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Lord of the XII Legion – A Triptych, pt. 7

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The Night of the Wolf

Lhorke never saw who fired the first shot. In the decades to come, the World Eaters claimed it came from the Wolves‘ lines, and the Wolves claimed the same of the XII Legion. He had his suspicions, but what was hindsight in the face of catastrophe? Without either primarch giving an order, two Legions fought.

The Night of the Wolf, they’d called it in the years since. Imperial archives referred to it as the Ghenna Scouring, omitting the moment the World Eaters and Space Wolves drew blood. A source of pride for both Legions, and a source of secret shame. Both claimed victory. Both feared they’d actually lost.

Aaron Dembski-Bowden, Betrayer

 

So I really wanted to complete my most recent converted version of the XII Legion Primarch as soon as possible — and as part of the Loyalty And Treachery III event over at The Bolter & Chainsword, no less, which left me with a fairly tight deadline. But then the model was already pretty much finished, wasn’t it? Here’s where we left off last time:

But I wasn’t perfectly happy yet and thought the model needed some final tweaks before it could be painted. So I gave it another round of conversion touchups:


A rather simple addition was the tangle of viscera Angron is holding in the Wayne England artwork that inspired the conversion: It was simply created with two Skaven tails and a bit of stringy glue.

However, there remained another, more substantial addition to complete, and no, don’t worry about the tinfoil on his shoulders: The XII Primarch wasn’t about to get some super tacky coloured hairtips. Rather, I used the tinfoil as a base to build up his cape with some extra GS on top of it:


I wanted Angron’s cape to have a bit more volume and look less like a tacked-on bit, so GS really was the way to go here. At the same time, I really wanted to keep the cape and body as separate parts during the painting progress. So the little trick I came up with was to carefully push some tinfoil down onto the model’s shoulders. Since the foil can be bent to conform to a certain shape, there’s really no need to glue it to the model or attach it otherwise, provided you are careful enough. Yet it will also “insulate” the surface of the model against bonding with the GS added on top, making it easy to take the sub-assemblies apart again. Granted, it would have been even easier had I attached it to something solid. The pauldron’s weren’t glued in yet, however, and so the whole thing turned a bit more finicky than it needed to be. But it worked rather nicely for getting the structure of the cape in place!

As for building up the actual fur on top of the cape, Capt. Jack’s fur tutorial was really invaluable! I tried to adapt it as best I could to my inferior skills. And where that failed, I used an old toothbrush to create some extra texture. Which led to this result:





To show you what’s happened under the hood, so to speak, here’s another look at the GS’ed shoulder area:


And here you can see how the body and cape were still separate pieces at this point, making for much easier and more exact painting:


So just one last step before everything was ready for painting: I had to build the right base for Angron. Now I believe I already mentioned earlier how a sentence from Betrayer provided me with the right context for the model:

In those early years, Angron carried his first axe, the precursor to all others. He called it Widowmaker. It would break this day, never to be used again.

This sentence appears in the description of the event called “The Night of the Wolf” — and everything just fell into place: Why not imagine that my converted model, still wielding the iconic, two-handed axe with the wing-motif from the Wayne England illustration, represented Angron during that fateful night at the tail end of the Ghenna compliance?

Which meant that I needed a fallen Space Wolf — also the owner of that lenght of gut Angron’s clutching in his left fist, incidentally…

A short while later, I had come up with a fitting base:


So with everything in place, it was time to get some paint on the model, and this made me slightly nervous: Not only did I want the model to end up as cool as possible, but this version of Angron was also supposed to serve as a “test run” for when I finally paint the Forgeworld Angron Adam Wier sent me. So I did some research on possible recipes, especially for Angron’s armour. And while I initially thought about merely copying GW’s “official” Custodes colour scheme, I eventually decided on something more bronze and brass than gold, because it just seemed more appropriate for the character (and visibly distanced him from the Emperor’s closest servants who all wear gold). In the end, I discovered ApatheticFish’s painting tutorial and followed it to the best of my ability, and it really clicked for me!

So here are a couple of pictures illustrating the painting process:

First up, Angron with his armour mostly painted, but without his pauldrons:


This picture is interesting because it shows how wonky the model seems without the shoulder pad. It also reveals  the ugly truth of what I had to do to make everything fit together — I am just glad that the pauldrons neatly covered the whole mess up when they were back in place:


In order to add some structural stability to the whole assembly, I painted the base next (then attached the model to it):



Alas poor Hjortulf, we barely knew ye… (trying my hand at the Space Wolves’ Heresy era colours was kinda fun, though!)

So here’s the model with the cape and some detail work left to sort out:



And while the model’s back would end up being almost completely covered by the cape, I did of course completely paint it. Here’s a photo serving as proof that I didn’t skimp on my homework:


So just one final push, and the model would be finished! Fortunately enough, I had a scheduled painting session together with my good friend Annie coming up anyway, so I used this as the perfect opportunity to add a lot of small tweaks and finishing touches and complete Angron’s cape.

And so let’s look at the finished model. Keep in mind that this was the piece of artwork that inspired the conversion in the first place. A fantastic piece by the late, great Wayne England:

Angron by Wayne England

Incidentally, I only found this zoomed-out, higher quality version of the picture when the conversion had already been finished: So there are skulls in that tangle of gore in Angron’s fist — who woulda thunk, huh? 😉

Anyway, without any further ado, here’s the XII Primarch:


Angron

The Conqueror, Primarch of the XII Legion

„I am loyal, the same as you. I am told to bathe my Legion in the blood of innocents and sinners alike, and I do it, because it’s all that’s left for me in this life. I do these things, and I enjoy them, not because we are moral, or right – or loving souls seeking to enlighten a dark universe – but because all I feel are the Butcher’s Nails hammered into my brain. I serve because of this ‚mutilation‘. Without it? Well, perhaps I might be a more moral man, like you claim to be. A virtuos man, eh? Perhaps I might ascend the steps of our father’s palace and take the slaving bastard’s head.“

The Primarch Angron to his brother, Leman Russ
from Aaron-Dembski-Bowden’s Betrayer








Okay, guys: Now I do realise that I might have a tendency to be a bit too much in love with my own work, but I have to admit that I am really, really happy with this model! Are there things I could have done better? You bet! The fur on the cape is probably not as good as it could have been. Using a flesh shade for the shadows on the armour didn’t work out quite as well as I had hoped.

But all in all, he really reads as a believable version of Angron to me, and that makes me very happy, indeed! I am also rather pleased with the way his armour has turned out, and if I have one actual regret right now, it’s that the metal looks a bit too flat and monochromatic in the photos, because it works so well in real life — seriously, this guy sparkles from a couple of feet away 😉 I shall endeavour to take some better pictures that actually show off the armour a bit better.

For now, another detail shot at how the Butcher’s Nails, the armour and the partially sculpted cape come together:


And what makes this even sweeter is that the completion of Angron also marks the completion of my vow for the aforementioned “Loyalty and Treachery III” event. I have managed to complete four models I am really pleased with and really nailed down the look I want for my 30k World Eaters:

In addition to Angron, find my detailed thoughts on the rest of the models in the following posts:

And when looking at the bigger picture, I have also come one step closer to completing my fourth (and likely final) incarnation of the XII Primarch. Here are my two converted, Slaughterpriest-based versions of Angron:


So this means two down, one to go:

And finally, Angron among his sons (the meagre extents of my 30k collection so far):

I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, Conversions, Fluff, paintjob, WIP, World Eaters Tagged: 30k, angron, background, Betrayer, conversion, counts as, gladiator, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, Loyalty & Treachery, plastic, Pre-Heresy, primarch, slaughterpriest, the bolter & chainsword, the night of the wolf, wayne england, widowmaker, world eaters

Lord of the XII Legion – A Triptych, pt. 8

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The Battle of Armatura

Distance did nothing to steal any of the primarch’s blunt, savage grandeur. He was a ruined, towering thing of pain-spasms and sutured flesh. Lotara had only ever seen two primarchs, but despite the legend that each was cast in the Emperor’s image, Lorgar and Angron couldn’t have looked less alike. The former had a face that belonged on antique coins, and a voice that made her think of warm honey. The latter was an angel’s statue, desecrated by a hundred blades and left in the rain. Angron was ripped skin and roared oaths over a core of thick blood vessels and muscle meat.

Aaron Dembski-Bowden, Betrayer

 

Having finished my Wayne England-inspired conversion of the Primarch Angron during the Night of the Wolf, I originally didn’t plan on throwing myself headfirst into painting yet another version of the Primarch — at first. But inspiration can be a fickle mistress, and that model was intended as a test run for the Forgeworld version of Angron still languishing, unpainted, on my painting desk, after all. So I found myself messing around with yet another version of the XII Primarch in short order — bear with me, though, there’ll be a finished model at the end of this 😉

As I have mentioned before, the model came to me as an incredibly generous gift courtesy of Adam Wier (of Between the Bolter And Me), and this was doubly amazing because I doubt I would ever have gotten off my arse to actually get my hands on Forgeworld’s version of Angron — not for lack of appreciation, though, because I love the model and think it is one of Forgeworld’s best Primarch interpretations!

So Adam really did me a good turn there, and as luck would have it, the whole thing became even more interesting due to the fact that a few pieces of the original model were missing: The plasma pistol was easily ignored (because, let’s face it, who would expect Angron to be actually using a weapon that isn’t an axe or a chainblade?), but the missing cape presented a bit of a conundrum because it provides some extra bulk to the model and also covers up Angron’s rather crudely designed back.

With a bit of thought – and the generous help of fellow hobbyist Helega – I was able to overcome this problem, however, replacing Angron’s stock cape with the chain cape from the WFB Chaos Lord on Manticore — arguably the one bit from GW’s entire catalogue that is up to the task. Even better, Angron is actually described as wearing a chain mesh cape like that in the various BL novels, and is even shown wearing one in the accompanying artwork:

Illustration from the ebook version of “Galaxy in Flames”

So with a bit of elbow grease, I had managed to cobble together a complete model, ready for painting, right?


Well, almost. Because there remained one last hurdle to overcome: The last part missing from the model was the base: Like all of Forgeworld’s Primarch models, Angron comes with a two part base: An outer ring, making for a stunning display base, and an inner piece that will fit on a 30mm base (for gaming purposes) and can be slotted into the larger piece to create the entire display base.

Now I did have the “outer ring” part, but not the actual piece that goes on top of Angron’s base. The easy solution would have been to simply build a smaller base and discard the larger piece as optional and non-essential — but I really liked the idea of being able to create that large and ostentatious display base. So I had to come up with a design that would work well on its own while also interacting with the larger display base piece.

After a bit of thinking, I realised that I could use this to tie the model closer into the background for my 30k project (the battles of Armatura and Nuceria) and touch up some parts of the original base I didn’t like. Because while I am a huge fan of Forgeworld’s Angron model, I don’t quite have the same fond fealings for the base: You see, Angron is surrounded by three Marines, one he is resting his right foot on and two standing (or rather, falling) Astartes he is in the process of turning into minced meat. The objective here is obviously to show how deadly Angron is, but in my opinion, the two defeated Astartes on eather side just draw a bit too much attention away from the real star of the show:

So with that in mind, I got to work. Here’s what I came up with:

First up, I needed something of greater height that Angron would be standing on, so I purchased another Forgeworld rock piece (from Badab-War-era Huron, if I am not mistaken) from a bitz seller, because it would match the rest of the base more closely than any rock I could have improvised. I decided to use a Cataphractii Terminator as a fallen enemy at the Primarch’s feet, which seemed appropriate enough. And due to clever positioning of the parts, this only set me back one Cataphractii torso front, one shoulder pad and half a power-fist arm. Here’s the basic setup:


As you can see, the basic structure was built up using some GS. And the mangled head of the Cataphractii originally came from the Crypt Ghoul kit — I chose it because it resembled how I imagine somebody who has taken a chainaxe to the head might look…

The next part was to create some texture for the ground. My trusty Vallejo Sandy Paste once again turned out to be the perfect tool for the job:


At this point, I also created some additional, grisly detail in the Terminator’s abdominal region, using my tried and true combination of shaved down Skaven tails and stringy glue to suggest entrails:


The floor texture was then used on the rest of the base, to blend all parts together and make them look like they had been designed to fit together:



I also added some small details, namely a discarded Mk. IV helmet and a tattered XIII Legion standard. And while the outcome may not fit together quite as seamlessly and ingenuously as Forgeworld’s stock solution, I was still rather happy with how everything came together after undercoating:


Seeing the base come together so well actually gave me a huge boost when it came to painting Angron himself, which was really for the best, as painting a Forgeworld Primarch model had seemed like such a daunting challenge to me.

But now I just got started, deciding to tread carefully and to, once again, keep TheApatheticFish’s painting tutorial close for reference. And surprisingly enough, I made good progress:



Now like I said, this was my first Forgeworld Primarch model, and they are truly something else: There’s so much fine detail there that warrants a lot of attention – the chains wrapped around Angron’s weapons and wrists, for instance, are so delicate and lovely.
That being said, I hope I don’t sound too full of myself when I say that, with three versions of Angron already under my belt by this point, I was able to take it all in stride 😉

Fun fact, I actually suck at painting freehands, but I seem to be getting pretty handy with painting the XII Primarch’s warpaint:


Must be all of that practice 😉

Anyway, Angron was coming along pretty well, and soon I was at a point where only fairly little remained to be done:


But then, it’s a Primarch we are talking about here, so I made sure to add several rounds of highlights and touchups 😉

At the same time, there was also the base to keep track of. Here’s what it looked like after I had blocked in all of the base colours yesterday afternoon:


The process that came afterwards was a lot of fun, really, as the muddy, dusty nature of a battlefield allowed me to play a bit fast and loose with the painting, while still arriving at a suitably gritty and realistic result.

Here are the two finished parts of the base:



And here’s how everything looks when assembled:



I am really very happy with the result, and I think this could even read as a “complete” Forgeworld base — at first glance, if nothing else. Plus it also allowed me to push the thematic idea of having my 30k “army” centered around the battles of Armatura and Nuceria, where the XIII legion were the main adversary.

Speaking of which, the base could actually be seen as telling its own little story: How did that Terminator get there? Was he torn apart when trying to stand in the way of the charging Primarch? Was he buried under the falling rubble and debris when the defensive forces of Armatura detonated Valika Junction in a desparate attempt to stall the World Eaters’ advance?

So with the base finished, putting the last round of finishing touches on its occupant was quick work. And then, incredibly enough, my first – and possibly only – Forgeworld Primarch model was complete:

Angron

The Conqueror, The Bloody One, The Red Angel,
Primarch of the XII Legion

This is not freedom. He knows that. He knows it well.

This is not freedom, he thinks as he stares at the World Eaters screaming his name. But the fight is only just beginning.

When the Emperor dies under his axes, when his final thought is how the Great Crusade was all in pathetic futility, and when his last sight is Angron’s iron smile…
then the Master of Mankind will learn what Angron has known since he picked up his first blade.

Freedom is the only thing worth fighting for.

It is why tyrants always fall.“

Aaron-Dembski-Bowden, Lord of the Red Sands






Once again, I am pretty happy with the outcome: This has been a premiere for me, but my main fear (messing up the model with sub-par painting and gooey paint) didn’t become a reality, at least for the biggest part 😉 There’s always room for improvement, and my version of Angron certainly cannot hope to compete with some of the utterly stunning versions from fellow hobbyists (and much more accomplished painters) out there, but even so: Tackling this model really was pretty far beyond my comfort zone, and I do think I have still done him justice!




Above all else, the face was the one part of him I really wanted to get right, and I am really rather happy with the finished piece:


So with this latest version of Angron completed, I now have three different versions of the Primarch before his ascension to a Daemon-Prince of Khorne, showing Angron at different moments in his life of violence:


From left to right: Angron as a gladiator in the fighting pits of Desh’ea, Angron during the Night of the Wolf, and Angron at the Battle of Armatura.

Possibly the best remark I have received for the three models so far is this comment from Ynneadwraith:

However, my personal favourite touch is how in the 3 humanoid (as primarchs are definitely not human) versions it actually looks like he’s aged. The pitfighter looks slightly fresh-faced, while Night of the Wolf Angron is starting to look a little more sallow. By the time you get to the Forgeworld one he’s looking veritably grizzled, perhaps even a little haggard as the Butcher’s Nails take their toll.

If that is indeed the case, I am really happy, because I was really gunning for the impression that this is the same character at various stages in his life — and on a downward spiral, no less…

Speaking of Angron’s history, there is that fourth version of him I created last year, remember? So here’s the entire “Massacre of Angrons”:


And now we have actually arrived at a tetraptych instead of a triptych — who woulda thunk, huh? 😉

So does this conclude this particular project? For the most part, yes. And yet, and still…

If nothing else, there are still some loose ends left to tie up, namely the display base I created for Angron in his Daemon-Primarch form. And now I can’t stop thinking about a shared display base for all the models — working title: “Stations of a violent life”. And there are even more moments in the life of the XII Primarch that would warrant an own version: his mourning his brothers and sisters on the boneyard at Desh’elika Ridge. The moment of his ascension. Angron holding a freaking Titan’s leg over his head, allowing a horribly maimed Lorgar to crawl free….I need to stop thinking about this! 🙂

For now, let’s just say that while I cannot possibly reach the same levels of dedication and/or madness as, say, Reg, maybe we haven’t heard the last of the XII Primarch either…

And in any case, we’ll be seeing more 30k World Eaters for him to lead:


For now, thanks must go to Adam Wier, above all else, for providing me with the chance to paint this excellent model! To Helega for providing a crucial bit. To Matthew Farrer and Aaron Dembski-Bowden for turning “Angry Ron” into one of the setting’s most fascinating and tragic characters. And, of course, to everyone who has helped this project along with their suggestions and comments — speaking of which, it goes without saying that I would love to hear your feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, Conversions, Fluff, paintjob, WIP, World Eaters Tagged: 30k, angron, background, Betrayer, conversion, forgeworld, gladiator, Horus Heresy, khorne, khorne's eternal hunt, kitbash, lord of the XII legion, Pre-Heresy, primarch, world eaters

Khârn of the Eighth

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“The first warrior’s ceramite armour plating was cast in the same white as clean marble, from churches that should never have been built. The suit’s reinforced edges were the same blue as a winter sky back in the impious age of Old Terra, before humanity burned the world’s surface and drank the natural oceans dry. His skin was as pale as any consumptive, a legacy of the pain machine inside his skull. It pulsed even now, teasingly erratic, sending fire tick-tocking through the meat of his mind.

The helm he carried under his arm was a slant-eyed, snarling thing of red eye lenses and a Sarum-pattern mouth grille. An officer’s crest of white horsehair rose, sharkfin-like, to mark him out from his men in the heat of battle. The etching on his shoulder guard, written in the mongrel tongue called Nagrakali, named him as Khârn of the Eighth.”

Aaron Dembski-Bowden, Betrayer

Welcome to another World Eaters-related update — I almost feel like I should apologise for the somewhat monothematic nature of recent posts, but then I am simply on a bit of a roll with this latest project of mine, and I know better than to second-guess inspiration when it strikes… 😉

So you probably remember my conversion of Khârn here, created fairly recently:


Now earlier this week, fellow hobbyist Aasfresser talked me into joining a small painting event at one large German hobby forum and suggested I enter my interpretation of 30k Khârn. I let myself get roped into it — which was all for the best, ultimately, but we’ll be getting there in a minute.

Before I could start painting the model, however, there was one last additional touch I wanted to include: Seeing how Forgeworld’s official model comes with options for both a helmeted and bare head, I just wanted to include the same variants on my own conversion as well. Now the bare head was already taken care of, which left me with having to come up with a suitable helmet.

ADB’s description of Khârn’s helmet (as quoted above) calls it “a slant-eyed, snarling thing of red eye lenses and a Sarum-pattern mouth grille.” And the accompanying piece of BL artwork came up with a version that is fairly close to the model’s actual design:


I knew I wanted something very slightly different, however, because I couldn’t shake the feeling that the one helmet design perfectly matching the description above…were the helmets that come with Forgeworld’s 40k World Eaters conversion set.

And it makes a lot of sense, too — wouldn’t those 40k World Eaters still be wearing the corrupted versions of their original Sarum-pattern helmets? Plus there was also the fact that I had seen Mr. Poom put the same approach to excellent use on his own, spectacular World Eaters.

So I very carefully shaved the Khornate crest off a World Eaters helmet and used it as a template for my first Sarum-pattern helmet:



And I was reasonably happy with the result — I would definitely be able to create a suitable helmet for Khârn this way, of course with an added officer’s crest!

The other thing to take care of was the model’s base. Now I quickly realised that a character of Khârn’s stature warranted a bigger base, so I upgraded him to a Terminator-sized base right away. When it came to the base’s actual design, I wanted it to contain visual shout outs to Angron’s base, creating an even closer link between the two models, which only seemed fitting. So I tried to repeat several elements that appear on Forgeworld’s base for Angron: torn metal beams, diamon patterned metal plates and rocks, stuff like that. At the same time, I also tried to make it fit the design of my other World Eaters, using the same general texture:


With those preparations out of the way, the time for painting had come. And in spite of the tight deadline – or maybe because of it – the model almost came together by itself, surprisingly enough. Seriously, I had a blast with this guy!

So here’s everyone’s favourite, bloodthirsty madman in his younger years:

Khârn

“The Bloody”, Eighth Captain,
Equerry to the Primarch Angron,
XII Legion Astartes

 





It was absolutely clear, of course, that I would have to include some kind of blood effect, but I also didn’t want to overdo it — which is why I chose to focus the blood on the left leg, where it would probably end up when gore keeps flying from the teeth of Khârn’s axe.

I also have to admit that I actually really love the helmeted version — which is a strange development, seeing how the bare head was what inspired the whole conversion in the first place, but then that’s creativity for you… In all fairness, however, it also feels quite appropriate to have a helmeted version when the original, classic 40k Khârn is defined so much by his helmet.

Regarding the model’s base, like I said, it now serves as a “missing link” between Angron’s base and the bases of my remaining World Eaters:


In an interesting twist, fellow hobbyist Soric pointed out over at The Bolter & Chainsword that there’s a matching piece of broken aquila in the same basing set that would just be idea to base an Argel Tal conversion — a rather interesting and tempting thought, really… 😉

Oh, and here’s a closer look at the bareheaded version of the character:


It’s mentioned several times in Betrayer how the pain of the Butcher’s Nails is a constant companion to Khârn, yet in contrast to many of his brothers, he actually tries to fight their influence and stay levelheaded more often than not, so I thought it would be nice to give his face a drawn, haunted quality. And I do think both head options really have merit, which is why I’ll leave the head interchangeable.

And, of course, Father and Son:


Wha…? Are they wielding the exact same axe at the same time? TIME PARADOX! 😉

What I really like is how the model really kinda looks like an “end boss” next to one of my regular World Eaters. Even the – rather vertically posed – Secutor Hamund is a bit shorter than Khârn:


When all is said and done, my objective was to create a model that draws enough visual cues from different sources to really read as Khârn. And when it comes to the 40k versions of the character, I think my model could reasonably grow into the classic Khârn over the next 10,000 years — but also into the new (plastic) version:


And I would argue he even takes enough cues from Forgeworld’s version of Khârn to clearly read as the character from that angle as well — and not just as any old World Eaters Centurion.

So I am really rather happy with the finished model — thanks must go to Aasfresser for actually convincing me to get off my arse! Oh, and this should go without saying, but I would definitely love to hear your feedback on the model, so make sure to drop me a comment!

As always, thanks for looking and stay tuned for more!


Filed under: 30k, Conversions, paintjob, World Eaters Tagged: 30k, captain, centurions, conversion. paintjob, heresy, Horus Heresy, khârn, khârn the bloody, kitbash, praetor, Pre-Heresy, world eaters

In the Shadow of Great Wings, pt. 1

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Hey everyone, sorry for the lack of updates, but I’ve been crazy busy these last couple of weeks! That being said, I do have something new to share with you today, a new conversion of an established character that I hope you will appreciate — some of you may already be suspecting who it is we are talking about, based on the title of this post, but anyway: Here goes:

When I shared my 30k Khârn conversion with you recently, several fellow hobbyists here and on the forums suggested I should actually also create a model for Argel Tal of the Word Bearers, Crimson Lord of the Gal Vorbak and ostensibly Khârn’s BFF during the events of Aaron Demsbki-Bowden’s “Betrayer”.

Now for those of you not following the Horus Heresy novels, Argel Tal and his brethren are arguably the first-ever Chaos Space Marines: Sent by Lorgar into the Eye of Terror itself, they become possessed by Daemons of the warp and, from that point onwards, are able to transform into hideous yet powerful semi-daemonic creatures during combat — pretty much proto-Possessed Chaos Space Marines, if you will. Their story is told in ADB’s novel “The First Heretic”, and the Gal Vorbak have also been immortalised by receiving their own dedicated Forgeworld models that match the descriptions appearing in the novel rather closely:

Argel Tal makes a return in “Betrayer”, serving as one of the novel’s main characters. And, like I said, he bonds rather closely with the World Eaters’ 8th Captain, creating what may be the Horus Heresy’s grimdark version of a buddy-cop scenario 😉

So creating an Argel Tal model to accompany my version of Khârn seems like a pretty cool idea, right? Even so, I was pretty reluctant.

Argel Tal just seemed very hard to get right, especially given his part-daemonic nature: When I did some research on Argel Tal conversions, most models I discovered were either based on Forgeworld’s Gal Vorbak models shown above (the guy in the front row seems like a dead-ringer for Argel Tal as he is described in “The First Heretic”) or on a mixture of plastic Possessed and Raptor bits. But neither approach really quite clicked for me: On the one hand, I didn’t really want to have to buy a set of Gal Vorbak models, cheap bastard that I am 😉 And the Gal Vorbak models are also a fair bit taller than standard Astartes, while I wanted the two models to work together, which would be easier with models of a similar size.

The combination of Possessed and Raptor parts, on the other hand, seemed promising, but the main pitfall I saw was to end up with a model that just looked like any old CSM Raptor, when Argel Tal is such a cool character and deserves a conversion with a certain originality and presence.

So I was just about content with leaving the character well alone, but then my buddy DexterKong joined the chorus of those clamouring for an Argel Tal conversion — and I could never really turn down a conversion challenge from Dexter, so over the course of an afternoon, a couple of ideas actually coagulated into a model (which we’ll be taking a look at in a minute).

For inspiration, I mostly worked from the description of Argel Tal given in “Betrayer”: With his daemonic possession having been underway for quite a while by the events of the novel, Argel Tal’s “combat form” seems to have developed into a slightly more stable version. He has also gained a pair of wings, which feature rather prominently in the scenes he appears in. And he is wielding a pair of Custodian weapons: a sword and a freaking Guardian Spear. I was pretty sure this last part would pose quite a challenge, especially given the plastic Custodes’ increased size and bulk.

I also used two pieces of artwork that came really close to how I imagined Argel Tal. One is this fantastic piece of art courtesy of slaine69:

Argel Tal by slaine69

This illustration does a rather fantastic job of showing Argel Tal in all his daemonic glory, while also including enough visual cues that point towards his Astartes roots, such as the corrupted Mk. IV armour and helmet.

The other piece of art I felt drawn to was the possessed Chaos Space Marine from the cover of GW’s Black Legion supplement:

Granted, the armour is definitely the wrong colour. But this guy is really close to how I imagine Argel Tal, plus this general look also seemed to be attainable by using the right set of bitz.

So with these pointers in mind, I created the following:




So, a couple of conversion notes on the model:

  • I tried to choose armour parts for Argel Tal that seemed suitably chaotic and warped while also recalling the Mk. IV armour the character wears during the events of Betrayer. The Chaos Raptor kit came in handy here, allowing for armour that really matched both criteria.
  • When it came to creating the wings, the obvious solution would have been to make use of the winged backpack from the Possessed kit:


But to be perfectly honest, I really don’t like that bit: It seems so very symmetrical and cartoony. And the wings are also a fair bit too small to lift a creature of Astartes size. Fortunately enough, I found a set of leftover Vargheist wings in my bitzbox, and they were carefully grafted to the organic looking backpack of Dark Vengeance’s Kranon model. I am really rather happy with the result!

  • The head was probably the one instance where I actually consciously deviated from canon: In the books, Argel Tal’s daemonic form is described as wearing a warped version of an Mk. IV helmet, with the faceplate actually cracked into a daemonic maw. And right enough, the Raptor/Warp Talon kit actually features several helmets that clearly look like corrupted Mk. IV helmets. But whenever I tried adding one of them to the model, it ended up looking like just another standard Raptor. I then wanted to add Kranon’s horns to the helmet to make it look less vanilla. And gut instinct made me carefully dig out Kranon’s entire head from its original torso and add it to the conversion. And I really think it works rather nicely: It’s not an Mk. IV helmet, certainly, but it does have the daemonic maw. It’s also not a head you see all that often, so it does make the character look more original and “special”, in a way.
  • And finally, the weapons: Having the character wield both a sword and a Guardian Spear would have looked ridiculous enough before the new plastic Custodes were released, but given the size and bulk of the new models (and their weapons), it basically seemed unfeasible. So I decided to arm Argel Tal with a Guardian Spear, as it seemed like the more iconic weapon of the two. I did replace the original haft with a Chaos Knight’s spear, however, to bring out the spear-like qualities of the weapon a bit more.

However, I also wanted to feature the sword in some shape or form, seeing how the way Argel Tal came by it seemed so significant to me. So I decided on a slightly more subtle way of including the sword — by actually making it a part of Argel Tal’s base:






That sword sticking out from the fallen Astartes at Argel Tal’s feet? That may or may not be his sword: I imagine Argel Tal as a highly dynamic fighter, zipping across the battlefield like a whirlwind of destruction, so maybe this is him coming back to pick up his sword after fighting elsewhere? Moreover, if both Khârn and Argel Tal are placed next to each other, they seem to be interacting rather nicely as a mini-diorama of sorts:


And a small narrative suggests itself: Maybe Argel Tal was occupied elsewhere on the battlefield, saw an Ultramarine sneaking up on Khârn, threw his sword and is now swooping down to take it back — and assist his BFF while he’s at it?

Anyway, all things considered, and given my earlier reservations about tackling this particular character in the first place, I am pretty happy with the finished conversion — of course now I’ll have to do a “human” version as well, to show Argel Tal when he’s off the battlefield (or when the gloves have not yet come off…).

Bonus model:

All the time spent messing around with Guardian Spears really gave me a desire for building my first new plastic Custodian. And after going through “The First Heretic” again for conversion cues, memories of Aquillon were still pretty fresh on my mind, so…




Anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, Chaos, Conversions, Custodes, WIP Tagged: 30k, argel tal, Betrayer, chaos, chaos space marines, conversion, custodian, gal vorbak, Horus Heresy, kitbash, possessed, Pre-Heresy, WIP, word bearers

The State of the Hunt, Week 22/2017: Too hot for painting…

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Hey everyone, as the title should already have told you, the last few days have been crazy hot over here, on the blasted plains of northwestern Jhermani, so getting anything painted was completely out of the question. Actually, so was just about anything else, really. But I did at least make some time for a spot of kitbashing, and have some results to share with you:

 

I. In the Shadow of Great Wings, pt. 1.5

You’ll probably still remember my recent conversion of Argel Tal’s daemonic form, a model I am still fairly pleased with, if I do say so myself:


But even while I was putting the finishing touches of Argel Tal’s daemonic version, it was already clear to me that I would eventually have to build another version of the character in his “normal” transhuman form, for whenever the daemonic essence of Raum hasn’t come out to play. It just wouldn’t have seemed like a complete project otherwise 😉

But my original plan was to actually put the alternate Argel Tal version off until some point in the indeterminate future (that’s where hobby projects go to die, in case you were wondering). Alas, it was not to be: I just had an innocent look at the descriptions of Argel Tal in The First Heretic and Betrayer, just for research purposes, you know — and before I knew it, I was halfway through the building process…

So here’s what I have so far:



Once again, a couple of conversion notes:

  • the armour was basically a no-brainer, as Argel Tal is described as wearing a suit of Mk. IV plate, so I mainly used plastic Mk. IV parts, with the notable exception of the breastplate (which is the same Raptor torso I also used for daemonic Argel Tal) and the arms (Mk. III arms, actually, chosen for looking a bit more ornate — only befitting an Astartes captain).
  • the Guardian Spear makes a return here, for obvious reasons. Once again, I chose to change the weapon’s haft, making it look more like a spear — actually, I basically had to go back and recreate the version daemonic Argel Tal is wielding, just for the sake of continuity 😉
  • the cape seemed like a nice way of giving the model some extra bulk and presence and make it read as an officer. It originally came from a half-complete Ivanus Enkomi model fellow hobbyist Augustus b’Raass sent me a while ago.
  • And finally, the head. Now I realise that this could be a divisive choice for some people, but I decided to go with the bare head from the Space Wolves character conversion sprue. Call me crazy, but I’ve somehow always imagined Argel Tal as having long-ish hair. And that particular head really came closest to the mental image of the character I’ve had in the back of my head ever since reading Betrayer. But if you find yourself hating this particular head, don’t fret: Like Kharn, Argel Tal will have an optional helmeted head as well:


Incidentally, there are actually very few conversions of non-daemonic Argel Tal conversions to be found, so I didn’t have much to work from. The one pretty cool depiction I found, however, was this piece of artwork courtesy of Noldonfinve:

artwork by Noldofinve

The piece even received ADB’s official blessing, so I thought it would be cool to take some visual cues from it when building my own version, and I think that worked out pretty well, wouldn’t you agree?

In closing, here’s how the more human Arge l Tal looks next to his buddy in crime:

 


And here’s a comparison showing both versions of the character:

Now all that remains is to actually get these two painted — this whole project has already spun off into enough of a distraction as it is… 😉

 

2. On The Road Again…

In other news, remember the Road Crew?

I realised when taking a look at a couple of my recent posts that it has been a rather long time since I’ve done anything INQ28 related, but that fantastic Sector Mechanicus terrain released recently, alongside Shadow War Armageddon has given me a taste to delve back into the depths of the underhives, and what better way to do that than to keep adding to my fun little band of misfits pictured above?

Now to remind you, the basic idea behind these guys is that they are a colourful collection of former gladiators, former pit slaves, mutants and other undesirables establishing their own little domain in the depths of the world of St. Sabasto’s Reach, a pretty sinister planet, even for 40k standards:

 

St. Sabasto’s Reach

An extremely rich hive world grown fat and depraved through slave trade and the exploitation of its mutant lower class.

The world originally earned its name when the Imperial Saint Sabasto rested here after his great victory on the fields of Belzifer, before engaging in the last stage of his holy crusade for the defense of Velsen against the forces of the Arch-enemy. While Sabasto’s crusade army was still magnificent at this point, it had also suffered heavy losses (a fact, it is argued by some contemporary Velsian historians, that contributed to Sabasto’s eventual defeat within the Veil of Impurity).

When the Saint contemplated the price in blood paid for the reclamation of Velsen, he decreed that the entire world of St. Sabasto’s Reach would be given to the orphans of the slain and that the Imperium would see to it that the children of martyrs would never need to go hungry. This spurred the planetary populace into religious fervor, and countless orphanages and scholae were opened in the saint’s name, earning the world bynames like “The Planet of Orphans” or “The Orphans’ Cradle”.

However, with a slow decline in piety and a general economic recession, many of the world’s orphanages have had to close over the centuries, while others have turned to a far darker trade, giving the world’s epithet a new, sinister meaning. It is true that Imperial organisations like the Schola Progenium, the Ecclesiarchy and even the Inquisition still maintain a presence on St. Sabasto’s Reach and recruit from the ranks of the homeless orphans, choosing the most talented or devout to serve in their respective organisations. And in the deeper levels of the world’s hives, missions and orphanages still offer a real, if meagre, chance for survival to this day. Yet that is only one face of St. Sabasto’s Reach. For at the same time, the world has also become the biggest fleshmarket in the entire Velsen Sector, providing human resources in a very literal sense, from mutant workers to household servants. Moreover, it is rumoured that there exists a slave for every kind of service in the almshouses and slave pits of St. Sabasto’s Reach, and the masters of the world have long prided themselves on being able to cater to every taste and desire, no matter how “eccentric” it may be.

Another mainstay of the world’s culture, the countless circuses and fighting arenas, are also fueled by a constant influx of “material” from the slave pits. At one point, the world’s renowned Circus Imperialis served as a front for a cult of chaos worshippers and was purged by the hand of Inquisitor Antrecht. But even after this upheaval, the remaining slavelords and ringmasters of St. Sabasto’s Reach quickly regained their step, slightly realigning themselves in the resulting power struggle and carving out a new pecking order among themselves. Because the Inquisition’s issue was never with the slave trade itself, but with the presence of heretics, and so the House of Blossoms, the Angelflesh Lodge and countless other establishments like them continue to ply their dark trade to this day…

 

One thing I have wanted to do with this project is to combine a number of established Necromunda archetypes (the Pit slaves and Scavvies in particular) and add a twist of my own. There’s also a fair bit of Mad Max-vibe going on with the project, but I could not quite work out how to emphasise that particular angle when these guys are actually based in the dark, dirty and cramped underhive.

I’ve watched quite a few Let’s Play videos of Metro 2033 and Metro Last Light, by way of YouTuber ChristopherOdd, lately. Both games are set in a postapocalyptic near future where a (nuclear) Third World War has likely wiped out most of the human population on earth. Underneath the ruins of Moscow, the survivors of the apocalypse have turned the Metro tunnels into their new habitat, creating a makeshift civilisation in the cramped confines of what used to be the metropolis’ transportation system. Now I have a bit of a thing for postapocalyptic scenarios anyway, but after immersing myself in the scenario, it hit me: The whole concept of subway tunnels becoming living spaces and an entire ecosystem, if you will, seemed like the missing puzzle piece that would allow me to push the Mad Max angle on my Road Crew project a bit more: What if the lower reaches of the Hiveworld are crisscrossed by a network of transportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive? St. Sabasto’s Reach has a huge population, even for a Hiveworld, because its most important goods are people, but all of these have to be fed, even if they are only in transit. So I imagine a network of massive, highway-like tunnels far beneath the ground, with smaller maintenance tunnels, substations and similar spaces in between the cracks spiderwebbing off from the main branches of the network. And maybe the Road Crew has taken to raiding some of the transports travelling along those massive subterranean highways: That would allow me to incorporate elements that are typically Mad Max, even vehicles. So with my creativity thus reinvigorated, I assembled some new recruits for the gang:

Now I am actually cheating a bit here, because both the guy with the chainsaw on the left and the guy with the gun on the right were originally built before I had even started thinking about the Road Crew. And yet, without a few minor tweaks, they became pretty cool new parts of the project — I actually love it when a project finally provides a new home to some stray conversions from years ago 😉

The guy in the middle is new, however, and I am pretty proud of him. Meet Cirque:

I don’t think I will ever tire of the particular look that a combination of Ork parts (with their somewhat grotesque, overmuscled appearance and clunky technology) and human sized components will give you — almost the perfect recipe for mutants, if you ask me.

And there’s the Road Crew’s ride, of course, a slightly touched up Gorkamorka Trukk that has become far too small for modern Orks, yet should work really well for my merry band of postapocalyptic ne’er do wells:

Now if only the heat would let up for a couple of days, I could maybe get some of the above painted — keep your fingers crossed for me 😉

Anyway, so much for today’s update. It goes without saying that I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters Tagged: 30k, 40k, argel tal, Betrayer, chaos space marines, conversion, gal vorbak, gang, gladiators, Horus Heresy, INQ28, Inquisimunda, khârn, khorne, khorne's eternal hunt, kitbash, necromunda, pit slaves, the road crew, WIP, word bearers, world eaters

The State of the Hunt, Week 25/2017: The Grandfather’s Embrace

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Guys, guys, have you heard? There’s a new edition of Warhammer 40k, apparently 😉

Seriously, though: A detailed look at the new starter box, Dark Imperium, will be forthcoming shortly (at least that’s what I hope). It has been a while since my last detailed writeup about a new release, but I suppose the gravity of the situation definitely warrants a sizeable post. For now, let me just share one small teaser with you, namely a project that was inspired by the new release. So, what is this about?

While I may have some conflicted thoughts about some parts of Dark Imperium (*cough* Primaris fluff *cough*), one definite high-point for me are the new Plague Marines, sculpted by none other than Maxime Pastourel – aka Morbäck, of Le Blog dé Kouzes fame:


Possibly my favourite part about the models is how they manage to combine elements from the very first classic Death Guard concepts (courtesy of Jes Goodwin) with recognisable, albeit corrupted, Mk. III plate as well as some wonderfully sublime touches from Morbäck’s own Plaguebones — quite possibly the greatest Nurglite army currently in existence.

To make a long story short, after seeing the models, I wanted to get my hands on them ASAP — but then that tiny bit of rationality left in my head kicked in, and a small voice reminded me that, with several boxed sets still languishing unpainted in my cupboard of shame, I really could not quite justify getting yet another boxed set right now. And yet, I knew I had to do something to scratch that Nurgle itch, so to speak.

By lucky chance, I happened upon and TURBULENCE’s really excellent Nurgle kitbashes, using older parts to almost perfectly match the new look. So I had a look through the old bitzbox in order to find a remedy to cure me of the Nurgle bug.

When I found some leftover bitz from the Putrid Blightkings kit and a small pile of horribly battered Dark Vengeance Chosen bits and pieces (left from when I converted a couple of Iron Warriors), a plan started to form in the back of my head. And a short while later, I had this guy:




To be perfectly honest, this is, at its core, actually one messy and loose conversion, if ever there was one: I shaved down the upper part of a Dark Vengeance Chosen torso to make room for the belly, then shaved down the torso front from a Putrid Blightking to create said belly, then mashed it all together with a huge blob of GS and attached it to a set of plastic Mk. III legs. Then a modeling tool was used to loosely define rolls of fat and flabby flesh. In the end, it’s really a happy accident that the model itself calls for the kind of gooey mutations that the GS seemed to provide automatically 😉

At the same, the added height and bulk should also make the model look suitably tall and bloated when placed to one of Morbäck’s “official” Plague Marines. Speaking of which, a pair of Mk. III legs was used to make the model resemble Morbäck’s Plague Marines even more. In order to make the leg armour look suitably distressed and rotten, I carefully cut in some wedge shaped holes and scratches with a hobby knife here and there to make some of the armour plates look slightly dented and uneven. And I used the bog standard GW hand drill (the one I usually use for drilling out bolter barrels) to create small clusters of holes on the armour plates.

With this successful first proof of concept out of the way, I felt a little more adventurous when building a second model:





The basic recipe is the same: A beat-up Chosen torso (and shoulder pads) combined with a set of Mk. III legs, a couple of Blightking bitz and a copious amount of greenstuff. That being said, I really think the various components have come together rather beautifully on this model, lending it quite a bit of presence. Of particular note are the warped Gal Vorbak claw and the helmet (repurposed from an Age of Sigmar Bloodstoker model, with a Skitarii rebreather conveniently spliced in), especially the fact that the jaw motif gets repeated on both parts (this was actually more of a happy accident, though 😉 ).

With the second model completed, I had just enough battered DV Chosen and Blightking parts left to make one last model. This time, I decided to go for a very classic 2nd edition inspired look:




The model is arguably slightly more awkward than its predecessors, but then you should have seen the shape some of those leftover parts were in — the torso seemed just about useless, so I am pretty happy I managed to make a model out of it all in the end. The guy could still use some last tweaks and touch ups, but he’s definitely getting there! What’s more, this is the one model in my collection where that icky, tentacled Chosen backpack really works perfectly, wouldn’t you agree?

So here are my three “Morbäck-pattern” Plague Marines:


Coming up with these guys has really been a blast — and except for the legs, they were all made from nothing but leftovers, so they didn’t cost a penny to make. I am actually pretty pleased with myself for resisting the urge to buy new shiny stuff — for once 😉

There’s also one last model that fits in really well with the new guys: This Nurglite Sorcerer that I converted a while ago. He happens to follow a fairly similar recipe, however, so he should work well enough with the rest of the group:


As for painting these new models, it’ll be interesting to figure out a slightly tweaked recipe for them! I definitely want them to look slightly different from my squad of (mostly) retro Plague Marines here:


Pleased as I still am with those guys, however, they didn’t end up in quite the paint scheme I had in mind. With the new models, So I think I’ll be going with something closer to GW’s “official” paint scheme that was used for the Dark Millennium Plague Marines. Maybe a mix of that colour scheme with the one used by Morbäck for one of the models he sculpted.

On second thought, I am almost happy now to have left the Blightking-based Plague Marines I converted quite a while ago unpainted for all this time, as I’ll now be getting another chance (and an added incentive) to complete them as a Killteam, and with a new paintjob, no less!


Any thoughts of painting will have to wait, however: For one, the sweltering heat has returned this week and keeps holding the blasted plains of Jhermani in an iron grip. I’ll also be travelling to Amsterdam this weekend to visit fellow hobbyist Augustus b’Raass for a weekend of hobby goodness and sightseeing, which should be awesome!

So that’s it for this week. I would love to hear any thoughts and feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, state of the hunt, WIP Tagged: 30k, 40k, chaos space marines, chosen, conversion, death guard, kitbash, morbäck, nurgle, plague marines, Plaguebones, WIP

The Amsterdam Files

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Hey everyone,

it’s my birthday today, and what better way to celebrate than to share with you the tale of what may be my favourite birthday present his year, even though it wasn’t even planned as one. Let me give fair warning in advance, though: This is going to be one hell of a wordy, rambling post, even though there should be lots of shiny things to look at. So anyway, what is this about?

Ever since I got back into this hobby and started blogging about my little plastic men, crazy awesome things have started to happen: People started sending me stuff ranging from bitz to entire models. I’ve been a part of some seriously awesome joint hobby projects with fellow hobbyists. And I’ve had lots and lots of contact with people from many corners of Holy Terra. Even against this background, however, my recent trip to Amsterdam, to meet up with fellow hobbyist Augustus b’Raass, turned out to be an absolute high point!

Now Augustus and me originally “met” over at The Bolter & Chainsword where we both belong to the regulars. The first longer conversation we actually had occured when Augustus had put a dismembered female corpse on one of his  Night Lords Contemptors, and I was the person to argue that this was actually pretty poor taste. Doesn’t exactly sound like the most promising setup for an inter-personal relationship, right? And yet, it did kick off a fairly continuous stream of mutual comments, posts and PMs that ended with us both realising that we actually had a lot of things in common, even beyond the shared infatuation with little plastic people. Which is actually kind of a big deal, if you think about is: Hobby forums are excellent places, and I love them dearly for the communication opportunities they provide, but you only really get to see a very thin slice of every fellow hobbyist, as it were: There’s no telling whether the guy you keep sharing conversion advice with is actually someone you’d get along with in everyday life.

And it’s actually great that way, because it allows a shared space where people can just come together and talk about a topic they feel passionate about, without having to defend their cultural or political views or their dubious choices in clothing. Even so, to find somebody who seemed like they would be legitimately interesting beyond the hobby was an excellent turn of events, and so when Augustus was kind enough to purchase a copy of Index Apocrypha: Chaos for me when the book had gone OOP, I joked that I would pay him back by coming to Amsterdam and buying him a couple of beers. So yeah, I did go to Amsterdam, and I did indeed buy him a couple of beers, but that’s not nearly all that happened last weekend. So, allow me to share a recap of an amazing trip:

I. Talking Shop

Now as some of you may already know, Augustus is an incredibly talented painter and converter in his own right, so it was always clear we would be talking about lots of hobby related stuff. We actually spend about two hours alone in front of his shelves and shelves of gorgeous miniatures, with me picking up model after model and feeling like a kid at the candy store. What’s more, I even slept in the same room for the weekend, so whenever I woke up, my gaze would fall on those fantastic models — I actually tried to figure out a way to sneak at least some of those gorgeous World Eaters into my overnight bag…

Models built and painted by Augustus b’Raass

…but that would obviously have been extremely rude. In addition to those models looking absolutely lovely, however, they are also magnetised, pinned, drilled and what have you to the umpteenth degree — and those are all things I never really do with my models, as I am just happy to get them finished and be done with it 😉 But seeing the craftsmanship that had gone into assembling the models made me realise that Augustus was the perfect person to talk to about a couple of projects and concerns.

For instance, you probably remember this guy from the previous post, right?


Now Augustus and I talked about him and about how the pose was not yet quite there, and so I made some additional tweaks to the pose based on that conversation. This also provided the perfect opportunity for Augustus to teach me how to use a proper hobby saw instead of just wedging a cheap-o knife in there and wiggling it around. Anyway, here’s what the model looks like now:



I actually think the pose is quite a bit more natural now in how his legs and arms interact — as an added bonus, he even seems to be dragging his right leg, which is definitely fitting for a Plague Marine. The one small setback is that sawing through the torso to get the arms and shoulder pads off damaged some detail, so I might have to do a bit of cleanup there, but oh well.

Secondly, Augustus was kind enough to magnetise my World Eaters Contemptor’s right arm for me, as you can see in the picture below:


So now, in addition to looking like this,…



…he can also rock a sweet multimelta. Like this:



I am not a big fan of the 30k multimelta design, but having the whole thing as a magnetised alternative now really provided me with the incentive of making it look a bit more vicious and spiky, and I think I have suceeded with that.

And finally, while I basically managed to get most of the models I had brought over there without a hitch, my Forgeworld Angron was snapped off his base. Augustus suggested pinning him, and I asked him whether he could slightly tweak the angle of the model on the base, because I felt that Angron was facing downwards a bit too much. So here’s the tweaked angle, and I am much happier with the model now — and he’s far easier to take pictures of now as well:





I’ll have to build up some debris around the right foot, where the pin is visible right now, but that shouldn’t be too much of a problem.

And it goes without saying that we also sat down and traded a lot of bitz: I had brought a bunch of stuff I thought Augustus might like, and in return, I came home with this crazy pile of awesomness:


The star of the show is obviously the Forgeworld World Eaters Dreadnought, as that is one of those models I have always wanted to own, but I didn’t pick him up before he went OOP — and now I have one! Woohoo! 🙂

All it all, it was brilliant to talk shop with someone who not only has such a fantastic collection (in order to erm…borrow ideas by the boatload), but whose techniques and approaches also differ in certain areas: Augustus is super-structured and super-efficient, whereas I can be a huge fan of sloppy, messy Leeroy Jenkins-style tactics when it comes to painting and converting. Seeing someone else’s process was really quite eye-opening in many ways!

II. The Pretty Pictures

It wasn’t all theoretical, though, as I had also brought a pile of my miniatures for a joint photo opportunity, so we took my models, Augustus’ wonderful Imperial Fists and his equally lovely terrain and tried to achieve a look as close as possible to something you might see in an official GW publication, pitching the warriors of the World Eaters’ 4th assault company against the defenders of Terra during the siege of the Throneworld:



Hmm, with the Eighth Captain in the picture like that, I doubt that Librarian has too much of a career ahead of him… 😉





One of the coolest setups we did was to pitch Augustus’ Imperial Fists commander, Franz Landa, against one of the 4th assault company’s Praetors: Secutor Hamund, the Mournful, very much a deathseeker, and seen here during what may have been his final battle:





Creating setups like that was really a ton of fun, and I love how the pictures have turned out! My World Eaters, on the other hand, had to take a bit of a rest after the demanding photo shoot (next to one of Augustus’ wonderful Contemptors):


While we still had that sweet setup out, however, I snatched the opportunity to take some pictures that showcased my models, selfish git that I am 😉

Here are my 30k World Eaters, led by their Primarch:



Next up, my squad of Traitor Elites from my Traitor Guard force, “Urash’s Marauders”:


And, since I had also brought some models from the wonderful world of INQ28, Inquisitor Erasmus Gotthardt, of the Ordo Hereticus Velsen and his retinue…


…and the “Road Crew”, my current project of creating a merry band of Pitslaves, mutants and ne’er do-wells from the Hiveworld of St. Sabasto’s Reach:



And here’s one really sweet shot to top off this part of the post: My true scale Astartes, Praetor Janus Auriga of the Golden Legion, going toe to toe with Augustus’ absolutely lovely retro Bloodthirster — seriously, pictures don’t do that guy justice!

III. The All-important Rest

As fun as the whole hobby part of my trip was – and believe me, it was TONS of fun – what really turned the whole event into such a fantastic experience was being fed, pampered and taken around town by Augustus, who was just about the best host you could probably imagine: He had bought a wonderful collection of local and Belgian beers (And we drank. Them. All) and just made sure all around that I was as comfortable as I could be. We also ended up talking about a thousand different subjects – including, but certainly not limited to, the hobby – and I had a blast. Augustus also took me on a trip around town, and we invariably ended up the the local GW store. A huge shout out to the extremely friendly crowd over at GW Amsterdam South, by the way, from Dennis (the store manager who surprised my by being perfectly fluent in German and was an all around nice guy) to Rowdy (who actually came up to me to tell me he was following my work and was a bit of a fan — you made me feel like a freaking rock star, mate!): The hours just seemed to fly, and I loved every second of it.

While at the GW store, I was also able to take a couple of pictures of Augustus‘ spectacular rendition of Aaron Demsbki-Bowden’s First Claw:

First Claw by Augustus b’Raass (1)

Seriously, those guys are something else: It’s perfectly justified that they still draw lots of comments from the crowd at the store: You wouldn’t believe how amazing those guys are when seen firsthand. Let me just throw in additional pictures of my favourite three…

models built and converted by Augustus b’Raass

From left to right, Uzas (easily my favourite character from the Night Lords Trilogy), Talos and Mercutian (the model is just perfect in every way, wouldn’t you agree?).

And their three brethren that are just as awesome — I just happen to be in love with the three up top even more 😉

models built and converted by Augustus b’Raass

From left to right, Xarl (I’ve never seen a more intimidating glare in my life!), Variel the Flayer and Cyrion.

While at the GW store, I also met a super-nice fellow named Tom who may just be the best painter I have ever spoken to. While he was all shy about it and kept insisting that he had basically tried to merely follow the work of David Soper, his Orruk Warlord was really a bit of a relevation to me:

Orruk Warlord by Tom

You see, high level painting has never done much for me, because it just seemed so abstract and far removed from where I was standing. Seeing a model painted at that standard from up close, however, made me realise that there were layers and layers of detail there that I couldn’t even take in all at once. Like, I’ve never even liked that Orruk warlord all that much, especially that idiotic skull on his shoulder pad, right? And then Tom goes and does something like this:

Orruk Warlord by Tom

I mean, just look at that bone! JUST LOOK AT IT!

Tom was also nice enough to send me some really good pictures of the model for you to enjoy, so here you go:

Orruk Warlord by Tom

 

Orruk Warlord by Tom

So yeah, lots and lots of super-friendly people — but then, that’s the Netherlands for you. It’s a fascinating country for me, as a German, because in so many ways, it’s like Germany, only not: There are tons of things that are so incredibly familiar, but are just slightly “off” — and I mean off in an entirely good way: You feel at home enough to be at ease, but it’s also different enough to be utterly refreshing. Which is basically the ideal mix for someone who is as much of a scaredy cat as me 😉 Almost being able to get what people are saying is also quite a thing, I can tell you 😉

So Augustus also took me around town, including the famous Red Light District, so I could take a look at Amsterdam’s seedy underbelly, except it’s really not all that seedy, and it certainly has the added benefit of having a rather lovely canal running through the middle of it:


We ended up at a super cool retro-arcade bar where we kept drinking yet more local beer – Zatte, which actually translates to “drunk” I believe — there’s actually a lot to be said for a country that names its beers for the intended effect – and playing a bazillion games of Jenga, friendly banter with the folks from the adjoining table and crazy, made-up rules included. Let me tell you, it seems like people who know how to convert tiny plastic soldiers can be real Jenga fiends:


And then it was back home, with the crazy guy on the ferry playing songs like “Last Christmas” or “My Heart Will Go On” at full volume on his phone actually being a fellow countryman of mine — leave it to a German to set the mood, eh?

Anyway, if all of this may sound kind of over-enthused, that’s simply because I had such a blast! And I would like to imagine that Augustus felt the same way, in spite of having a compulsively talkative German to take care of. Just look at us eggheads:


I mean he does seem a bit…ambiguous about the whole situation 😉

Disclaimer: Which reminds me: Let me just state in no unclear terms that, in contrast to what you may or may not hear from other sources, I was, like, super-handy with the lock on the rented bike, and Augustus didn’t need to help me with it at all. Not even once. And that, as far as I am concerned, is the end of the matter.

Erm, anyways, here’s the big man himself again, albeit in model form: Meet Augustus b’Raass, warlord of Augustus’ World Eaters army:



So, Auggs, buddy: Ja, wie sage ich das jetzt, I really cannot thank you enough! For being an awesome host and a brilliant tour guide! For going through the risk of just having some guy from the internet over for an entire weekend. For the conversations and the laughs and, of course, the beer! And for starting out as a cool hobby buddy that has now become an actual friend! Cheers, mate!

And to all of the beautiful readers of this blog, if you have managed to hang on until now, thanks for reading! And, as always, stay tuned for more!

In hindsight, we should have set them up as though they were shaking hands — that would have been such a sweet capstone for the post…


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, Traitor Guard, WIP, World Eaters Tagged: 30k, 40k, amsterdam, augustus b'raass, background, blogging, chaos, chaos space marines, conversion, death guard, hobby trip, Horus Heresy, imperial fists, INQ28, inquisitor, khorne's eternal hunt, kitbash, my favourite hobby moments, paintjob, plague marines, world eaters

Dark Imperium — a closer look at the Death Guard models

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Hey everyone: Once again, sorry for the lack of updates. I returned from my recent trip to Amsterdam full of new hobby ideas — it’s just the sitting down and writing about it part where I seem to falter. It has also been getting harder and harder to get feedback on my posts recently, which makes it all the more tempting to actually build and paint stuff instead of blogging about it…

Be that as it may, here’s another post at long last. And while today’s update started out as a regular (if very late) review of models that come with the Dark Imperium boxed set, it has warped and mutated into something slightly different for a number of reasons: I realised early that I would need to divide my look at the box in two parts, for one. For talking about the Primaris Space Marines will invariably mean taking a look at their implications for the overall setting, both from a modeling and storytelling perspective. And seeing the additional kits they have been receiving recently, that would make for a pretty sizeable post in and of itself.

At the same time, there’s also the fact that I have been bitten by the Nurgle bug on account of the new Death Guard models, and have started to play around with the new sprues. So for today, let us take a closer look at the chaotic side of the Dark Imperium release: The New Death Guard models, designed by Maxime Pastourel and Aly Morrison:


By now, it’s no longer a secret that Maxime Pastourel, aka Morbäck, is not only one of GW’s sculptors, but also one of the people behind one of the best hobby blogs on the internet, and also the owner of what’s probably the best Nurgle army in existence, the Plaguebones. The army was even featured recently on the Warhammer Community page, yet I would argue that you should really head over to Maxime’s own blog for the bigger picture.

Anyway, back when the first teasers of the new Death Guard models surfaced, I literally made a little squee of delight when I discovered more and more telltale elements of Maxime’s Nurgle conversions both in the artwork and the actual models: I was basically only waiting for him to finally make some Death Guard models, and now they are finally here. And I am more than happy with the outcome! What’s more, I’ve managed to get my hand on most of the Dark Imperium Death Guard models, courtesy of fellow hobbyist BubblesMcBub (cheers, mate!). So let’s take a look at the models and at what I have done so far with some of them.

Oh, and once again, the review over at Convert Or Die should make for some excellent complementary reading — just pointing this out before we get going 😉

 

Lord of Contagion


What a beast! I probably have this semi-conscious shortlist of what a Nurglite warlord should be in the back of my head, and this guy really ticks all of the boxes for me: Massive? Check! Clad in ancient, pitted Terminator armour? Check. Intestines squelching out of the collapsed parts in the armour? Check! Wielding a massive, vicious close combat weapon? Check, check and check!

It’s really cool how close the Lord of Contagion comes to basically embodying the archetypal warlord of Nurgle — to wit, it’s probably no coincidence that he resembles this iconic piece of artwork, courtesy of Adrian Smith, so much:


By the same token, the Lord of Contagion shows one of the main tenets of the new models’ design: a pronounced medieval influence that is clearly visible on most, if not all, of the new Death Guard models (and, in all fairness, has always played a huge part in GW’s approach to Nurgle). At the same time, the fact that the model is clearly wearing corrupted Terminator armour firmly roots it in the 40k setting — an important balance to get right, but Maxime has really managed to nail it here.

There’s also a fair bit of Typhus in there — in fact, seeing this massive guy, I cannot even begin to imagine how impressive the Death Guard’s First Captain might end up looking, if he gets a redesign, that is.

Speaking of which, it would be really easy to turn the Lord of Contagion into a Typhus conversion: It looks like the head comes as a separate part, so using the head from one the stock Typhus models (or converting something similar) would go a long way towards making this guy look like Typhus. The blade of the weapon should be easy to enough with a suitably impressive scythe as well — although I find myself balking at the mere idea of getting rid of that magnificent axe blade…

Speaking about that axe, it’s obvious how it was inspired by the massive axe from Maxime’s incredible Lord of Skulls conversion, and I was really happy to see it make a return on an “official” GW model! 😉

Oh, and I just love those poor little Nurglings being squashed by the Lord’s left food: It’s a neat touch that provides the suitable amount of Nurglite humour without beeing too on-the-nose about it.

My one possible nitpick is the back mounted icon, as it can seem a bit overwhelming. But having seen the model firsthand, it works fantastically well as an ensemble, so consider this a very minor complaint.

All in all, this guy is a fantastic centre piece model for any Death Guard army — or, indeed, any 40k collection, period. Brilliant work!

 

Malignant Plaguecaster

Now this guy was a slightly tougher sell for me, mostly because it took me quite a while to even make sense of the model when first seeing it. If nothing else, it’s clearly obvious that we are dealing with a Nurglite Sorcerer here. And indeed, upon closer examination, the Malignant Plaguecaster shares quite a few visual elements with Forgeworld’s older Death Guard Sorcerer:

And yet, it’s precisely by comparing the Plaguecaster to Forgeworld’s model that we can see the problems: Forgeworld’s take is fairly down-to-earth — almost pedestrian, really. And yet it works so well because the pose is sound and powerful. Whereas the Malignant Plaguecaster is hampered by the way his very pose seems strangely unbalanced. The fact that there’s so much going on with the model – a veritable flurry of shapes and curves – doesn’t help either.

Beyond this main aspect, my other two points of contention are the model’s face and staff: Now the the creepy cherub face is an interesting idea — however, I have to say it doesn’t quite come together for me, and is one of the element’s I would change about the model.

And why is the staff so short and silly — it almost looks like a toy. Why couldn’t it have been a scythe — or at the very least, a good bit longer?

On the other hand, one thing I really like, is something you only see when taking a closer look: The ragged shroud pinned to the Plaguecaster’s backpack:


Now this obviously looks like a deathshroud — but it also recalls an insectile wing, wouldn’t you agree? In fact, taking a closer look at the model’s copious mutations, there’s a very cool sense of something dreadful and insectile just waiting to break from the sorcerer’s body any moment now, while also being barely contained by his still almost-human outer shell. What a cool and creepy concept, indeed! It’s just a shame that so much of it gets lost amidst the flurry of different shapes and clashing design elements…

My own approach for the model, therefore, was to keep the sense of something twisting and gestating just underneath the Plaguecaster’s skin, while cutting back on the clutter. I also changed the face and staff, while I was at it:


The face has been covered up with a Cadian rebreather (the hood even has a small indentation in exactly the right spot, which was an awesome coincidence). The staff was turned into something less toylike by splicing in some parts from the bell that came with the Putrid Blightking kit. And I do think the right arm works better at a different angle, giving the model a slightly more grounded pose. As for the right hand, I experimented with the option of giving him some kind of casting hand, but in the end it seemed like he needed some visual counterweight, so to speak, to balance out the staff, and the clunky plasma pistol from the Noxious Blightbringer just did the job rather nicely.

Here’s the Plaguecaster next to my (earlier) sorcerer conversion:


I actually like him much better now, mostly because the slightly streamlined version should be easier to make sense of. I also hope I’ve managed to keep all the cool parts. All things considered, I love this guy’s inclusion in the Dark Imperium box, because where the Lord of Contagion is a perfect model right out of the box, the Malignant Plaguecaster is a delightful little puzzle to be solved by converters, and I had quite a bit of fun, making some tweaks to him!

 

Noxious Blightbringer:


This guy presents an interesting new character archetype halfway between a sorcerer and a standard bearer, and it seems like the model tries to capture this somewhat new and adventurous concept by having a bit of fun with the established visual language: All of the hallmarks are there, but some get turned up to elevene — such as the bell dangling from the massive, jutting horn growing out of the Blightbringer’s backpack.

It’s also obvious that the Blightbringer leans rather heavily on the medieval parts of the design — or even moreso than the rest of the models, that is. And in fact, this goes a long way to giving this guy his own identity: Between the slightly WFB-styled helmet and the tabard/smock covering the front of the armour, there is something rather darkly medieval and apocalyptic about this guy. Even better then, that he is wearing a clearly identifiable – and mostly standard – suit of Mk. III armour underneath it all!

If I have one piece of criticism, it’s that – once again – there’s almost too much going on with this guy, especially with the massive number of censers dangling from his armour and backpack

All in all, however, it’s a cool and fun little character model, and an interesting exploration of how far the medieval angle can be pushed. I also love the little Nurgling hanging from his shoulder pad 😉

As for conversion options, the model also makes for an excellent Plague Champion (or even Nurglite warlord) with just a minimum of conversion work, as I found out myself: Due to an ebay mixup, I found myself in the possession of an extra Blightbringer model, and having cannibalised it for bitz, I wanted to do something cool with remaining pieces, so here’s what I did:




It was easy enough to carefully cut away the head (while keeping it intact for use on a future project). The weapons were replaced, and I also got rid of some of the censers — while moving one to a different location on the backpack to create a “chain cape” look of sorts:


On a related note, the leftover bell from that same Blightbringer’s backpack turned out to be just the missing piece I needed to breathe some new life into a slightly strange conversion I originally built all the way back when the Putrid Blightkings were released, using some Blightking bitz and an old AOBR plastic Terminator. The model ended up in a strange place between a regular Plague Marine and a Terminator in the end. Pretty cool, but also slightly confusing. Now with the very real scale creep of the new Death Guard models, and with the help of the last leftover parts of my extra Blightbringer, I was able to turn this guy into something that nicely fits the theme of the models I have built so far. An alternate Blightbringer, if you will:




 

Foetid Bloatdrone:


The Foetid Bloatdrone fills the obvious Dreadnought/Helbrute slot for the Death Guard force contained in Dark Imperium, and it’s certainly interesting to see something that’s almost a Dreadnought, only not.

Of course the Bloatdrone channels some of Forgeworld’s own Blight Drone model:


But while I could never quite bring myself to like the Blightdrone, I actually think the Bloatdrone is really cool — maybe it’s the fact that it’s actually closer in design to the rest of GW’s (plastic) chaos catalogue. Maybe it’s because the Bloatdrone almost seems like a missing link between the Blightdrone and a Dreadnought. Anyway, I really like it, with all its nice Nurglite touches (such as the single eye, the arrangement of the thrusters in an obvious nod to Nurgle’s own symbol, and the “garden syringe” look of the weapons. Oh, and the beautifully disgusting, fleshy back, of course:


It’s also really cool that the Death Guard get their first original vehicle/warmachine beyond the stuff we already know. Now the Helbrute was a bit of a standout model in the Dark Vengeance boxed set, and the Bloatdrone mostly continues this trend, giving us a cool model that should be fun to play around with.

Speaking of which, I think converters should find lots of useful conversion fodder on this model: The thrusters whould work rather beautifully on a Nurglite Daemon Prince, while the main body and faceplate could probably be kitbashed into some rather cool Helbrute and/or fiend variants. We’ll see…

 

Plague Marines


Definitely the high-point of the release for me! I really love how these guys breathe some new life into one of GW’s most interesting chaos archetypes. There’s just so much going on here at the same time — and in a good way. To wit:

  • the models have many iconic elements that go back to Jes Goodwin’s seminal Plague Marine from the early 90s and, by extension, his original design sketches from the same time:Take a look: the Pickelhaube-styled helmet, the bloated breastplate, the pipes — all accounted for. By the same token, you can find many more classic touches on the models, such as the backpacks basically recalling classic second edition chaos backpacks. I love continuity porn like that! 😉
  • Once again, there’s a distinctly medieval feel about these guys: You’ve got chainmail, decayed wood, and all of those bells…
  • there are some subtle trencher and WW1 touches, even beyond the spiked helmet, such as some of the Blight grenades being designed like German stick grenades. A very fitting and grimdark touch!
  • At the same time, and in spite of all those different visual touches, I love how all of the models are wearing clearly identifiable Mk. III plate!
  • The models also have a great sense of grim determination, which is very fitting for the Death Guard. Yes, they are decayed, shambling monstrosities. But they are also the galaxy’s most resilient footslogging Astartes troops, and they have been for more than ten millennia!
  • And last, but very definitely not least, Morbäck has succeeded at splicing in some very iconic, yet also completely fitting, elements of his own Plaguebone conversions:The guy in the bottom left is basically a Plaguebone (and also one of the best models of the bunch). The cyclopean head on the Marine with the plasma gun is a dead ringer for the converted head on Morbäck’s Lord of Skulls — the list goes on and on!

What’s even better, however, is that each of them is a character! While two of the models share almost the same body, they still end up looking suitably different that we get a squad where every model is an individual exploring slightly different visual archetypes, while the models still make up a coherent squad. That’s just lovely!

So, is there anything I don’t like? Once again, and this is basically spitballing of the highest order, but maybe some of the models are just a tad too busy and stylised for their own good. I’d feel tempted to maybe take of a chain here and a dangling detail there, just to improve the overall flow of the models and de-clutter them a bit. The champion is also arguably the weakest of the bunch, because he just moves too far away from the Plague Marine archetype and looks more like a sorcerer to me (that being said, on the other hand that means he would make for a sweet alternate Plaguecaster) . And the molten face doesn’t quite do it for me, personally speaking.

As a squad in a starter kit, however, these are an improvement over the – already fairly spectacular – Dark Vengeance Chosen. And they also finally provide us with some excellent Plague Marine models once again, when previous iterations were just constantly getting worse, diluting the fantastic concepts of the early models further and further and relying on mushy sculpting and gooey, nondescript mutations.

When it comes to converting these guys, like I said, I don’t think I’ll be making any massive changes to them, as I mostly like them exactly the way they are. Maybe I’ll take off a detail here or change something small there, but nothing too involved, so as not to mess with the models’ inherent character. However, if you should find yourself with two sets of Plague Marines, cutting them up for extra variety should provide lots and lots of fun: Like the Dark Vengeance Chosen that came before, the new Plague Marines seem like challenging, yet all the more promising conversion material — and that’s without even considering the very real prospect of a multipart kit in the (hopefully not too distant) future.

One thing I found really surprising when working with the actual models, however, was how big they actually are: They seem to be using standard plastic Mk. III armour as a template, but it has been scaled up quite a bit, making the models about 1.5 times the size of standard Mk. III models. So my kitbashed Plague Marines do seem ever so slightly stunted next to the new official models:


For the record, I think they still work pretty well — if you don’t look too closely 😉

However, the real surprise came when I compared the new Plague Marine with one of the Putrid Blightking-based models I converted a while ago: The latter were originally conceived as true-scalish and ended up being about the size of standard Terminators. But now…


…it turns out they would actually work very well as standard Plague Marines: Sure, they are slightly more bloated and a bit more medieval, but that can be explained away as a bit of variation between squads. Seems I have five more Plague Marines now 😉

In fact, Impact1 has found out that the Plague Marines can be turned into rather fantastic Death Guard Terminators with a bit of work, on account of their impressive size.

One last thing that should be mentioned about the new Plague Marines is that there’s also the additional set of three snapfit models:


Now I love the fact that these are actually three more original sculpts! At the same time, their poses are noticeably more rigid and betray their snapfit origins. Still, these should make a nice addition to the seven guys from the Dark Imperium box, and they are already making their way to me as of this writing.

If I have one major complaint, it’s the fact that we actually have to get these models to get our hands on the Blight Launcher, seemingly the Death Guard’s new signature weapon. As it happens, I am actually planning to convert another of the three to wield a Blight Launcher, and I already have the weapon mostly prepared:


Really not brain surgery, this one: Just combine a plastic Mk. IV or Mk. III Heavy Bolter with the barrel from a Cadian grenade launcher, throw on some Nurgly bitz as needed — DONE. I cannot even claim being the first to come up with this idea, either: Credit must go to Satarin, among others.

Let me also point out that DuskRaider has made an excellent conversion for Forgeworld’s Necrosius (their aforementioned Death Guard Sorcerer) using the snapfit champion.

 

Poxwalkers

Now these were the other part of the new Death Guard release that I didn’t immediately fall in love with: The models just seemed too goofy and over the top to me at first. However, I’ve really grown fond of them over the last couple of weeks, so hear me out:

One reason I like them is because the amount of detail on the models is just insane, with their boils, mutations and disgusting textures rendered in a way that is almost sublime — seriously, you have to see the plastics firsthand to realise how sharp and wonderfully gross the detail on these guys is!

There’s also the fact that so much of their inherent weirdness – the strange angles of their limbs and their manic grins, for instance – gets explained really well, for once, in their background: Those are all symptoms of the disease they are suffering from, and it’s seemingly slowly turns them into something resembling nothing so much as Nurgle’s own Plaguebearers — in fact, this is an excellent callback to established background, were victims of Nurgle’s Rot originally slowly turned into Plaguebearers as well!


In another fairly cool touch, the Poxwalkers pick up on something that was already fairly excellent about the plastic Chaos cultists that came with Dark Vengeance: We get to see some remains of civilian life in the Imperium, as the tattered remains of the Poxwalkers’ clothing show their former station in life: There are miner’s suits and uniforms as well as hazmat suits — or even something that might be a medicae coat. There’s something very fitting (and disturbing) about the thought that people might have been infected while trying to fight an outbreak of the disease — or, even more sinister, while trying to engineer biological weapons? After all, this is the grimdarkness of the far future we are talking about here… 😉

A propos of nothing, let me just point out that the guy wielding what looks like a pipe wrench is actually a perfect model!

So by and large, the Poxwalkers have really managed to win me over — or should that be: get me infected? But still, some of the models are still a bit too out there, though, with features that seem a bit too exaggerated and details that are just one bridge too far. Therefore, my own approach with these models will be to prune back some of those OTT touches while keeping the models’ overall strangeness in place.

I’ve already attempted this with the Poxwalker wearing a torn hazmat suit. Here’s the result:




Now this may not seem like a huge change, but I am far more happy with the model now: Here’s what I did:

1. The oxygen tank messing up the model’s silhouette was cut off and reattached to the model’s back.

2. The hand holding the plague knife was rotated, so it looks less weird

3. On the other hand, the left arm and head were tweaked to actually make them look weirder: The disease is what mutates these guys and locks their joints at strange angles, right? Now in my imagination, the Poxwalkers’ movements should be full of weird twitching and spastic cramps — like something out of Jacob’s Ladder or Silent Hill. Which is why I carefully bent the arm to look even more unnatural. And I significantly changed the angle of the head to make it look like it too was subject to the strange cramps and spasms of the body.

As with the Plague Marines, there’s also a second, snap-fit kit of Poxwalkers available:


Yet for the most part, there’s nothing about these models that the guys in the starter kit don’t alreeady do better. The fat guy is interesting, mostly because that angle hasn’t really been explored in the first batch of Poxwalkers, and I really wish the guy with the goggles and rebreather had been included on the Dark Imperium sprues. But apart from that, these guys are really nothing to write home about.

 

So, all in all, I am really very happy with the Death Guard part from the Dark Imperium starter box! The Plague Marines, in particular, are a true return to form after years and years of fairly sub-par models from GW. As a starter army, these actually seem like a refined, even more interesting (if also less versatile) version of Dark Vengeance’s CSM starter force. In any case, it goes without saying that they are terrific value for the model and have really given me quite an appetite for all kinds of Nurglite shenanigans — and I am really looking forward to finally seeing the rumoured multipart kits and *gasp* the Plague Terminators! Fantastic work, gentlemen!


So what’s your take on the new Death Guard models? Are you feeling as enthusiastic about them as I am or do you have any gripes? Are there any cool conversions or additional thoughts you would like to share? I would be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions Tagged: 40k, blightbringer, chaos, chaos space marines, conversion, dark imperium, death guard, games workshop, kitbash, nurgle, plague marines, Plaguebones, plaguecaster, release, review

The State of the Hunt, Week 31/2017: The Nurgle train has no brakes…

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After the fairly copious amount of praise I had for the new Death Guard models last week, it probably won’t be too much of a surprise that I am still happily cutting my way through the chaotic part of the Dark Imperium boxed set at the moment. So a closer look at the Primaris Marines – along with some of their implications for the 40k setting – will have to wait for a bit, while I share a couple of projects I am currently working on. It’s probably for the best, however, as we are currently seeing even more Primaris kits being released, and I would very much like to take those into account as well. Well, that and doing Nurgle kitbashes is just too much fun at the moment 😉

Speaking of which:

I. The kitbashing continues

I am slowly working my way through the Dark Imperium Death Guard models BubblesMcBub sent me, mostly focusing on the Plague Marines for now. There’s not too much to see there, however: I already said in my earlier post that I doubt I’ll be changing too much about them, as I am simply a huge fan of Maxime Pastourel’s sculpts on these guys! So my work on them is mostly limited to taking of a detail here and there to ever so slightly reduce the clutter. It goes without saying, however, that this has the added benefit of giving me some extra bitz to sprinkle among the rest of my conversions 😉

The one exception is the Plague Champion, because I am really not a fan of his molten face and have wanted to replace it ever since I first saw the model. After giving it a bit of thought, the solution I came up with was to make a press mold of the very same mummified head that’s dangling from the champion’s backpack by a chain, and carefully work it into the cowl the model wears. I’ve also slightly touched up the breathing tube that originally formed most of the model’s face, making it look like several tubes and hoses are feeding into his head now, and have maybe even been sewn to his face. Eww…

Anyway, here’s the model:


In all fairness, the new face is just as disfigured as the old one, but I still prefer it because you can actually make out at least some of the features — plus it actually uses a face sculpted by Morbäck as well now, so there’s that too 😉 To be honest, I’ll probably have to paint the model before I know whether or not it was all worth it, but oh well 😉

In the meantime, I have also managed to get my hands on the three “easy to build” snapfit Plague Marines and just had to start working on them as well. Let me tell you though, these should carry a “hard to convert”  label, at least if you are trying to do something a bit more involved: I felt acutely reminded of the rigid monopose Plague Marines of the early 90s. But they probably weren’t designed to be cut apart in the first place, so the fault is entirely mine — there must be something wrong with me, actually doing most of the conversion work on models that weren’t envisioned as conversion fodder to begin with…

Anyway, my plan was to actually convert a second Blight Launcher Marine, in addition to the one that comes with the kit anyway, and I already showed you the converted Blight Launcher in my last post:

So I grafted it onto the champion from the easy to build kit and made a couple of additional tweaks. Here’s the mostly finished model:


But boy did the model fight me every step of the way: The stock pose is just so weird, and I ended up carefully sawing off the entire upper body in order to tweak it a bit. As you can see, I have also slightly redesigned the blight launcher, splicing in the upper section of a Sternguard heavy flamer to bring it even closer to the “official” design. I also added some tiny strips of chainmail, thanks to a very helpful suggestion by fellow hobbyist Aasfresser, in order to make the right arm and shoulder match the design on the other side:


The backpack with the plasma gun is just a placeholder, of course, as a blight launcher and plasma weapon on the same model would be a bit too much 😉

As for the actual Blight Launcher wielding Plague Marine, he has been tacked together for now. The one change I made was to his faceplate, as I didn’t really like the way the tube directly fed into his helmet, so I spliced in a rebreather:


So here are the two tweaked snapfit Plague Marines:


While I was at it, I also slapped the very creepy leftover power fist on my Blightbringer-based Plague Champion:

II. A recipe for rot

Now I have used several recipes for followers of Nurgle over the years, but none of those really ended up coming together precisely the way I wanted to. For instance, while I am pretty happy with the overall look and feel of my squad of retro Plague Marines,…


…the recipe was not quite what I wanted to use for the new batch of models. So some experimentation was in order.

So for my first test model, I used an undercoat of GW Mournfang Brown spraypaint (which performed quite well):


For the actual paintjob, I ended up giving a paint splatter recipe from one of the recent issues of White Dwarf a try — with a couple of small tweaks.  Here’s how my first test model turned out:




Pretty cool, but not quite there yet, either. The green, for instance, was a bit darker than I had planned — mostly on account of my choosing the wrong shade for it, to be fair.

So I painted another test model, and I think I got it right this time around:



Now we’re talking! This is actually very close to what I have wanted my Plague Marines to look like for ages, and the green on the armour is just right! I ended up with the following steps for the armour plates:

  • basecoat with GW Deathworld Forest
  • wash with GW Ogryn Flesh (or, failing that, Reikland Fleshshade)
  • highlight with GW Ogryn Camo
  • DONE!

As for the skin, I went with one of my tried and true recipes for distressed skin, based on a basecoat of GW Rakarth Flesh with a healthy wash of GW Ogryn Flesh followed by a slightly more focused use of GW Druchii Violet and GW Carroburg Crimson on top.

So out of all the various recipes I’ve tried for followers of Nurgle over the years, this one is really my favourite so far:


So expect to see more of this approach as this project takes shape! 😉

 

III. The Blight That Rides

Last, but definitely not least, I’ve been challenged by BubblesMcBub, whom I met at the Amsterdam GW store and who was nice enough to provide me with all of the Nurglite goodness, to build a mounted character in a mutual challenge for the August Arena 2017 over at the Bolter & Chainsword — an event, I must add, by none other than my mate Augustus b’Raass, in a funny twist of fate. Now I have to be honest: At first I hated the idea of having to build a mounted character, but after giving it a bit of thought, and seeing how I am on a bit of a Nurgle trip at the moment, I thought it might be fun to build a Nurglite Chaos Lord on a bike. So I made a first, very early mockup:


The idea here was to build the model entirely from leftovers from my bitzbox, so I grabbed an old Deathwing bike from the Dark Vengeance box and a couple of Chosen and Blightking bitz. In fact, I pretty much stuck to the recipe I used for my kitbashed Plague Marines a short while ago, just with a bike thrown into the mix.

Fairly happy with the early mockup, I started to build the model in earnest, replacing the crude poster tac mockup with actual GS: I greenstuffed in a hideous, fat belly in order to blend the lower and upper parts of the body together — and, of course, to make the model look suitably Nurglite. I also added some rolls of fat around the neck and below the helmet. And the Chosen axe was changed to a Plague Sword.  I also started transforming the bike into something far less loyalist. Here’s what I ended up with:


I actually love the way his fat belly is wedged behind the bike’s fuel tank/midsection 😉


An array of tanks and pipes was added to the back of the bike, with its various tubes and pipes feeding both into the bike itself and into the Lord on top of it: I love the idea that a) he probably isn’t even able to get off that bike anymore and b) there’s some vital fluid in that tank that gets pumped into both the bike and the rider, effectively turning them into one creepy organism and sustaining the twisted Astartes:


On a related note, let me also share a small anecdote: I’ve also recently finished an Imperial Fists commander on bike, intended as a small present for Augustus b’Raass, and for entirely subconscious reasons, the Nurgle biker Lord ultimately became something resembling a dark reflection of the loyalist model:

Anyway, back to the model at hand: With most of the heavy lifting out of the way, I was free to keep detailing and tweaking the model. This meant lots of detail work on the bike (both to create rust holes and to add some Nurglite touches).

One thing I realised fairly early was that having to paint this guy as one solid piece would be a nightmare, so I used a trick that already served me so well on one of my Angron conversions and put a piece of tinfoil between the upper and lower body before I started sculpting. Which has resulted in both parts fitting together perfectly, while also remaining separate, so I’ll be able to take him apart as needed for painting:


This also made it far easier to add details and tweaks to the bike. So here’s a better look at it, pipes tubes and icky trophies included:



This step also involved some additional sculpting on the driver, including filling gaps and adding more disgusting details, such as semi-fleshy cables running around and into his torso (visible as darker green parts in the following picture):


And, like I said, it will be really easy to disassemble the model for painting:


The last thing I did, once again thanks to some very cool suggestions over at The Bolter & Chainsword, was to add a small passenger to the back of the bike:


The Nurgling from the Noxious Blightbringer’s backpack has found a new home with the “Blightrider” (hur hur) — and the little guy is obviously having the time of his life 😉

Anyway, here’s the finished conversion, ready for painting:




The deadline for completing the model is September 1st, so expect to see some paint on him fairly soon. That being said, I am still trying to come up with some cool ideas for a suitably impressive base (and, in fact, for a cool basing scheme for all of my new Nurgle models), so if you have any ideas, I would love to hear them!

On a related note, BubblesMcBub’s contribution to the challenge will be a pretty cool Iron Warriors Lord on a lizard, which you can (and should) check out here.

 

Anyway, as you can see, I am basically having a blast with the Grandfather’s followers right now 😉
Would love to hear your feddback! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Chaos, Conversions, paintjob, state of the hunt, WIP Tagged: 40k, bike, blight launcher conversion, chaos lord, chaos space marines, conversion, dark imperium, death guard, khârn, khorne, kitbash, nurgle, painting, plague marines, WIP

The State of the Hunt, Week 33/2017: Idle hands…

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So I find myself in a bit of a motivational slump at the moment, trying to work up the motivation to actually paint some of my recently completed Death Guard models, especially my biker lord, since he’s my pledge for the August Arena event over at The Bolter & Chainsword. But while I remain committed to that plan, I just couldn’t seem to get started, and the fact that I’ve been distracted by other stuff – including other hobbies – recently, didn’t really help.

At the same time, cutting up little plastic men is never really all that far from my mind, so when I received a rather nice bitz drop from fellow hobbyist Aasfresser, my interest was piqued:


Among the bitz were some early 90s plastic berzerkers (say what you will about them, as far as monpopose models from the early 90s go, I think they’re pretty great!) and a plastic CSM from around the same time — I’ve never even owned one of the latter before, and while the model hasn’t aged all that gracefully, I do think those were pretty much ahead for the curve for their time, especially when compared to the pretty atrocious 2nd edition plastic Space Marines.

There were also all kinds of chaotic bitz and bobs — but it might surprise you to learn that something altogether different caught my eye and gave me an idea…

 

I. A thing in a jar

As I discovered to my delight, Aasfresser had also included one of those creepy embryonic rats that come with the Skaven Stormfiends kit. Having one of those things in my hands made me remember my half-buried thoughts about a possible conversion project, and then things just started falling into place: I recalled a certain John Blanche sketch from the 4th edition 40k rulebook, Aasfresser told me about his own plans for those via PM and ‘doesn’t that new 40k objectives kit contain a pretty cool incubation tank…?’

Anyway, here’s what I had when I came to 😉


As you can see, I basically added that incubation tank from the Sector Imperialis Objectives to the undercarriage of a Kataphron Destroyer, and I think it works pretty well. A word of warning to those of you who are considering a purchase of the objectives kit, however: While it contains many excellent parts, the cast seems to be plagued with the same gooey texture and loss of detail we have already seen on some of the basing kits. The components are still serviceable, but they are not as sharp and crisp as the stuff you get when you purchase a 40k squad (or AoS unit).

Those problems notwithstanding, the combined parts made a rather convincing new home for that creepy little embryo: I love the idea of the Adeptus Mechanicus keeping strange and creepy experiments inside incubation tanks and vats and maybe taking them along for expeditions and battles to field-test them. Or maybe this is a particularly degenerate member of the Adeptus itself?

In any case, I did my best to make the small creature inside the tank as creepy as I could: All signs of its ratty progeny (the face and tail) were carefully shaved away, and a new face was spliced in. I also added some more cabling and some injectors and vials for that extra bit of AdMech madness. Here’s a closer look:



Given the enlarged brain, I thought it would be cool to go for a face with the eyes and mouth sewn shut, so I used one of the trophy heads from the Plaguebearer kit. Yeah, pretty unhinged — I know 😉

Now the back of the tank is fully detailed as well, with a pretty nifty array of cogitator banks, so I wanted to have some kind of Magos or tech thrall on there, monitoring the vital signs, collecting readings and stuff like that. Now my original plan was to have the operator as an actual, separate individual, but comments from fellow hobbyists over at the B&C made me reconsider — and realise that there’s actually nothing more AdMech than having a hardwired servitor on there for just that one purpose, is there?

So here’s a mockup for the operator/servitor:



And here’s a view from the front, without the tank in the way 😉



The servitor itself looks pretty faceless, but that’s arguably the point of such a creature, right? 😉

All in all, I think the model is really starting to come together — and the cradle for the servitor also goes some way towards making the whole ensemble look more believable as an actual AdMech machine.

So the model should be a pretty cool addition to the small AdMech freakshow I have already built and painted for my INQ28 collection:

II. Primaris premiere

Sawing through all of those Kataphron Destroyer bitz also led to another conversion: I recently purchased a box of three snapfit Primaris Marines, so I could experiment on the new Space Marine models at some point. Say what you will about the way the bigger Marines have been shoehorned into the setting (personally, I hate it!), but the models are pretty cool and provide the perfect go-to template for building true scale Astartes for use in INQ28, among other things. So I returned to yet another conversion I had been planning for a while — although having the Primaris Marines to work from certainly made this project quite a bit easier!




As you can probably tell from looking at the model, this is supposed to be an Iron Hands (Tech-) Marine. I carefully sawed away most of the Primaris torso front and replaced it with a Kataphron Destroyer breastplate. The bionic left arm also came from the Kataphron Destroyers. The backpack and head are from the Deathwatch:Overkill Iron Hands character, and the bionic left hand and axe are from a Master of the Forge.

For the right arm, I tried just tacking on the stock arm, but this highlighted the fact that the new, elongated bolters don’t really work all that well when held in one hand — the arm just seemed ever so slightly unbalanced to me. So I carefully reposed the arm from aforementioned Deathwatch:Overkill model, and I think it works far better:




Funnnily enough, the new gun isn’t really that much shorter, but it still looks quite a bit more balanced, wouldn’t you agree? It probably has something to do with the front of the weapon having a stockier build and looking less “elongated”, for lack of a better word. Plus the cabling also adds a bit of extra visual “counterweight”, as it were.

So that’s it for this week: Nothing groundbreaking, but a couple of – hopefully interesting – kitbashes. As usual, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!


Filed under: 40k, Conversions, Inq28, Inquisitor, state of the hunt, WIP Tagged: 40k, adeptus mechanicus, art scale, conversion, INQ28, Inquisimunda, inquisitor, inquisitor 28, iron hands, kitbash, korhold, primaris, primaris marines, tech marine, true scale, WIP

The State of the Hunt, Week 35/2017: Do the robot!

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I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? 😉

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? 😉

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me 😉

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though 😉

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. 😉

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters Dread  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun 😉

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!


Filed under: 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters Tagged: 30k, 40k, 4th assault company, adeptus mechanicus, AdMech, chaos space marines, contemptor, conversion, death guard, khorne, kitbash, nurgle, painting, pit slaves, the road crew, WIP

The State of the Hunt, Week 43/2017: I Aten’t Dead

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Hey everyone, it’s been quite a while since my last update, for which I apologise. There’s been a lot of RL related business keeping me occupied, plus I have also been in a bit of a hobby slump for quite a while now, unfortunately. Oh, and did I mention I’ve also managed to catch the mother of all colds yet? Because that happened as well, during my annual seaside vacation a fortnight ago:


As always, sitting by the seaside and relaxing was rather lovely, indeed. Unfortunately, though, it also happened to be pretty rainy and cold this year, so the minor cold I had already brought along to my vacation flared up again with a vengeance, turning my head into something that felt very much like a Nurglite blight grenade — very fitting, considering I had brought the recent copy of WD with me to take a closer look at the new Death Guard models (full review forthcoming). And I am still dealing with the fallout of that, as the Grandfather keeps lavishing his gifts on me…

Anyway, for these reasons, I haven’t been doing all that much hobby related stuff recently. However, I did want to post an update to demonstrate the blog is still going, and I also actually do have something new to show you, even if it’s nothing earth-shattering. So what is this about?

 

My friend Annie hasn’t given up on wanting to teach me how to play Blood Bowl quite yet, so she recently made another attempt at slowly walking me through the rules of the game — this time, with the help of the Blood Bowl II videogame on PS4, which actually helped on several levels: One, I am a huge videogame fiend, so wrapping something in a digital game will usually make it easier to get me interested. Two, it was good to be eased into the game via a slowly building tutorial campaign: It’s a format I am fairly familiar and comfortable with, and it happens to parse out the information slowly enough for my mangled World Eaters mind to hold on to 😉

I’m not going to lie to you, though: It was still slow going. But I do feel like I actually have a far better grasp of the game’s interlocking mechanisms and systems now and can actually make some simple, albeit tactically sound, decisions. Go me, right? 😉

Playing the game was also pretty great for yet another reason, though: It was really cool to see it all in motion and to get an actual idea of what a game of Blood Bowl would actually look like in-universe. There’s a great sense of physicality (and brutality) to the animations, and seeing it all play out like that really gave me an appetite to go and build some more Blood Bowl models…

Now of course the obvious way would have been to just go and get some of the new, shiny Blood Bowl models, but then I am really fond of my already existing team, the Orkheim Ultraz, mostly kitbashed from leftovers before a re-released Blood Bowl boxed set was even a thing:


I also think those guys are a nice enough match for the look of the Ork Teams in the Blood Bowl videogames, to be honest.


So I went back to them in an effort to add some more team members to the Ultraz and sticking to using what was already in my bitzbox instead of rushing out to buy yet more plastic crack. So here’s what I came up with:

First up, the appearance of the goblin referee kinda inspired me to come up with a goblin model of my own. I mean just look at this delightfully evil looking little guy:


So I dug through my bitzbox to find some spare goblin bitz I could use to build a gobbo to accompany my two Night Goblin players:


Here’s my WIP attempt:



The old multipart goblin plastic kits are among GW’s earliest multipart regiment kits from the late 90s, but they still work like a charm for building Blood Bowl models. Plus some of that armour really looks like old timey football and rugby gear, which is a great coincidence! I would love to build another goblin like this, but alas, I find myself lacking a single torso piece to make it happen. Oh well…

 

I also built another thrower for my team. Now my first thrower was already assembled in a suitably heroic (and archetypal) pose:


So I knew I needes something slightly different this time around. So the new guy is actually throwing a squig now…


…because, let’s face it, sometimes an orc jus’ gots to throw one o’ them squigs 😉


The thrower itself was mainly made from leftover WFB and 40k orc boy parts, with most of the conversion work focused on splicing together a suitable arm and hand to hold the squig. The squig itself is a part of a goblin character from the old “Battle for Skull Pass” WFB starter set.

All in all, I am pretty happy with this WIP: The thrower is similar enough to his buddy to make both of the read as members of the same character class, while they are also different enough to read as characters.

 

And last but not least, I also wanted some additional heavy hitters: One of the only things I actually bought for my Blood Bowl team was a box of Black Orcs, so I wanted to make some more Black Orc blockers as well. The first two I built and painted are pretty cool, if I do say so myself, but they are also looking a bit cookie-cutter: They are basically standard Black Orcs with their weapons snipped off:


One thing that struck me when playing Blood Bowl II, however, was how massive and slab-like Black Orcs seem in the game: You really get the impression from watching them that there’s not much they couldn’t happily slap around all day:


So for my next two blockers, I wanted to add some variety (in order to suitably differentiate them from the already existing models) and also make them look dead ‘ard. So I went for a mix of suitably interesting bitz and spliced in some ogre fists and additional armour plates here and there. Take a look:


The first guy’s pose is basically identical to one of the finished model’s, but I think the added bulk and spiky fist make him look just different enough to be interesting. I also used an Ork Nob head (and steel jaw) for that extra bit of character.

The second Black Orc I built turned into an even more involved conversion, as I really wanted his pose to go beyond what the two basic body layouts for Black Orcs can do. It ended with some serious tweaking to his right arm — and with replacing his legs with those of an 40k Ork Nob:


I am really happy with this guy, to be honest: He’s rather massive and very close to that implacable look and feel I loved about the Black Orcs in the videogame.


So yeah, here are the new additions to the Orkheim Ultraz’ team roster:


Painting these guys should be enjoyable enough — I think I’ll be saving them for Annie’s and my next joint hobby session 😉

 

So there, nothing too spectacular for now, but I’m still at work. And it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 51/2017: Gosh, is it that time of year already?

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Well would you believe it: Christmas has managed to sneak up on me again! With so much to do and so little time left this year, the one thing I definitely want to achieve is to publish another round of my annual Eternal Hunt Awards, and I am currently gathering material for that and preparing the posts — wish me luck 😉

Until then, allow me to address some assorted news straight from my messy hobby lab:

 

I. More grimdark games…

I would like to start with an addendum to my recent post about grimdark video games, mostly because I forgot to include two particularly striking examples on my list

The first is an incredibly 40k-ish moment in a game that is otherwise just about the least grimdark game you could possibly imagine:

Final Fantasy IX is, for the uninitiated among you, a callback to the series’ earlier, more innocent days, with lots of cutesy characters, talking animals, super-deformed character design and an all around cuteness that has held up remarkably well over the years. However, the game also features the regency of Lindblum, an industrious and advanced city state that basically looks like a hive:


Lindblum is a multi level city scape that seems like the love child of Victorian era London and Fritz Lang’s Metropolis…appearing in a Disney film — but then that’s Japanese JRPG eclecticism for you 😉

Seriously, though: Given Final Fantasy IX’s endearing overall design, it should be no surprise that we are dealing with a rather cutesy version of a hive here — no gang wars or underhive mutants to be found. There’s a pretty spiffy theatre district, though:

Back when the game was first released, Lindblum was one of the most stunning locales ever to be featured in a roleplaying game. And its design is still lovely many years later — with the added bonus of actually giving us a decent impression of what a bustling hive city might actually look like…minus the Moogles and talking animal people, that is:

The other addition to my list of grimdark games is a baffling oversight, in retrospect, because it has to be the most  incredibly 40k/INQ28 game ever to not bear the actual license:

A postapocalyptic adventure game, Dark Earth is set centuries after a big cataclysm has managed to wipe out modern civilisation. The dust and grime from the earth-shattering cataclysm have managed to permanently clog the atmosphere, casting the whole planet into darkness. The sole remains of civilisation cluster around so-called “Stallites”, city states construced around areas where light is still available by scientific or natural means. It probably won’t surprise you at this point that those stallites share more than a passing resemblance with 40k’s hive cities, even though they are slightly more medieval than your average 40k hive.


The society presented by the game is fascinating, though — and oh so INQ28 in style: With everything within the city geared towards maintaining the life-preserving light, society has adapted and stratified accordingly, with a solar priest class and a warrior caste – the Flame Guardians – at the top of society. Dark Earth puts you in the shoes of Arkhan, member of the Flame Guardians, who gets infected with a creeping corruption while fending off an attempt on the high pristess’ life. With his body slowly beginning to mutate and reshape into a creature of darkness, Arkhan embarks on a frantic quest to uncover a treacherous plot that might threaten the entire stallite before his time is up. Cast from his upper class surroundings, he must discover the seedier parts of the city — a veritable underhive full of malcontents, paupers and cultists.


Sounds like an Inquisitor campaign, doesn’t it? Indeed, the game’s scenario seems incredibly 40k in hindsight, if on a slightly more feudalistic level. There’s also a very distinctive look and feel to the game world: If you are into French graphic novels, you’ll find a lot to like here, as the game’s developer, Kalisto, is a French studio and certainly knows how to imbue their setting with the right style. The idea of Arkhan slowly transforming into a deformed monster also adds an intriguing, if slightly stressful, element to the game. All in all, I remember being quite taken with the game when I played it during the late 90s!

Dark Earth was originally planned as a series, and it’s readily obvious how much world building the folks at Kalisto did for the game and the planned sequels. Alas, it was not to be: A sequel for the Playstation 2 was cancelled without much fanfare. In an interesting twist of fate, however, it seems the world of Dark Earth did actually spawn a pretty successful (tabletop) roleplaying setting in its native France — and deservedly so, because the setting and general ideas behind Dark Earth were pretty fantastic!

Unfortunately, the game is not currently available on Steam or GoG (there’s a petition, though). You can – and should –  read up on the game in more detail over at Hardcoregaming101 (a highly recommended resource, by the way!), and there’s also a trailer giving you an impression of the overall style (and the badly aged CGI) here:

 

 

II. Digging in for Christmas

One of the best hobby moments of 2017 was when BubblesMcBub, whom I met during my visit to Amsterdam, sent me almost the entire Death Guard part of the Dark Imperium boxed set. In return, I promised him a couple of conversions, and I have been terribly neglectful about honouring that particular promise, due to a combination of laziness and RL reasons.

It goes without saying, however, that I remain committed to honouring our agreement, so the first model I have built for Bubbles shall make its way to the Netherlands, along with some odds and ends, later this week — and hopefully even in time for Christmas. But what kind of model are we talking about?

For starters, Bubbles wanted an officer for his Iron Warriors, and he told me he would like to see a Khornate Iron warrior to boot. No sweat, right? The one complication was that Bubbles’ Iron Warriors have a much cleaner, 30k-inspired look than the very baroque CSM I usually build, so I tried to dial back my usual style a bit.

So my task was to…

  • come up with a suitably imposing officer/champion
  • incorporating some classically Khornate attributes
  • at the same time, I still wanted him to clearly read as an Iron Warrior, so he needed to look suitably no-nonsense and slightly techy as well.
  • keeping the model clean enough to work with the rest of Bubbles’ army.

So without much further ado, here’s the model I built:





Personally speaking, I think I’ve hit a pretty good middle ground between “obviously Khornate” and “still fairly professionally Iron Warrior-sy”. And more importantly, BubblesMcBub seems to be happy with the model as well, which is what matters! So hang in there for a few days longer, mate! I’ll be swinging by the post office ASAP 😉

 

III. What else is new?

In other news, I am also gearing up for some long-overdue hobby time over the holidays: I’ve picked up the wonderful new Necromunda boxed set and am currently salivating over those lovely gang sprues. Nothing has been built yet — although some Goliath bitz have already made their way into my 30k World Eaters collection. Anyway, expect to hear from my firsthand experiments with the new sprues soon-ish.

And even though my painting output hasn’t been all that incredible this year – at least where mere numbers are concerned – I think I might have one more model in me for 2017. This guy:



I am still rather happy with the conversion, and the model should also make for an excellent capstone for 2017 — seeing how the very first model I painted this year was another converted plastic Contemptor, Vaako the Immortal, a model I am still enormously proud of:

So yeah, let’s hope this all works out! If all goes according to plan, the first post of this year’s Eternal Hunt Awards should go live later this week — keep your fingers crossed for me 😉 And I’ll make sure to put in some painting, in between all the sleeping and the eating. What about you guys, though? Any last minute chores or hobby commitments? As always, I’d be happy to hear from you in the comments!

And, as always, thanks for looking and stay tuned for more!

The 2017 Eternal Hunt Awards, pt. 1: A look back at my hobby year

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Awards

Once again, welcome everyone to the 2017 Eternal Hunts Awards, my blog’s annual feature to analyse the past year’s great – and not so great – hobby moments, pick my favourite (and least favourite) models from GW’s slew of releases and single out some of the most spectacular hobby work I’ve seen online. So let’s snap to it, shall we? 😉

For today’s installment, let’s start once again with a recap of my hobby year and my personal projects. While the numbers really aren’t all that spectacular this year, I still hope I have a few cool things to reminisce about — so let’s take a look:

 

I. My hobby projects

I think it’s no hyperbole to say that 2017 was yet another firestorm of a year, especially with regard to politics and RL events. It has also been a pretty busy and draining year for me personally — and my hobby output clearly reflects this: I started strong, back in January, but the stream of finished new models then diminished into a trickle over the year. So at year’s end, here I stand with but twelve painted models to my name (with another one currently on the painting desk):

Doesn’t really sound all that impressive now, does it? The bright side is that I am actually really happy with every single model that I have managed to paint this year, and that has to count for something, right? 😉 I would also argue that some of the models were really rather intricate challenges and, in one case, a definite step outside my comfort zone. So let’s take a closer look at some of the more remarkable completions.

 

1. Khorne’s Eternal Hunt


This probably won’t surprise you, but my longest running army project, the World Eaters’ 4th assault company, once again made for the lion’s share of my hobby output — albeit in a slightly different way from before. This year, I decided to focus on exploring the Horus Heresy era incarnation of Lorimar and his merry band of butchers, and tried to actually get some of the models I had build last year painted, while also adding a new conversion here and there. And this small collection of models is finally starting to look pretty appealing, if you ask me:

One project in particular stands out with regard to my 30k World Eaters: As some of you will probably still remember, two of my favourite achievements from last year were two versions of Angron I managed to build and paint: One representing the XII Primarch during his days as a gladiator, the other an interpretation of his latter years (and millennia) as a Daemon Primarch.

Even with those two versions of the Primarch finished, however, there was still the official Forgeworld model that Adam Wier (of Between the Bolter And Me ), sent to me, incredibly enough:

Forgeworld Angron WIP (1)

Now I do of course realise that painting Forgeworld Primarch models probably isn’t all that special any more — but it definitely was for me, seeing as I had never worked with an official Primarch model before. Plus this was pretty much my favourite Primarch as well as an incredible gift from Adam — so I really wanted to do Angron justice. And I do believe I’ve managed to pull it off:


What’s more, I created yet another version of Angron, based around an iconic illustration by Wayne England and built from the freebie Slaughterpriest that came with the first copy of the relaunched White Dwarf:


Trying to create a model to fit the classic piece of artwork was a really cool challenge and provided yet another chance to explore the Primarch’s troubled – and bloody – background. You can read up on what went into the model’s creation here, in case you are interested.

This leaves me with three different incarnations of Angron during his mortal life, and I do think there’s a nice sense of character progression throughout this mini-collection:


In addition to the Primarch, I also applied myself to the creation of a model representing his equerry, Eighth Captain Khârn. The official Forgeworld version of the character didn’t quite click with me, for a number of reasons, so I endeavoured to make my own version:


Beyond Primarchs and equerries, however, I didn’t forget the rank and file: One model I am still particularly happy with is Ancient Vaako, my very first Contemptor — and actually the first model I painted in 2017:


What pleases me most about Vaako is that the model is a conversion of the somewhat awkward plastic Contemptor from the Betrayal at Calth boxed set — a conversion that I would still consider a pretty big success. So much so, in fact, that my second Contemptor uses the exact same base model 😉

Come to think of it, I actually did paint one model for the 40k version of Khorne’s Eternal Hunt: My very red version of Be’lakor:


The model was another excellent gift, this time courtesy of my good friend Annie. I really consider Be’lakor a model for the ages, so I am really happy to have him in my collection — painting him was a blast, too! Thanks again to Annie, for another brilliant contribution to my collection!

2. The world of INQ28

I have to admit that I once again gave short shrift to the INQ28 angle of the hobby this year — although not for lack of trying. I did manage to work on one of my more freeform projects, however, painting two more models for my downhive band of malcontents, the Road Crew — they are growing into a rather eclectic little group, if I do say so myself:

These guys really are such a fun diversion, so expect to see more of them in 2018 — especially since they seem to tie perfectly into many Necromunda-related shenanigans 😉

 

 

 II. My favourite hobby moments

Of course it wasn’t all about painting models, and 2017, in particular, was marked by some particularly awesome moments:

Probably the absolute high point, bar none, was my visit to Amsterdam in the summer, where I got to spent a fantastic weekend with fellow hobbyist – and great guy – Augustus b’Raass:

We talked shop, tasted a broad selection of tasty local beers, put some of our respective models against each other for a pretty cool photoshoot and spent some time polishing each other’s bald heads to a mirror sheen — actually, just one of the above items was made up by me 😉



Oh, and let’s not forget mentioning that I got so see Auggie’s brilliant version of ADB’s First Claw from up close:

First Claw by Augustus b’Raass (1)

Now going to the Netherlands isn’t exactly a monumental trip for a German, but it was still a big deal for me, mostly because I previously only really “knew” Augustus from our exchanges via The Bolter & Chainsword, plus I am also a bit of a scaredy cat, really. I really had a blast during the weekend, though, and Augustus was such a gracious host, as well as an excellent conversationalist — I actually couldn’t be any happier to have taken the plunge! Many thanks once again to Augustus for this excellent trip – definitely one of the best moments of 2017 for me – and I sincerely hope we’ll be hearing from each again sooner rather than later, buddy! 🙂

You can read up on the trip – and take a look at many more nifty photos – over here.

My second-favourite hobby moment of 2017 actually ties right back to my visit to Amsterdam: While visiting the GW store there, I met Rowdy/BubblesMcBub, who not only made my day by basically me treating like a rock star, but was also incredibly generous enough to let me have almost the entire Death Guard half of the Dark Imperium boxed set, which really blew me away! Now it actually took me until Christmas to actually start and repay Bubbles for his kindness, but a first supply drop is hopefully making its way to the Netherlands as I am writing this (also see my previous post on the matter). Anyway, thanks again for your generosity, mate!

There were even more cool moments, though: I loved it when I discovered that Dariiy had created an illustration based on my conversion of Daemon Primarch Angron for a friend of hers:

Angron illustration by Dariiy

I couldn’t even tell you what makes me happier: Looking at that illustration or knowing that somebody actually has that up on their wall somewhere, and that my model played a part in that 😉

I would also be remiss not to mention my continued correspondence – and exchange of hobby ideas, with DexterKong, something that has become instrumental in building the world that informs practically all of my INQ28 models. The same also goes for all the other hobbyists I am in semi-regular contact with – PDH, Neil101, Inquisitor Mikhailovich,… — the only problem is that I regularly take forever to answer to each and every e-mail…

Oh, and one final high point for this year arrived just in time for Christmas, with Eternal Hunt finally achieving one million views! Yay!

III. Blogging

In fact, this neatly leads into talking about the state of this blog – and the state of my blogging – for a bit: In addition to finally ammassing the magical million views, Eternal Hunt also turned five this year, which was pretty awesome:


Looking back made me realise that this blog not only serves as a motivating factor to actually get things done, but it has also grown into a platform for getting in contact with other hobbyists from around the world and form a social network, if you will, that not only provides me with fantastic input and feedback, but has also led to my collection being enriched by fantastic pieces of work from fellow hobbyists, which is really a rather humbling experience, when you think about it:

And, according to a fun discovery while browsing my WordPress statistics, I also seem to have some readers in pretty high places…


Seriously, though: I would really love to know whether those hits were accidental or there’s really a 40k fan in the Vatican…

At the same time, and in spite of all the positive news, I am also painfully aware that 2017 has been my least active blogging year so far, with only 25 posts versus the previous year’s 44. The reasons for that are mostly personal, and RL-based, but the fact remains that the blog has been far less busy this year and, probably as a consequence, has been losing views and readers. Now I know that one really shouldn’t look at the numbers so much, but the numbers for this year actually going down for the first time in this blog’s life is still ever so slightly depressing — in fact, it feels as though it gets harder and harder to get people to actually engage with content, even in the case of more sizeable, rather well thought-out posts, which is probably also a consequence of so many hobbyists rather gravitating towards social media like Facebook or Instagram for their chance to look at pretty pictures.

Personally speaking, I find this prospect hardly encouraging, as those platforms don’t really seem to encourage actual conversations, more often than not. So if I can make one small wish for Christmas, it’s that people not only continue to frequent this blog and comment on its content – although that would be really awesome – but also to not forget the blogosphere and the classic forums. They may not be the modern, new-fangled way of doing things, but I have to admit that I find myself feeling critical of big social networks more and more, for reasons well beyond this shared hobby of ours.

IV. Plans

Whatever happens next year, I am pretty confident that cutting up and painting little plastic men – and writing about it – will be a part of it. So with the knowledge that I am easy to distract and horribly lazy, what’s in store for 2018?

The Horus Heresy era World Eaters will be one of the most important projects in 2018, without a doubt: There are already lots of pretty nifty conversions I want to see painted! If I had to pick out one thing from this project that I really want to paint next year,…it actually wouldn’t be a World Eater, but a Word Bearer:


Both DexterKong and InquisitorMikhailovich dared me to build a model for Argel Tal, leader of the Gal’Vorbak, and after some initial misgivings, I actually built two models — one for his “mortal” version, and one for when he puts on his game face. Painting both while trying to create a sense of continuity between them should be challenging but fun — the models will also make for a pretty cool companion piece for my Khârn conversion. So expect to see these guys finished some time next year!

Thanks to BubblesMcBub, I also have the beginnings of a small 40k Death Guard army project in my possession, and I am pretty happy with the test models I have painted so far:


So there’s going to be some Death Guard in my future as well. Incidentally, I only just finished a Death Guard conversion that I am rather happy with:

Remember Maxime Pastourel’s excellent Lord of Contagion model from the Dark Imperium boxed set? I truly love that model! I treated myself to two of those, via bitz swap: One to leave completely unaltered, the other one I wanted to convert. My initial idea was that making the model into a representation of Typhus would be a nifty idea.

But then the massive Death Guard release dropped and gave us not only a new model for Typhus, but two different sets of DG terminators — which pretty much seemed to defeat the exercise of converting the Lord of Contagion. Moreover, the conversion just didn’t come together, with the model seemingly fighting me every step of the day. So back into the box it went.

But I came across those bitz earlier this week, and gave it another go. And I think I may finally be on to something. Take a look:



Beyond standard 40k, I also really want to focus on the INQ28 and specialist angle next year. And alas, one thing I never really got around to in 2017 was to get some paint on Redactor Orlanth and his operatives:

Inquisitor Orlanth and Parchment Scrotener WIP
Which is really a shame, because that retinue contains some of my best INQ28 conversions, if you ask me…oh well, I’ll just have to postpone this project to 2018 😉

Alongside more work on the Road Crew, of course: I already told you that those guys would be getting some more attention next year, and the next applicants for the merry little group are already lined up:


Of course there’s also the fact that the Road Crew perfectly fits into the new Necromunda, and I am also rather looking forward to taking those new gang sprues for a spin, so yeah…

For the immediate future, however, I would mainly love to make some time for painting over the holidays, so wish me luck with that! 🙂

 

If all goes according to plan, the next installment of the 2017 Eternal Hunt Awards should arrive before the new year, with the third and final episode following some time in (hopefully early) January: After all, we still have to take a look at both GW’s 2017 releases and the best work from fellow hobbyists around the world, right?

But for now, let me wish you all a very Merry Christmas and say thank you from the bottom of my heart to everyone who sent me bitz, models, e-mails, ideas, read this blog or commented! You guys are what keeps the Eternal Hunt going! Please keep it up! 😉

As for readers and commenters, it goes without saying that I would love to hear any comments or feedback you might have about my 2017 output, so feel free to sneak in a quick line before mass or after opening your Christmas presents 😉

And finally, as always, thanks for looking and stay tuned for more!

The 2017 Eternal Hunt Awards, pt. 2: The Hobbyists

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Awards

Welcome back, everyone: It’s a new year, and here we are — later than I had originally planned, I must admit. Sorry for the delay, but I just had to spend the entire holiday season sleeping, eating and near-obsessively hunting robot dinosaurs. I actually also managed to paint my very first model of the new year, but that’s a story for another time. For today, we still have a part of my annual Eternal Hunt Awards to get out of the way, even if it’s no longer 2017. That being said, I am confident you beautiful readers will always appreciate the chance to discover a couple of amazing hobby projects, right?

Because that’s what we’ll be dealing with today: The best work from fellow hobbyists from the last twelve months, according to yours truly. Now the level of quality many hobbyists manage to achieve these days keeps going through the roof all the time, with more and more stunning creations appearing online every year, but here’s my little selection of particularly noteworthy projects and blogs from last year, so please enjoy!

One small disclaimer, however, before we begin:
It goes without saying that all the photos you’ll be seeing in this post show other people’s work, and I cannot claim credit for any of the stuff depicted — apart from the small but delightful task of collecting it all together here and giving those fantastic hobbyists a much deserved shout out 😉

 

I. Projects of note:

Let’s start with the hobby projects that blew me away in 2017, be they single models or army projects. Having spent a sizeable chunk of my online hobby time with the vibrant and lively community at The Bolter & Chainsword, it occurs to me in hindsight that my selection may be leaning a bit heavily on the Space Marine side of things this year, but I hope you’ll still appreciate the following, wonderful projects. So, in no particular order and without further ado:

Nemac Vradon’s First Claw:

Back in 2016, Augustus b’Raass built what I would consider the definitive true scale representation of First Claw, that merry band of rascals (read: insane murderers) devised by Aaron Dembski-Bowden for his Night Lords Trilogy:

First Claw by Augustus b’Raass (1)

I was lucky enough to see these guys in person on my visit to Amsterdam last summer, and they are just breathtaking: Perfect little representations of the different characters from the book, with lots of little tweaks that bring the models to life and amazing paintjobs to boot. The bigger scale gives them a real presence and also adds some – much needed – space for all of those extra bitz and trinkets.

So imagine my surprise when Nemac Vradon actually came up with an equally brilliant rendition of the same group of characters, albeit in regular 28mm scale this time, without the benefit of all that extra space:


Now building models to represent actual characters from the lore can be a fun – but also an incredibly challenging – proposition. Even moreso when everyone who has read the Night Lords novels probably has an idea about what Talos and his brothers should look like. Nemac Vradon has done an absolutely fantastic job of capturing the essence of the different characters, though, making them instantly recognisable. Nowhere is that more evident than on Talos, First Claw’s absolute poster boy:

Nemac has come up with a truly excellent model here, with all the cues that sell the piece as a representation of the character: With the Mk. V armour, deathmask, relic Blood Angels blade and the rune on the forehead, this guy clearly reads as Talos!

Similar care has been taken with each of the members of First Claw, with a careful selection of bitz and effective poses that manage to embody the essence of each character, while none of the models end up looking cluttered or overly-busy.




Surprisingly enough, while Talos may be First Claw’s most prominent member, he is not, in my opinion, the best part of Nemac Vradon’s interpretation of First Claw: That particular honour has to go in equal parts to Uzas and Xarl.

Now Uzas may strike you as a bit of an obvious choice – after all, he’s basically my favourite character from the books in the first place: A follower of Khorne, Uzas is a typical ADB character in that he may seem one-note by definition, yet is shown to possess surprising – and fairly tragic – depths. So my love for the character is always on my mind when looking at the model. That being said, the conversion is simply a study in elegance and unity of effect: Once again, all the cues that sell the character are there, while the strong pose and effective paintjob make for a model where everything’s in ist right place.

Xarl, on the other hand, is a very different beast:

Highly dynamic and quite ostentatious (in his ceremonial Chyropteran helmet), he immediately draws the eye. And once again, the particular composition of parts just makes for a perfect model. To wit, Nemac Vradon even managed to get away with using one of the – normally terrible – winged helmets from the old NL conversion kit.

The whole squad really stands as a triumph of both creating excellent representations of the actual characters as well as a collection of models with a perfect unity of effect. So while Augustus b’Raass has managed to come up with the definitive version of First Claw at true scale, Nemac Vradon can now claim the same award for the “smaller 28mm scale”. Splendid work!

Check out Nemac Vradon’s version of First Claw, along with the rest of his excellent Night Lords here.

 

Dark Ven’s Night Lords

And while we are on the subject of Night Lords, let’s not forget DarkVen: A longtime collector of the 8th legion, he has returned to his army in 2017 with some rather stunning new additions. Now the most impressive thing about Dark Ven’s Night Lords has to be how he combines kitbashing with kick-ass sculpting to create models that are both highly intricate conversions and yet perfectly at home next to stock GW models. His Night Lords army is a fantastic and incredibly customised collection of models: Just take the warband’s current leader, the enigmatic Warpsmith Tarantula: You could spent ages poring over those photos, trying to figure out which parts are stock (very few) and which have been expertly (re-)sculpted (nearly all of them).


Because, if anything, DarkVen‘s extrapolations of GW’s designs create models that sometimes seem like the perfect missing link between various official models: Take his brilliantly converted and customised Night Lords Dreadnought, for instance, that would seem equally at home next to both the old 2nd edition metal CSM Dread and the more recent plastic models:

Extra kudos for the different weapon options – I love stuff like that!

The incredible amount of customisation is evident in each and every unit in DarkVen’s Night Lords army. Here are his Atramentar:


At first glance, they merely look like some really well done Chaos Terminators, but there’s so much more there: Underneath all the spikes and blades, there’s still a hint at something more honourable, at the elite Astartes formation they used to be, and DarkVen does an excellent job of communicating this idea through the models.

Also, once again, I dare you to take a closer look and actually find out precisely how customised those guys are, especially the amount of scultping and additional detailing that has gone into their armour!

Or his Raptors: Those models perfectly combine officially established visual cues with DarkVen’s own take on GW’s archetypes, channeling both the new plastic Raptors and the “bird of prey” style of the older metal/Finecast Raptors – while also throwing in a generous helping of Predator creepiness:




The fact that DarkVen further supplements most of his more recent conversions with fantastic and elaborate concept art is just the icing on the cake!

If there’s one negative point to be mentioned here, it’s that DarkVen’s Night Lords currently lie dormant once more. However, you still can (and definitely should) check out the current status of his project here:

BrotherCaptainArkhan’s Black One Hundred

Can you remember how hip it used to be to hate the Ultramarines? In all fairness, GW’s poster boy Space Marine legion/chapter has appeared in official material so often and has been so idolised by many official authors, that it’s rather easy to be fed up with them, especially when they are written like they can do no wrong. And with the introduction of the Primaris Marines and the return of Roboute Guiliman, the XIII Primarch, to the stage of the 41st millennium, there are probably yet more Ultramarines with their heroic feats waiting for us in the wings.

What then if I were to tell you that one of the most riveting Horus Heresy project in existence at the moment dealt with the XIII legion in a way that you haven’t seen before and that turns Ultramarines into something genuinely fascinating?

Enter BrotherCaptainArkhan’s Black One Hundred: A Censuria company of Ultramarines, that is to say: Those members of the legion whose failures, sins or merely oversights have damned them to the fate of serving in an entire company of rejects, expected merely to fight and die without making too much noise, lest their legion remember how embarrassing they are.

Sounds intriguing, doesn’t it? Well, BCA takes this already promising premise and runs with it, coming up with an ongoing project log where every new update is spectacular, be it a new model, a new piece of background lore, or merely his musings about the ideas and motifs that go into his army.

It helps that the actual models are killer, of course: The Black One Hundred are about the dustiest, grimiest and most downtrodden Ultramarines you are ever going to see, but BrotherCaptainArkhan shows us that there can be something forlornly beautiful about armour this dented and scratched. And that Ultramarines Blue goes very well with black, indeed!


If I had to pick a favourite from this particular collection, I would choose the Black One Hundred’s (former) commanding officer, Brother-Captain Ludvic Augustus:


Now as far as I am aware, Augustus’ personal story arc has already run its course, but he remains my favourite piece of BrotherCaptainArkhan’s work, and arguably the perfect embodiment of the Black One Hundred: a perfect blend of a powerful Ultramarine and a down-to-earth, workhorse soldier that would rather not be remembered by history.

The quality evident in the special characters really extends all the way down, though, as even the various objective markers are little works of art (as well as tributes to the Ultramarines’ unbending spirit, in spite of everything):

Hard as that may be to believe, however, the – truly stunning – models are just part of the charm here: The storytelling at play, the fluff and soundbites, are equally riveting. These guys are members of a Censuria company, and it’s clear that they will never be able to make up for their past wrongdoings. Even their own Primarch would prefer them to be forgotten in silence. And in spite of everything, they are still Ultramarines. They fight. They endure. Only in death does duty end. And BrotherCaptainArkhan does such a fantastic job of telling their story!

Probably the biggest compliment I can offer is that, were BrotherCaptainArkhan to write a BL novel focusing on his Censuria company, I’d buy and read it right away, without a moment’s hesitation.

There are many Horus Heresy projects these days, as everybody and their cousin (yours truly included) seems to want a piece of that sweet Heresy goodness. The Black One Hundred, however, stand tall above the rest as probably one of the best Horus Heresy projects in existence right now, and as a constant inspiration: When I work on my own 30k World Eaters, I constantly try to capture the merest fraction of depth and gravitas of the Black One Hundred. That is how awesome they are.

Check out BrotherCaptainArkhan’s landmark project here.

Malcharion’s Space Sharks


A couple of years ago, the Carcharodons used to be all the rage: Reintroduced to the 40k background by Forgeworld as part of their treatment of the Badab War, these mysterious and brutal Space Marines from the farthest reaches of the galaxy captured many a hobbyist’s imagination and launched dozens of army projects. It also made an entire generation of hobbyists learn about Tamiya Clear Red, back before Blood for the Blood God had been developed 😉

Because most people were content to just paint their Space Sharks flat grey, slap lots and lots of glossy blood effect on there and call it a day. Even Forgeworld’s own painters only paid occasional service to the idea of the Carcharodon’s use of tribal markings and intricate designs.

Not so with Malcharion’s Carcharadons, however, who breathe new life into the chapter’s identity in the most spectacular way:


Malchy’s fantastic paintjobs are one reason for this, particularly his brilliant use of highly intricate, quasi-Polynesian tribal designs. They turn every model into a piece of art without overwhelming the pieces. This is particularly evident on the Dreadnoughts that look like walking totems or shrines, while also seeming every bit as deadly and combat-worthy as you would expect of a Space Marine Dreadnought:


What’s more, while his Carcharodons certainly use a copious amount of blood effect, the combination of blood spatter and the intricate armour markings makes for a fascinating juxtaposition that adds a layer of depth to a chapter that often merely gets characterised as “really violent and mysterious grey dudes that also have this shark thing going on”.

The conversion and kitbashing on display are also truly something to behold. Just take this kitbashed master of the forge, featuring what has to be the best use of a Lizardman/Seraphon claw bit I have ever seen:


Or Malcharion’s version of Company Master Tyberos, “The Red Wake”:


Now this version is actually very different from Forgeworld’s official model, but the character is still instantly recognisable. And he has all the menace of a great white shark, without feeling silly because of it.

Speaking of which, those glittering black eyes really give me the creeps every time I look at the model:


Malcharion also routinely makes excellent use of dedicated legion bitz (and models) from Forgeworld, particularly from the World Eaters catalogue, to make his Carcharodons look even more vicious. Case in point, his Terminators (based on the World Eaters Red Butchers):


And, arguably even more spectacular, this Carcharodon officer based on the Heresy era model for Kharn:


It’s a testament to Malchy’s skill, however, that those models not only work perfectly within the framework of his army, but you wouldn’t really recognise them as World Eaters any longer: They are perfect Space Sharks now, aren’t they?

And while this moves beyond the scope of his Carcharodons, allow me to point out that Malcharion also works on models for the chapter’s Primoginetor legion, the Raven Guard, and he manages to turn even this least interesting of Space Marine legions (at least in my opinion) into something truly breathtaking:

Malchy’s complete project log can be found here.

Daouide’s Kalista

Le blog dé Kouzes is another regular name in my list of perennial favourites, so it shouldn’t surprise you that those wonderful and crazy Frenchmen make another appearance in this year’s Eternal Hunt Awards. By the same token, Daouide’s Emperor’s Children are the epitome of „Slaanesh done right“, so there’s yet another reason for this particular choice.

The above model takes the cake, however: Kalista, a championess of Slaanesh, and easily one of the most stunning models to have come out of 2017. Now any idea of building female Space Marines (or something similar) has been a bit of a hot button issue for a long time, with everyone who tries to work with this basic promise in acute danger of being laughed out of town. At the same time, having a championess of Slaanesh actually seems like such a wonderfully „Realms-of-Chaos“-style thing to do, doesn’t it? And just look at Kalista – isn’t she drop dead gorgeous?

Daouide’s wonderful conversion work, brilliant sculpting and sublime painting work together to create something utterly stunning here. Even better, though, Kalista is actually based on the Stormcast Eternal model Naeve Blacktalon:

Incredible, wouldn’t you agree?

In addition to painting her to match the rest of his EC army, Daouide also built and painted a custom warband for Kalista, and her retinue is certainly no slouch either:

Even in such a fantastic collection of models, however, Kalista stands out – and in spite of being a follower of Slaanesh, she isn’t even all that overtly sexualised. Incredible work!

One last observation: In addition to being such a stunning model, Kalista also really reminds me of the official art for Telemachon Lyras, of The Talon of Horus fame, and makes me wonder whether a fantastic model for Telemachon might not be built from the exact same source model.

In any case, check out Kalista in more detail here.

II. Blogs of note:

In this day and age, thoughtful blogging seems to be turning into a dying art, especially given the prevalence of endless picture streams on places like Facebook, Instagram or Pinterest — god, I’m sounding like a cantankerous old man, am I not? 😉

But the fact remains that, while social media are becoming ever more integral to the online component of our hobby, social networks don’t really lend themselves well to the “longform”content I appreciate. So to me at least, dedicated, well maintained blogs are more precious than ever, and discovering particularly fascinating specimens remains one of the biggest joys in our hobby. Here’s my pick of the litter for 2017:

Lead Plague:

Now Lead Plague is one of those blogs that I cannot believe I didn’t discover much, much earlier, as the very original style of Asslessman’s work is truly something to behold. Maybe the most interesting thing about the blog is how perfectly it mixes both vintage sensibilities and modern design techniques: Now the whole “Oldhammer” movement has been quite a thing for a couple of years now, and at its best, Oldhammer seems to be about celebrating the creative – and often crazy – vintage creations of early GW (and other companies from the same time), and I can totally subscribe to that! Unfortunately, though, at its worst, Oldhammer can occasionally devolve into basically disparaging everything GW did after 1995, and those parts of the movement are really rather tiresome.

And entirely unneccessary, as it turns out, as so much of the content on Lead Plague perfectly bridges the gap between Oldhammer and “modern” GW models. It helps that Asslessman really pulls it off in style, of course, creating highly original conversions with often surprising and original colour schemes:


And while those models are perfectly “modern” in so many ways, they also happen to recall the ‘Eavy Metal sections of vintage GW publications from around the 2nd edition of Warhammer 40k, which is really the best of both worlds, isn’t it?

The blog is also full of fantastic warbands and projects. One of my favourites  is the “Shadow Legion”, a band of traitors and heretics that makes excellent use of some of GW’s more recent plastic kits:


Seriously, aren’t those menacing masked soldiers just perfect for all kinds of chaos and INQ28-related shenanigans?


Again, all of this looks perfectly at home in “modern” 40k. At other times, things get downright Oldhammer-y, as with this vintage Brat Gang, inspired by Confrontation, the semi-official predecessor to Necromunda:


Funnily enough, given the shout out Brat Gangs get in the new Necromunda material, these guys may soon have a home in “modern” GW again 😉

Or take a look at some of the rather excellent oldhammer-ish models appearing in this inquisitorial retinue:


Asslessman shows that this really doesn’t have to be an either/or choice, that it’s possible for a hobbyist to draw from decades of excellent content and turn it all into the kind of custom projects they want — and pull it all together with excellent painting, no less! And of course all of us, whether we are Oldhammerers or not, just love the grimdark:

Anyway, Lead Plague is a fantastic blog and, in spite of its many retro-trappings, a real breath of fresh air! Oh, and it also wins an extra award for best header image! 🙂

The blog can be found here.

 

Wilhelminiatures:

Helge Wilhelm Dahl, of Wilhelminiatures, has been on my radar for quite some time now, but his blog has really managed to kick into overdrive this last year: There’s such a breadth of projects and ideas on display there now, in addition to a particular style of painting and modeling that’s just a joy to behold: There’s more than a bit of Blanchian influence, yet Wilhelminiatures‘ models are also wholly original and immediately recognisable.

Just to give you an idea of the variety on display on the blog:

Already on my shortlist last year, here’s a wondefully creepy and creative Genestealer cult that really pushes the envelope when it comes to adding interesting and disturbing archetypes (and genotypes) to GW’s “official” treatment of Genestealer cults:


There would be so much to say about this particular warband, but I’ll restrain myself and just point out that incredibly creepy babyface walker:


Or there’s the project of making the Silver Tower characters and archetypes more interesting and, arguably, more vintage GW. This endeavour ranges from a number of small tweaks to particular models…


…to rather impressive conversions and rebuilds. And everything is tied together by a wonderful, limited palette.


Or let’s not forget Wilhelminiatures’ wonderfully crazy apocalyptic warband taking cues from 40k, Necromunda and the latest Mad Max film at the same time:



And did I mention the blog also happens to feature some of the best 30k World Eaters around as well? Stupendous!


Given a collection this eclectic and wonderfully weird, it’s hard to pick favourites. If pressed to do so, however, there’s two models I would choose. One, the seashell-based monstrosity that reminded me so much of some very early and weird creature concepts from the video game Bioshock:




Seriously, though: I have no words for how creepy that thing is!

Arguably the best model, however, is this guy here:


A wonderfully weird retro-futuristic Knight on his grimdark steed: Very characterful, very Rogue Trader, very grimdark — and very, very Wilhelminiatures!

Make sure to check out this fantastic blog here.

 

Prometian Painting:

Confession time, I would never have given a single thought to creating an army based on “Hakanor’s Reavers”, a throwaway warband mentioned in an earlier version of the Chaos Space Marines Codex as a possible inspiration for your own colour schemes and/or warbands:


This made me feel like a fool when discovering Alex Marsh’s work – first on Flickr and then on his blog, Prometian Painting, however, because Alex has managed to create a truly spectacular army using the colours of Hakanor’s Reavers:

One thing that quickly becomes evident is that Alex’ Chaos Space Marine army has that one quality that I love above all else: It is chock-full of brilliant kitbashes and conversions. Like this massive Chaos Lord converted using the freebie Slaughterpriest from the White Dwarf relaunch:


Or this Chaos Sorcerer who gives Forgeworld’s conceptually similar event-only model a run for its money:

Now looking at Alex’s fantastic models is also a bit of a bittersweet experience for me, because Alex freely admits to taking quite a bit of inspiration from some of my own models, which is indredibly flattering, of course. The bittersweet part comes from seeing that some of his takes on my models actually improve on my work 😉


Seems like the best thing I can do, considering the circumstances, is to just steal back a whole bag of ideas from Alex in turn — his Chosen, in particular, would be a delightful idea to steal:


They are just so wonderfully massive and menacing:

And there’s much more inspiration to be had here, as Alex doesn’t limit himself to the Chaos Space Marine part of his army: His collection now features dedicated “sub-armies” in the form of Traitor Guard and Chaos Daemons. The Traitor Guard detachment makes excellent use of Forgeworld’s Vraksian Renegade Militia, while also featuring enough common features with Hakanor’s Reavers to tie both forces together visually:



Once again, though, there are some lovely visual flourishes showing off Alex’ talent for creating cool conversions. Such as this traitor commander who is equal parts haughty officer and monstrous servant of chaos:


And let’s not forget the Daemon side of the collection, either! Because Alex’s sprawling chaos collection actually features an entire third army composed of Khorne’s neverborn servants:


As you will already have noticed, one of the most striking features of Alex’ armies is how they use the leitmotif of heat to draw the eye and pull the different parts of the force together: His painting perfectly conveys the feeling of blistering heat, be it in the form of warp-based fire breaking through the Astartes’ armour or via lava on the bases casting a red haze on the models. His daemons really turn this up to eleven, though, looking like their very bodies consist of molten metal and living flame:


In short, this is one of the best chaos armies I have seen in 2017, and a project that’s always a joy to follow!

The blog can be found here.

 

III. Honorary mentions:

Augustus b’Raass’ retro Bloodthirsters:

For a time, back when I properly got into WFB and 40k, Trish Carden’s – then brand new – metal Bloodthirster was my favourite model of all time. And even though time has not been all that kind to the sculpt, Augustus b’Raass’ beautiful modern paintjob for the classic Bloodthirster has made me realise that I still love the model, in spite of the massive hands and the general clunkiness.

If anything, Augustus’ photo above actually sells the model short, since the vibrancy of his paintjob model is absolutely breathtaking, as I can attest to from firsthand experience. In fact, the stunning amount of pop present in the paintjob is arguably a bit easier to see in this picture I took of the model:


In addition to painting a stock Retro-Thirster, Augustus also used a second vintage model to splice in some bitz from the modern plastic Bloodthirster and create a model that combines modern and retro in the best possible way:


So these two guys definitely deserve a shout out here! Fantastic work, buddy!

You can find Augustus’ ongoing WIP thread featuring all of his various hobby projects, over here.

Jeff Vader’s Primaris Reivers


It somehow feels as though this wouldn’t be a proper best of the year post without at least namedropping the ever illustrious Johan Egerkrans aka Jeff Vader, and while Johan’s hobby output last year didn’t quite match his frantic pace in previous years, he still managed to knock it out of the park again and again. Case in point, and particularly noteworthy: The Primaris Reivers from his DIY Chapter, bearing all the hallmarks of his incredibly gorgeous painting style as well as selling me on a slightly dubious new unit type. Congratulations, mate! Nobody does it quite like you!

Jeff Vader keeps blogging over here.

 

IV. The absolute best hobby project of 2017:

Wait, you didn’t think we were finished yet, did you? As it happens, I’ve actually saved the best for last this time around, so allow me to share my absolutely favourite hobby project from last year:

Neil101’s Adepta Sororitas diorama

Some of you may remember my absolute elation when this lass was released late in 2016:

To quote myself for a moment here:

You see, if somebody asked me what 40k was all about, I would point them to two particular pieces of artwork by the venerable John Blance. And one of those two pieces of art would be [the cover of the old Adepta Sororitas Codex], invariably.

It’s really all there: 40k’s particular blend of religious iconography, grimdark dystopian sci-fi and medieval madness. The glitzy, 80s fantasy style warrior woman with the crazy hairdo. And the influences from classic painters like Bosch, Breughel, Rembrandt et. al. It’s 40k in a perfectly formed nutshell.

And to get an almost picture perfect model representing that character, courtesy of Martin Footit, was a very particular delight, and one I wouldn’t have expected in a million years.

So I spent ages trying to get hold of a Canoness Veryidian model (it’s still sitting in its box, unpainted. That’s irony of fate for you), and one of my half-formed plans for the model was that, maybe, just maybe, I could try and recreate some of the characters from the background of that artwork and have them, along with the Canoness, as some kind of mini-diorama, you know?

Yeah, so…then I saw that Neil101 had done this:

I cannot even begin to put words to the sheer awesomness of this diorama: Neil has really gone above and beyond to create the closest possible representation of the art in actual miniature form — and without any cheap tricks like messing around with the scale or stuff like that, either. It’s an incredible piece that you could possible spend hours examining more closely to get an idea of all the details and genius little touches. Canoness Veryidian remains at the heart of the piece, of course, but it’s truly stunning what an incredible amount of work Neil had dedicated to the attempt of featuring all the crazy and demented characters loitering around in the background of the original illustration:

It goes without saying that seeing Neil’s work has put my own aspirations of doing something similar to rest — I mean, what’s the point, right? 😉

What’s more, since this is a fully fledged 360 degrees diorama, it basically looks great from every angle, lending itself perfectly to the creation of moody impressions of the grimdark future:


Speaking of which, I thought it would actually be fun to create some montages of Neil’s photos, trying to bring them even closer to the original art, so I played around with Photoshop and Pixlr a bit and send these over to Neil quite a while ago:



Looking at the pictures again now, I still cannot get over how awesome this project is: It epitomises the kind of no-holds-barred, crazy inventive hobby projects Neil101 has become known – and rightly revered – for.

So yeah, Neil, mate, you win “best absolute everything” this year — congrats! 😉

After a prolonged hiatus, Neil101 has once again set up shop on the interwebz: Find his new blog, Distopus, over here.

 

So here we are, with another year of incredible hobby endeavours behind us. I hope you enjoyed this show of stunning talent and will take lots of inspiration (and new reading suggestions) away from this! If anything, and I am saying this to myself as much as to my readers, let’s not be discouraged by the breathtaking display of talent, but let’s rather try to be re-invigorated for our own hobby endeavours, eh? So here’s to the next twelve months of cutting up and painting little plastic men and women!

So there may just be one last instalment of the 2017 Eternal Hunt Awards, taking a look at last year’s best (and worst) releases and at their implications for the way forward. Keep your fingers crossed for me not to get sidetracked too much, and it may happen sooner rather than later 😉

Until then, I’d love to hear your thoughts about my collection of inspiring content from fellow hobbyists! And, as always, thanks for looking and stay tuned for more!


Raud the Hunter

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Whoa, seems like the numbers of views went through the roof after my last post — which is a slightly bittersweet experience for me: I love the fact that so many people seem to take an interest in my pick of fantastic hobby projects from last year, and all those artists certainly deserve the attention! At the same time, there’s no way I can replicate that kinf of interest with my own meagre work — oh well… 😉

Even so, in-between parts two and three of the Eternal Hunt Awards, allow me to sneak in one of my own models, if only because I am so very happy with the first model I have managed to complete this year — and also the first model I have painted in quite a while! So what is this about?

In 2017, I had such a blast painting a converted World Eaters Contemptor as my first model of the year, so I thought I’d just try to catch that spark again with…more of the same. So I decided to paint this guy, whom some of you may remember from back in August, I believe:




So yeah, I had to convert yet another Betrayal at Calth plastic Contemptor: In fact, the model actually started in several places:

  • When Augustus b’Raass was nice enough to magnetise my first Contemptor’s gun arm, I realised it would actually be cool to have another model for that extra weapon as well.
  • Then I got a good deal for just the body of the BaC plastic Contemptor, and I really rather like that model as conversion fodder: True enough, the stock model is so awkward — and painfully vanilla. But the fact that it’s so underwhelming is what makes it so fascinating to me: I just want to bring out the cooler model hidden within, so to speak 😉

It helps that it’s really easy to improve the model, by the way: Even if you want to keep things really simple, like me, without using any GS, splicing in Sentinel upper legs or what have you, the plastic Contemptor is easy to improve via just two or three small cuts:

 

1. Carefully cutting the body apart at the waist allows for a more interesting pose (plus you could even magnetise that joint to allow the torso to swivel permanently.

2. The really invaluable step, however, is to cleanly separate either of the legs (or both) from the pelvis area with a clean cut, then reattach them at a different angle to either make the pose more open and less pidgeon toed (as I’ve done on my first Contemptor) or approximate a walking/running position (as I’ve done on the second model).

3. And that’s not even getting into the extra posability (and customisability) you get by carefully cutting off the weapons immediately beneath the shoulder.

  • The third major factor in the creation of the model was that I still had a kitbashed Dreadnought arm in my bitzbox:


Now originally this arm was built allll the way back in 2014, originally to be used on one of my 40k Dreadnoughts. I wanted a miniature version of the “Ursus Claws”, the harpoon systems the World Eaters use on their warships, and my version was inspired both by a very similar conversion courtesy of fellow hobbyist sheep and Forgeworld’s Blood Slaughterer Impaler.

Now for one reason or another, I never got around to painting this arm — which was really all for the best, since it arguably works much better on the taller Contemptor than on the boxy Castraferrum Dreadnought.

So the model really came together rather quickly back in August — but then, as is often the case with my projects, it took me some time to actually sit down and paint it. But I really wanted to see this guy finished, so when my good friend Annie invited me over for one of our semi-regular hobby sessions, I made it a point to actually get a good start on the Contemptor.

So here’s what he looked like after getting all the base colours and decals in place:


And this was the model at the end of the painting session, shortly before I packed up for the night:



At this point, there was still quite a bit of detail work left to be done, but I was well underway to actually finishing a model again, and that motivational surge really povided me with the incentive to actually see the project through to its conclusion 😉

In addition to the model, I also needed a suitably impressive base, of course. And there was one effect I definitely wanted to incorporate: A fallen Astartes, trying his best to reach a melta charge — an effect I’ve seen on many Heresy armies, especially on one of Mr. Poom’s fantastic World Eaters Contemptors.

This idea came with its own set of challenges, however: It quickly became clear to me that while it’s super cool for the base to contain a fallen Astartes like that, I really needed to keep the guy’s visual footprint small enough so as not to overshadow the main attraction — when all is said and done, the poor fella’s base decoration, after all, and nothing more.

So I used one of the resin Marines I had left from the base of Forgeworld’s Angron model, cut the poor guy in half and pushed him down really low onto the base: In fact, I imagine him as having been buried under rubble from an explosion or something similar, not directly as a victim of the Contemptor:




One thing that doesn’t really come across in the pictures is that there’s a bigger piece of rubble where his legs should be, pushing him down and/or pinning him in place. I hoped this would work much better once the base had been painted.

The rest of the base was built up using plastic parts from one of GW’s 40k basing sets, Vallejo’s Sandy Paste and some varied rubble and cork chaff from my collection. Since the plastic parts were woefully smooth, I once again stippled on some Liquid GS to create some much-needed surface texture:

The paintjob was once again intended to make the entire base look suitably dusty and grimy — like a perfect little slice of a Horus Heresy warzone. It’s funny, but I think the one area where I’ve improved most through my work on Horus Heresy models is the basing of models 😉

 

So before the model was completed, all that I needed to do was to come up with a small background piece for this latest Contemptor. Now it has become a bit of a tradition for me to immortalise fellow hobbyists who have contributed to my hobby life in a meaningful ways by naming models after them (such as “PeeDee” the Monkey, for instance. And come to think of it, Augustus b’Raass alone gets about three shout outs in my 40k World Eaters army), and I decided to do the same this time, using a part of the Contemptor’s name and a tiny bit of his background as a bit of a shout out to fellow hobbyist BubblesMcBub, who really did me a good turn last year by letting me have most of the Death Guard modes from the Dark Imperium boxed set — cheers, mate: This one’s for you! 🙂

 

So here, without further ado, is the finished Contemptor:

Kelok Raud

“The Hunter”
Contemptor, XII Legion Astartes

Long before his interment into a hallowed Ironform, or even before his transformation into an Astartes, Kelok Raud was already a consummate hunter, slaying the monstrous rad-beasts that stalked the West-Yropan flatlands. After his induction into the XII Legion, this predilection for hunting fearsome game saw Raud gravitate towards the role of a heavy assault specialist, and many were the beasts and tech-horrors he brought down during the Great Crusade, before finally falling under the claws of a towering xenos beast.

Before the last spark of life left his shattered body, however, the Techmarines of the 4th assault company interred him into a Contemptor ironform, as his prowess in battle had long made him eligible for a service beyond death.

Bestriding the battlefield clad in layered Adamantium of ancient Mechanicus ingenuity, Kelok Raud has now returned to the hunt once more, this time as a true avatar of war. His breastplate proudly proclaims his motto „Venatio Supra Omnia – The Hunt Above All Else“ in High Gothic lettering, and where he used to hunt mutant beasts with spear and lance, he is now armed with a Dreadnought-sized version of that most vicious of World Eaters weapon systems, the monstrous Ursus Claw harpoon.

 






Here’s a closer look at the base:



The last picture shows off the piece of rubble pinning the Ultramarine down a bit better. I really rather like the “mini-narrative” created by the base: The fallen Ultramarine gives it one last shot at destroying the enemy – as Ultramarines are wont to do, because “only in death does duty end” and all that – while the Contemptor has bigger fish to fry and is already looking for his next prey — he’s kitted out for tank hunting, after all.

I even like the idea that the little scene could actually play out either way: Could the Ultramarine prove to be Raud’s undoing because of his unbroken will to fight? Maybe, but then it rather fits his character. Plus I think there’s still a pretty fair chance the Contemptor’s next step will squish the Marine’s head like a ripe melon…

Now like I said, the guns were actually magnetised by Augustus b’Raass, so while I am totally ignorant when it comes to magnetising stuff, it was easy enough to add something readily magnetic to the Contemptor’s right shoulder. So now I get to do fun stuff like swapping in a new gun…

…or changing the angle of the gun:

One thing I am really, really proud of, even if it’s not perfect, is the freehand lettering adorning the scrollwork on Raud’s breastplate: I went with the aforementioned “Venatio Supra Omnia” which I think is fairly okay-ish Latin — hey, who cares, it’s High Gothic anyway, isn’t it? 😉

In any case, this feels like the first freehand of that kind I have tried in virtually forever, so I think you guys can cut me some slack 😉

So yeah, that’s the finished model! And here are “the twins”:

To be honest, I am enormously pleased with these two, especially since they use the exact same base model and still look suitably different.

So to wind things up, here’s a snapshot of my entire 30k World Eaters collection so far:


Certainly not an army yet — but we may be getting there, one model at a time 😉

I would love to hear any feedback you might have on the new Contemptor. And, as always, tanks for looking and stay tuned for more!

Six Years!

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As of last week, Eternal Hunt is actually six years old. Huzzah! 🙂

Six years of blogging — that’s actually a fairly long period of time, isn’t it? It’s longer, for instance, than I have ever managed to hold down a single job (Pro career tip: Remember kids, never go for the nonprofit sector). Anyway, it does feel like an achievement, and I am really happy to have kept at it for so long!

On the one hand, there are the numbers: The blog hit the mark of one million views back in December, and I’ve had 391,000 visitors and accumulated 371 followers (cheers, people! You rock!). But that’s only half of the story, really, as beyond the numbers, this blog has really been an instrumental part of my hobby for a long time now: Looking back on the last couple of years’ worth of content on this blog, as well as the models produced alongside it, I realise there are many hobby related things I would never have achieved, had I not started this blog. And it goes without saying that your feedback has been an invaluable part of that as well, so thank you very much, dear readers!

It is true, blogging has become harder over the years: It’s no longer quite as easy for me to churn out post after post, and I am sometimes forced to take breaks in my posting schedule, for one reason or another. There’s also the fact that social media and platforms like Facebook and Instagram seem to be far more en vogue at the moment than classic blogs or forums — as I may have mentioned before, I am not really a fan of this particular development, but that doesn’t change anything about the fact that social media are having a very obvious (and rarely positive) impact on the amount of interest single blogs can generate.

Even so, I’ll keep doing my best to keep this place in business! And you can all help me by reading my ramblings, looking at the (hopefully) pretty pictures and letting me know what you think every now and then, alright? Do we have a deal? I surely hope so, because it’s also very obvious to me your feedback is a very important fuel to keep my hobby motivation going.

 

Anyway, what kind of anniversary would this be without any new content to celebrate the occasion, right? When I realised this date was coming up, I knew I needed something to immortalise the moment. Now under normal circumstances, I would have shown you some of my oldest (and ugliest) models from all the way in the back of the cupboard of shame, and we would all have a laugh at my expense, but you already know all of my early failures, so what was I to do? I did want to share something to us all a warm and fuzzy retro feeling, though — and then I realised I had just the thing:

Back in 2014, fellow hobbyist Drone21c was awesome enough to send me an ancient plastic Imperial Guardsman from the Rogue Trader era.


Now those were wild and adventurous days, back when the Imperial Guard was far different from its modern incarnation. Illustrations and models from the time show an army precariously balanced halfway between Spanish Conquistadors IN SPACE! and a classic, clean SciFi-look:


And what better way to do that old chestnut above justice than to tap into that crazy Oldhammer era, right? So that’s what I set out to do.

Anyway, a retro project like this deserved the right approach as well as the right reference material, so I chose to work from vintage publications, taking this depiction of a soldier in the 5th Arcadian regiment as my main inspiration:


For the most part, I tried to faithfully reproduce the paintjob seen in the illustration — with two small caveats: One, I didn’t have access to any old skool decals, so I had to make to do with a mix of modern symbols and – very basic – freehanding, going for a reasonable approximation of the vintage look. Two, some of the elements from the illustration actually worked less well on an actual model — such as more symbols on the helmet actually throwing off the colour balance. So I made some adjustments based on what did and didn’t work. That being said, and with no further ado, I give you (in honour of Drone21c) and to celebrate Eternal Hunt’s sixth birthday:

 

Trooper Gibbson Rikkert of the 5th Arcadian Rifles



I truly had a blast painting this guy! Trying to reproduce the elements of the drawing was a fun challenge, and I tried the best I could to make something that could have appeared in an old issue of WD from back in the day. The biggest amount of time was given over to trying to reproduce the various unit markings and symbols.

For instance, I spent quite a bit of time getting the platoon marking on the left side of his chest just so — only to realise that it would be mostly covered up by the lasgun. It’s still visible from an angled view, though:


In hindsight, given the subject of today’s post, I realise it would have made far more sense to have him belong to the Sixth Arcadian Rifles. Oh well…

Of course the model also needed a base, and I did my best to make it resemble the designs we would see in old issues of WD (with a few modern touches here and there, though). Fun fact: It was completely clear to me that a suitably retro-looking base would definitely need some bright green static grass, and I actually still have most of the bag of GW static grass I bought at the Cologne GW store while on a trip about twenty years ago — so the grass is actually genuinely retro 😉

When it came to painting base rim, I went back and forth over which colour to go with a couple of times, only to realise that there was really only one possible answer to that particular question…

Matching the hue of the old Goblin Green took some doing, though 😉

 

In spite of the anniversary, its not merely fun and games over here at Eternal Hunt, however, and work on my recently begun Ordo Hereticus retinue continues apace. As I’ve already stated in my previous post, next in line to be painted was the OOP Van Saar turned Inquisitorial Operative:


While the Interrogator and Redemptionist are very obviously and loudly Ordo Hereticus, I chose a slightly more subdued approach this time around: My reasoning was that even a proud and righteous Witch Hunter might have a use for a slightly more covert operative every now and then, and by its very look and feel, the model struck me as a likely candidate for all kinds of black ops and sneaking missions — I am not going to lie, I was also thinking of a grimdark version of Venom Snake/Big Boss from Metal Gear Solid V a fair bit, so there’s that, too.

So, meet Inquisitorial operative Tybalt Renner, formerly of the Saarthen Draugr:



The key visual element here is the matte grey stillsuit juxtaposed with glossy black armour plates. I did add the suggestion of woodgrain to the casing of Renner’s longlas, both to hint at the fact that it’s a keepsake weapon and to recall the medieval look that is so common for the Ordo Hereticus.

I also wanted to feature the red that is so prominent elsewhere in the warband, so I added the red lenses, the red field on his left shoulder (with the “S” as a callback to Renner’s former regiment, the Saarthen Draugr) and half an Inquisitorial symbol in red on his facemask:



At first I wasn’t sure whether I liked the outcome, but I have grown rather fond of the model: I think the slightly more lowkey appearance really works for the model. He still needs a proper base, though.

Oh, and since the Saarthen Draugr are a regiment DexterKong came up with for our shared Velsen sector, here’s one of Dexter’s actual Draugr soldiers (still in PIP form) for comparison:

Saarthen Draugr WIP by DexterKong

I like how the models look different enough to show that Renner’s position is now different from his former life as a soldier in the Draugr, yet they also share enough similar visual cues to hint at a common origin.

While I was still suitably inspired, I decided to keep chipping away at the retinue. So I am already hard at work on the next model for the warband, an itinerant Missionary based on one of the old GW metal missionaries:


The model came into my possession years ago, as part of a job lot. I made some slight tweaks — the chainsword was missing, and I replaced it with a trusty autopistol. And the book standard was great, but didn’t tell the story I wanted, so I replaced it with a slightly more angular Inquisition symbol/reliquary.

Here’s the painted model so far:


It’s a fantastic sculpt, full of character and still very much at home next to current models. Does anyone have an idea who sculpted this guy? I am tempted to say Jes Goodwin — there’s an amount of detail and care in the sculpt that just screams Goodwin to me. The backpack, with all the stowed equipment, for one, is a tiny piece of art in itself:


Most of the paintjob is already in place, and the missionary just needs some finishing touches before he can join the ranks of Inquisitor Arslan’s retinue for good — speaking of which, here’s a look at the current state of the warband:


So, as you can see, Eternal Hunt is well on its way into a busy seventh year. Let’s make it a successful one — I cannot do it without your help, tough, so please let me know what you think! And as always, thanks for looking and stay tuned for more!

INQ28: I see fire

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So, with the festivities out of the way, I find myself quite motivated to keep painting stuff, which, given my usual laziness, is a bit of a surprise. It looks like the hobby challenges issued by Azazel and others are having quite a beneficial effect on my completion schedule, though. So after the “Neglected Model/Fembruary” challenge finally prompted me to paint a model I had wanted to finish for years at long last, I thought I might just take a peek at the next challenge. And Azazel didn’t disappoint: His current Squad:March! challenge once again provides the perfect incentive to keep working on my Ordo Hereticus warband and actually finish it until the end of the month — after leaving the models unpainted for years, this basically amounts to a record attempt for me 😉

Anyway, what do I have?

First up, two callbacks to my previous post: Inquisitorial Operative Tybalt Renner now finally has his base:



I made things than they needed to be by not building, undercoating and then painting the base along with the rest of the model: Like most old metal models, Tybalt still has the metal tag that connects both feet and slots into the base. Now I could have carefully sawed it off, of course, but I was actually glad for the added stability. So I carefully textured and painted the base around the already painted model, which is hardly an ideal approach…

Oh well, at least I think he really ties into the rest of the warband rather beautifully now.

I have also added the last finishing touches to the Imperial Missionary (actually a Brian Nelson sculpt, by the way: Eric Wier very helpfully cleared that up for me — cheers, mate!):


That’s not all, however, as I also have some new models to show you, though: One of the parts that are really iconic of the Inquisition (and, by extension, of the entire setting) for me are the many servo-skulls, cherubim and familiars appearing in the artwork. They really embody the quirkiness and gothic horror of the 40k universe, and at the same time, they recall painters like Hieronymus Bosch, among others. This is especially true of most pieces of art depicting the Ordo Hereticus, with many familiars and creepy little creatures flitting hither and yon in the background.

Unfortunately, we don’t get nearly enough cherubs and familiars in actual model form, and the ones that are (or were) available can be a bit of a mixed bag. I knew I wanted Inquisitor Arslan’s retinue to have some grimdark familiars in it, though, so I had to get creative.

Hence these guys:

The servo-skull was actually inspired by a small illustration from the old Codex Witch Hunters:

This little guy actually appears in many pieces of Ordo Hereticus related artwork, so I felt I needed him – or at least a similar model – for my own collection.

It was an easy enough conversion to get right — which is probably why I had already built the servo-skull quite a while ago:


A resin skull (sent to me by fellow hobbyist Biohazard) was combined with one of the firy headdresses from the Empire Flagellants kit. The dangling scroll came from a vehicle kit, I believe. Or maybe the old Ravenwing sprue?! Anyway, because the model was so light, creating the illusion of it floating was easily accomplished by gluing it to a plastic beam from an old Tamiya kit.

As for the paintjob, there were two main things to get right: The flames, for which I used the same approach that had already worked like a charm on my Redeptionist. Many thanks must go, once again, to Tales of Painters’ amazing tutorial for painting flames). The other effect I really wanted to nail was the scripture on the dangling parchment. So I used the – still pretty amazing – Ordo Hereticus/Sisters of Battle decal sheet to puzzle together something suitably convincing.

So here’s the finished model again:



Of course the servo-skull comes with its own dedicated promethium supply to keep that fire going 😉


The little Angel of Death familiar, on the other hand, came about as the consequence of wanting to do something with some bitz from the Coven Throne I got via ebay (in an attempt to get my hands on the female vampires that come with the kit). Anyway, I thought a floating skeleton with a scythe seemed suitably menacing for a Hereticus warband 😉


Once again, the conversion itself was fairly straightforward: The upper body was combined with the cabling from a Tempestus Scion servo-skull, and some wings from the Blood Angels’ Sanguinary Guard were added to the model’s back. I even wedged in a small exhaust port between the wings, to hint at some kind of propulsion system. Oh, and I exchanged the standard skull head for an actual servo-skull, to make the model look slightly more tech-y.

I went for a fairly no-frills paintjob, adding some gold to the wings for a slightly more luxurious, sculptural look:


So with these models painted, I already have a rather nifty looking group of Ordo Hereticus operatives, if I do say so myself:

There are only two members of the retinue left to finish at this point:

A female Death Cult Assassin:

And the big man himself, Inquisitor Nabreus Arslan:


I already have a big painting session scheduled for tomorrow, and I think I am going to have a go at Arslan — if only to prevent myself from making yet another dozen tweaks to the model. Wish me luck! 🙂

On a partially related note, even before painting the most recent models, I realised that I have accumulated over 50 INQ28 models at this point — another small anniversary of sorts:


Anyway, I would, of course, love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

INQ28: The Lion of Velsen

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Another week of fire and brimstone Ordo Hereticus Madness — I sincerely hope you aren’t fed up yet! But I am really on a roll right now, blazing through model after model, which is more than a bit uncommon for me. I also know how fickle motivation can be, so I’ll just let myself be swept along by the tide for as long as it lasts 😉

Anyway, last week I shared more models for Inquisitor Arslan’s warband with you, and those completions left me with only two models to go before the warband would actually be finished. This seemed like an excellent goal to work towards for my participation in Azazel’s Squad:March! challenge as well, so I got to work. And, indeed, I do have some new models for you again. So let’s take a peek:

I. A blade from the Shadows

One of the last two missing models was this death cult assassin I converted a while ago:


The character was very much inspired by Severina and Sevora Devout (as well as the accompanying miniatures) from back when the original 54mm Inquisitor was released:

Granted, the concept of female assassins clad in latex bodygloves may not feel quite as fresh and risqué in 2018 as it did back in 2001 (or rather, than its inclusion in an Inquisition-themed game seemed back then). Even so, I have been working my way through basically all of the old character types from the awesome Inquisitor rulebook, trying to put my own spin on things, so I couldn’t shy away from this archetype, could I? I also still think there’s something pretty entertaining about taking a concept that is so ridiculously pulp-SciFi in many ways and finding a grimdark angle for it.

The conversion itself was fairly straightforward, especially since the model is really mostly a repurposed Dark Eldar Wych, from back when I briefly considered getting back into Dark Eldar after the beautiful new plastic models had been released. I added some small tweaks, such as the purity seal, to make the model a bit more Imperial.

The most important part for turning the wych into an inquisitorial operative, however, was the gas mask from a Dark Vengeance cultist: Plus the slightly weird look of the mask as well as the creepy layout of the eye lenses was intended to hint at the fact that she may have been augmented underneath the mask or to just suggest a certain kind of eerie wrongness that seemed fitting for the character.

When it came to painting the assassin, I basically used the same palette I had set down for the rest of the warband. Fortunately enough, it was really similar to the colours of GW’s official death cult assassins, so I could take some inspiration from those:


And of course I also tried to make the paintjob call back to John Blanche’s illustrations from the Inquisitor Sketchbook as well:

Illustration by John Blanche

So here’s the finished model: A still unnamed assassin from the Order of the Blade Unsheathed:





The only thing about the paintjob that proved a bit difficult was the mask: I knew I didn’t simply want to keep it black, so I tried red first, but that just didn’t work. So after trying numerous highlighting and tweaking stages, I just went for an off-white/cream colour that still stays within the palette I had set for the warband, while also turning the face into enough of a focus point, I hope.

Incidentally, the assassin still needs a name, so if anyone can come up with something suitably medieval and slightly sinister, let me know! 🙂

II. The Lion of Velsen

Happy as I am with the finished assassin, she is really just a prelude to today’s main course: Inquisitor Nabreus Arslan himself.

Now it must be said – again – that Inquisitor Arslan is a model that I have been coming back to again and again for several years now. He started back in 2011 or so as an attempt at creating a no-nonsense puritan Ordo Hereticus or Ordo Malleus Inquisitor. My bitz box was still far smaller in those days, but I did the best with the tools I had. The model started out looking quite different from the modern incarnation, though:


Most of the elements were already there, but the model didn’t quite click yet. Then I came across this model over on DakkaDakka, and realised that the hooded Dark Angels veterans head would be much better for an Inquisitor:

Do you know who created this guy? Please let me know!

And from then on, the model took shape, growing far closer to its current incarnation:

After even more nipping and tucking the conversion was basically finished back in 2014 — which is already a ridiculously long time for a model of this size. But even then, I kept returning to the model, adding a tweak here and changing a detail there, keeping the poor guy unpainted, while his retinue (likewise unpainted) kept growing. Until I finally committed to painting this version of the model earlier this month:


As an aside, looking at the finished conversion also made me realise that Arslan resembles the Inquisitor from the last edition of Codex: Inquisition rather closely, wouldn’t you agree?


It’s a rather cool illustration — unfortunately, the model it was obviously based is really rather awkward and hasn’t aged all that gracefully:

So maybe I would be able to improve on this basic template with my model for Arslan…?

One thing that was clear to me from the start was that I wanted the entire warband to hinge on Arslan and his interrogator, the Lady Chastity. Now the latter was already finished, and my idea was to simply inverse one key colour for Arslan’s colour scheme. So where Chastity wears red armour with black cloth over it, I wanted to paint Arslan’s armour black, with red cloth.

So with those ideas in my head, I took Arslan along for one of the frequent painting sesssions hosted by my good friend Annie. Those sessions are awesome, and I usually walk away with some kind of breakthrough on one of my current painting projects.

So here’s Inquisitor Arslan after a short while, with just the base colours in place:



And this is what he looked like when we packed up for the night:


While I was already reasonable happy at this point, one thing about the model just confounded me: The red left shoulder pad just didn’t work. This felt especially weird as it looks quite lovely in the picture above, doesn’t it? Yet for some reason, in real life, it kept drawing the view away from more important parts of the model, and I kept glancing back at it, so in the end, I decided to repaint it black. Apart from that, it was mainly smooth sailing the rest of the way.

So let’s take a look at the finished model:

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Inquisitor Nabreus Arslan
Ordo Hereticus Velsen




I don’t want to sound too full of myself here, but I am incredibly happy with the finished model! Especially given Arslan’s rather troubled history 😉

However, I did end up losing some sleep over some key visual decisions:

Probably the scariest thing was to paint Arslan’s sword: Its sheer size clearly turns it into an important part of the model, and I realised during the painting process that, by limiting the entire warband to a colour palette of mostly black, white, red and gold, I had actually deprieved myself of the option to just paint the sword a stunning blue — it simply wouldn’t have gelled with the rest of the warband, but more importantly, it wouldn’t have led to the sinister look I wanted. I also realised that a simple metal sword wouldn’t cut it this time around, so I did a bit of research, taking lots of inspiration from fellow hobbyists like Alex Marsh, Jeff Vader and Midnight Runner, among others. Then I took a deep breath and tried to create my own effect for the blade, adapted from their work:



In the end, I am pretty happy with the finished effect, seeing how I managed to make the sword look both blisteringly hot and quite sinister 😉 But painting it was so far out of my comfort zone that it wasn’t even funny 😉

True to Arslan’s history as “that model that I was never really able to finish”, I did end up making one last unexpected tweak: I actually swapped in a new shield!

Now I originally had the shield with the stylised “Knight vs. Daemon” battle scene from the Nemesis Dreadknight kit on there, but my colour choices for the model meant that I had boxed myself in regarding the shield: The warrior on the shield would obviously have to represent Arslan himself, so I would have needed to paint him in black. That would have left only gold and red for the daemon, with red being the obvious choice. That, in turn, would have left me with a golden shield, which wouldn’t exactly have matched the rest of the model all that well. Anyway, to make a long story short, I decided to try a different shield and create the inconography on it from scratch (or rather, via decals):


The idea here was to go for a medieval-style seal that would fit Arslan’s very medieval overall look. I also thought that this design might be his actual Inquisitorial seal, the one he uses to sign Exterminatus orders, and other jolly missives like that 😉
The “A” stands for “Arslan”, and the “V” for “Velsen”, the name of the sector. The whole thing was also ever so slightly influenced by designs like the Chi Rho.

Oh, and based on Inquisitor Mikhailovich’s comment, I also tweaked the position of the shield a bit, so it might actually be attached to Arslan’s arm in an at least slightly believable way 😉

Here’s a picture of Arslan and Chastity, showing off the aforementioned fact that they use an identical palette, and their colour scheme is very similar, save for one key colour that has been reversed between the two models:

 

III. A project finally finished

And would you believe it: With that, the warband is actually finished. After several years of hemming and hawing. I actually cannot quite believe it. But here it is. Take a look:


In fact, I have used this occasion to go back and take pictures of all the warband members once again, so meet the crew:


Inquisitor Nabreus Arslan, a powerful Witch Hunter of the Ordo Hereticus, known among the devout as “The Lion of Velsen”.


The Lady Chastity, a former Sister of Battle from the Order of the Martyred Blade, now serving as Arslan’s Interrogator.


Inquisitorial Operative Tybalt Renner, a veteran of the Saarthen Draugr, and an operative specialising in infiltration and stealth missions.


Brother Goderich the Pure, a member of the Church of Redemption, serving Arslan as a vicious, albeit utterly loyal, attack dog.


Father Ravion Ishmael, a veteran of the Astra Militarum turned intinerant priest of the Imperial Cult, currently serving as personal confessor to Inquisitor Arslan.


A mysterious, mute assassin from the Order of the Blade Unsheathed.


The Angel of Penance, a cyber-familiar cast in the shape of an avenging angel in order to strike terror into the hearts of heretics and instill fearful respect in the devout.


Horatio, a servo-skull.

 

It’s slightly weird – but also very fulfilling – to realise that I’ve had most of this retinue for years now, and now I’ve finally manage to finish the models in very short order. Oh, and this also means I’ve managed to complete my first, proper committment for the Squad:March! challenge! Yay! 🙂

Speaking of which: Many thanks must go to fellow hobbyists Azazel and Alex: I couldn’t really have done it without you, guys, as your hobby challenges finally provided me with the incentive to actually get this project on the road, at long last!

As for my next plans, I want to ride this wave of inspiration out yet a bit longer, so I think I’ll be staying in the INQ28 world for a while yet: There’s one last model for Inquisitor Gotthardt’s retinue I need to get finished (another project that has been going on for ages). Then I think I’d like to paint a truescale Deathwatch Marine conversion. And then there’s an Ordo Scriptorum retinue I am really proud of that I hope to get started on while my motivation still lasts.

Until then, I would truly love to hear your thoughts on Inquisitor Arslan and his retainers! And, as always, thanks for looking and stay tuned for more!

INQ28: This girl is on fire

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Yet more INQ28 content this week, as I have finally managed to complete one of my longest running projects: The retinue of Inquisitor Erasmus Gotthardt.

Now Gotthardt himself is one of my oldest INQ28 models at this point, as are some of his retainers: The models were built back in 2011, and from a much smaller bitzbox, I might add. I have been working on the warband ever since, adding a character here and tweaking a paintjob there. But for the most part, the retinue has been finished since 2016 — except for one last elusive model.

And to be perfectly honest, I have been putting off this one paintjob for a long time, mostly because I didn’t know whether or not I could do the model justice. But thanks to the various community challenges from fellow hobbyists Azazel and Alex, I have been blazing through quite a few neglected models lately, so I thought I would use this surge of motivation to finally face my fears, so to speak.

But what is this dreaded missing model I keep referring to? Well, this lass here, Elisha Gorgo:



The model was actually built all the way back in 2013, if you can believe it, when I was lucky enough to get my hands on the female vampires from the Coven Throne kit and really wanted to use them to create some characters for INQ28. I still think those are some of the best female models GW has ever released, even if the “vampiresses in period dresses” shtick might not be for anyone 😉

Anyway, I chose my favourite model from the trio to build a member for Inquisitor Gotthardt’s retinue. Unfortunately, the vampires had already been assembled by the previous owner, and due to the very delicate, slender sculpts, there was only so much I could do to convert them — which somewhat explains Elisha’s seemingly tranced-out pose 😉

I thought this actually worked well for a psyker, though, so that was what she would become. I spent ages looking for the right pair of legs, finally coming across some High Elf archer legs that worked really well (although not everyone was a fan of the “harem pants” look when I originally posted her on the various forums). I also exchanged her clawlike hands for gloved hands from the Dreamforge Games Eisenkern Stormtroopers that looked much less cronelike. But really, it was a rather straightforward kitbash. The prospect of having to paint the model was the difficult part: I really didn’t want to mess up, mostly because I wouldn’t be able to get another shot at working with these bitz without having to purchase an entire Coven Throne.

And even with my fresh committment to finishing the model, I was still nervous enough about this paintjob to actually mock up the intended colour scheme beforehand in Photoshop, something I don’t think I have ever done before:


We usually don’t get to see much blue in Inquisitor warbands, and I wanted to change that. I also really like turquoise as a spot colour, so that informed my colour choices as well.

The actual painting process mainly consisted of trying to match the mockup as closely as possible while doing my best not to ruin the face 😉

Which turned out to be a bit of a challenge: I found out that I really don’t have the brush control and technical finesse to sail through a delicate paintjob like this. But here’s what I came up with after a while:


I actually do wish I had managed to pull off a neater paintjob on her face. That being said, I did manage to bring it back from the brink after almost considering it ruined, so I think I should probably be reasonably happy.

Something that doesn’t really come across in the photos is how both the corsage as well as the pants have a slight metallic sheen, in order to hint at different materials and fabrics used for her dress: I simply mixed some Leadbelcher into the paint for those areas. Apart from that, her entire dress has been painted in different mixes of black, white and Vallejo’s Milenario Turquoise.

At this point, I was basically prepared to call the model finished — to tell you the truth, I was actually still terrified of ruining it 😉

But at the same time, I couldn’t stop thinking about how a subtle blue OSL effect on the palms of her hands could be used to both hint at her channeling her powers and also explain her pose a bit better. But the hands were very small, and I didn’t really want it to end up looking tacky. In the end, I buckled up and just did it, though. I’ll let you be the judges of whether or not I succeeded:

 


Elisha Gorgo

born Countess Elisha Haxta di Colasante Mordina-Gorgo

Elisha Gorgo is the eldest daughter of the influential Imperial House Mordina-Gorgo. The girl started displaying psykana powers at a very young age. Under normal circumstances, this would have meant a dreary and possibly short life aboard one of the Blackships, but her influential father used every ounce of his authority to keep her “affliction” a secret. Due to her powers, she has been sequestered away from other people for most of her life and has grown up very shy and demure as a consequence.

Her secret was only uncovered when Inquisitor Gotthardt visited her homeworld as part of an investigation. And, for an undisclosed reason, he chose to make her a member of his retinue, arguably saving her from the far more dire fate that might have awaited her, had she encountered one of his more hardline colleagues.





When all is said and done, I am pretty happy with the way Elisha has turned out: Painting a model after such a long time always means you have to compromise — to settle on one definite way the model will look over all the possibilities you have been pondering in the back of your head. All technical gripes notwithstanding, I do think she makes for a rather stunnig addition to Inquisitor Gotthardt’s warband — because let’s not forget that the retinue is now actually finished. Take a look:

 

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Inquisitor Erasmus Gotthardt and retinue
Ordo Hereticus Velsen

Once again, let us take a look at all of the warband’s members in turn:


Inquisitor Erasmus Gotthardt, an Inquisitor of the Ordo Hereticus Velsen in uneasy pursuit of his former friend, Inquisitor Lazarus Antrecht.


Cpt. Esteban Revas, former Regimental Champion of the 126th Haaruthian Dragoons, publicly dishonoured for an honourable deed.


Trooper Salvador ‘Sal’ Koltz, also formerly of the 126th Haaruthian Dragoons. An unashamedly lowbrow, yet surprisingly resourceful, individual. Bound by a debt of gratitude, he serves as personal retainer to Esteban Revas.


Iskander Gagarin, flamboyant Rogue Trader and merchant-prince. Claims to be a scion of one of the very first families to have sailed out into the Great Void Sea, even predating the Age of Unification.


PeeDee the Monkey, a priceless cyber-familiar and exotic pet to Iskander Gagarin.


Elisha Gorgo, of House Mordina-Gorgo, an imperial debutante, possessing strange psykana powers.


Father Endric Harlan, a Schola Progenium Drill-Abbot and survivor of the Quelling of St. Berthold, a highly classified Inquisitorial operation.


Remus Ingram, a former member of the Riftyr Hiveguard turned inquisitorial investigator, and Balzepho, his cyber-mastiff.

 

Looking back at my three “big” finished retinues so far – Inquisitor Antrecht and his freakshow, Inquisitor Arslan and his sinister Ordo Hereticus operatives, and now Inquisitor Gotthardt and his retainers – it’s fun to see the different design approaches at play: Antrecht and retinue were a way to explore radicalism and the way rogue Inquisitors are driven towards more and more monstrous and inhuman allies. Inquisitor Arslan’s retinue was, in many ways, an exercise in cohesion, with all of the members sharing a very similar colour palette and overall visual aesthetic. Now Gotthardt and his crew take yet another approach:

Like Arslan, Gotthardt is a puritan, but he is also less extreme in his views: Think Eisenhorn in his earlier years, and you’re not far off the mark. And unlike Arslan’s warband, Gotthardt’s followers are a pretty colourful bunch. As I’ve said before, the warband makes use of many of the classic character archetypes from the Inquisitor rulebook, taking direct inspiration from actual 54mm models or artwork from the book in more than one case. I think of the retinue as just the colourful collection of individuals an enterprising Inquisitor would meet during his work and turn into a highly individual group of followers.

Again, each of this groups embodies a different aspect of the Inquisition: Antrecht and his crew embody radicalism that borders on the heretical. Arslan’s warband is full-on fire and brimstone and Inquisitorial ostentatiousness. Gotthardt’s team has a swashbuckling, picaresque feel by comparison — more Dan Abnett than John Blanche, for once.

Interestingly enough, this is probably also the retinue with the biggest amount of backstory so far, mostly because the whole project has basically taken on a life of its own over the years:  PeeDee the Monkey joined the group when PDH sent me that little powder monkey that just seemed ideal as a pet for a flamboyant trader like Iskander Gagarin. Trooper Koltz only came into being because Esteban Revas just looked like the kind of noble fop who would have a manservant lugging around his smoking utensils — but both characters actually grew into something way more interesting and fleshed out. Just take a look at Esteban’s backstory, in case you are interested.

Anyway, enough rambling — I am just happy to have finished this long running project!
Oh, and since the completion of Elisha’s paintjob actually finishes the retinue, I think I’ll be counting this as yet another completion for Azazel’s Squad:March! challenge 🙂

And with that, we have come to the end of the road, at least for today.

Once again, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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