barbarism to it.

So, anyway, here’s a comparison shot of my Cataphractii and a (converted) Chaos Lord with twin LC:

WE Cataphractii WIP (7)
And maybe, just maybe, some leftover parts from the Cataphractii sprue will provide me with the weapon to finally finish that one Red Butcher turned 40k Chaos Lord?

Red Butcher WIP (10)
We’ll see… ;)

Anyway, so far for my first experiments with the new plastic Horus Heresy kits. As always, I would love to hear your feedback! Expect to see more of this particular project as it develops!

Until then, thanks for looking and stay tuned for more!

30k World Eaters kitbashes WIP


Filed under: Conversions, Pointless ramblings, WIP, World Eaters Tagged: 30k, betrayal at calth, cataphractii, contemptor, conversion, fluff, Horus Heresy, khorne's eternal hunt, kitbash, Pre-Heresy, WIP, world eaters

Inquisitor 28: Cold logic and crude augmetics

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And now, as the old adage goes, for something completely different: In between all the enthusiasm for plastic 30k, I found myself itching for a bit of INQ28 related painting. And since my muse is such a fickle creature, I know better than to second-guess her, once she deigns to show herself.

So INQ28 it was, and my gaze fell on some of the models for a possible Adeptus Mechanicus warband I had converted a while ago. I managed to paint two of them and would like to share the finished models with you today, so here goes:

First up is my Chimeric Servitor conversion, aldready shown in a previous post:

Chimeric Servitor WIP (8)
Chimeric Servitor WIP (10)
The idea behind this model was to create the kind of hideous fusion of organic and mechanical parts that we used to see in many pieces of AdMech artwork. As it happens, the model was actually inspired by a particular piece of art from the Inquisitor rulebook:

Chimeric Servitor Inspiration

Combat-servitors can be glimpsed in the background, and a closer look hints at the extent of their augmetics — which is the kind of look I definitely wanted to capture with my own model (hence the insectile lower legs and the addition of a third leg, in order to achive a less human silhouette).

When painting, I tried to make the organic parts of the creature look as hideous and distressed as possible. Meanwhile, it fell to the various implants and augmetics to create a kind of common visual heritage with the rest of the warband. In the end, the model actually took quite a bit longer to come together than I had expected, but I am happy enough with the result. Take a look:

Chimeric Servitor (1)
Chimeric Servitor (3)
I originally painted the Kastelan gauntlets in a darker shade of red, but that led to the model looking like it simply didn’t belong when placed next to the other models in the warband. So I used a colour closer to that of the priests’ robes, and suddenly it worked. Some of the decals from the Skitarii decal sheets were also instrumental in giving the model the “official” AdMech look.

In a moment of spontaneous inspiration, I tried to use one of the new oval bases on the model, and it worked far better than a Terminator or monster base might have: In fact, it seems like the perfect canvas for the creature, if you ask me!

So all that remains is to share the short background vignette on Chimeric Servitors that I have come up with:

Chimeric Servitor (2)
Chimeric Servitors

Where most of the Tech-Priests of Korhold favour fashioning their automata according to well-established and streamlined design templates, Genetor Grendel’s servants are invariably more artistic – and also far more grotesque – creations . For the Genetor is fascinated with the fusion of the organic and the mechanical, and so most of his so-called “Chimeric Servitors” are a seemingly haphazard exploration of those two materials, influenced by nothing more than the Genetor’s own aesthetic sensibilities. Most of them are lumbering brutes, their heavily muscled bodies crudely augmented with tools and weapons crafted from Mechanicum ingenuity. Beneath the multitude of implants and bionics, the provenience of the organic bodies used in these experiments is impossible to ascertain: Were they vat-grown for this purpose, or did they once belong to abhuman thralls or even to unfortunate humans? With the organic tissue grotesquely swollen and often covered in patches of bristly hair due to extensive genesplicing and hormone therapy, the organic parts of the Chimeric Servitors have grown so far removed from their origins that nobody can really tell where the Genetor procures his most valued specimens.

Some of these creations are quickly abandoned, their aesthetic qualities incapable of holding the Genetor’s attention for long, while others may serve their master for years or even decades, repaired and reshaped time and time again to their creator’s needs. Karras Grendel is a true artist, and even among his colleagues, there are few who can understand his mercurial moods.

 

The other model I want to share with you today was similarly kitbashed, albeit with a slightly different aim: If there is one thing about the  – brilliant – AdMech release, it’s the lack of even more types of robed Tech-Priests: I really think GW could have – should have – explored that angle more, but the good news is that the enterprising hobbyist can always work around oversights like these, right?

So I wanted to create a character that serves as a mix between scribe, hacker and, given the Adeptus Mechanicus’ relegious overtones, supernatural seer: I imagine that the mere act of collecting and maintaining data will already be interpreted as sacred observance by the Tech-Priests, and so I wanted to create a model to reflect that. So without further ado, here’s my Datascryer:

AdMech Datascryer WIP (1)
AdMech Datascryer WIP (2)
AdMech Datascryer WIP (3)
AdMech Datascryer WIP (5)
At the heart of it all lies a fairly straighforward kitbash achieved by combining legs from the WFB Empire flagellants and a torso from the Skaven Stormvermin. A very useful combination that will work for all kinds of hunched-over robed acolytes and servants! In fact, I’ve used it before for a traitor psyker, and I am not really sure about whether or not I’ve shown you the model yet:

Traitor Psyker (1)

While the basic recipe is similar, the Datascryer also received a healthy dose of AdMech bitz, of course. These mostly came from the Sicarian Ruststalkers and Skitarii, with the most important addition being the secondary set of (mechanical) arms. I also added a leftover servo-skull to show how the Datascryer’s equipment is really geared towards the collection of, well, data.

The model was painted with a recipe matching the one I had used on my prior Tech-Priest models, and once again, some decals were used to add a bit of oomph to the model.

So here’s the finished Datascryer:

Adeptus Mechanicus Datascryer (1)
Adeptus Mechanicus Datascryer (3)

One small effect that was important was to show lines of scrolling code on the portable cogitator’s display, but since I had learned a pretty solid recipe for that while painting the cockpit of my Chaos Knight, I was able to re-use the effect here:

Adeptus Mechanicus Datascryer (4)

Adeptus Mechanicus Datascryer (5)

Adeptus Mechanicus Datascryer (2)
Datascryers

At first glance, the Datascryers seem like mere menials to the priesthood of Korhold, yet in truth they play a far more pivotal role in the hierarchy of the Forgeworld.

The gathering of knowledge has ever been one of the chief pursuits of the Adeptus Mechanicus, yet the Datascryers’ task reaches far beyond the mere accumulation and archiving of data: Their task is to delve deeper into the datastreams, to cross-reference and spot hidden patterns or singularities. And to coax hidden meaning from the memory banks of ancient artefacts. Towards this end, they are often equipped with sophisticated auspex and cogitator arrays as well as powerful noospheric uplink capabilities and accompanied by coteries of servo-skulls and sensor-seraphim.

The Machine Lords of Korhold have made it their business to know things, even beyond the usual remit of their order, and none of them could possibly afford to forego the Datascyers’ service, as their ancient memory vaults are said to house both unimaginable repositories of ancient knowledge as well as vast amounts of information that, if only revealed or suppressed at the right time, might be forged into raw political power…

 

And with that, I can add two more models to the collection of INQ28 characters I have managed to paint this year. And what’s more, my AdMech warband is finally starting to resemble an actual warband! Here are the two Magi and the Datascryer:

Adeptus Mechanicus Magi (1)

And here’s the entire gang so far:

Adeptus Mechanicus Magi and Chimeric Servitor

Only four models, but the Chimeric Servitor is definitely adding some presence to the warband, don’t you think? In any case, I am very happy with this project finally coming together at long last — although there’s still a bunch of models I will have to paint before I can call the warband finished:

AdMech kitbashes WIP (26)

And it’s pretty likely, of course, that I’ll let myself get sidetracked at the very first occasion in order to build something totally different again. Oh well, such is life ;)

Anyway, I’d love to hear any feedback you might have about the new models! And, as always, thanks for looking and stay tuned for more!

Adeptus Mechanicus Magi and Chimeric Servitor (2).


Filed under: 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob Tagged: 40k, adeptus mechanicus, AdMech, background, chimeric servitor, conversion, datascryer, fluff, INQ28, inquisitor, kitbash, korhold, magos, paintjob, warband

Meanwhile, back at Isstvan…

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30k legion badge02

Painting the models for my AdMech warband left me in a fairly productive mood, and before my motivation had any chance of dying down again, I took the opportunity to paint my first 30k World Eaters test model. This turned out to be quite an educational experience. But we’ll be getting to that.

Let me start by sharing my research first — I actually love doing research for projects, and it has become a sizeable part of the hobby for me. Before I tackle a particularly challenging or interesting project, I will spend quite some time digging through a mountain of material, ranging from threads I like to random Google image search results.

I also did this in order to figure out what kind of look I wanted for my Pre-Heresy World Eaters. In fact, I’ve been squirreling away inspirational images of 30k World Eaters for quite a while now – just in case ;) But when all was said and done, three main sources of inspiration remained:

1. Mr. Poom’s World Eaters

World Eaters by Mr. Poom
Mr. Poom’s version of the 8th assault company is very possibly the coolest 30k World Eaters army in existence right now, so it shouldn’t surprise you that I chose his models as one of my main inspirations. I really wanted to emulate the particular shade of off-white he uses for the armour. Beyond that, I think that Mr. Poom’s style is far more exact and meticulous than my own, so I would need to find a way of covering up some of my inevitable mistakes — weathering and battle damage were the obvious answers!

2. Triarii by kizzdougs

World Eater by kizzdougs
There isn’t a more beautifully weathered and battle-damaged World Eater than the one shown above, painted by kizzdougs. Now kizzdougs paints some of the most amazing 30k models around, yet what’s the most fascinating is how he can do both the ultra-exact, clean and stunningly highlighted look of his Emperor’s Children as well as the thoroughly beaten-up, weathered look of the XII or IV legions. His Triarii legionary serves as a stunning example of this and became another important inspiration. However, I wanted a slightly less weathered look for my own World Eater.

3. World Eaters by James Karch

World Eater by James Karch
James Karch is the owner of another absolutely stunning World Eaters army (also beautifully documented as Army of the Month in Warhammer:Visions #4, still one of my favourite spreads ever from that magazine). And his army served as the kind of missing link I needed: It has the off-white of Mr. Poom’s World Eaters, but also a weathered look similar to kizzdougs’ model. So this army became the third vital piece to complete the triptych.

With the elements I liked and wanted to emulate firmly in my mind, I started painting. And while the white armour turned out to be a bit of a challenge, I also discovered that battle damage and weathering is a great tool for covering up any slipups ;) Anyway, after a short while (and a bit of a nervous breakdown somewhere near the halfway mark), my first 30k test model was finished. Take a look:

 

30k World Eater (1)
“I will never forget the day the legion ships came to my world. The whispered benedictions, forbidden even then, that accompanied them.  And those of us who aspired to a place among their ranks: Noble Hergan. Soulful Krizti. Brave Sharlen.
How they laughed at me, the baseborn butcher’s boy.

And when those of the legion came to walk among us, clad in armour of white and blue, they were glorious and terrible, and we caught a first glimpse of the consequences our choice might have.

They passed over noble Hergan and soulful Krizti, and killed brave Sharlen when he dared to talk back to them, then laughed over his broken body in voices that were deep and cruel.

And they chose me, the baseborn butcher’s boy.

Because for all its perceived flaws, the twelfth had learned even back then what others would only find out later
(and many too late):

That the Emperor’s Crusade had little need of thinkers and poets, philosophers or noblemen.
It needed butchers.”

Legionary Shadrak, Eigar Veteran Tactical squad, 4th assault company, XII Legion Astartes

30k World Eater (2)
30k World Eater (4)
30k World Eater (5)
30k World Eater (6)

All in all, I am really rather happy with my first effort. Not everything may have gone 100% according to plan, but the finished model clearly has the look I wanted. It was also nice to be able to use those red World Eaters decals the way originally intended by Forgeworld (although the decals’ uneven performance remains a minor concern).

Oh, here’s a closer look at the right shoulder pad, by the way:

30k World Eater (8)
In the end, the tactical markings from the Betrayal at Calth decal sheet turned out to be far easier to apply to the shoulder pad than the ones from the World Eaters decal sheet. I added a small WE legion badge on top, in order to denote veteran status.

So, all in all, here’s what I have learned while painting the model:

  • white an be just as unenjoyable to paint as red — out of the frying pan and into the fire, I guess ;)
  • That said, I will try a different recipe for my white next time around: The model was painted over a black (and silver) basecoat, because that recipe had worked so well on my AdMech models, with different colours blocked in later. It didn’t work so well with white. And the approach was rather backwards to begin with, so I’ll consider actually using a white undercoat on my nect 30k World Eater.
  • Lahmian Medium turned into an indispensable tool when it came to shading the armour: I mixed it with a bit of black and brown wash for a shade that was just heavy enough, but not so heavy as to ruin the white.
  • I tried sponge weathering for the first time, and while there’s quite a bit of room for improvement, it’s a really fun and rather effective technique.
  • I still have to get used to the new Space Marine bases, as they seem freakishly big to me. Every model seems like a Terminator now, simply by virtue of a bigger base ;) I think I really like the effect for a Killteam or warband but would find it a bit distracting on an entire army…

So much for my first 30k World Eater. It’s been fun! And, of course, I’d love to hear any feedback you might have!

As always, thanks for looking and stay tuned for more!

30k World Eater (7)


Filed under: Conversions, paintjob, World Eaters Tagged: 30k, background, betrayal at calth, conversion, heresy, Horus Heresy, khorne's eternal hunt, kitbash, painting, paintjob, Pre-Heresy, world eaters

“Don’t call me Firefist!”

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A rather late post this week, for which I apologise, but I do have something new to show you! Let’s keep talking about the World Eaters for now, although we’ll be moving back towards the 40k time frame for a bit — you didn’t really think I’d forget my favourite guys in red and brass, just because I painted my first Heresy Era model, did you? ;)

A while ago, I showed you a conversion intended to represent Lheorvine Ukris, my favourite character from Aaron Dembski-Bowden’s The Talon of Horus. The entire book is amazing, taking Abaddon into a very interesting direction and actually showing the former first Captain of the Sons of Horus and later Warmaster of Chaos as the capable and charismatic leader we have been told about so often in the fluff.

Anyway, Lheorvine Ukris is a World Eater (which explains my sympathy), but he is also one of the coolest characters in the book, believably combining a fair amount of comic relief with some deeper character traits, such as the inner conflict between his need for brotherhood and loyalty and the madness brought on by the Butcher’s Nails (an overarching theme also present in ADB’s World Eaters-centred novel Betrayer). There’s also a surprising and slightly tragic twist to his backstory — how is it that ABD’s Khornate characters are always so surprisingly compelling? The same was also true for Uzas in the Night Lords Omnibus, come to think of it…

So, anyway, here’s the conversion I made for Lheor:

Lheorvine Ukris WIP (1)
Lheorvine Ukris WIP (3)
The legs of a Dark Vengeance Chosen and a Forgeworld torso (both kindly provided by Commissar Molotov earlier this year) formed the base of the conversion. I wanted the model to look bulky and menacing, and the recipe seemed to do the trick. In addition to that, I used a head from the AoS Wrathmongers, some beastman arms and, of course, a CSM heavy bolter, as well as some bitz and bobs.

The model was inspired both by Lheor’s description in the story as well as this piece of artwork, included with the limited edition of the novel:

Lheor_artwork
Some parts of the model are very close recreations of the art (the bare arms, the entire heavy bolter and some smaller details like the chain links dangling from the right pauldron), while with other areas, I aimed more for a general similarity in design and chose the bitz I liked best. The two areas where I actively departed from the artwork are the hands (my Lheor has the bare arms, but wears armoured gauntlets for a reason that will make sense to everyone who has read the book) and the breastplate (Lheorvine wears a loyalist’s winged skull motif both in the art and the book, yet I was too much in love with the archaic look of the Mk 3 breastplate Molotov sent me, plus the lightning emblem could also be seen as a callback to the plate’s loyalist origin).

When it came to painting the model, it was clear from the beginning that Lheorvine wouldn’t appear in my army as a canon character: By the time of the 41st millennium, he no longer wears the XII Legion colours, but has become a Black Legionnaire and member of the Ezhekarion. So I was free to treat the model as a “special guest star”, so to speak, which liberated me from having to adhere too closely to my usual recipe.

Which was really for the best, as my tried and true World Eaters recipe unfortunately relies one some OOP colours — which made Lheorvine the perfect guinea pig for experimenting with a new possible approach to painting World Eaters armour.

I am happy enough with the result, although there’s a certain looseness to the paintjob that wasn’t planned. That said, it suits the character rather nicely, I think. Anyway, without any further ado, here’s the model:

 

Lheorvine Ukris, “Firefist”
XII Legion warrior, born of Nuvir’s Landing. Leader of the Fifteen Fangs warband, and commander of the warship Jaws of the White Hound

Lheorvine Ukris (1)
“When Lheor’s boarding party arrived, they entered without ceremony or order. A pack of warriors among soldiers, walking without formation. Helms crested with stylised crowns wrought in the War God’s symbol regarded the chamber. Their brass-edged battle plate was the colour of blood on iron, showing the resealed cracks of endless repair and mismatched scavenging.
None of them made any pretense of sweeping the area with their bolters. Most didn’t even carry standard bolters; they held chainaxes in their hands, chained to their wrists, or carried massive rotor cannons slung over their shoulders (…)
Their leader carried a heavy bolter with the practiced grace of one born to the burden. This, he tossed in the gravity-less air to one of his underlings, and gestured for his men to remain by the southward entrance.
Before the war, he had been Centurion Lheorvine Ukris of the XII Legion’s 50th Heavy Support Company. I hadn’t known him then. Our association came in the years of dwelling within the Empire of the Eye.”

Aaron Dembski-Bowden, “The Talon of Horus”

Lheorvine Ukris (2)
Lheorvine Ukris (3)
Lheorvine Ukris (4)
Lheorvine Ukris (5)
Lheorvine Ukris (6)
Lheorvine Ukris (7)
Lheorvine Ukris (8)
So yeah, that’s my version of Lheorvine Ukris. You may have noticed that I swapped in a different right pauldron (kindly donated by Augustus b’Raass, by the way), as I really liked the even more archaic look. Oh, and I added a kill mark decal on the back of the heavy bolter,  since there is a throwaway line in Abaddon:Chosen of Chaos, mentioning how Lheor has taken to scratching kill marks on his armour in later years, so I thought this might be a nice shout out to that habit ;)

Oh, and before I forget, Lheor is really rather massive, by the way! Here’s a comparison picture with my recent 30k Legionary:

Lheorvine Ukris (10)
In closing, I would be remiss not to mention that I am not the only one who has built a model for Lheor: Both Flint13 and InsanePsychopath have created wonderful versions of the character — in fact, their models really sparked my own project, in a way. Anyway, I guess this goes to show that Aaron Dembski-Bowden has really managed to touch a nerve with this character, right?

So here’s to Lheor, one of the coolest World Eaters ever. Such a shame he had to become one of Abaddon’s lackeys (just kidding) ;)

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Lheorvine Ukris (9)


Filed under: 40k, Chaos, Conversions, paintjob, Uncategorized, World Eaters Tagged: 40k, Aaron Dembski-Bowden, ADB, background, chaos, chaos lord, chaos space marines, conversion, fluff, khorne, khorne's eternal hunt, kitbash, lheor, Lheorvine Ukris, paintjob, the talon of horus, world eaters

Nordiska Väsen revisited — the Vaettir

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With Christmas right around the corner, what better subject for today’s post than a slightly heartwarming tale, right? So what is this about?

Nordiska Väsen (1)

I’ve already told you a while ago that hobby luminary and kick-ass illustrator Jeff Vader was awesome enought to send me a copy of his wonderful book “Nordiska Väsen” earlier this year, just one case of the amazing generosity I have witnessed since getting back into the hobby, but one that has stayed with me. To understand why I am so in love with the book, it’s important to know that Briand Froud’s and Alan Lee’s seminal “Faeries” is one of my favourite books of all time: It’s a lavishly illustrated tome describing the Fay folk and collecting various folk tales.

Just one example of the wonderfully evocative artwork appearing in "Faeries" | Illustration by Froud/Lee

Just one example of the wonderfully evocative artwork appearing in “Faeries” | Illustration by Froud/Lee

The artwork is nothing short of spectacular and has provided me with lots and lots of inspiration and edification throughout my life — as well as a nightmare or two.

That changeling sketch is still giving me goosebumps, even after all those years | Illustration by Froud/Lee

That changeling sketch is still giving me goosebumps, even after all those years… | Illustration by Froud/Lee

Jeff’s own “Nordiska Väsen” takes some cues from “Faeries” while putting a decidedly Nordic twist on things. Jeff’s style is also wonderful, mixing elements of Froud’s and Lee’s work with influences that recall, for example, Paul Kidby, another illustrator whose work I really love. Jeff brilliantly renders the various members of the fair folk into fantastic illustrations that fill me with the same amount of wonder I recall from browsing through “Faeries” for the first time.

Illustration by Johan Egerkrans

Illustration by Johan Egerkrans

 

Illustration by Johan Egerkrans

Illustration by Johan Egerkrans

 

Illustration by Johan Egerkrans

Illustration by Johan Egerkrans

 

Illustration by Johan Egerkrans

Illustration by Johan Egerkrans

Anyway, it’s a wonderful book, and my sole point of criticism is that I cannot understand the textes accompanying all the pretty pictures, since they are all in Swedish. But even the artwork alone is well worth the price of admission in this case!

What’s more, when the book arrived, I was delighted to discover that Jeff had also added a personal dedication for me, and underneath his very kind words was a drawing of yet another brilliant little goblin. This little guy here:

Johan's goblin

And I thought the best possible way to thank Jeff for his awesome gift would be to build a model based on this sketch and send it over to him — which I actually managed to do very shortly before Christmas, I might add. But all in good order:

When building the model, I dug through my bitzbox and tried to come up with a combination of parts that would create a suitable representation of the artwork. I did have to make some allowances here and there, of course, but this is the conversion I ended up with:

Vaettir WIP (2)
Vaettir WIP (3)
When all is said and done, the model’s basically a Skaven clan rat with a gnoblar head and arms spliced together from Empire flagellant and Dark Eldar Kabalite warrior bitz. It seems like a fairly eclectic combination to be sure, yet it went together into a fairly accurate interpretation of Jeff’s sketch. How to build the massive nose was a question that confounded me for quite a while, until I finally shaved down a Skaven spear and grafted it to the little guy’s – already pretty sizeable – schnozzle. And I used some bitz and bobs to create a backpack resembling the one in the sketch:

Vaettir WIP (1)
It’s not a perfect representation of the artwork, by all means. For instance, my little guy seems to be far less jolly than the one created by Jeff Vader. But I think it’s still reasonably close — there seems to be a certain “family resemblance”. Plus building something so different from most standard GW factions turned out to be a rather liberating experience!

When it came to painting the model, I chose predominantly earthen tones and hues that reminded me, once again, of the artwork appearing in “Faeries”. I also tried to emulate Jeff Vader’s own painting style — which turned out to be quite a difficult task, however, seeing how Jeff is a much better painter than me ;)

Anyway, here’s the finished model based on Jeff’s sketch. Take a look:

Vaettir (1)
Vaettir (4)
Vaettir (6)
Vaettir (3)
Vaettir (5)

I am rather happy with the finished piece, even though it’s merely an approximation of Jeff’s artwork. What’s even better, though, is that Jeff also told me he really likes the model! He calls it the “Vaettir”, which I dearly hope is not the Swedish word for “shitty miniature”, although I am too frightened to use Google Translate in order to find out…

Vaettir (7)
Anyway, not only was this a really fun little project, but it also felt like a good way of repaying Jeff for his generosity. At the same time, I am also aware of all the other people who have shared bitz, models or valuable advice with me over the last twelve months and whom I haven’t yet send a model — sorry guys, I know I’m a terrible person! But hang in there, I will get around to all of you, eventually! In fact, I should make it a new year’s resolution! :)

So yeah, so much for my little Christmas tale. Let me wish you all a very merry Christmas, and see you soon when it’s once again time for the annual Eternal Hunts Awards. Until then, as always, thanks for looking and stay tuned for more!

The Vaettir next to the drawing that inspired the model

The Vaettir next to the drawing that inspired the model


Filed under: Conversions, Pointless ramblings, Totally worth it Tagged: books, christmas, conversion, faeries, goblin, jeff vader, kitbash, nordiska väsen, paintjob, totally worth it, vaettir

The 2015 Eternal Hunt Awards, pt. 3: A look back at my hobby year

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Awards

Welcome everyone to this third and final installment of the 2015 Eternal Hunt Awards. After the last post’s lofty heights, we are back to my own measly models — I hope the contrast won’t be too jarring! ;)

But then, it wouldn’t be the Eternal Hunt Awards without a good look at my own hobby year — and besides, I am far too vain to omit this part. So allow me to share some of the models that I am particularly proud of as well as some of my favourite hobby moments from the last year.

I. My hobby projects

Some of you may already know that, from a personal perspective, 2015 turned into a pretty awful year for me just around the halfway mark. In spite of this, strangely enough, it was also a pretty successful hobby year. Go figure!

You wouldn’t know it from the sheer numbers, though, as I only managed to complete about 25 models, all in all. That’s quite a bit less than my 2014 turnout, at first glance, and really doesn’t sound like a whole lot of new stuff, right?

Well, the good news is that among those 25 models are some pieces that I am especially proud of — indeed, some of them are models that I have wanted to paint for years. And I also tackled at least one hobby project in 2015 that really moved beyond anything I had tried up to that point. But all in good order:

 

1. Khorne’s Eternal Hunt

2015 was very much a World Eaters year for me, with Khorne’s Eternal Hunt once again being one of the most important projects over the last twelve months and seeing quite a few additions.

You may remember this picture from about the same time last year, showing a pretty big part of my army:

Khorne's Eternal Hunt 2014 02
But since 2015 saw me adding quite a few models to the force, a proper new army picture was in order. So I trooped out the entire army for a photo shoot back in spring. Here’s Khorne’s Eternal Hunt in its current incarnation:

army shot 01 big colour

The army currently stands at about 4,000 points, give or take. Not a massive Apocalypse force, by any means, but still the culmination of several years of work — and still my favourite hobby project!

So let’s take a closer look at some of the new conscripts, shall we?

The year started strong, due to my participation in the 2014 Call of Chaos over at The Bolter & Chainsword. I really gave it my all and managed to paint four pretty cool models for the event:

Call of Chaos vow 2014 (2)

The truescaled version of Kharn had already been completed in late 2014. The Maulerfiend kept fighting me every step of the way, true to form, earning the name Gorespite in the process. Converting yet another Dreadnought/Helbrute was, once again, quite a bit of fun. And then there’s this gentleman, my last model of 2014 and my first model of 2015 (completed between the years, so to speak): The Doomwall, a converted Chaos Lord wearing a suit of Mk I-ish Terminator armour:

The Doomwall (6)

I am still immensely pleased with this guy, mostly because I think I’ve really managed to bring the Mk I armour into the 21st century, visually, while also making it look suitably chaotic.  There’s also a sense of bulk and menace to the model that I really like.

Read more about the Doomwall here.

 

The true star of the show when it comes to Chaos Lords was this guy, however: Lord Captain Baltus Lorimar, supreme commander of Khorne’s Eternal Hunt:

Master of the Hunt 02
Since Lorimar is such an important character in my army’s narrative, it has literally taken me ages to finish him: The model was converted all the way back in 2012 (and after much deliberation and several attempts, no less), but it was only this last year that I finally worked up the courage to paint it — something for which I have to thank my buddy Biohazard, as we engaged in a mutual challenge to finally finish our respective army generals.

Anyway, having worked on the model over such a long time, it was really liberating to finally complete it. And I also think Lorimar makes for a worthy Master of the Hunt. Here’s the Lord Captain among his personal retinue of Chaos Terminators, Lorimar’s Fist:

Lord Captain Lorimar and retinue (2)

What’s more, since Lorimar is such an important character for the 4th assault company, I even made sure to have both a 40k and a Horus Heresy era version of him in my collection:

Lorimar then and now

The 30k version was mostly built and painted by AgnostosTheos — I did add the hands and weapons, though, transforming the model into a fairly plausible representation of a younger Captain Lorimar.

And finally, to top things off, two different hobbyists provided me with some excellent artwork of Lorimar. I love both pieces to bits, be it Greyall’s brilliant illustration of the Lord Captain tearing a Daemon Prince(ss?) of Slaanesh to pieces…

Lord Captain Lorimar by Greyall

Lord Captain Lorimar by Greyall

…or Bloodygoodtime’s wonderfully charming sketch of a slightly more cartoony, yet suitably brooding, Lorimar:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I realise, of course, that Lorimar is essentially just one slightly bigger Chaos Terminator — but he was one of the most important projects of 2015 for me, and finally having finished the model and being able to place him amidst his followers feels great!

Read more about my work on the model here and here.

 

And while we are on the matter of World Eaters characters, here’s another little guy in red I added to my army as a special guest star, if you will: My own version of Aaron Dembski Bowden’s excellent Lheorvine Ukris, easily my favourite character from The Talon of Horus:

Lheorvine Ukris (9)

Coming up with a model to fit both the description in the book and a certain piece of artwork was quite a bit of fun — and let’s face it, Lheor’s just so awesome that I needed him in my World Eaters army, if only as a cameo ;)

Read more about the model here.

 

2. The Warrior King

While this project was also completed as part of my World Eaters army, strictly speaking, it was still monumental enough for me to deserve its own sub-section:

One of my hobby resolutions for 2015 was to paint the Chaos Knight I converted last year. And it is with quite a bit of pride that I can call this particular mission accomplished. Meet Gilgamesh, the Warrior King:

Chaos Knight Gilgamesh, the Warrior King (12)
In all fairness, if you are a regular reader of this blog, there’s no way you haven’t seen this model before. But I hope you’ll forgive the repetition, because Gilgamesh is really far beyond anything I’ve ever done before, so I am really immensely pleased with having finished him.

Chaos Knight Gilgamesh, the Warrior King (13)
Chaos Knight Gilgamesh, the Warrior King (4)

There are many parts of the model I am really proud of, but possibly the biggest achievement was the inclusion of an entirely kitbashed cockpit in order to house the Knight’s pilot, Baron Augustus Melchiah Harrowthorne:

Chaos Knight Gilgamesh, the Warrior King (22)
I think it’s an addition that really sells the model for me, because it just adds so much character. In fact, inspired by JeffTibbetts’ groundbreaking work on his Queen Bee, I also tried to hint at a deeper narrative behind this ancient warmachine wherever I could, adding things like battle honours, campaign badges or the bloody handprints adorning the Knight’s shin armour — a detail based on a very nifty idea originally supplied by fellow hobbyist dantay_xv.

Possibly my favourite part about this project has to be how it all worked out in spite of a near-catastrophic undercoating mishap right at the beginning — and there I was fearing I had managed to ruin an extensively converted model worth more than 100 Euros for a moment…

Oh, and let’s not forget that the project also increased my, already considerable, admiration for GW’s Imperial Knight kit: It’s so beautifully engineered and well-explained and goes together so woderfully that I shouldn’t really have been so afraid of the task beforehand!

In fact, this whole project was such a blast that I returned to the Warrior King later in the year and created an Epic-scaled version of the Knight, just for the heck of it:

Chibi-Knight Gilgamesh (1)

Now I can hardly wait for a re-released version of Adeptus Titanicus, so my “Chibi-Knight” can reap skulls for the skull throne ;)

Anyway, in case you’re interested, feel free to read up about the Warrior King and his smaller brother.

 

3. “Iron Within, Iron Without!”

This small project gets a special mention because it transformed from a mere test into something legitimately fun and engaging.

Everything started when I decided to use an Iron Warriors Warsmith I had converted ages ago as a test piece for trying out the Leadbelcher spraypaint I wanted to use on my Chaos Knight (short version: The spraypaint is pretty awesome, unless you use it in too hot weater and from too far away). Here’s the model that came out of that test, Warsmith Greimolt Sturm:

Warsmith Greimolt Sturm 01
While the model was merely intended as a test piece, I liked the result enough to start converting some more Iron Warriors to accompany their Warsmith. Thanks to some Dark Vengeance Chosen models kindly provided by Commissar Molotov, I came up with a small gang of Iron Warriors that explore the various archetypes present in the legion, from an Apothecary harvesting geneseed from fallen loyalists to a Breacher batting aside all opposition with his massive shield. So far, only three models have been completed, but this killteam is a fun project that I definitely want to return to at some point in 2016!

Iron Within

Check out my work on the Killteam here and here.

 

4. On the road to Heresy…?

I was never all that interested in starting my own Horus Heresy themed project, both because the thought of having to work with that much resin seemed very unappealing to me and because I found the prospect of having to paint the World Eaters’ Heresy era colour scheme fairly daunting.

However, with the release of Betrayal at Calth, the first point became moot, and I wanted to at least see for myself whether or not that blue and white heraldry would be as hard to paint as I had feared. So I did paint my first Heresy era World Eaters, after all. And I must say that I am really pleased with the result so far:

30k World Eaters test models (3)

In fact, the painting turned out to be a ton of fun, especially when it came to sponge-weathering and using a glaze to create the dirty, off-white armour — the experience was almost liberating, to tell you the truth!

So there will be more Heresy era World Eaters, that much is already decided. Don’t expect a full-blown army anytime soon – or at all – though: While this should be a great way to explore an earlier iteration of my favourite 40k army, it will be a rather deliberate process, favouring characters over massed ranks. A killteam seems like a sensible place to start, there will obviously be some of the characters I have already built. And that tweaked Contemptor I have already shared here on the blog. Beyond that, it’s all up in the air. If it all spins off into an army project at some point, that’s great. I wouldn’tcount on it, though, so please don’t hold your breath! ;)

For now, I am pleasantly surprised that painting the WE Heresy scheme has turned out to be such a cakewalk: I knew that if I were to do any Heresy models, it would have to be World Eaters after all, but the fear of pulling off that white scheme really scared me off. And now I have stumbled upon a recipe that makes it all so easy and pleasant — and I’ll be sharing it with you shortly. Scout’s honour! ;)

Oh, and as if I needed any more justification to further pursue this particular project, the post showcasing my first test model actually attracted exactly 888 views:

BftBG

It seems that Khorne approves…

 

So yeah, so much for the Traitor Legions. Expect to see more of these guys in 2016 :)

Traitor Legions Class of 2015 (3)

 

 

5. The world of INQ28

Another of my resolutions for 2015 was to complete more models for INQ28, having finished a measly four characters in 2014:

INQ28 class of 2014
And while I still didn’t complete a deluge of characters by any stretch of the imagination, I think we can still call this endeavour a success as well. Take a look at the “Class of 2015”, so to speak:

Inquisitor Class of 2015 (3)

12 new models for my INQ28 collection, all in all. Although I have to admit that I didn’t build and paint all of the models in the picture: The Astropath model was kindly donated to me by the legendary Ron Saikowski — and subsequently named “Skorin Saikov” in his honour:

Model converted and painted by Ron Saikowski

Model converted and painted by Ron Saikowski

What I especially love about the model is how it’s a rather cunning recreation of one of John Blanche’s illustrations:

Insignium p1-10:-

Interestingly enough, there was actually another model similarly based on a piece of JB art and very kindly given to me by Drone21c. Meet the Arch-Deaconne:

The Arch Deaconne
This time around, at least the paintjob is mine ;) In any case, I think it’s utterly stunning that people not only create those wonderfully Blanchian models, but also send them to me. Nuts!

Anyway, so I did manage to put out more models. But I’ll also consider the project a success because I actually completed some of my best INQ28 work so far, if I do say so myself, such as my very first true scale Astartes, Praetor Janus Auriga of the Golden Legion:

Praetor Janus Auriga (13)

Or Sister Euphrati Eisen of the Order of the Martyred Sword:

Sister Euphrati Eisen (10)
There’s Interrogator Brynn Yulner, who started out as an okay conversion, but only really came into his own once I swapped his legs for a set of Tempestus Scion legs at the eleventh hour:

Interrogator Brynn Yulner (2)
I am also rather happy with the paintjob, to be honest.

I also began building and painting an AdMech-centred warband that has been a lot of fun to work on so far:

Adeptus Mechanicus Magi and Chimeric Servitor (2).

I painted one of Jes Goodwin’s classic Eldar Warlocks which was quite a bit of fun and a very nice change of pace:

Eldar Warlock (1)
Eldar Warlock (4)
Seeing how the model features some lovely retro touches (such as the fur collar), I also endeavoured to paint it in a slightly Oldhammer-ly way (I am especially pleased with the leopard/ermine pattern on the fur, if I do say so myself).

And finally, one model I am particularly fond of is my tough-as-nails Hive Cop Remus Ingram, finally finished this last year:

Remus Ingram (1)
This is actually one of my oldest INQ28 conversions, which makes me even happier that I have finally managed to paint him — I still like that base model enormously, by the way, and I also think the conversion is pretty clever, albeit not all that complex ;)

Tell you what, here’s actually a bit of a call-forward to 2016: I’ve wanted to give Remus a Cyber-Mastiff for quite a while now, although I never had a suitable model. Yet when I won the Malifaux Relic Hunters box in Miniature Tim’s raffle last year, the dog included in that kit provided an excellent base model for that plan. And so my first INQ28 model this year – and indeed my first model for 2016 – turns out to be…a dog. Huh.

Cyber-Mastiff (1)
Cyber-Mastiff (2)
I didn’t convert the model too heavily, both because I rather like the stoic nature of the base model and because I wanted it to still be relatable to as a dog, and not as a vat-grown, ‘roided-out monster: I merely added some cabling running along the back, a small electrical coil and some AdMech gauges on the collar and a bionic eye to show that some augmetics had been put in place. All in all, I am really rather happy with the outcome. As several people have remarked, the bionic eye makes the pup look rather sophisticated ;)

Cyber-Mastiff (3)
I also think the two work together rather nicely, even if the dog is quite a beast:

Remus Ingram and Cyber-Mastiff (2)

Anyway, INQ28 is really my other big passion in this hobby, and I am really happy to have been more productive at it in 2015. I think I’ll try to keep it up in 2016 as well! ;)

Inquisitor Class of 2015 (2)

 

 

II. My favourite hobby moments

Once again, in addition to finishing some models I am really immensely proud of, the interactions with other hobbyists, bloggers and forumites were probably the best part of my 2015 hobby life: From people like Ron Saikowski and Drone21c sending me their Blanche-inspired models to Miniature Tim being awesome enough to not only give away a huge box of stuff as part of a raffle, but to also send it halfway across the world to my doorstep, it has been – once again – a year of humbling generosity and general awesomness.

In a time where everyday politics seem to be defined once again by petty nationalism and disconcerting “The boat is full!” propaganda, it’s a nice counterpoint to be in contact with people all around the globe who are being so supportive and generous. Just take my growing list of “bitz-buddies”: bitzbuddies2015

Or Augustus b’Raass sending my Khornate merch — where does he get that stuff?

Merch for the Merch God
Or the story of the Vaettir:

The Vaettir in his new home
Or any number of additional smaller and bigger moments of cameraderie that have become so central to this hobby for me. Granted, we live in complicated times, and one cannot simply equate sending little pieces of plastic around the world to very pressing political issues. But I do know that this kind of international comradeship has really made me appreciate the avenues of communication open to us today as well as the value of peace between nations — gah, I’m being all sappy and overly-grandiose. Sorry for that! ;)

Oh, you know what was also awesome? That one time Aaron Dembski-Bowden called my work “breathtaking” on his blog. Seriously, that really happened. Look:

YES!
Yeah, that was pretty amazing…

III. Blogging

Blogging on a regular basis is hard work, as any blogger will tell you. And yet, I persevered, in spite of everything: I published 51 posts in 2015 and attracted 224,401 views from over 90,000 visitors. What’s more, I also managed to reach the mark of 500,000 views overall, which I think is pretty cool!

Oh, and I learned what happens when one of my posts – the one about the fun one can have with the freebie Liberator included with a copy of WD back in July, in this particular case – gets shared in the right Reddit-thread:

Reddit

 

So a very heartfelt thank you must also go to all you beautiful readers and commenters! Thanks for reading all of this pointless rambling! And thanks for getting in touch and participating in the discussion! I always love to hear any feedback you might have, so keep the comments coming, alright?

 

So yeah, so much for 2015. And what’s in the cards for 2016? I don’t know. A new job, hopefully! Some new blog posts, certainly. And one thing that I am pretty sure about is that there will be more little plastic men — the majority of them unpainted, I fear. But we’ll cross that bridge when we get to it ;)

Until then, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Pointless ramblings Tagged: 2015, 40k, award, awards, blogging, chaos, chaos knight, chaos space marines, conversion, eternal hunt awards, gilgamesh, Horus Heresy, INQ28, inquisitor, Iron Warriors, khorne, kitbash, lord captain lorimar, lorimar, my favourite blogs, my favourite hobby moments, recap, retrospective, WIP, world eaters

More 30k World Eaters — and a recipe for bloodshed

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Having already teased some additional painted 30k World Eaters in my last post, I think it’s only proper to take a closer look at these models today. Some of you may remember that my first 30k test model ended up quite alright, but also that I didn’t find the process of painting white armour all that enjoyable.

Well, no more. Because I have actually manage to tweak my recipe for 30k World Eaters so as to be far less time consuming and nerve-wracking. Which made my second test model far more enjoyable to paint than the first one! So without further ado, here’s the model:

2nd 30k World Eater (1)
“To the prim and proper XIIIth or the bleeding heart XVIIIth, the thought of Astartes killing Astartes is anathema.
But we have been doing this for decades, night after night, in the cages and on the hot dust.
The only difference is that there is no longer any need to hold back.”

Legionary Sarn, Eigar Veteran Tactical squad, 4th assault company, XII Legion Astartes

 

2nd 30k World Eater (2)

2nd 30k World Eater (3)

2nd 30k World Eater (4)

2nd 30k World Eater (5)

2nd 30k World Eater (7)

Regarding the parts I chose for the model, I spliced in some CSM arms and a Khorne berzerker torso. While the finished model seems like a fairly standard marine at first glance, it retains a certain sense of brutality that works well for the World Eaters, I think. Using CSM arms on the Betrayal at Calth plastics also allows for slightly more interesting poses. And the spiked and barbed CSM weapons are an excellent fit for World Eaters weaponry, without looking too chaotic — in fact, maybe this is Sarum pattern equipment, provided by the Forgeworld of the same name that the World Eaters liberated during the latter stages of the Great Crusade…?

As for painting the model, the main change to my original recipe was to use GW Corax White spraypaint for the white undercoat instead of having to paint it all on by brush. This really cut down on the time it took me to complete the model, plus it also reduced the number of somewhat iffy areas that needed further touchups. What’s more, having an easier time with the basic paintjob gave me the liberty to experiment with some additional effects.

The first of those was the blood: It was clear of course that blood would have to enter the picture at some point, so I chose this model as a test piece for that as well, trying to create an effect that would subtly enhance the model without overpowering it. I actually used a tootbrush to flick small amounts of Tamiya Clear Red at the model, in order to create realistic patterns. Then I went back and added some more blood to select areas of the model, such as the chainblade and the knee. I think it’s fun to apply the blood in a very deliberate manner, rather than just slathering it on. That way, figuring out how the blood may actually have gotten there in the first place turns into an interesting bit of meta-narrative — did this guy knee his opponent in the face, for instance? ;)

I also added another decal to the right shoulder pad: A “XII” numeral (actually a cut-down XIII from the Betrayal at Calth decal sheet):

2nd 30k World Eater (8)

And I included the pauldron of a fallen Armaturan Evocatus on the model’s base, trampled underfoot during the battle, maybe?

2nd 30k World Eater (6)

All in all, I am really rather happy with the World Eaters recipe I have come up with! It’s fairly effective and pretty fast to pull off, especially if, like me, you don’t like having to paint multiple thin layers of a base colour but enjoy the aspects of weathering and adding “special effects” far more.

30k legion badge

In fact, allow me to share my recipe — maybe those of you thinking about a 30k World Eaters project of their own will find this helpful.
So here’s a step by step tutorial for the white armour:

What you will need:

  • GW Corax White spraypaint
  • a white of your choice (I use Vallejo Dead White, but GW Ceramite White will work just the same)
  • GW Lahmian Medium (!)
  • a black and brown wash of your choice. I use Army Painter Strong Tone and Dark Tone, respectively, but GW Agrax Earthshade and GW Nuln Oil should also do the job.
  • a suitable dark brown/dark grey/green-brown colour for the sponge weathering. I use the OOP GW Charadon Granite (which is wonderful). However, any very dark grey/black/dark brown should work similarly well.

Oh, and one more piece of advice: You’ll make your life quite a bit easier if you leave the backpack and shoulder pads off and paint them separately. In fact, I even use a different undercoat for them (Chaos Black for the pauldrons and Chaos Black followed by Leadbelcher for the backpack). You can also leave off the head in order to be able to get into all the little nooks and crannies. However, all the following steps apply to both the head and body of the model.

So here we go:

Step 1: Spraypaint the entire model using GW Corax White. You get to decide how white you want your model to be during this step. For a slightly grey-ish off white, use the spraypaint sparingly. For a cleaner white, use a thicker coat of paint (or multiple passes of spraying). Make sure not to lay the colour on too thickly, though. This is what your model will look like afterwards:

Pre Heresy World Eaters white tutorial (1)
Step 2: After everything has dried, check to see whether there are any areas that remain unpainted. If so, this is the moment to use some slightly diluted white to clean them up a bit. As soon as that is finished, you should give the entire model a drybrushing with the same white, in order to build up a bit of contrast on the raised parts of the armour. It goes without saying that this will be more effective if you went for a slightly thinner undercoat beforehand.

Step 3: Now’s the time to block in all the different colours that aren’t white, i.e. the metallics, skin, trophies, pieces of cloth, pouches etc. This recipe won’t focus on my colour choices for this part, although I might do a more detailed tutorial in the future. Anyway, this is what the model will look like after this step:

Pre Heresy World Eaters white tutorial (2)
If you think it looks pretty terrible, you’re absolutely right. Don’t fret, as that’ll change in a minute ;)

One important thing, though: This is also the moment where you apply all the decals you want to go onto the armour, as we’ll need to weather them along with the armour to make them look realistic. So if you want to use any of those red World Eaters decals from Forgeworld, apply them now! After they are well dry, add a coat of matt varnish on top to seal them , just for hood measure.
This is also the last opportunity to clean up the white: Any errors that you don’t correct now will have to be covered up by the weathering later, so take another look at the areas that might require a bit of cleanup now!

Step 4: Here’s where it gets interesting: Mix a glaze using Lahmian Medium and your brown and black washes on your palette. No need for an exact recipe, although the Lahmian Medium should account for about 60-70% of the mixture, with the rest made up of the black and brown. You’ll also want slightly more black than brown for a World Eater, (while mixing in a lot more brown and little to no black would give you a pretty nice glaze for a Death Guard legionnaire, incidentally). Once you have mixed the colours together, quickly and generously paint them onto the white armour, and do it in one go, so as not to produce any ugly borders. The glaze will shade the armour without drying on the even surfaces in a splotchy way (as a mere wash would), while also giving the whole armour a slightly muddy and off-white quality. Here’s what the model will look like after this step:

Pre Heresy World Eaters white tutorial (3)
The picture is rather misleading in that it was taken late in the evening, in less than ideal lighting. I just wanted to keep painting instead of waiting for better light, so the photo isn’t as good as it should be. The white is just as bright as the white in the following picture, if not brighter, it just doesn’t appear that way.

Step 5: We’re almost there. Now give the model some time to dry (!) before you tackle the next step. When everything is nice and dry, you put some Charadon Granite (or your alternate dark brown/dark grey) onto your palette and use a small piece of blister sponge to dip into it. Then you should sponge off most of the colour back onto the palette or onto a piece of kitchen towel. When there’s just a bit of colour left, use the sponge to carefully add weathering to the surfaces of the armour. This is not an exact science, so you need to experiment a bit. You can also build up the effect in several layers. The sponge weathering will end up looking very organic, which is great, plus it’s really useful for covering up errors and ugly areas. Just keep in mind that you will also have to use the effect on the blue parts of the armour (i.e. the shoulder pads and backpack), so they won’t stick out later by being too clean.

Anyway, I added multiple layers of spomge weathering until I was happy. And here’s the mostly finished model:

Pre Heresy World Eaters white tutorial (4)
As you can see, the shoulder pad and backpack are already back in place. You can do this as soon as you no longer need access to every part of the armour. I also added a selective edge highlight to some raised parts of the armour, such as the helmet’s faceplate, the elbows, the armour plate covering the model’s stomach etc. Oh, and I brushed some Steel Legion Drab over the model’s feet and greaves, in order to create a visual connection with the base. Of course you’ll have to adjust this part, depending on the colour scheme you have chosen for your basing.

As for the blood, like I said above, I use Tamiya Clear Red (although I keep hearing good things about GW Blood for the Blood God as well, and it may be easier to source), flicking it at the armour with the help of a toothbrush and then adding some of the paint to select areas. When touching up the gore, you should mix in some brown and/or black wash, so you’ll get slightly different hues and saturations that will make the blood look more believable.

Oh, and let me speak about the blue parts as well: When I painted my first 30k World Eater, I didn’t have any suitable blue, so I just used Vallejo Magic Blue with a drop of black, mostly as a stopgap solution. However, I really like the colour that resulted from this, so I’ve decided to keep the recipe for the rest of my models.

Anyway, so much for the tutorial. Aftersome final touchups and a completed base, here’s what the model looks like now:

3rd 30k World Eater (1)

“You think we take our opponents’ skulls to mock them, Evocatus? Hah, quite the opposite!
Even in death, your eyes will be allowed to glimpse the battlefield once more — what greater honour could be bestowed upon a true warrior?”

Legionary Molax of the Triarii, XII Legion Astartes. Seconded to the 4th assault company following the Battle of Armatura.

3rd 30k World Eater (2)
3rd 30k World Eater (3)
3rd 30k World Eater (4)

Regarding the conversion itself, I wanted to experiment with a more gladiatorial look, which I believe turned out pretty convincing. I also spliced in some actual Khorne Berzerker parts to create the kind of “mongrel” plate that should have been a pretty regular occurence in the XII legion, considering its rather heads-on approach to warfare and the amount of losses taken during the outbreak of the Heresy and the subsequent Shadow War.

And here are all three test models I have painted so far:

30k World Eaters test models (3)
One thing you can see in the picture is how the ratio between the black and brown washes will slightly influence the colour of the armour: If you look closely, you’ll see that Molax is slightly more brownish than the other two. This is because I used slightly more brown wash when mixing the glaze for his armour. The other two models use less brown and more black, leading to a somewhat colder look.

Another thing that’s evident in the picture is how the models are quite a bit less uniform than the stock Betrayal of Calth tactical Marines. I really wanted my World Eaters to have a slightly more ragtag appearance, as this just seems appropriate for the legion. As I keep adding new models, I think some of them will look quite different, with the spectrum ranging from fairly standard Mk IV Marines to guys in far less standardised gear, yet I hope to include some visual touches that pull it all together, creating a feeling of visual coherency while also allowing for quite a bit of variation at the same time.

Speaking of which, here are the two 30k models I am currently working on:

Plasma Gunner and Triarius WIP (2)
Plasma Gunner and Triarius WIP (3)
The model on the right further explores the Triarii archetype, while the guy on the left is a pretty standard plasma gunner. Like I said, these may seem rather different when compared like this, but I do think they’ll work together rather nicely in the finished squad. And there’s always the option of spinning off the Triarii into their own squad somewhere along the way, of course.

In this particular case, the main challenge was to make the guy with the plasma gun look suitably massive and menacing and not like “that boring model with the gun”. I think I was fairly successful with that, though.

And there’s also another model that I am fairly excited about. This guy:

WE Praetor 30k WIP (2)
WE Praetor 30k WIP (1)
The model was originally built as an officer for my 40k World Eaters, but it seems as though he might make an even better officer for my small 30k project, even if he’s a bit more openly Khornate than the other guys so far — personally, I think that all bets were really off for the World Eaters after Armatura and Nuceria, so I imagine some Khornate elements will have begun to sneak into the legion by then — after all, they were definitely present shortly after the Heresy, according to Khârn: Eater of Worlds.

 

Anyway so much for the status of my little 30k project. Again, don’t expect this to grow into a fully-fledged Horus Heresy army any time soon! That being said, this project is a great way of exploring an earlier incarnation of my 40k World Eaters and of using ideas that I’ve always found cool but couldn’t make work on the 40k setting. So it’s definitely a win/win situation for now ;)

I would love to hear any feedback you might have! And as always, thanks for looking and stay tuned for more!


Filed under: Conversions, paintjob, WIP, World Eaters Tagged: 30k, background, betrayal at calth, conversion, fluff, heresy, Horus Heresy, khorne, khorne's eternal hunt, kitbash, painting, paintjob, Pre-Heresy, recipe, triarii, tutorial, WIP, world eaters
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