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The State of the Hunt, Week 35/2018: Back in the green — at least for a bit…

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Hey everyone, my every working hour last week was given to working for an international youth and media participation project with people from all over Europe in my hometown, and while it was all an incredible blast, it left me with very little sleep and, arguably worse – literally no hobby time to speak of. On a more positive note, however, I had squirreled away a bit of new content for a rainy day, so to speak, so I do have something new to share with you all:

Remember the little Goblin Nurse my friend Annie gave me for my birthday?

Well, I actually managed to get some paint on the little guy a while ago. Take a look:



Seeing how there’s a bit of a vintage Kev Adams look to the model, I decided for a couple of slighty retro painting touches, such as the purplish lower lip and the extra gnarled look for the skin. I am actually really happy with the model, and it gave me a bit of an appetite to do a bit more Blood Bowl related stuff.

For instance, while I was at it, I also added a couple of tweaks to the Blood Bowl balls I had finished earlier, adding some patches in a different leather colour as well as an Orkish decal or two, just so the squig ball doesn’t entirely steal the show:

And I also built some markers and reroll tokens for my team. I could probably just have picked up the “modern” versions from ebay, but I wanted to get a bit create with some of my old greenskin bitz. So here’s what I came up with:

Painting these tokens should be quite a bit of fun, so I have already prepared them for for whenever Annie and I have our next shared painting session 😉

All of this was great fun to make and paint, as Blood Bowl related things tend to be. I also have one more, mostly unrelated, thing to share with you for today, though:

When Azazel unveilded his idea for a “Technical August” community challenge, that is a challenge focused around techniques that one has not yet mastered, I had such lofty ideals: I wanted to finish the next two members for my true scale Deathwatch Killteam…

…namely these two guys, a Castigator and a Lamenter:

And just to make sure things would be properly “technical”, I decided to go for an effect I really haven’t mastered AT ALL: Freehand painting. I was going to freehand both of their chapter icons — yay, go me! 😉

Alas, that was basically as far as it went: I did manage to finish those left shoulder pads, freehands and all…

…but the models still look just like that, and seeing how there’s no way I’ll be finishing them before the end of August, this will have to be my meagre contribution to Azazel’s hobby challenge this month: two shoulder pads 😦

So yeah, that’s it for today! It goes without saying that I would love to hear any feedback you might have.

And, as always, thanks for looking and stay tuned for more! 🙂

 


State of the Hunt, Week 37/2018: A time to build…

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After another week or so without any hobby time to speak of, I was finally able to make some time for cutting up little plastic men last weekend, and all the kitbashes I have wanted to do for a while – and couldn’t – seemed to just keep bubbling to the surface, so to speak 😉 So for today, allow me to share what is currently on my desk:

I. Iron Man

Back in April, when I picked up the AdMech part of the Forgebane boxed set fairly cheaply — and mostly in an attempt to get my hands on the Armiger Warglaives (in order to, eventually, do stuff like this and this). This also had the side effect of giving me another set of Skitarii Rangers/Vanguard, and also another Tech-Priest Dominus. And after a while, I started to experiment with parts from the latter, in an attempt to make yet another high-ranking member of the Adeptus Mechanicus. Here’s what I came up with:

As you can see, the two main ideas here were to turn around the lower body (for a fairly different look, interestingly enough) and to swap in some Kataphron bitz. Both of these ideas weren’t exactly new, but at least it felt as though I might be on to something. The model still seemed a bit too unbalanced, however, and maybe too much like a ship plowing through the waves 😉

But last week I finally had the time to make some serious tweaks to the Tech-Priest and try to work out all of the various kinks. Take a look:



I tried to make him look a bit more grounded in his pose and composition. Plus I had wanted to use that alternate Magos Dominus head with the mitre for quite a while now — and I think it works really well with the more upright pose, compared to the standard Dominus. The top of the staff/axe has also been replaced, mostly to add yet another way to distinguish the new model from my older, mostly uncoverted Tech-Priest Dominus:

I really like how the models share at least half of their parts, yet still look fairly different 😉

In fact, I have made even more tweaks to the model, adding a piece of parchment and coming up with a slightly better setup for that secondary set of arms:

And I think the model is really starting to come together. Some people on the forums pointed out how they thought the new axe blade wasn’t a good fit, but I respectfully disagree with that notion: If anything, that blade always seemed like a poor match for a Space Marine weapon to me, because the blade has this slightly weird look. At the same time, it does seem more at home with the weird arcane tech of the Adeptus Mechanicus to me, plus that censer bit at the center fits the priestly nature of the AdMech pretty well, if you ask me — but this is totally a question of personal preference, of course.

II. Shark Attack

Since it felt so good to be able to get in some hobby time again, I built yet another model, the – provisionally – last member for my true scale Deathwatch killteam, a member of the Carcharodons:

Where the rest of the killteam is Primaris-based (for that look somewhere between classic Mk. VII and the more hi-tech looking Mk. VIII [?!] Deatwatch armour), I wanted this guy to be wearing a suit of bulky, archaic armour, as a shout out to the chapter’s history of long isolation and drifting through the farthest reaches of known space with next to no contact with the rest of the Imperium, so I used parts from one of the plastic Tartaros Terminators, spliced together (rather cleverly, if I do say so myself) with Primaris parts. To give credit where credit is due, however, some of Doghouse’s seminal truescale conversion work was very much on my mind when building the model.

The original idea was to come up with an approximation of Mk. V armour, but I really ended up going for a more general pre-heresy look, to show how the armour might have been repaired and patched up with different parts over time. So touches from several different armour marks are now present, from the Mk. III backpack to the slightly Mk. V-ish legs, leading to a generally archaic look.

I also wanted to convey the feeling that this guy is very much used to wading into the fray of melee, swinging his weapons and making a huge mess as teeth and claws are shattering against his massive warplate. All in all, I am pretty happy with the kitbash so far, with one caveat: In spite of my best efforts, he’s a tad shorter than the Primaris-based models, something that I’ll hopefully be able to distract from with some deft basing 😉

In addition to the guy’s size, there are two small touches that I am not perfectly happy with yet: One, the left shoulder pad is only a placeholder until I manage to source yet another one of those spiffy “new” Deathwatch pads 😉 Two, everybody seems to be hating that shark jaw codpiece, so I might have to reconsider that element — it’s actually a bit frustrating, really:  because it seems like the perfect part to add some chapter-specific decoration, yet the placement is very much the problem: My original plan was to use it on the Marine’s collar, but it seems that would overclutter the head area quite a bit. If anyone has a smart idea, I would love to hear it!

III. Going feral

And finally, another kitbash I have wanted to do for quite a while: A feral worlder based on the AoS Darkoath Chieftain:

It occured to me a while ago that we don’t get to see nearly enough feral worlders in Inquisitorial retinues (I was also heavily influenced by all the sweet “tech-barbarians” appearing in Horizon Zero Dawn, admittedly), and the chieftain just seemed like the perfect base model — there’s a fair bit of a Sláine vibe about the model, and that really made me want to work with it:

 

When it came to the actual conversion, the stock model was so detailed and delicate that I had to pay attention to carefully bring it into the 40k setting without going overboard, so I limited myself to adding a slightly futuristic touch here and there, via weapons, ammunition or wargear. As a nice side effect, this strategy also allowed me to exchange my least favourite part of the stock model as well – the slightly weird blade of the sword – and replace it with a nice, vicious chainsword courtesy of the CSM Raptors 😉

Seeing how tall this guy is, I think he would make a good follower for the – equally imposing – Inquisitrix Elianu, especially since she looks like she might have come from a warrior culture of some sort herself:


I think the various tokens and trophies scattered around the model also lend themselves well to a bit of a Daemonhunter vibe — I also chose the left hand gripping a severed Tzaangor head for the same reason, as it just seemed to hint at an affiliation with the Inquisitional Ordo dealing with the more daemonic servants of the ruinous powers. There’s also a tech-barbarian style character in John French’s latest book for the Horusian Wars series who was on my mind when I converted the model.

 

So yeah, that’s it for today. Any feedback you may have is welcome, as usual. And, as always, thanks for looking and stay tuned for more!

Coming full circle?! A closer look at Kill Team: Rogue Trader

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As some of my readers have already pointed out, I no longer do many reviews these days. But I will gladly make an exception for Kill Team: Rogue Trader, one of the most delightful hobby surprises to come out of 2018 so far:

Kill Team: Rogue Trader is remarkable in several ways: For one, it’s a look at a part of the 40k universe that has appeared in background lore every now and then, but – apart from some Inquisitor models – has never been explored in depth in model form. There’s also the fact that this actually feels like an attempt to take the – already fairly promising – killteam concept into a more narrative and, dare I say it, inquisitorial direction. And at the same time, it also feels like coming full circle, in that both the subject matter and scope of the boxed set seems like a modernised look at the old Rogue Trader, as in: the first version of Warhammer 40k.

 

Enough reasons, then, to give this release a closer look. And it goes without saying that I will be focusing on the models that come with the set, looking at their strengths and shortcomings as well as thinking about possible uses for them in the wider hobby and the odd conversion opportunity. So here we go. Just like old times, eh? 😉

I. The Elucidian Starstriders

To get this right out of the way, I am simply in love with this kill team: GW’s sculptors have done an amazing job at making the team look like the actual household of a Rogue Trader, with an actual background story and some really interesting characters. That alone makes this part of the release a triumph!

I also really appreciate how not only are there strong shared design elements between the models (the baroque armour, the stylised heraldic animal crests for different ranks and functions), but the design also manages to both fit the 40k universe and expand its visual language (with a decidedly baroque influence versus the classic “gothic” approach), making it clear that Rogue Traders are a force unto themselves.


Rogue Trader Elucia Vhane

So, let us start with the actual Rogue Trader, Elucia Vhane: For the most part, this is a lovely and eclectic figure befitting the status of a Rogue Trader. Moreover, since most of the depictions of Rogue Traders so far have invariably shown dudes in some kind of 19th century-ish military uniform, I think we’ll have to give GW some extra kudos for going with a female Rogue Trader!

The detail on the model is rather lovely: The filigreed armour and ruffles are a great touch, as is the slightly old timey aquila clasp on her right shoulder.

My one gripe with the model is how her face is mostly covered by a veil: I get how this was probably supposed to show the eclecticism of Rogue Traders and also add an air of mystery, because you cannot help but wonder how Elucia looks under the veil: a woman kept young and beautiful by rejuvenat treatments? A hideous crone? Something altogether more mysterious? I can also really imagine the veil working great in one of John Blanche’s concept sketches.

The thing is, however, that it fares less well in actual model form. As it stands, the part of the model that should be its absolute focus point ends up looking, well, rather uninteresting. And given the fact that GW’s catalogue absolutely lacks interesting and characterful female faces, this choice seems like an even more egregious copout. Personally speaking, I think a half-veiled face, some kind of stylised porcelain mask (or, even better yet, half-mask) would have been a better solution here, and obviously made for an even more interesting character — therefore, the face is definitely the one thing I would personally convert.


Knosso Prond

Elucia Vhane’s personal assass…erm “bodyguard” has to be one of my top three models from this release: You can never go wrong with a poised, stylised pose with a sword, and Knosso illustrates this very well. I also love how there’s such a clear asian influence to her design – particularly evident on her sword and facemask – but it’s an influence that gets reflected through the general 40k look and feel, and the result is really lovely, if you ask me. That mask and hairdo, in particular, are just great touches! One of the high points, certainly!


Sanistasia Minst

Yet another female character (which is great), and also an exploration of a character archetype we haven’t seen all that often: the medic. The model does an awesome job of straddling the line between a clean, clinical look very fitting for a medicae, and the more ostentatious and baroque elements that are a part of the household’s visual language. I especially like how her equipment (the helmet, shoulder pad and gloves, in particular) seem functional and ostentatious at the same time.

Oh, and that Nurgling is a nice touch, obviously, creating a cool little shout out, both to the background of the game and to the Gellerpox Infected.


Larsen van der Grauss

The Starstriders’ resident tech-priest, Larsen has a very cool and weird design with a strong silhouette. There’s enough weird equipment and tech-y elements to keep us guessing how everything works. I especially like the head!
Funnily enough, the model doesn’t even look all that AdMech at first glance, but it’s cool to see the Tech-Priest look extended a bit, particularly for a member of the Adeptus Mechanicus who has been embedded with a different faction for a longer time.

The look and angle of the left arm seem like a shout out to the old 2nd edition characters that were fairly flat and needed to be all about silhouette — slightly anachronistic in these more modern times, but it actually seems like a conscious choice here, given the many shout outs to older lore and concepts.

 

Elucia also comes with her own household guard, which I think deserves extra compliments because these are a part of any given warband or retinue we normally don’t get to see — the actual soldiers doing the dirty work 😉

Stromian Grell

A burly man with a massive gatling gun — what’s not to like, right? Very iconic pose. Almost reminds me of one of the old Warzone Imperial (or Capitol) models, although in a good way. The boat cap is a lovely touch. I also love how his almost modern SciFi look gets tampered by the baroque influences, such as the filigree on the armour (and even on the weapon). The scarred forearms are also a cool little touch and a nice bit of visual storytelling that hints at an eventful life.

Also, kudos for actually going with a non-caucasian skin colour, ‘Eavy Metal Team! 🙂

Voidmaster Nitsch

Another very 2nd edition pose — and frankly, it’s amost a bit too much with the two guns. At the same time, I really love the clean lines of the model. And possibly my favourite part is how Nitsch foregoes the usual “pants in boots” look for some actual suit pants and a far more suave setup — very interesting, and also a rather interesting resource for converting INQ28 characters and Imperial civilians…

He also looks like an officer, a gentleman, but also a hard-as-nails veteran.

Nitsch’s Squad

Nitsch’s small squad ofs Voidsmen is actually one of my favourite parts of this release. Even though they are fairly uniform, the different poses and weapons (as well as the fact that their actual uniforms are really cool) still make them a great visual addition to the kill team. Even better, there’s yet another female character in there, and for once she doesn’t suffer from the endemic boob armour problem (and is arguably the coolest of the bunch). These three really bring the household vibe to life!

Plus the squad also features what must be the boxed set’s best model bar none: Aximillion the cyber-mutt:

 

Seriously, I just love this guy! The attentive pose and armour plates matching his handlers are just so cool. How I would have loved to have access to this model, back when I wanted to build a cyber-mastiff for my INQ28 collection! Granted, I found a different solution. But it’s still awesome to have an “official” GW model to fill the function!

 

II. The Gellerpox Infected

On the other side of the aisle, we get one of the weirdest and eclectic collections of mutants, monsters and creepy-crawlies I have ever seen in a GW boxed set. The Gellerpox Infected don’t seem so much like an actual killteam, but rather like a “toolkit” for a GM to populate a setting with monsters and opponents for the party to fight. Like the collections of monsters you would see in, say HeroQuest or Space Crusade.

So let us take a look at all of those creatures in turn:

Vulgrar Thrice-Cursed

The leader of the Gellerpox Infected, Vulgrar is huge and brilliantly detailed — the latter really was to be expected, given GW’s standard for plastic models these days. The model is a rather disturbing amalgamation of distressed flesh and crude bionics. While the Nurglite touches are subtle, I still like them: The three heads,  the pockmarked skin – they hint at the source of the Gellerpox plague without turning the model overwhelmingly Nurglite, which is pretty cool.

Those heads are particularly excellent and seem like they would just look fantastic on a wide variety of conversions. At the same time, the burning furnace, complete with flames licking out if it…may be a bit much 😉

In spite of many very cool design elements, I am still not in love with the model. I cannot quite put my finger on what’s the problem here, but it still feels like all the really cool individual components come together into a model that is somehow less than the sum of its parts. Is Vulgrar a terrifically detailed monstrosity? Without a doubt. But he’s not a showstopper or standout piece in a boxed set, like, say, the Dark Vengeance Helbrute used to be. My two cents 😉


Nightmare Hulks

Now these big guys obviously add a lot of visual oomph to the Gellerpox Infected. And I really love how they were designed with archetypal nightmare monsters in mind: the monster from the deep, the cannibalistic abomination, the relentless engine of destruction — I think we can all agree that these are some brilliantly disgusting abominations 😉


Gnasher-Screamer


Now this guy actually looks like a John Blance sketch come to life, which I think was the whole point. Giant Butcher-like brutes are always great fun, and Gnasher-Screamer hits all the right notes on this accord: He has the butcher’s apron, the giant cleaver, and also the unhinged, inbred redneck look to pull it all off. Like something from the Texas Chainsaw Massacre, only turned up to eleven and refracted through the particular breed of body horror supplied by the ruinous powers.

If I had to find something to criticise, it would be that the model is maybe a tad too stylised for its own good: The fact that it looks like the 3d version of a drawing is both a blessing and a curse in that respect. But still, Gnasher-Screamer is a brilliant monstrosity, and that’s obviously enough! 😉


Big Spike

In some ways, this guy is actually my favourite Nightmare Hulk: There’s just something about the juxtaposition of a grotesquely overmuscled arm with a withered and decayed limb on the other side that works every time. Now replacing the withered right arm with some weird fly-body may be seen as slightly too gimmicky by some, but I just love the sheer grotesqueness of it.

At the same time, I also have a gripe about the model: the face. It just seems weirdly pedestrian and normal to me, and the goggles (ostensibly the remains of the creature’s formal life) actually make it worse. I think Big Spike would work much better with some kind of weird breathing apparatus strapped to his face (the obvious insectile connotations would also work really well with that little fly buddy growing out of this right shoulder).


The Writher

Ah, yes: You’ve got to have one chaos monster with tentacles, right? 😉

Now this guy reminded me of an old WD article where the sculptors discussed how tentacles were such a difficult element of sculpting because they could make a model look weak and also because they would also often recall some kind of deep sea creature, which seemed a bit ridiculous in the 40k setting. Interestingly enough, the designers seem to actually have embraced the deep sea look on the Writher, as his tentacles and pseudopods resemble nothing so much as the limbs of a giant octopus.

In all fairness, it actually works in the model’s favour: The tentacles, weird distended flesh and hideous shoulder area actually reminded me a bit of the – brilliantly scary – creatures in the (deep sea) videogame SOMA (*shiver*), plus there’s arguably a deep sea angle to the warp that seems like it might be fun to explore.

I also really like the way the Writher’s features are covered by a crude saccloth hood that leaves some parts of his countenance up to our imagination while also still showing us a fair share of disgusting stuff 😉

pose seems a bit more unbalanced than the rest of the hulks, especially with the massive belly — although I suspect they were going for a bloated corpse look, in keeping with the deep sea angle. The scared face of a victim peaking from the Writher’s abdomen is just a little silly, though… And maybe the sculptors have taken the deep sea angle a tad too far, what with the harpoon sticking from the model’s left shoulder? 😉


The Vox-Shamblers

Now these guys are hands down my least favourite part of the boxed set. Poxwalkers? Pirates? Plague Bearers? They seem a bit like the unfocused kitbashes some people come up with when they really want to go crazy and chaotic for the first time, just throwing everything and the kitchen sink together. The weirdly Necron-like skull masks don’t really help either. I’d say the Poxwalkers actually work better as mutated crewmen than these guys…

I appreciate wanting to go more interesting than mere shambling zombie archetypes, but these guys just seem to have too many things going on at the same time. On the other hand, while they may not be my cup of tea, maybe they are also intended as a shout out to the general weirdness that was all over the vintage Rogue Trader and its models from the 80s — that weird mohawk on the middle guy, for instance, seems like evidence for this.

When all is said and done, however, these are pretty much the low point of the release for me, if only because, when compared with the very well realised characters that are part of the Elucidan Starstriders, they just seem a little thin and generically monstrous.

 

The Gellerpox Infected come with a pretty vast array of slightly Nurglite critters:

Eyestinger Swarms

At first glance, these models reminded me of the old plastic swarms for 6th edition WFB, obviously with much superior sculpting. They also serve as a shout out to the various flies and daemonic insects that are parts of many of the new Deathguard models, which establishes a nice bit of visual consistency. I also like the fact that we get four original designs — personally speaking, the swarm of tiny flies erupting from a ribcage seems the goofiest to me, if only because


Cursemites


I really like these because there’s something chitinous and disgusting about them. They seem like a nightmare fusion of chestbursters and bluebottle flies, and they still manage to be adorable in that weird, Nurglite sense — especially the little guy seemingly puking his guts out…


Glitchlings

Somebody must have told the Nurglings to keep their masks on, so nobody would recognise them… Seriously, though, like all Nurglings these are good fun, and the resemblance between their masks and those of the vox-shamblers is a neat idea, at least in theory. At the same time, they also come dangerously close to feeling a bit too gimmicky — especially the Two-Bad-style guy…


Sludge-Grubs

Another type of critter, and another set of four unique sculpts, which is nice. There’s a lot of disgusting detail here, as well as some visual shout outs to various Nurgle models. When all is said and done, the grubs are fun, but nothing to write home about.

And I think that may just be my main criticism when it comes to the Gellerpox Infected: That they lack the amount of character and coherence present in the Elucidian Starstriders. They don’t really feel so much like an actual kill team, but rather like a collection of monsters the GM can sick on the player. Now I realise that this probably isn’t any kind of viable criticism at all, because that’s probably exactly what these guys were supposed to be. But while the Gellerpox infected work great as a collection of monsters and creepy-crawlies, they also lack any real characters. Even the Nightmare Hulks seem more like Scooby Doo Monsters of the Week than anything.

At the same time, I think we also need to consider the angle that the whole box seems like a shout out to the vintage Rogue Trader — and to the craziness of those days. So it seems perfectly appropriate when some of the creatures reflect some of those vintage sensibilities.  Besides, every chaos player should be happy with this toolkit of monsters and mutants to work with. It’s maybe just that, seeing how the Starstriders work as such a well realised and coherent groups, the mutants fall a little flat in comparison.

III. The Rest

On top of the two kill teams, the boxed set also provides us with some smaller terrain pieces and, I imagine, objectives. These all seem to be beautifully detailed and look like a great match for the new terrain kits. I appreciate the inclusion of consoles and pilot seats, because these could really be useful for all kinds of projects. And I like how the small livepods channel design elements both from the escape pod that’s a part of the 40k objectives set, as well as the larger Space Marine drop pods.

IV. The opportunities

 

Elucidian Starstriders

I think it should be really easy to see how these could be incredible useful for both INQ28 retinues or custom Rogue Trader warbands. Just to outline a few ideas:

  • Elucia works great both as a Rogue Trader or, with some tweaks, as an Inquisitrix. In any case, I would probably replace her face with something a bit more interesting (read: less veiled). Come to think of it, she would also make for a pretty cool commanding officer for a rather baroque and eclectic regiment of the Astra Militarum.
  • Knosso Prond, Sanistaria Minst, Larsen van der Grauss and Stromian Grell would also be perfect for all kinds of Inquisitorial warbands, even without any conversions. They would also work great as specialists for, say, an Astra Militarum army.
  • Voidmaster Nitsch is interesting because his elegant getup turns him into prime material for converting a number of characters: He could be an Interrogator, obviously. Or some kind of Imperial agent. Or a chastener of the Adeptus Arbites. But he would also make a great base model for an Imperial noble or a high-ranking operative of a trading cartel or other Imperial organisation — in fact, I have an idea for an operative for the Mandelholtz Banking House that I think Nitsch would be the perfect base model for…
  • The Voidsmen would make for fantastic Imperial Navy Armsmen, a squad of Hive Cops (or even Arbites), Inquisitorial troopers or a Navigator’s household guard — in fact, we can probably expect to see these guys a lot in the future — trust me on this.

One thing I realise looking at the models is that, since they are so well realised as a coherent group, I almost feel reluctant to think about ways to convert them or cut them up, bar the small tweak here and there. I think that is very much a testament to the quality of the job GW’s sculptors have done on this kill team!

Gellerpox Infected:

  • The Nightmare Hulks would make for perfect chaos spawn, far surpassing the official kit (which really hasn’t aged well).
  • Even though they are all supposed to be – subtly – nurglite, it wouldn’t be much work to turn some of them to the service of the other gods: The Gnasher-Screamer already looks like a servant of Khorne. The Writher’s tentacle look or Big Spike’s claw would work equally well for a Slaaneshi force or warband, given a couple of tweaks.
  • By the same token, Vulgrar Thrice-Cursed, with his crude augmetics, would also be a perfect construct for a Dark Mechanicus-themed force or warband.
  • The Vox-Shamblers are so close in design to both the Plague Bearers and the Poxwalkers that they could work as champions/heralds for either. At the same time, they seem like a perfect template for Necromunda mutants, Scavies or similar, downtrodden creatures.
  • The rest of the various critters would be a cool addition for every Nurgle army, of course, where they could be used both as swarms of vile creatures and to accessorise special characters and champions.
  • At the same time, they would also work really well as hazards, enemies or obstacles in games of Necromunda, as they perfectly recall some of the various critters and hazards from the old Necromunda tables 😉

All in all, this boxed set is a fantastic way to experience both kill team as well as the particular eclecticism of 40k as a background! The Elucian Starstriders are a wonderful achievement, and I applaud GW for creating them! The Gellerpox Infected are a fun and versatile menagerie of monsters to be used in various ways (and settings). And even if I would have preferred another kill team as well realised as the Starstriders, the box as a whole is still a wonderful little surprise. And best of all, it also recalls the vintage Rogue Trader and its inherent weirdness in all the right ways for that extra nostalgia bonus — after several decades of releases, it does seem like GW has, in a way, come full-circle with this release!

At the same time, the set is exciting not only for its contents, but for how it represents GW’s willingness to explore well-loved but underutilised parts of the lore and background. At this point, even Inquisitorial retinues and releases for them probably wouldn’t be out of the question. And even if this should be a one-shot, it’s a wonderful way to explore the grimdarkness of the far future beyond the well-trod paths of massive battles and twenty different flavours of SPESS MEHREENZ 😉

So what’s your take on this release? Do you agree with me or do you find fault with my points? And what are your ideas for the models from this boxed set? I would love to hear from you in the comments section! 🙂

And, as always, thanks for looking and stay tuned for more! 🙂

A Child for the Warrior King, pt.5

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Hey everyone, with the annual Call of Chaos event (over at The Bolter & Chainsword) upon us, I thought it was time for a rather more chaotic update this week. Because I have had a bit of a breakthrough with my second Armiger Warglaive – and the second member of Enkidu Lance, Baron Harrowthorne’s retinue – this past weekend.

Just to remind you, here’s my previous Armiger from earlier this year:


You can read up on the model in more detail here.

So of course I still wanted to complete the second child of the warrior king. Unfortunately, not much really happened with the model for a rather long while since the last WIP pictures I shared with you.

The main reason for this was that I lacked some parts I thought were crucial for the conversion: Having discovered how well Bloodthirster vambraces work as leg armour for Renegade Armigers, I definitely wanted to feature this element on my second Armiger as well, but I just couldn’t get my hands on another set of the bitz, which also pretty much blocked any further work on the model.

But last week, thanks to the  awesome generosity of fellow hobbyist ElDuderino, I received a bitz drop that contained some of those ever important vambraces, and this provided me with the motivation (and the bitz!) I needed to hammer out most of the conversion over the weekend. So allow me to share my progress with you:

Here’s where we left off last time:

Promising, but nothing to write home about yet. So the first order of business was to nail down a pose for the Armiger. And after a bit of hemming and hawing, here’s what I came up with:

It’s really just a subtle tweak of the standard Armiger leg pose, which is very narrow and makes the model look as though it were marching straight forward. By attaching the legs at a slightly different angle (and cutting off the nubs that look the feet in place, allowing for a bit more flexibility), I have widened the stance just a bit, making it look slightly more aggressive while also creating a pose that could be interpreted as the Armiger bracing for firing its harpoon.

I’ve set myself a bit of an overarching visual framework for both Armigers in that I want both models have their own personality while also featuring a fair number of recurring visual elements between them, in order to show how both machines (and their pilots) are still retainers – and, ultimately, subordinates – to the same renegade noble.

So when it came to featuring some recurring models, I basically copied most of the armour from my previous model, especially the shin armour and Khornate icons (the trophies and spikes I add to the carapace will also follow a similar design, while still allowing for some individuality).

Anyway, here’s what the second Armiger currently looks like:

On the model’s left arm, you can see the Ursus Claw harpoon I converted (some detailed conversion notes can be found here):


As for the gun arm, I felt tempted to go with an original, kitbashed weapon for a while, but then ultimately decided to use yet another of the Forgefiend’s ectoplasma cannons: They work really well on an Armiger, for one, and provide some instant “chaotification”. And it also makes sense for both models to be armed with the same gun, seeing how there’s really only one wargear template for Armiger Warglaives so far, especially when it comes to their guns. Oh, and the ectoplasma cannon bit will also allow me to paint some plasma coils again, which is always a plus 😉

One small complication was that I had to replace some of the cabling on the gun, because I had cut it off earlier (for a different conversion), but I think I have managed to come up with a look that works.

 

So there are definitely enough shared elements between the two models to tie them together from a visual standpoint. But at the same time, I also wanted each model to have its own personality and, by the same token, have the Armigers reflect the personality of their respective pilots:

With the Hound, I imagine its pilot as a former member of a loyalist Knight household who was forced into rebellion when the Forgeworld protected by his house seceded from the Imperium. He eventually found his way into Baron Harrowthorne’s lance, as part of the World Eaters’ 4th assault company, but when all is said and done, he still subscribes to the traditions and trappings of knightly houses, which also shows on his Armiger (the fairly standard armament, the banner listing the pilot’s accomplishments,…).

This second Armiger’s pilot (codenamed “The Huntress” for now), on the other hand comes from a more techno-barbarian-styled background, as a member of a slightly more feral warclan. Now her homeworld may be a Dark Mechanicum Forgeworld or a former Knight world, but it has been in the clutches of the ruinous powers for far longer, and this shows in her warlike disposition as well as the somewhat more feral look of her machine. For this reason, I chose a slightly more brutal looking armour plate (from the vintage Bloodthirster) for the space between the legs in place of the – more traditional – banner. I also added a huge spike to the right pauldron (for a slightly more gladiatorial look). At the same time, I think the more open, threatening pose also does a nice job of hinting at a less restrained, more openly aggressive personality for the pilot.

So when you place the two Armigers next to one another, there’s a lot to tie them together, but also a slight difference in look, which is exactly the effect I was going for:

And while we are already speaking of the pilots, I also made some tweaks to my model for “The Huntress”, of course:



While the basic kitbash already worked fairly well last time around, I now had to clean it up and make sure the model actually fit into the interior even when the carapace was placed on top and locked in place. I also tried to make her pose look similar to that of the first pilot, mostly in order to hint at the underlying way in which an Armiger is piloted.

I also added some bitz and bobs that few people will ever notice once the model is glued in place: There’s a small chaos icon dangling from the model’s belt, and also a skull shoulder pad that nobody is ever going to see 😉 I also added a jagged tooth worn as a necklace to hint at the Huntress’ more tribal/techno-barbarian background.

And once again, getting it all to fit together really took some doing 😉

So with most of the heavy lifting out of the way, the rest of the conversion will be mostly about two areas: There’s some gap-filling and a bit of extra detailing to be done in the cockpit area. The biggest part still left will be the detailing of the carapace and armour plates, including the placement of trophies and spikes, grafting some teeth to the armour trim here and there, and adding some battle damage to match the look of the Bloodthirster vambraces.

For now, however, I am fairly happy with the look of the model — and with finally having managed to get this project under steam again, mostly thanks to ElDuderino. Cheers, mate! 🙂

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

A Child for the Warrior King, pt.6 — and a small interlude

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My hobby work has not been all that exciting recently: The combination of a decided lack of feedback here on the blog and a prolongued downtime over at The Bolter & Chainsword has worked as a bit of a dampener to my hobby motivation. But I have a new update to share with you all, dealing with my second converted Armiger once again. And as a special treat, I’ll also sneak in a small bonus-review somewhere along the way, so keep your eyes peeled 😉

But first things first: My second Renegade Armiger was already mostly finished in my previous post, but it still needed that final bit of attention, especially when it came to finishing the chaotic decoration: The most important part was to add spikes and skull trophies to the top carapace. At the same time, I also grafted some small teeth, carefully shaved off the little vanes that come with the CSM Raptors, to the pauldrons and leg armour, for that certain chaotic je ne sais quoi.

So here’s the result:


Those added elements really do a pretty great job of pulling all of the parts of the model together from a visual standpoint, plus they also serve as a parallel to my other Armiger Warglaive.

So the model is basically ready for paint now. Take a look:


Oh, and after adding the final layer of detailing, I also straightened out the cockpit and pilot, making a few final tweaks and additons here and there. So here’s the completed build for the Huntress inside her cockpit:


As you can see, the way the Huntress controls the machine actually matches the setup I used for the first Armiger. This time around, however, I actually made sure to make the alignment of the machine’s head match that of the pilot (it’s only a small thing, but since I used the standard Armiger head this time around, at least beneath the extra bitz, it was easy enough to keep the head poseable):


I am actually really happy with the conversion, plus I think the two Armiger really work rather well together. Several people on the forum pointed out how the machines seemes like two pack mates, ready to bring an opposing Knight (or even Titan?!) down, and how the new Armiger actually seemed a touch more feral than the first model. Since that’s the impression I was really going for, I am rather happy to have achieved that dynamic with the two models:

Incidentally, I also made a small tweak to the Hound, adding some Blood Warrior decorations to his pauldrons. See if you can spot them in the picture above 😉

 

Bonus review: Canis Rex

So, while we are on the subject of (Imperial) Knights, allow me to sneak in some thoughts on one of GW’s fairly recent releases thtat I have wanted to share for a while: I am talking about Canis Rex here:

The release of Canis Rex was interesting for a number of reasons: It marks the third revision of the Imperial Knight kit in almost as many years, for one: Each subsequent release has added new parts and options, and this latest kit is no exception, providing us with all the weapon options released so far, along with a new weapon, the las-impulsor, that can be used to assemble the model as a Knight-Preceptor. So far, so good. At the same time, Canis Rex is also a veritable named character, so the model comes with original parts to turn a generic Knight into Canis Rex with its unique heraldry. Last but not least, there’s also the fact that the kit provides us with the bitz for a fully designed cockpit – something that the GW-Knights have lacked so far – and for the pilot, Sir Hekhtur the Chainbreaker.

Now my love for the Imperial Knight per se is well documented, and I still consider the model a landmark release and one of GW’s finest modern kits. All the original kit’s strenghts remain, obviously, and we actually get some new toys to play around with. So let us take a closer look:

Let’s start with the new weapon: Where most of the Knight weapons we have seen so far have a rather more brutal, archaic look, this new gun hews closer to a more experimental, “Martian Deathray” look, which is nice. On a related note, looking at the silhouette of the weapon, I cannot help but realise how you could probably kitbash a similar weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit.
Whether or not you like the las-impulsor, though: The kit also seems to contain every other Knight weapon released so far, so the world is really your oyster here.

When it comes to Canis Rex’s unique armour plates (and heraldic elements), those bitz are nice, if a bit vanilla: The facemask strikes me as ever so slightly too generically medieval, but that’s purely a matter of personal choice. On the other hand, the combination of a wolf/dog head and a chain on the tilt plate and banner make me wonder whether those bitz might be useful in a 30k World Eaters/War Hounds project…

What I really like about the inclusion of those bitz is how GW actually embraces the idea of having those Knights be true individuals — something that has always played a big role in the background, but it’s still nice to actually see that philosophy now realised in model form. If anything, coming up with your own background, heraldry and backstory for your noble is something to be encouraged.

So far, the additions to the kit are nice but not exactly massively exciting.This all changes with the third big addition to the kit, however, and easily the biggest draw of the model, if you ask me: The inclusion of both a fully detailed cockpit and a pilot:


Seeing how the nobles piloting the Knights were already being played up as important and powerful individuals in the background, I actually find it baffling that it has taken GW so long to represent them in model form. If anything, I feel Imperial Knights should have been themed around their pilots from the get-go. But anyway, now we finally get our pilot model, and both in a walking and a sitting form, which is nice:


I like how the model’s armour/pilot suit neatly straddles the line between baroque(medieval and functional — it arguably works better with the general 40k aesthetics than Forgeworld’s almost too sleek and futuristic looking Knight pilot. At the same time, it’s also nice how some design elements (see the arrows on the armour plates, for instance) are shared between the Knight and its pilot.

Now while the pilot is supposed to be Sir Hekhtur the Chainbreaker, it’s easy to see how a simple headswap would be enough to turn him into an original (male) knight pilot. Creating a female noble from those bitz would still be possible, albeit with a bit more conversion work — and maybe the inclusion of some of the slightly narrower Genestealer Hybrid body parts.

When it comes to the actual cockpit, I really love how GW’s sculptors have managed to squeeze lots and lots of detail into a pretty tight area (believe me, I know): The design looks great and channels visual cues from both Forgeworld’s Knights and various Titans:

If I have one criticism, it’s that I think the controls are almost a bit too modern and “Space Marine-y” and should maybe have looked a bit more archaic – like the kind of tech you see in Forgeworld’s Titan cockpits – but the design still works very well, and the option to build it so it can even be looked at with the top carapace closed and the hatch open is an awesome little touch:

 

For me, and other hobbyists as weird as me, coming up with a way of building the interior of a Knight has been one of the most interesting parts of working with the model. So seeing an “official”, readymade version now is a slightly bittersweet moment: On the one hand, it’s great that GW has finally stepped up and provided us with the building blocks for a Knight interior. At the same time, however, this also takes away some of the adventure, for lack of a better word, and challenge of scratchbuilding and kitbashing an area like this — oh well, at least we still have the Armiger interiors to think about 😉

On a related note, and if you’ll excuse a bit of boasting, I have to say that I am really rather happy with the way I managed to come up with something pretty similar to GW’s “official” look for the pilot and cockpit years ago, back when I built my own Knight:



So for those who do not own any Imperial Knights yet, you guys are in luck: You are now able to pick up the definitive version of an already fantastic kit and end up with lots and lots of beautiful options to play around with. If, like me, you were among the early adopters of the Imperial Knight, you might be forgiven for feeling a bit left out (and for being expected to buy yet another 100+ Euros kit). The third revision of the kit in as many years. Because much as I like this newest revision to the kit (and much as I liked the previous revision), I cannot help asking myself whether those weapon options and cockpit bitz could have been part of the model from the beginning — the pilot and cockpit, in particular, seem like parts of the sculpt that must have been considered from the beginning…

 

Call of Chaos 2018:

Before I wind up this post, let me quickly address the current Call of Chaos event over at The Bolter & Chainsword: With the forum back up and running, fortunately enough, I think I’ll just have a go at joining in the event again this year. Here are the models I think I’ll be pledging as my Call of Chaos vow:


Including the second Armiger is a bit of a no-brainer, obviously, as I really want to have the happy family finished before the year is out 😉 In addition, I want to get some paint on two Nurglite characters that have been sitting on my desk for ages:

First up, a Nurglite Lord on bike that was built over a year ago (originally for another forum painting event last year):

Still pretty happy with this guy — you certainly wouldn’t think he started out as a Ravenwing biker from Dark Vengeance, would you? 😉

And there’s this conversion of Maxime Pastourel’s Lord of Contagion model from the Dark Imperium boxed set:

his guy should be fun to paint, with all the gribbly areas of distressed skin and gooey intestines 😉

 

So anyway, that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

A Short Knight, pt. 1

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Hey everyone, still no painted models this week, alas, but rather a small project that had me sidetracked. Small in every sense of the word, actually. So what is this about?

The recently released 2018 version of Adeptus Titanicus has left me weirdly indifferent so far — surprising, really, as I always thought I would be right at the front of the queue if it ever made a return. But the focus on the biggest Titans somehow makes it less interesting to me (even though I’ll readily acknowledge that being able to own multiple Warlords without having to sell a kidney is probably one of the main draws of the game).

That being said, when the AT-scaled Questoris Knights were released, I knew I had to pick up some of them. And at 25 Euros for three, they seemed reasonably priced, so I made the plunge:

What really surprised me was how the detail on these is truly off the charts: It’s almost uncanny how GW has managed to make them resemble the bigger version down to some of the smallest detail. And I found myself regularly having déjà-vu moments while building the first model — it’s that close to it’s bigger kin. And seeing how I was already having those déjà-vues, I started feeling the urge to build a smaller version of my Renegade Knight, Gilgamesh — in fact, some of you might still remember my previous attempt at building a “Chibi-Knight”, roughly at the Adeptus Titanicus scale – from all kinds of odds and ends:

 

 


Building that smaller version – dubbed “Chibi-Knight” by me – was a fun project back then, and I think the model still holds up fairly well, all things considered, even if it’s maybe a bit too clunky. But having a base model that was already a fairly perfect representation of an Imperial Knight from the get-go this time around really made me want to one-up my previous effort.

So I got to work, trying to make one of those small Adeptus Titanicus Knights resemble this guy as closely as possible:

And after a bit of messing around, my first WIP looked like this:

Pretty good already, wouldn’t you agree? Here’s a comparison of my first WIP next to the previous, kitbashed Chibi-Knight:

I actually like how the previous versions’s slightly weird proportions make it resemble the visual clunkiness and retro charm of the old Epic 40k models. By the same token – and due to the more delicate sculpt of the AT Knight – coming up with a way to mirror those chaotic decorations was slightly tricky, and had to drop some of the detail that was simply too small to reproduce – or would look weirdly clunky (such as using a Bloodletter face on the gun barrel, for instance). I also got the impression that most 28mm GW bitz are just a tad too big to use on those delicate AT Questoris Knights, so this did take some doing.

In the end, I went for the visual essence of the model, trying to hit enough design cues to make it work, dropping some that were just too much trouble to get right, and figuring out which bitz to use for either.

So here’s the basically finished build for Chibi-Gilgamesh version 2.0 that I have come up with:






All things considered, I think I have managed to come up with a pretty good reproduction of my 28mm Gilgamesh at the smaller scale. But that wasn’t even the end of the project, because during the conversion process, I found myself staring at the Knight’s hollow interior again and again…


…and wondering if maybe….just maybe…

…it would be possible to add a fully realised interior as well — just as I had done on 28mm Gilgamesh.

Sure, the mere concept is a bit ridiculous, but once I had gotten the idea into my head, I realised that there would be no way to weasel out of this challenge: Chibi-Gilgamesh 2.0 needed a cockpit!

Coming up with a pilot was the most challenging part of that, obviously: I thought I was already out of the woods when I remembered some 40+ years-ish old plastic Army Men style soldiers my uncle used to play with as a child, and wanted to use one of those, but they turned out to still be a tad too big. As was a pilot from one of my uncle’s old model planes:


My next idea was to use a Z-scale model train figure — and indeed, those come in all shapes and sizes, even in a sitting position. And they are also readily available online. In batches of one hundred, no less!

In the end, that would have included purchasing them in China, however, and it just didn’t seem sustainable to pick up something so cheap and minuscule from halfway across the planet. So I was already planning a visit to the local model train shop when another idea struck me: I remembered one of the old plastic Bretonnian Knights from an old WFB starter box having a stylised little person as their heraldic helmet crest — maybe at just the right scale?

When I dug out the bit from my cupboard of shame, I realised the figure was pretty much the right scale indeed — but alas, it was a Lady of the Lake style sculpt:

Space Marine helmet included for scale.

Very fitting for Bretonnians, no doubt, but not a particularly good match to recreate my Baron Harrowthorne model at a smaller scale. But maybe there was still something there that I could use? So I shaved off most of the detail from the helmet crest, until I was left with only the bare outline of the model, then tried to carve it into a rough incarnation of Gilgamesh’s pilot:

If nothing else, I was able to leave the suggestion of facial features in place. And I realised I had the beginnings of a pilot.

The cockpit, on the other hand, was almost trivially easy to build: I used some tech-y leftover bitz (from a Heldrake foot, IIRC) for the reactor section…


…and if you take a closer look, you’ll see that I even included a small control panel for the pilot:

So here’s another comparison shot for you: The 28mm version of the cockpit and pilot:


And my WIP version at the Adeptus Titanicus scale:

Of course I realised that the pilot was still looking slightly too primitive, so I added some tweaks to him, greenstuffing in the tiniest shoulder pads and placing some teeny tiny plastic nubs on the model to suggest both the medals on the bigger version’s chest as well as the cranial augmetic implants:

The rest of the detail will be suggested by the paintjob — at least that’s what I hope! Now in all fairness, the pilot is probably still a tad too big, but there’s just no way I can come up with an even smaller version, so I’ll call this conversion a success!

This has been such a fun little project — and given the size of the model, I hope it’ll be easy enough to paint up as well. Maybe this could even be the model to get me out of my recent painting slump? Keep your fingers crossed for me! 🙂

In any case, that’s it for today’s update. It should go without saying that I am looking forward to any feedback you might have. And, as always, thanks for looking and stay tuned for more! 🙂

A Short Knight, pt. 2

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Hey everyone, here’s the next look at my current project, the recreation of my 28mm Renegade Knight Questoris, Gilgamesh, the Warrior King, at the Adeptus Titanicus scale. I haven’t had much hobby time since my update, but I’ve tried to make it count. So let’s take a look, shall we?

First of all, this is where we left off last time:

While the similarity between the Adeptus Titanicus Knight Questoris and its bigger 28mm version already astonished me during the building stages, the parallels even extended to the actual painting process: Due to the way the model comes together, it’s actually possible to keep most of the armour plates, especially the big top carapace and shoulder pads, separate from the Knight’s “skeleton” during painting, so it was once again a matter of undercoating the skeleton in silver and the armour plates in red, then work from there.

And since this was my biggest alteration to the stock model, I did of course have to start with the pilot, trying the best I could to have the paintjob make up for the lack of sculpted detail:


Even at this stage, I was already reasonably happy with the way the chibi-version of Baron Harrowthorne looked, so after that, it was mostly a matter of carefully blocking in all of the base colours. Due to the delicate sculpt of the Knight, this was a bit more fiddly than on, say, a bog standard Space Marine model, but it was still fairly quick work. Here’s Chibi Gilgamesh 2.0 with all the base colours and washes in place:

And now came the delightful part: I carefully tried to match as many visual cues from the bigger version as possible — including the decals used on the original Gilgamesh. In some cases, I was able to use smaller decals that were a close – or even perfect – fit, in other cases (on the kneepads, for instance), I had to use a fine liner instead.

But anyway, enough talk, let’s take a look at the mostly finished model:

Just to remind you, here’s the big version:

And here’s what I have right now:


Pretty close, wouldn’t you agree?

As for Baron Harrowthorne and the cockpit, I had to give the area another small round of tweaks, of course:

So, once again, let’s start with the bigger version:


And here’s the Chibi-Baron:

As I’ve said before, since there is so very little actual detail on the pilot, I’ve had to use the paintjob to suggest detail were none extists, and to create an evocation, for lack of a better word, of the much bigger, more detailed 28mm pilot. I am pretty happy with the outcome, though — if you take a closer look you can even see the glowing buttons on the control panel:

And here’s another comparison picture with my earlier Chibi-Knight kitbash:

So a few very minor tweaks notwithstanding, the new Chibi Knight is basically finished at this point — except for the basing, that is, and I do have a rather nifty plan for that. Let’s hope it works out!

Until then, however, I would love to hear what you think! And, as always, thanks for looking and stay tuned for more!

A Short Knight, pt. 3: The Grand Finale

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Welcome everyone to the third and final part of my recent Chibi-Knight project! This has been such a fun little endeavour, and today you finally get to take a look at the finished model, so here goes:

The paintjob for the actual Knight was actually just about finished last time. So here’s where we left off:

This only really left the basing, but since the objective with this entire model was to match the bigger version as closely as possible, I wanted this ethos to extend to the base as well. So for starters, check out the base of the bigger version of Gilgamesh:

As you can see, I used some pieces from the Space Marine statue from the Honoured Imperium terrain kit to represent fallen Imperial monuments, and I really wanted to recreate that look — and it seemed that fate was very much on my side…

I actually realised a long time ago that the aforementioned statue seems to have been created mostly by upscaling existing Space Marine bitz: If you take a closer look, many of the parts of the statue seem to consist of bigger versions of plastic bitz from the company champion that comes as part of the old Space Marine command squad box (incidentally, I am pretty sure the statue’s cape is an upscaled chaos warrior cape, but that’s beside the point). And I actually discovered a while ago that GW used a face very similar – if not identical – to the statue’s face for different kits as well. So it didn’t take much work to collect the pieces that would allow for a very close recreation of my original design for the base. Take a look:

The shield on the left is pretty much the exact same shield also worn by the Honoured Imperium statue. It came from the aforementioned Space Marine command squad kit. The sword is from a plastic Terminator — I’ll admit the company champion’s sword would have been a better fit from a visual standpoint, but the Terminator sword worked better due to its size and proportions. And the head on the right is a piece of a broken Imperial monument from the WFB/AoS giant.

So I used these parts (or rather, copies of these parts) to create a setup that was fairly similar to the original base:

Now I had to improvise a bit, due to the bigger Knight’s base having an oval shape (and hence more room), but I think the setup worked out pretty well. I also chose to have the head in an upright pose this time around — something I should have done on the bigger base as well.

So here’s the base after undercoating…

…and with the Knight provisionally placed on top:

And here’s the finished base, painted to fit the bigger version:

So all that was left was to affix the new Chibi-Gilgamesh to his new home, and then the model was done. So here, once again, the big version for the sake of comparison:

And without further ado, I give you

Chibi-Gilgamesh version 2.0









I am actually really happy with the way the model has turned out. I may have had to compromise a bit here and there because a couple of visual touches from the bigger model just couldn’t be reproduced at the smaller scale (at least not without ending up looking extremely goofy, that is), but you can still tell at a glance that this is supposed to be Gilgamesh at a smaller scale, wouldn’t you agree?

And there’s also my favourite part about this project, the somewhat harebrained, yet ultimately successful, scheme of adding a fully sculpted interior and pilot to a Knight at the Adeptus Titanicus scale. Check out the bigger version of Baron Harrowthorne again:


And here’s the chibi-version:




And now that the new model has been finished, here’s another comparison shot with its predecessor:


As I’ve said before, I really like how the older Chibi-Knight seems to represent the somewhat clunkier vintage Epic 40k design, while the new model fits the sleeker, more faithful designs from the new Adeptus Titanicus.

That’s not quite all, though. Because with the model finished, it was of course time to trot out the actual 28mm Gilgamesh in order to find out how well the new Chibi-Knight stands up to the big guy.

well,…



I think there’s definitely quite a bit of family resemblance, wouldn’t you agree?

Having managed to closely recreate the base also makes me stupidly happy, to be honest 😉

So yeah, a fun project all around! And you know what? I am also going to pledge this little guy as part of Azazel’s Mechanical November ’18 community challenge — fits well enough, I’d say 😉

In any case, it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂


State of the Hunt, Week 47/2018: Back on watch duty

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Having been in a bit of a painting slump recently (after a more than productive first half of the year), I was happy to discover that my recent completion of the “Chibi Knight 2.0” project seems to have returned at least a healthy part of my hobby mojo. So I didn’t lose any time and returned to yet another project that has kept me occupied this year: my true scale, Primaris-based Deathwatch killteam for my INQ28 collection.

It has been a while since the last finished member of the team, to be honest: Here’s where we left off in the summer:


In order to make up some lost time, I decided to have a go at painting the next two members of the killteam back to back. These guys, originally converted a while ago:


On the left is a member of the Castigators, while the Astartes on the right is a Lamenter — in fact, I already started painting them back in August, that is I painstakingly created their respective right shoulder pads, complete with freehand designs. A technique that still makes me nervous, I must say:

Compared with that really fiddly stuff, the rest of the paintjobs was business as usual, really, so I finally got to work.

First in line was the Castigator, a member of Commissar Molotov’s own DIY chapter, included in my killteam as a little shout out to one of the “founding fathers” of the INQ28 movement, as it were:

Incidentally, I had the idea of actually having the model wield a massive whip fairly early on, inspired by some of the artwork from Commissar Molotov’s aforementioned background thread:

When it came to the actual paintjob, I stuck to my established Deathwatch recipe of scratched black armour and a slightly 2nd edition-ish combination of bright reds and golds, and was able to mostly finish the paintjob in an afternoon:

And, a short time later and in much better lighting:






Something I really like about the conversion in hindsight is the helmet: It’s one of the old metal Deathwatch helmets that I simply used both because I wanted to have at least one relatively clean-cut Mk. VII-ish Marine in the kill team, and also because it seemed like a nice shout out to the older Deathwatch parts. I realised during painting that the features of the facemask were a bit sharper and more menacing than your average plastic Mk. VII helmet, which I think really works for the character.


He’s still missing his base and a name — I have actually reached out to Commissar Molotov in order to ask him whether he would like to name the character. It only seems proper, what with the Castigators being his chapter and everything…

While I was waiting for his reply, I began working on the second model, a Lamenter named Brother Mikhael Zephon (the first name’s a shout out to fellow hobbyist Augustus b’Raass, who was kind enough to donate the Primaris model required for the conversion):

This model was an interesting case in that it was the second member of the killteam to be wearing a helmet and because the massive weapon would shake up my usual Deathwatch approach a bit. Here are some impressions from early during my painting session:

I started with the helmet. The teardrop jewels on the right side of the visor had me slightly nervous, but I was able to come up with a pretty nice result thanks to an excellent painting tutorial over at the Tale of Painters blog.


Now the rather massive frag cannon was a big part of the paintjob, and in order to get it right, I used both GW’s own paintjobs as well as PDH’s Iron Knights Deathwatch operative here as reference material:

Deathwatch operative by PDH

Here’s a shot of the model with the frag cannon already in place (taken, once again, very late in the evening and in fairly poorly lighting conditions):

And here’s what the model looks like right now:


The one area that still requires quite a few finishing touches is his backpack:

But I am already working on it, trying to add the last tweaks and finishing touches to the actual model.

For now, here are the – mostly finished – Castigator and Lamenter:


I am quite happy with the way these are turning out — the Castigator, in particular, has quite a bit of presence, wouldn’t you say? And while I was a bit nervous about that huge gun and equally massive backpack on the Lamenter, everything seems to be coming together rather nicely, if I do say so myself.

Here’s a look at the entire killteam so far:

Once the Lamenter and Castigator have been finished, that leaves me with only the – already converted – Carcharodon as the last prospective member of killteam Ulrach, so this is a project that I might actually be able to wrap up this year 😉

Until then, any feedback you may have is welcome, so please drop me a comment! And, as always, thanks for looking and stay tuned for more!

INQ28: Kill Team Ulrach, Move Out!

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Having completed two more members for my Deathwatch kill team last week, I was only one model away from finishing the project: Last in line was this gentleman here, a Watch-Brother from the Carcharodons Astra I converted earlier this year:

When it came to painting the model, my first port of call was to take another close look at Malcharion’s brilliant Space Sharks with their very prominent tribal trappings (incidentally, I offered Malchy the opportunity to name my Carcharodon, and he kindly provided the character with a name):

Caracharodon Reiver by Malcharion

I wanted to include some of those tribal swirls and decorations, but to a slightly lesser degree. I am not half the painter Malchy is, for one, and I also wanted to keep at least a bit of the rather austere look created by the mostly black armour. I also liked the rather blunt Space Shark painted by Tarvick:

Carcharodon by Tarvick

 

Tarvick’s model also provided me with the perfect approach for painting the model’s skin tone, because I actually spent quite some time thinking about the kind of colour I wanted to achieve. In the lore, Carcharadons are described as having greyish skin, but I decided against simply using grey, mostly because it’s such an uninteresting approach, really — you lose all the small ways of creating a pale, yet still alive, kind of look. So I went for a very pale skin tone (which shows really well when comparing the model to the rest of the kill team, which I’ll be getting to in a minute), with livid scars as a visual contrast.

Here’s a look at a mostly painted model at the end of my first big painting session:

As you can see, I did try to include some of those tribal symbols on the model. Both Malchy’s models and the Carcharodon artwork produced by Forgeworld served as inspiration for this element:

And I also had to freehand the chapter badge, once again. I worked from the most recent incarnation of the Carcharodons’ symbol, as provided, once again, by Forgeworld:

Here’s what I came up with:

When this last photo was taken, the model was already mostly finished. So with the last paintjob for the kill team all but out of the way, all that was left to do was to build and paint some bases for the last three models. I did this all in one go.


I used the design approach established with the previous members of the kill team: For each Marine, there is also a Xenos skull on their base. The Castigator received a T’au skull (as a tongue-in-cheek shout-out to Commissar Molotov’s semi-insistance on keeping T’au characters out of his Dalthus Sector adventurescape). Brother Mikahel Zephon’s base was decorated with a Vespid head, both because I wanted a bit of variety across the squand and because it was a pretty nice bit. And Brother Komoharai Tetangi’s base saw the addition of a massive jawbone, to hint at the incredible kind of xenos horrors he might have fought in the outer dark beyond the known galaxy.

I also used the opportunity to add the last tweaks and cleanup work to the models’ respective paintjobs. And then the last three members of the kill team were finished at last. So here are some proper detail pictures of the three models. First up, meet Brother Tythrus Anteas of the Castigators:







Commissar Molotov ended up providing me with the inspiration for the character’s name, by the way — just as intended 😉

Next up, Brother Mikahel Zephon of the Lamenters:





In this case, the model’s name is a shout out to my fellow hobbyist and good buddy Augustus b’Raass, who donated the Primaris Marine used for the conversion. Cheers again, buddy! 🙂

And finally, Brother Komoharai Tetangi of the Carcharodons Astra:









Since Brother Tetangi’s armour is almost completely different from the kind of armour worn by the rest of the kill team (and intentionally so, I might add: I wanted him to reflect the chapter’s reliance on the ancient wargear that originated from the time before their “exile”), I had to experiment a bit to fit in all the features I had used on the rest of the kill team — such as the red right knee and =][= symbol. I am really rather happy with the outcome, though! I also had to base Brother Tetangi a bit higher, seeing how he is noticeably shorter than his watch-brothers. Fortunately enough, the difference in height is quite a bit less noticeable now!

And with that, Kill Team Ulrach was finally finished! So without further ado, let’s meet the team!

 

=][=

Kill Team Ulrach

Not bad for a problem that actually began as wanting to paint a single, quintessentially loyalist Astartes back in spring, wouldn’t you agree? I think I may have gotten any itch I might have had to paint loyal Space Marines out of my system forever… 😉

That being said, at the same time I do like the idea of maybe returning to this project at a later date, adding a comms specialist or a medic: Because even though the project was begun before the new kill team rules were even a thing (and even then, mostly as a modeling and painting endeavour), some of the models would fit the Kill Team specialist roles rather nicely, I believe: Brother Anteas could be a Zealot, Brother Diomedes would make for a pretty good Sniper. Zephon is definitely a Heavy, whereas Brother Aren looks every part the Scout. And there are Brother Tetangi as a Comat-specialist and Brother Ulrach as a Leader, obviously.

By the same token, there are also one or two chapters that I might like to explore. Maybe. At a later point…

For now, however, I am calling this kill team finished! So in order to celebrate the occasion, let’s meet each of the members of Kill Team Ulrach in turn. Here we go:

 

Watch-Sergeant Vorlik Ulrach
of the Iron Hands

A grizzled veteran of the Iron Hands, Vorlik Ulrach has been the commander of Kill Team Ulrach for quite some time now. His coldly logical approach to problem solving and ability to remain clinically calm even under extreme duress has seen the kill team succeed against overwhelming odds more than once.

Brother Trythus Anteas
of the Castigators

Second in command of the killteam, Brother Anteas could not be more different in nature from the watch-sergeant: Zealous and aggressive where Ulrach is coldly logical, Anteas is a grimly menacing presence, even to his oath-brothers.

 

Brother Arcturus Diomedes
of the Ultramarines
“Stalwart Diomedes”

One of the younger members of Kill Team Ulrach, Brother Diomedes is nonetheless an exemplar of all the quintessential Astartes traits — as should be expected of an Ultramarine. He is also the kill team’s most talented marksman.

 

Brother Vargo Diaz
of the Crimson Fists
“The Orkslayer”


Having fought against the barbaric greenskins numerous times, Brother Diaz has become a specialist at fighting at close quarters, the better to counter the fighting style of those brutal Xenos: The Orks have learned to fear the mighty swings of his artificer powerfist.

 

Brother Rudisha Aren
of the Celestial Lions

A master tracker and proud warrior. Dressed in a suit of slimmed down tactical insertion armour, Brother Aren is the kill team’s infiltration specialist.

 

Brother Komoharai Tentangi
of the Carcharodons Astra
“The Quiet”

A mysterious, deathly pale Astartes clad in a suit of ancient mongrel plate. Taciturn, save for the curtest replies, uttered in an ancient dialect of High-Gothic, Brother Tetangi transforms into a whirlwind of destruction once the battle is joined.

 

Brother Mikahel Zephon
of the Lamenters
“The Doomsayer”

Brother Zephon is given to the kind of dark brooding that is so often observed in those of his bloodline. In him, this trait manifests as a grim resignedness to what he considers an inescapable fate, turning him into a relentless warrior with little regard for personal safety.

 

So yeah, that’s Kill Team Ulrach — I am actually pretty proud of the finished project, if I do say so myself! A few last observations, if I may:

Fellow hobbyist euansmith pointed out over at the Ammobunker that the squad actually looks pretty colourful for seven guys wearing black armour — and in hindsight, I realise he is correct, of course: They really are rather colourful in that slightly retro-ish, 2nd edition 40k way. Not much of a surprise, really, when the model that kicked off the whole project (the Ultramarine) was very much inspired by the original 54mm Brother Artemis and his classic paintjob:

Speaking of colourful, though, another objective for this project was to explore the kill team members’ respective chapters and backgrounds, and that extended both to typical weapons and decorations as well as different ethnicities. Not only does this make sense from a lore standpoint, but I also really wanted to force myself to step away from just using the same pale caucasian skin tone on every 40k model. So I used this project to experiment with a couple of different skin tones, which was fun and also arguably adds an extra layer of visual complexity to the squad:

Another way to differentiate between the models was the inclusion of their respective chapter heraldries, and I am proud to say that I didn’t skimp on this particular element, trying my best to reproduce the various chapter badges as well as I could:


Two of the shoulder pads simply use a decal. One has sculpted detail. Three designs have been freehanded. And finally, Brother Zephon’s shoulder pad uses a combination of all three approaches 😉

In closing, I also want to give a shout out to fellow hobbyists Commissar Molotov, PDH and Jeff Vader: The Deathwatch has been one of Commissar Molotov’s big long running hobby addictions, it seems, and it has been very educational to watch him use it as a vehicle to explore loyalist Space Marines in their full breadth. PDH and Jeff Vader, meanwhile, have been working on their own respective Deathwatch kill teams this year, and being inspired by their fantastic work – and nicking a bit of inspiration every now and then – has been instrumental in getting Kill Team Ulrach off the ground. So cheers, gentlemen!

So that’s it for today — it goes without saying that I would love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 50/2018: Blood Bowl markers

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Hey everyone,

my original plan was to have a closer look at Blackstone Fortress as my next post, but seeing how I have decided to give myself the box as a Christmas present, I think this will have to wait until I actually have the models in front of me and can mess around with them a bit. For today, allow me to share something I painted earlier this week: When another joint painting session with my good friend Annie came up earlier this week, I knew I really wanted to bring along something for my Blood Bowl team, the Orkheim Ultraz:

As I have mentioned before, Annie is a huge Blood Bowl fiend, so getting her input on something related to the game was really helpful. Plus there’s an inherent goofiness and irreverence to the BB setting that can serve as a rather nice palate cleanser, every now and then. Fortunately enough, I had just the thing for our hobby session: a set of counters, re-roll markers and tokens I had converted earlier this year:


When the new Blood Bowl was released, I really liked how the team sprues include those nifty little counters and tokens. Now my original impulse was to just grab the Orc tokens via ebay, but in the end, I decided it was much cooler to create a couple of custom markers for my own team — I certainly did have enough Orc bitz knocking about, after all (granted, I caved in regarding the balls and just painted the new ones. But I did get them as a present, plus that squig ball is just too good…).

Anyway, the markers were already sitting in a drawer, all prepared and undercoated for an eventual painting session, so I was ready to go:


I was even able to add yet another marker to the collection, finding a bit that I had thought lost for good. Anyway, here’s what I had after our painting session:


A nice little collection, wouldn’t you agree? Let’s take a closer look:

First up, a couple of tokens based on fantasy orc shields. These are fairly close to the coin-like tokens that appear on the new team sprues as well. Nothing too complicated, really, but it was nice to find a use for those old orc shields at long last:


I also made two tokens based on a nifty troll-skull bit that originally came with the “Battle for Skull Pass” WFB starter set, and it looks like it was actually made to be used like this:


These are also a good match for my team because the Troll serving as a Big Guy in my team actually has the same design (as he’s from that same starter box):

You better give it your all, buddy, or your skull could end up right next to the others 😉

Now on the last counter, I probably got a bit carried away, but I wanted to build something a bit bigger and more ostentatious, basically somethings the Ultraz use as a totem (to invoke the spirit of Nuffle, perchance?) as well as a trophy collection:


Again, this is really just a small collection of leftover bitz, with a WFB Black Orc standard at its centre — this also provided me with the chance to finally paint the iconic Evil Sun as part of one of my models 😉

I also had a bit of fun adding the head of an unlucky human player to the base:


Seems like this guy has had his last Blood Bowl game…

Of course I had to make sure the markers fit the rest of my team, so muddy brown and static grass it was for the basing. I also replicated the colours and markings of the players’ armour on the bigger totem 😉

When all was said and done, this was a really refreshing little hobby project, and a lot of fun to work on: Custom markers, objectives and similar objects often fall by the wayside in favour of “actual” models, but it can be supremely rewarding to give a bit more attention to creating them, making something that really rounds out your collection of models.

So that’s it for this week: I’ll be heading back to the painting desk to finish a few models for this year. And, of course, we’ll be starting with this year’s Eternal Hunt Awards next week, so keep watching this space!

Until then, I would love to hear your feedback, so leave me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

The 2018 Eternal Hunt Awards, pt. 1: The Hobbyists

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Awards

So here we are again, at year’s end, right before Christmas, and in tune with the overal festive mood, I think we should look at some fantastic hobby projects as part of this year’s first instalment of the Eternal Hunt Awards. Yay!

Maybe it’s just me, but it seems that the overall level of painting and converting in this hobby of ours just keeps going through the roof: Some of the stuff appearing online these days is really quite unbelievable, which turns choosing a selection of the year’s best hobby content into both a herculean effort and a task that may be ultimately doomed to failure: After all, I am very aware that for every great project I have managed to witness, I have probably overlooked half a dozen equally inspiring endeavours. So this selection is, more than ever, just my little slice of the hobby universe. That being said, the following projects really blew me away this year, so please give them all a big hand, and let’s get started:

One small disclaimer, before we begin:
It goes without saying that all the photos you’ll be seeing in this post show other people’s work, and I cannot claim credit for any of the stuff depicted — apart from the small but delightful task of collecting it all together here and giving those fantastic hobbyists a much deserved shout out 😉

 

I. Projects of note:

So, first of all, here are the hobby projects that blew me away in 2018, regardless of whether they were about single models, squads or armies. In hindsight, it occurs to me that converted Imperial Knights make up a rather big part of this year’s selection, but then my love for the artform of converting Questoris Knights is well documented 😉 So without further ado, and in no particular order, here are my favourite hobby projects from 2018:

 

Apologist’s Blood Angels / Nova Terra Interregnum project

Models built and painted by Apologist

Apologist is no stranger to my best of lists, as I am a big fan of his particular blend of really well conceived background material and top-notch modeling and painting, visible in every single blog post over at Death of a Rubricist. His “Alien Wars/Nova Terra Interregnum” project, however, really tugged at my heartstrings, because it is, at the same time, a look at a little explored part of the 40k lore (namely the aforementioned Nova Terra Interregnum, when the Imperium of Man was split in twain for the second time after the Heresy), but it’s also a tribute to a bygone era of hobbying, namely the times of 2nd edition 40k: Apologist has based the project around recreating a Blood Angels army based on this vintage collection here:

And, unbelievably enough, he is going through that army pretty much squad by squad, using modern bitz (and Primaris Marines) to create a modern day (true scale) recreation of those vintage models, while closely keeping the old aesthetics in place. To wit, just look at the old tactical squads from the 2nd edition days:

And here are Apologist’s interpretations of those same squads, built with all the parts and technical prowess at his disposal in 2018:

Models built and painted by Apologist

 

Models built and painted by Apologist

This approach doesn’t simply make for some stunning models, it also leads to a certain kind of vintage look and feel, something that is no longer Horus Heresy styled and not yet modern 40k: Something so very close to the general look of Space Marine armies from back when I got into the hobby — nostalgia plays a very big part in this project, obviously 😉

But any fond personal feelings for a bygone era of 40k notwithstanding, there’s also the fact that Apologist’s conversions and paintjobs are simply wonderful. Possibly my favourite part of his Blood Angels project is a company Captain based on this old piece of art from the yesteryear:

And by combining various parts, Apologist has come up with a rather wonderful “modern” version of the character…

Model built by Apologist

…that looks even better when painted. I can even forgive the need to paint him in non-metallic metal 😉

Models built and painted by Apologist

 

I would be remiss not to mention that the Alien Wars project has also turned into something of a community project, with other hobbyists chipping in with their own exploration of the galaxy during the Nova Terra Interregnum. At the heart of it all, however, lies Apologist’s hobby ethos and his dedication to detail – factors that make each of his hobby projects into something truly special.

As an aside, I also want to give a shout out to his Officio Monstrosa, a brilliant Horus Heresy-themed Iron Warriors force Apologist also managed to finish this year:

Models built and painted by Apologist

So anyway, if Space Marines are of any interest to you, you should definitely check out those projects. If not, rest assured that Apologist’s INQ28 are also rather fantastic — plus I’ve heard there are some retro-styled Eldar on the way… 😉

Check out Apologist’s retro-styled Blood Angels here.

 

Ana Polanscaks’s first exploits in the 40k setting

Ana Polanscak, of The Gardens of Hecate, is another household name in my yearly writeups — and for good reason, because her models are stunningly original, beautiful creations. What’s more, Ana uses bits and parts from GW and other manufacturers to basically come up with her own universe of stories and models — and following that approach over several years has been fascinating, indeed!

At the same time, I was elated to see Ana making her first steps into 40k lore this year, and the results were – unsurprisingly – stunning. So let me point you towards two of Ana’s 2018 projects:

Models built and painted by Ana Polanscak

First up are the “Nekroderma”, Ana’s approach to creating some Necrons that are truly creepy. Everything started with these two guys:

Models built and painted by Ana Polanscak

I think those models actually look like relics of a past war, and actually remind me more of the rumoured “Men of Iron” than of alien robots. The use of an AdMech mask on the left model is a brilliant touch, and yet I also love the inclusion of a human skull. A really fantastic approach to what can feel like a pretty bland 40k race.

That was only the start, however, as Ana’s version of a Necron Immortal explored yet another angle, making the machine seem disturbingly diseased and malformed:

Model built and painted by Ana Polanscak

I felt reminded of the highly disturbing creatures from the – supremely scary – video game SOMA when seeing this guy. He also serves as proof that you can actually return some classic, body horror undead tropes to alien robots, and the result simply works.

Models built and painted by Ana Polanscak

I really hope Ana makes some time to further explore the Nekroderma, because hers may just be the best Necron models I have seen so far. The models are also a showcase of Ana’s particular aesthetic approach to the hobby applied to 40k — something I would love to see more of next year!

Models built and painted by Ana Polanscak

That’s not nearly all, however, because – to my absolute delight – Ana has also started to assemble an INQ28 warband based on the Blanchitsu-style. Her Inquisitor, for instance, is a wonderful recreation of this particular piece of artwork by John Blanche:

Artwork by John Blanche

Here’s the stunning model:

Model built and painted by Ana Polanscak

The Inquisitrix’s first retainer is, likewise, based on a piece of JB art, namely one of his concept sketches for the Astra Militarum Vostroyans. And here’s Ana’s mode based on that sketch:

Model built and painted by Ana Polanscak

The third and – so far – final member of the retinue is a wonderfully medieval looking, converted Grey Knight, not directly based on any artwork, as far as I can tell, but still perfectly at home in the “Blanchitsu-verse”:

Model built and painted by Ana Polanscak

Just three models so far, but they already make for a rather stunning retinue, wouldn’t you agree?

Models built and painted by Ana Polanscak

So yeah, I think you can see where I am coming from when I say that we absolutely need more 40k models from Gardens of Hecate in 2019! 🙂

Check out Ana’s blog, The Gardens of Hecate,here.

 

Pandora’s BitzBox’s Khornate Knight:

Model built and painted by Pandora’s BitzBox

A relative newcomer both to blogging and to the community over at The Bolter & Chainsword, Pandora’s BitzBox has nevertheless managed to hit it out of the park with an utterly brilliant conversion of a renegade Khornate Knight — now renegade Knight and Khorne already ticks all the requisite boxes for me, obviously, but seriously: Just look at the thing:

Model built and painted by Pandora’s BitzBox

Model built and painted by Pandora’s BitzBox

The running pose is so well realised and would already be something to behold on an otherwise unconverted model. PBB didn’t stop there, however, and created all kinds of chaotic trappings and decorations encrusting every part of the Knight’s carapace. Plus some rather disturbing chaotic alterations, such as a daemonic face and neck basically…erupting from the Knight’s mechanic shell:

…and, talking about erupting, the Knight’s pilot also seems to be rather looking forward to a good battle:

The model is absolutely incredible and easily one of the best hobby projects I have seen this year! It shouldn’t surprise you that the model garnered a fair amount of attention over at The B&C, with many hobbyists offering ideas. PBB did a magnificent job bringing it all together into a fantastic model that, believe it or not, will be given away as a Christmas present. Seriously, I would never ever give away a model like that!

But anyway, I was really happy to be along for the ride when PBB built this bad boy! One of the greatest models of 2018, folks!

There’s a long and wonderfully detailed writeup about the whole project over here.

 

lindsay40k’s Traitor Legion drop pod

Model built and painted by lindsay40k

When some new Tyranid models were released back in 2014, I remember seeing the Sporocyst/Tyrannocite and feeling reminded of a more organic looking Space Marine drop pod. And maybe, just maybe I entertained the idea of using that thing as some kind of chaotic Dreadclaw for a split-second. But it just didn’t seem doable…

So imagine my surprise when lindsay40k proved it could be done – and done really well – earlier this year:

Model built and painted by lindsay40k

I’ll also admit that seeing her mutated drop pod was a bit of a gut punch, because the model is so very disturbing and disgusting: The paintwork on the fleshy parts is really quite something, and the entire thing just looks utterly vile and daemonic — in a good way, of course. But seriously, just imagine that thing hurtling towards your planet. It’s horrifying, even before it has managed to disgorge its freight.

And maybe the most disturbing part: Look at that little CSM face right at the centre of that horrible lamprey mouth:

Model built and painted by lindsay40k

Every once in a while, you see a model that is just so out-there and audacious that you have to applaud its creator. And this year, lindsay40k’s drop pod definitely takes the cake! Outstandingly, weirdly, chaotic! Fantastic work!

Coverage of the drop pod begins here, but the rest of lindsay’s threat is also quite something, so make sure to check it out as well!

 

Talarion’s Armiger Warglaives

Models built and painted by Talarion

Talarion’s blog, “Würfelwiese”, is one of those blogs that don’t get nearlythe amount of attention they deserve, in spite of featuring unfailingly wonderful content. Case in point, his wonderful converted Armiger Warglaives from earlier this year. Now the Armiger is definitely one of my favourite 2018 GW models, and I had a lot of fun coming up with my own conversion ideas, but while I was still hard at work, Talarion already had this guy to share with the world:

Model built and painted by Talarion

Model built and painted by Talarion

The first model is mostly stock, but Talarion used the helmet of a LEGO toy (of all things) to replace the standard facemask — and to great effect, I might add! The scuffed, turquoise armour plates and rusty metals are also rather lovely! Truly a standout piece!

So Talarion just went and built another one — and got far more creative with the weapons this time around, creating a custom gun arm that works really well,…

Model built and painted by Talarion

…as well as a lance weapon that served as incedibly useful reference material when I converted an Ursus Claw arm for my second Contemptor:

Model built and painted by Talarion

Everyone and their cousin worked on some Armiger Warglaives this year, but Talarion’s models were easily some of the best. And they are only the tip of the iceberg, as his blog has lots of gorgeous models like that, so make sure to check it out!

Find Talarion’s absolutely wonderful Knights Armiger here and here.

 

Capt. Jack’s Praetor Grune Thrael

Model built and painted by Capt. Jack

Capt. Jack’s Horus Heresy Death Guard project is quite fascinating in that it explores the legion between their clean-cut (if slightly muddy) loyalist days and their utter damnation and corruption during the 40k timescale. His legionnaires still look recoginsably like Legion Space Marines, but the rot has already subtly set in, capturing a fascinating moment at the start of the Death Guard’s fall to the ruinous powers, yet long before its swollen, diseased 40k incarnation. His Praetor, Grune Thrael, forms the absolute zenith of this project so far, serving as a perfect little one-man vignette of the entire project: He’s a towering, impressive Space Marine commander, and yet the model already shows the first signs of corruption (such as the bloated breastplate, the verdigris,…). And yet, there’s still nobility there — the wonderfully chosen sword even made me recall Nathaniel Garro for a moment. Everything comes together into one of the best Space Marine models I have seen this year!

Find Capt. Jack’s ongoing Death Guard thread here.

 

Augustus b’Raass’ Death Guard Warlord and Renegade Knights

Model built and painted by Augustus b’Raass

And while we are on the subject of Death Guard Praetors, there’s a far more bloated and corrupted specimen I would like to bring t your attention: The gentleman above was converted by my buddy Augustus b’Raass for his rather impressive 2018 Death Guard project, and just as Grune Thrael above perfectly embodies the Legion during the latter stages of the Heresy, Augustus’ Death Guard warlord perfectly represents the corrupted, diseased Death Guard of the 40k universe — plus it’s a rare case of the “bellowing at the heavens” pose really done right. Oh, and did you realise this guy is actually based on the Dark Imperium Lord of Contagion, so he is massive as well. Extra kudos for the sneaky use of an old berzerker chainsword 😉

That’s not Augustus’s only appearance on this list, however, as he has managed to knock it out of the park with his brand new Renegade Knights:

First up, the big one:

Model built and painted by Augustus b’Raass

Like all of Augustus’ projects, both the conversion and the paintjob are quite wonderful. In spite of my misgivings about his use of the (pretty phoned-in) Forgeworld renegade Knight parts, Augustus has really managed to tweak those stock materials enough for the Knight to look rather wonderful. Another thing that I love about the model is how it combines a very chaotic look with a rather heraldic colour scheme that still recalls the Knight’s loyalist origins — in fact, I think the excellent use of colour and heraldry may be what actually mitigates the gooey look of the Forgeworld armour plates.

On top of the big Knight, Augustus has already finished a coterie of two Armiger Helverins that are just as delightful:

Models built and painted by Augustus b’Raass

And more models are on the way. Even better, though, all of Augustus’ Knights feature fully realised interiors and pilots — just head over to his thread to discover those beautiful models in more detail!

You can find Augustus’ sprawling Chaos WIP thread here.

 

Jeff Vader’s and PDH’s Primaris-based true scale Deathwatch Killteams

I have given a shout out to these before, but seeing how they have been instrumental in getting my own Kill Team Ulrach off the ground, it’s only proper to include them here as well: Both Jeff Vader and PDH have been hard at work on their respective true scale Deathwatch kill teams this year, and both warbands are something to behold:

Models built and painted by Jeff Vader

Models built and painted by PDH

As a matter of fact, I love these even more when directly juxtaposed, because each artist’s personal style shines through so clearly

You can find Johan’s and Peter’s kill teams here and here, respectively.

 

DuskRaider’s Nurglite Knights,

Models built and painted by DuskRaider

DuskRaider created, among other things, an entire collection of corrupted House Makkabius Knights (shown above) for his sprawling Nurglite collection this year. And each of those Knights is not only a wonderful hobby achievement, but a detailed exploration of a particular, disgusting boddy horror trope — what’s not to love, right?

I love how each of the Knights explores a different aspects of Nurgle’s gifts, as some of the recent kits do, without ever becoming too gimmicky or caricaturesque, and you should really discover those wonderfully virulent models on your own, so let me just focus on one model in partiuclar…

… the one with a freaking tree growing out of its shoulder…

Model built and painted by DuskRaider

Models built and painted by DuskRaider

Model built and painted by DuskRaider

There was a lot of skepticism over at The Bolter & Chainsword when DuskRaider posted his original WIP of this conversion, and there was a time when even DuskRaider himself didn’t seem quite convinced any longer. But he managed to persevere, and the finished model, Irae Throni, is – literally – a towering achievement. .

What really sells the model to me, on top of the excellent conversion work, are those bright colours that appear on and around the feculent gnarlmaw that has been expertly grafted to Irae Throni’s carapace: Those bright colours recall descriptions of Nurgle’s Garden itself (and may also have given me the missing piece of creativity I needed for my own Death Guard project, namely on my basing scheme) — I only hope that when the time comes, I’ll be as courageous about the use of bright colours as DuskRaider has been!

Model built and painted by DuskRaider

See if you can spot the remains of Irae Throni’s pilot, hidden amidst all the vegetation…

Models built and painted by DuskRaider

One last point that I love about DuskRaider’s House Makkabius Knights — and this goes for all of them: In spite of all those grotesque growths and icky special effects, they still retain a – suitably distressed, but recognisable – version of the original house iconography:

Model built and painted by DuskRaider

DuskRaider’s ongoing 40k Nurgle thread can be found here.

 

Euansmith’s Enigma Engine Team

Models built and painted by euansmith

Euansmith is one of the household names of the Ammobunker’s INQ28 forum — always quick with an encouraging comment or some really helpful feedback. But euan also comes up with some of the coolest concepts for warbands and retinues from time to time, often with a popcultural influence or a unique angle. Cue exhibit A, his recently completed “Enigma Engine Team” — definitely an expertly built and painted – and delightfully eclectic – INQ28 group, even if (like me) you are too dense to immediately get where the very obvious inspiration came from😉

Find euansmith’s ongoing INQ28 thread here.

 

II. Blogs of note:

There’s no denying it: The blogs and forums are in a bad way. Twelve months ago, the blogosphere already felt the encroaching power of Instagram and Facebook, but it feels like this influence has only grown in the meantime. Which, at least in my opinion, makes it all the more important when people manage to maintain a blogging presence beyond the big social networks. Plus there’s also the fact that I just enjoy what I would call the “longform style of blogging”.

Fortunately enough, there were lots of excellent blogs still around in 2018, and some were actually started up this year! So before I point you towards my new recommendations, allow me a moment for a bit of an appeal:

Whenever you read blogs or browse through threads you like and that inspire you: PLEASE COMMENT! Please engage with the stuff you see on those blogs, threads and forums. Don’t just lurk, don’t just click “Like” — please get involved!

With that out of the way, here’s my pick of the litter for 2017:

 

 

Azazel’s Bitz Box

Azazel really has to come first here: His monthly challenges have been one of my main painting incentives this year. Just by way of his monthly challenges, he has managed to start up a veritable community of hobbyists, give lots of shout outs to fellow hobbyists and bloggers and provided me with lots of new blogs and projects to discover, and that alone would be enough reason for Azazel’s Bitz Box to appear on this list!

On top of being a pillar of the community like that, Azazel is also an incredibly talented hobbyist in his own right, however. For one, his monthly completions are often a wonderful potpourri of colourful and highly different models:

Models built and painted by Azazel

He’s also almost insultingly productive. To wit, here are Azazel’s completions for about the first half of 2018:

Models built and painted by Azazel

In fact, with such an amazing output, it’s hard to actually choose a favourite. It’s probably a toss-up between his Flesh Tearers’ assault squad…

Models built and painted by Azazel

…his converted Minotaurs Captain…

Model built and painted by Azazel

…or his absolutely fabulous paintjob on a Sabretooth Tiger from the Conan Kickstarter:

Model painted by Azazel

Anyway, both for his community building efforts as well as his fantastic original content, Azazel definitely deserves prime billing on this list.

Azazel’s Bitz Box can be found here.

Not A Collector

One of my main objectives with featuring blogs as part of these awards, on top of pointing you towards some truly spectacular hobby content, is to give a shout out to hobbyists who I think deserve far more attention. And “Not A Collector” definitely deserves far more attention – and comments!!! – than it is currently getting.

Models built and painted by Not A Collector

The blog is mostly focused on 30k, and Fredrik does have some absolutely delightful 30k World Eaters, for starters, which is already enough to get me excited, obviously:

Model built and painted by Not A Collector

But beyond that, there are so many cool models and conversions to be found over there, such as his extremely involved Mechanicus Thanatar conversion, for instance:

Model built and painted by Not A Collector

 

So if you are at all interested in the Horus Heresy, make sure to check out Not A Collector at your earliest convenience!

The blog can be found here.

Krakendoomcool

A very young blog, still, but one that has been quite a bit of fun to follow: Everything started with Krakendoomcool’s fantastic project to build and paint models for all twelve Wolf Lords:

A project very much after my own heart, as I love building characters! So the blog had me hooked right there. Just as a small shout out, Krakendoomcool’s interpretation of Engil Krakendoom was particularly cool and clever (he’s looking up, as he is a famed slayer of towering monsters):

Model built and painted by Krakendoomcool

Model built and painted by Krakendoomcool

Spiralling outwards from this first project, the blog has just been growing more interesting and versatile. PBB’s aforementioned, wonderful Khornate Knight also makes a full appearance!

And it’s just fun to follow those guys as they keep challenging themselves to try new stuff and master new techniques, so make sure to check it out.

Krakendoomcool can be found here.

Tales from the Aaronorium

I’ll admit I mostly checked out Tales From the Aaronorium at first because it happened to chronicle the endeavours of one Aaron Dembski-Bowden’s hobby group. But I quickly discovered the other guys, TheActualColin, Ross and Thegrimdocness, were no slouches either 😉

The blog is a very cool look into the activities of a group of passionate hobbyists, with the occasional surprise like these very cool rules ideas for RPG, INQ28-style actions in Necromunda, or stuff like Ross’s spectacular Voidnauts:

I am also a huge fan of the mostly punny post titles, guys 😉

Tales From the Aaronorium can be found here.

 

IV. The absolute best hobby project of 2018:

Like last year, there has been another hobby project to rule them all, one that managed to stand taller than the rest, in spite of the insane general level of quality. So here’s what I consider to be 2018’s absolutely best hobby project:

Lesotho 2-12

Some of you will already have seen this project featured in the last two issues of White Dwarf with two rather expansive pictorials — and rightly so, because the entirety of the Lesotho 2-12 project is just drop-dead gorgeous, in spite of all the grime and disease.

Envisioned as a collaborative project of many hobbyists (among them such luminaries and all time favourites as Bruticus, weirdingway, WilhelMiniatures and, of course, John Blanche), the project tells the story of several warbands trying to do their thing on a space station infested by Nurglite diseases due to all kinds of biological tampering.

As is usually the case for projects like this, all the participants came up with their own warband for the game, and simply discovering those gorgeous models is already a joy in itself. Just take a look at some of the models that appeared in the game:




That’s only a part of what makes Lesotho 2-12 so great, however, because many joint hobby projects and big games like this have wonderful warbands participating in them. Even with the best projects, however, all of those various warbands and artists can seem like a whirlwind of – sometimes clashing – design approaches, leading to a bit of a sensory overload, if you will.

Not so here, because it seems as though every single warband as well as the terrain on show have been conceived for this one occasion, with a strong underlying design language, leading to a Unity of Effect rarely seen in collaborative projects like this.

All in all, certainly one of the most focused and spectacular hobby projects of 2018 – and one I will be taking lots of inspiration from on an upcoming Nurgle project of mine – but if it took any further arguments, models that serve as shout outs to Pyramid Head and Nemesis, names that should be dreadfully familiar to any video game aficionado that grew up during the 90s and early aughts:


I rest my case. Lesotho 2-12 is 2018’s best hobby project.

Check out the detailed picture spreads on the project in WD issues from November and December 2018. Some very cool posts on the project can also be found here.

 

So here we are, giddy with anticipation for the Christmas festivities, and humbled by the sheer amount of talent on display, I certainly hope I was able to help you discover some projects to check out, artists to follow and blogs to subscribe to (and comment on!!). Like every year, let’s not be discouraged by the stunning talent collected in this post, but rather take this as an inspiration for our own hobby endeavours next year.

Speaking of which, hopefully I’ll be back with the next post before the end of the year. Until then, I would love to hear your thoughts about this year’s selection — did I miss anything important?

As always, thanks for looking and stay tuned for more! And let me wish you all a very Merry Christmas!

State of the Hunt, Week 52/2018: Going viral

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First of all, I hope everyone’s had a very merry Christmas! For my part, I have been far too lazy – AGAIN! -, spending most of my time eating, sleeping, catching up with the family and obsessively making my way through God of War for the Playstation 4. Still, I do have a new post to share with you — even if it’s just an intermession before the next part of this year’s Eternal Hunt Awards — the truth is, I mostly wanted to make sure the models I want to share with you today are counted for Azazel’s “Dauntless-Diabolical-December” community challenge. I do realise I am bending the rules of the challenge a bit, but if nothing else, these models are certainly rather diabolical (and maybe also a little dauntless?!). So what is this about?

One of the hobby projects that didn’t take off this year quite the way I had hoped was my work on some Death Guard models: I’ve been sitting on a – small – Death Guard army ever since fellow hobbyist BubblesMcBub let me have most of the Nurglite models from the Dark Imperium box, and while I have done lots of conversions here and there, the army really hasn’t started to materialise yet.

Maybe a part of the problem was that I was still lacking an underlying concept, an intellectual handhold on the whole project, so to speak. Like most chaos players, I have a huge fondness for Nurgle, because it’s just brilliant fun to experiment with decay, rot, body horror — the whole works 😉

But it was always difficult for me to envision the Death Guard and Nurgle’s servants as actual characters, rather than a mere concept. What is their end-game? Do they still think at all? Or are they too far gone already, due to their many “gifts”? I just couldn’t quite wrap my head around it all.

But then several sources of inspiration helped me tremendously. One was Chris Wraight’s novel “The Lords of Silence”, chronicling the exploits of the eponymous Death Guard warband and providing a very cool look at the interior workings of the legion. Even more importantly, it explores the Death Guard mindset in what often seems like a couple of throwaway lines:

“Golkh limps. One of his legs is wasted away within its armour-shell, yet still supports his considerable bulk. The bones are shot to powder, the muscles are a stringy mess, and yet he still walks. Such mysteries.”

This short passage perfectly encapsulates a pretty cool angle on the Death Guard legionnaires: their stoicism, their grim acceptance of their various “gifts”, but also their bemused wonder at their own existence and the extent of their corruption.

Anthony Reynold’s Word Bearers short story “Vox Dominus” was another invaluable source: The Death Guard makes an appearance here, and without giving too much away, the story provides a perfect explanation for the jolliness of Nurgle’s servants: They are basically laughing at the giant joke they alone are in on. That the galaxy’s ultimate fate will be to become a part of Nurgle’s realm, a fate they tirelessly work to make a reality:

“The Blightwood grows!”

Which made me come right back to a concept DexterKong originally came up with for for our shared Velsen Sector adventurescape: That of  a Nurglite cult, the “Cult of the Eternal Garden”, as it were, operating from a Daemon World called “The Compost” and trying to spread their decay throughout the sector. Anthony Reynold’s story basically gave me the missing link between those early ideas and the Garden of Nurgle: What if the cult’s operatives wanted to bring about realspace manifestations of a realm they refer to as “The Blightwood” or “The Eternal Garden” and that is, in fact, Nurgle’s Garden? Maybe their entire mission began with *teehee* a “freak gardening accident”, in that it was the result of a mutated genetic strain originally designed to wield bigger crops or hasten the growth cycle of Imperial agri-worlds, yet all it did was to plunge plant and animal life on the planet into a perpetual pandemonium of decay, death and rebirth, turning it into a perfect conduit for the Eternal Garden.

The members of the cult want to be like “gardeners” for the sector: Like a gardener prunes the branches of trees and shapes the garden, so do they want to shape the sector. There may be all kinds of tools at their disposal, from hazardous substances and plague germs to plants bearing the original mutated strain of genes that brought the Compost to its current state. One of the cult’s most powerful weapons, then, would be their attempt to let their twisted and warp tainted plants take root in the soil of other worlds (to transform them into hellscapes on par with the Compost). They would be eco-terrorists turned up to eleven, if you will.

This provided me with a whole angle of modeling and painting ideas: Seeing how the cult may have originated within some kind of Imperial research institution, cult members would be wearing the remains of hazmat suits, medicae gowns and lab coats. At the same time, their armament and mutations could also be used to represent their self-chosen fate as Nurgle’s gardeners.

What’s more, the project could really start out as an INQ28 warband, allowing me to explore some ideas, and ultimately spiral outwards into a 40k kill team — or even an entire Death Guard army, possibly?

Thus invigorated, I began experimenting on the first members of the (slightly renamed) Keepers of the Eternal Garden:

First up, I had some fun with a Poxwalker, because I realised that the project really hinged about making stuff like the skin and mutationst look suitably disgusting. And I found a pretty nice recipe that uses lots of washes to achieve the intended effect, which also turns it into a fairly quick affair: My first test model was finished after 45 minutes to an hour, tops:



The skin is mostly my usual skin recipe (Rakarth Flesh, washed with Ogryn Flesh, then a selective application of Druchii Violet and Carroburg Crimson), only turned up to eleven. The horns were washed with Athonian Camoshade. The boils and blisters were picked out in Yriel Yellow, then covered in thinned-down (!) Clear Red/Blood for the Blood God. Oh, and I painted the pants orange to suggest the remains of a hazmat suit, as mentioned above — of course I would be remiss not to mention the fact that the look also borrows a lot from the Infected from the Lesotho 2-12 project.

Anyway, working on this first model was so much fun that I kept painting the next two test models. Here’s what I had after a while:


In the picture, the three models are at different steps of the painting process: The guy on the left is all but finished, the one in the middle still needs some detail work, while the Plague Bearer has only been washed. At the same time, they also form different steps in the (d)evolution from a human cult member/cult victim to an undying servant of Nurgle (and also, a living incarnation of the Blightwood), as horrible branches start to erupt from the victim’s body, an actual manifestation of the Eternal Garden made flesh.

So here are the next two test models, fully finished:



As you can see, the first model is still wearing the last tattered scraps of a medicae gown…

For the Plague Bearer, I actually wanted to experiment with using a fairly organic skin colour, mostly to make him look like the nect evolutionary step for the cult members — something that I believe is already hinted at rather strongly by some of the design cues on the Poxwalker models:


I might tweak the skin tone a bit or experiment with slightly different hues on future Plague Bearers, though.

I am currently working on the next batch of Poxwalkers. Another ten have already been assembled/converted, while I have about another half-dozen still on sprue.


Nearly all of these have been tweaked in some way: In some cases, this just meant twisting some arms a bit or turning a head here and there, to support the already rather contorted, spastic look of the stock models.

In other cases, the changes are a bit more involved:


As you can see, some of the Poxwalkers are now wielding what looks like gardening implements, as an attempt to tie them into the cult’s overall theme (while also giving them a somewhat sinister medieval vibe). The middle guy takes the concept of branches erupting from the infected body to its logical conclusion — there’s probably a daemonic relative of Ophiocordyceps Unilateralis at work here (and I couldn’t resist incorporating some of the inspiration I had taken from The Last of Us).

And since the cult’s activities have managed to attract some attention – or maybe they were being fostered from within the Great Eye in the first place – I also chose to use this as a reason to finally get some paint on those Blightking-based Plague Marines I converted all the way back in 2014, when the Putrid Blightkings were originally released. It felt good to finally give those poor guys some much-deserved attention, and I chose one of them as a test model.

I used my previously established Death Guard recipe, with just a small tweak or two (including the thinned-down Clear Red). The first picture shows the model just after washes:

And here’s the finished model:



I actually surprised myself by painting the tanks on the Plague Marine’s back bright orange — but it’s really a rather good way of creating a shared visual identity between him and the cult members:


And here are the models together, in what may become the germ cell, as it were, of an eventual warband, kill team or Death Guard army:


Oh, and the “new” Plague Marine also works rather well alongside the kitbashed Plague Marine testers I converted shortly before Dark Imperium was released last summer:

As you may already have realised, all of these models are still missing proper bases — this isn’t due to my laziness (or maybe just a little), but rather because it took me a rather long time to come up with a proper idea for a basing approach. Ultimately, I wanted to incorporate the visual motif of Nurgle’s Garden/the Blightwood, only I didn’t quite know how to go about it. Until I saw DuskRaider’s Renegade Knight Irae Throni, with its bold use of colour:

Model built and painted by DuskRaider

Which made me think of the Sea of Corruption, a poisonous yet strangely beautiful ecosystem that appears in Studio Ghibli’s Nausicaä of the Valley of the Wind:


And I would actually love to achieve something like that with my basing. It’s a fairly involved, ambitious plan, however, and one that will take a bit more time to set in motion — certainly a project for the coming year…

Speaking of which, Nurgle is, of course, all about death and rebirth — what better subject to cap off this year’s blogging, wouldn’t you agree? So let me wish you all a Happy New Year, and I’ll be seeing you shortly with the next installment of the Eternal Hunt Awards, a look back at my hobby year!

Until then, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The 2018 Eternal Hunt Awards, pt. 2: A look back at my hobby year

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Awards

First of all, happy new year again, and welcome to the second installment of the 2018 Eternal Hunt Awards, in which I will be taking a look back at my personal hobby year — as everybody else on the internet seems to be doing this week 😉

Still, I hope you will indulge me — if nothing else, 2018 was a pretty successful hobby year for me, and I am rather proud of my output. There were also some hobby moments of note that I would like to share with you. And no recap would be complete without a couple of ideas – and, indeed, resolutions, for the new year, so there’s that, too.

So let’s get started:

I. My hobby projects

Twelve months ago, I looked at the stuff I had managed to paint in 2017, and while I was pretty happy with the quality with my output, the quantity left a lot to be desired, with only twelve completed models:


So one of my goals for 2018 was definitely to get more stuff painted, with an added sub-goal of trying to make a dent in my back catalogue of neglected, woefully unpainted models. And looking at my 2018 hobby results today, I can say that the mission has been accomplished. Here are all the models I have managed to paint in 2018:

That’s 52 models, all in all, one for each week of the year — although, to be perfectly honest, my output was heavily front-loaded 😉

Now I do of course realise that this is not an award winning number by any stretch of the imagination — so many hobbyists I follow have managed to paint upwards of 200 models last year, while fellow hobbyist Azazel, almost insultingly, manages to finish my yearly amount of painted models every other month (!), but I am still very pleased with the above tableau of finished pieces.

What’s more, about half of those models are indeed pieces that had been sitting unpainted (if not unloved!) in my cupboard of shame — for years, in many cases!

By the same token, 2018’s big hobby lesson was that to keep painting on a constant basis leads to it actually feeling much less like a chore: Before, I would often find myself looking forward to having the actual finished models, while dreading the way towards that goal. These days, however, I realise that I am looking forward to the actual painting process, to be able to try new stuff, more and more often — not nearly often enough, mind you, but it’s a start! 🙂

Thanks for this development must go to Azazel, again, for his wonderfully inclusive monthly hobby challenges that have truly become a pillar of the community — the fact that they get mentioned as a positive influence on dozens of blogs should be more than enough proof of that fact, and funnily enough, the January challenge has me looking forward to crossing another unfinished item off my inventory list. So cheers for that, mate!

The other big incentive to keep painting were my regular painting sessions with my good friend Annie: It’s so much easier to keep beavering away at frustrating detail work while sitting across from someone who is doing the same, being able to share friendly quips, hobby advice or ideas — and then eating huge piles of Greek takeaway food. So many thanks to Annie as well! 🙂

So, let’s take a closer look at my biggest 2018 hobby projects in turn:

1. Khorne’s Eternal Hunt

Here’s the one possible piece of bad news: I have definitely given my longest running hobby endeavour short shrift this past year, at least from a numbers perspective: only three new models for Khorne’s Eternal Hunt, my World Eaters, in their various incarnations. If nothing else, however, I am still really happy with those three models, though:

In fact, the very first model I painted in January 2018 was a – pretty cool – additon to my (30k) World Eaters, Raud the Hunter, a Legion Contemptor with a chip on his shoulder:

I am still really happy with the model, which is already the second World Eaters Contemptor I have converted from the somewhat bland Betrayal at Calth plastic Contemptor. Raud was supposed to serve as a bridgehead for many painted 30k World Eaters in 2018 — which somehow never came to pass. But we’ll just have to postpone the invasion to 2019 then, eh? 😉

In any case, you can read more about Raud in this post.

The next model for my World Eaters was also basically my crowning achievement of 2018: The Hound, a renegade Armiger Warglaive, complete with converted cockpit and pilot, completed during the summer as a contribution for the annual ETL event over at The Bolter & Chainsword:

I have loved the Armiger models at first sight, and corrupting one to the service of the ruinous powers was a lot of fun — as was the somewhat fiddly process of wedging a cockpit and pilot into that deceptively small torso 😉 In the end, however, it was all worth it, as I am really proud of the finished model, and it also won me the “Badge of the Artificer”, a B&C forum achievement I had been coveting for years:

In case you are interested, you can read up on the Hound in this post and its follow-ups.

And while we are on the matter of (Not-so) Imperial Knights, I also used the release of the Adeptus Titanicus-scaled Questoris Knights to build yet another “Chibi-Knight”, a smaller version of my Traitor Knight, Gilgamesh, the Warrior King:


And if you’ve been paying attention so far, it shouldn’t surprise you to learn that I felt the absolute urge to somehow build a cockpit and pilot for this model as well:

To discover more (occasionally tiny) details about this projects, check out my posts on Chibi-Gilgamesh 2.0 here, here and here.

 

2. The world of INQ28

While the World Eaters did not get all that much attention from me last year, I had all the more time to devote to INQ28 characters and retinues, managing to complete no fewer than five warbands, three of which were painted from start to finish. This makes the “INQ28 class of 2018” look rather impressive, if I do say so myself:

Moreover, here’s where my plan to finish long neglected models truly came to fruition. For instance, I finally managed to paint a model that I had been putting off for years for fear of ruining it: Mamzel Elisha Gorgo, an Imperial débutante and psyker in the employ of Inquisitor Gotthardt of the Ordo Hereticus:


And indeed, finally painting the model also served as a capstone to Inquisitor Gotthardt’s entire retinue, which is now finally finished, after years of procrastination:


This is actually one of my oldest INQ28 projects, with many of the models originating in a time where both my bitz box and conversion prowess were much smaller than they are today, yet I still remain enormously fond of the somewhat swashbuckling, picaresque charm of the warband (and of my resourcefulness at channeling so many of the archetypes from the old Inquisitor rulebook with the bitz available at that time).

Another long-neglected project was the retinue of Inquisitor Nabreus Arslan of the Ordo Hereticus Velsen:


The warband started off as a bit of a reception camp for various older models, some of them still from GW’s metal days, and yet everything came together rather nicely as a pretty unified-looking Hereticus warband: I blazed through all of these models back in February and March, and going full fire and brimstone on them was a lot of fun!

Take a closer look at the warband here.

Hot on the heels of Arslan and his operatives came yet another Inquisitorial retinue, namely that of Redactor Orlant of the Ordo Scriptorum:


Orlant started out as a tribute both to fellow hobbyist PDH’s ideas for the Ordo Scriptorum as well as to a particular piece of art by the late, great Wayne England — in fact, the (almost) finished retinue features no less than three distinct shout outs to art by Mr. England. It was also heavily driven by inspiration taken from fellow hobbyists PDH’s and Johannus’ work and from Chris Wraight’s fantastic exploration of Terra, “Vaults of Terra – the Carrion Throne”. Anyway, it’s a warband I am stupidly happy with, and even though it’s still technically missing one final member, the fact remains that I was able to mainly finish the project this year.

Meet Redactor Orlant and his shadowy operatives here.

Moving from the agents of the Ordos to the somewhat more unsavory corners of the 40k galaxy: I managed to paint a few more models for my gang of underhive malcontents, the Road Crew.

First up, Worker #9, ancient automaton and walking engine of death extraordinaire:


Now this guy had been neglected for a long time, so finally turning him into a wonderfully ramshackle killer robot from the past – and in beautiful scuffed yellow, no less – did feel so very rewarding! More info on Worker #9 can be found here, by the way.

With the big guy serving as a bit of a trailblazer, I also completed some slightly less massive members for the Road Crew. Meet Sawtooth, Cirque and Sarge:

Together, those four models basically round out the crew for now. They do make for a rather distinguished little group, if you don’t mind me saying so:

At the same time, the project is open-ended enough that new models can (and will) always be added to the Road Crew as needed — and as inspiration strikes me. I still have an unpainted ride for them, for one, and both the crazy new Ork vehicles as well as those new Genestealer bikes seem like such a natural eventual addition to a Mad Max style Road Warrior warband. Just sayin’… 😉

And finally, I also explored fairly new territory in painting an entire warband/kill team of loyalist Space Marines. This is Kill Team Ulrach of the Deathwatch:

As I have said before, this project was very much inspired by PDH’s and Jeff Vader’s respective Deathwatch kill teams, and it was a lot of fun to be able to explore various Space Marine chapters and their individual visual identities while also to trying to keep it all nice and straightforward under the Deathwatch’s unifying colour scheme. Now loyalist Space Marines may seem like the least original thing to be painting in this hobby of ours, but the truth is that the project made me truly leave my comfort zone, experimenting with line highlighting, different skin tones and freehanding — plus it also gave me a rather big appreciation of the Primaris models (I still abhor the fluff, though…).

Meet Kill Team Ulrach in more detail here.

 

3. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Which is why I finally gave my Orkheim Ultraz some much needed attention in 2018, adding a dozen new models to the team:

Not all of these are players, however: As you can see in the photo, there’s a nice collection of Blood Bowl markers and tokens, a Goblin Nurse plus some of Maxime Pastourel’s brilliant Orc balls and a pair of Goblin players — actually the last two models I painted in 2018!

4. Having a bit of fun

And while we are on the topic of just having some fun every now and then, there are a couple of projects that I tacked just for the heck of it. Everything started back in February, when I painted Trooper Gibbson Rikkert of the 5th Arcadian Rifles:

A veritable old chest nut, this one, given to me quite a while ago by fellow hobbyist Drone21c. The time had come to paint him, retro base and all.

And if you thought it couldn’t get any more retro, I can prove you wrong with the next exhibit, an entertaining project that consisted of repainting a 1979 Boba Fett action figure:

Staying with pop culture icons for a second, I also made an attempt to bring my favourite infiltrations expert into the 41st millennium:

Those three projects were completed on a whim, and I had a blast doing each of them, simple as that 😉

 

So that’s my output for 2018. I cannot help but feel a little proud of myself when I look at the colourful gang below. They are only 52 models, but I am happy with each and every one of them.

 

II. Hobby moments of note

2018 was, again, not completely about painting models, of course. And while it was a somewhat more hermetic year, defined by painting sessions rather than visits abroad or crazy international shenanigans, there were still some moments that I would like to share with you:

1. Learning new techniques

Learning new techniques is always great in our hobby — and should probably come with the territory, come to think of it. Even so, I feel I really pushed myself this year, experimenting with freehanding, exploring different skin tones, mixing my own snow or using a Staedtler micropen to create “quasi-freehand” designs and symbols (an idea courtesy of Jeff Vader, by the way): Those are all small technical tricks and tweaks, but it felt good to be able to add them to my toolbox!

2. Kickstarter

So far, I have been fairly conservative when it came to joining hobby-related Kickstarters, but in 2018, there were two projects that made me take the plunge:

First came Dave Taylor’s Kickstarter for his book “Armies & Legions & Hordes”:

Most of you will probably recognise Dave’s name – and if you don’t, you should definitely check out his blog right away! Dave’s various army projects have been an invaluable fountain of inspiration over the years, so when I found out he was crowdfunding a book about realising army projects, chipping in was basically a no-brainer. My only regret is that the book didn’t arrive in time for Christmas. But it should be here soon, and I am waiting with bated breath — expect a detailed review as soon as I get my hands on my copy of the book!

My second Kickstarter contribution was to the campaign for a boardgame version of Horizon Zero Dawn, basically my favourite video game of 2017:


To be perfectly honest, I really mostly wanted the (Kickstarter-exclusive) model for Aloy, the game’s heroine:

But the campaign basically went through the roof, which will provide me with a whopping hundred or so models — I’ll probably believe it when I see it — but keep your fingers crossed for me, okay? 😉

Also, if you are into gaming at all, make sure to check out Horizon Zero Dawn — seriouly!

3. A Tribute to Wayne England

Now this certainly wasn’t the result of a meticulous plan or anything, but it does make me feel pleased that a part of my hobby output functions as a direct tribute to one of my favourite GW artists of the yesteryear, Mr. Wayne England:


As I’ve said above, three models in Inquisitor Orlant’s retinue are basically direct reproductions of Wayne England’s art (the good Inquisitor among them). It only occured to me later on that the artwork I had based my paintjob of Trooper Gibbson Rikkert was also originally done by Wayne England. And the flying Ordo Hereticus servo-skull carries more than a hint of the angular, hyper-stylised and grimdark Wayne England illustrations from the 90s, such as his crest for the Redemptionist Cult.

For me, John Blanche and Wayne England are basically the alpha and the omega of 40k art (with Jes Goodwin placed right between them as the genius who would always turn their art into beautiful miniature concepts and, more often than not, actual miniatures), so to have them both immortalised now in my collection really pleases me a great deal!

4. Hugs for the Hug Throne!

Another very pleasing project, and also one of my last projects of 2018, to boot: When fellow hobbyist PDH became a father last fall, it was clear to me that I wanted to send him a little surprise for his son, and while it took me until shortly before Christmas to follow through with it, I would like to imagine that I managed to pull it off in style.

You see, I chose to send over a teddy bear. Not exactly winning high marks for originality here, I know. But I wanted to send something typically German, and Steiff is Germany’s oldest toy manufactory (ranging back into the 19th century), and their teddy bears are about as traditionally German as they come. That being said, and given PDH’s and my shared hobby, I felt the bear needed a little…accessory:

And thus was born Beriax the Comforter, who shall deliver HUGS FOR THE HUG THRONE!

The best part, however, was that the package actually managed to make it there in time for Christmas. Peter informed me he had to confiscate the chainaxe, however — it’s probably for the best… 😉

 

III. Blogging

First of all, the most obvious fact, Eternal Hunt turned six early last year (and will be seven soon), and it’s always astonishing to see how this little blog I started once upon a day is still around — and maybe even thrieving…?

This is at least true from a content perspective: After a less active year of blogging in 2017 – with a mere 25 posts – I tried my best to return to a more regular schedule and more content in 2018, and it worked: Of course more painted models also meant more content to post, and so I ended the year with 40 posts all in all, which was a bit of a return to form.

At the same time, it has become more and more difficult to generate interest in my content, unfortunately: In spite of more content, 2018 was actually the blog’s weakest year since 2014, at least where views are concerned. If you take a look at the statistics, you can clearly see that, allowing for some ups and downs here and there, the views for Eternal Hunt have been in steady decline:

I don’t really want to keep beating a dead horse here, but I am also not going to lie to you: This is pretty frustrating. Like every blogger, I derive much of my motivation to continue blogging from people actually taking an interest, from engaging with my work. And it just gets more and more difficult to achieve just that. On the one hand, it’s clear that this is just part of an overarching trend, with hobby related communication seemingly shifting more and more to Instagram, Facebook or Twitter while forums and blogs suffer a steady decline: If I look at some of my favourite forums online, it’s really rather shocking how slow and quiet things have become, with even some of the hobbyists that used to be mainstays of the community seemingly having departed for good, towards the supposedly greener pastures of Instagram. Fortunately enough, at least the Bolter & Chainsword remains a pretty lively online community, but I definitely fear for some of my other long time haunts…

And while I wasn’t going to join Instagram back in 2017, witnessing Facebook’s actions as a company throughout the year 2018 has only made me more reluctant to give their platforms and services any presence in my private life: I really do not want to support them, even if this very obviously means to be left behind as a part of the hobby scene — at least that’s how it can seem from time to time.

On the other hand, this also means that I am all the more thankful to those of you who still drop by here, who still comment and who still care! Please continue doing that, as it is the very thing that’s keeping this blog – and other places like it – alive. By the same token, I will also endeavour to comment more on other people’s work online. It’s something that sometimes requires a bit of an effort, and it’s all too easy to grow complacent. I know all this from my own experience, which is why I appreciate your comments all the more!

IV. Plans

So what’s in store for 2019, then? While I don’t want to tie myself down or back myself into a corner with too ambitious or detailed plans and schedules, there are of course a couple of things I would like to achieve in the new year:

I’ll definitely need to get some more World Eaters painted, lest the Blood God grow impatient with me. I think I’ll be focusing on my 30k World Eaters for now, though, both because there’s enough unpainted stuff there for me to tackle, but also because I think the small collection of 30k models I have managed to complete so far actually looks pretty cool:

And even though he’s not a World Eater, this plan also extends to my models for Argel Tal that I wanted to paint in 2018 but didn’t: You’ll be painted in the shadow of great wings, buddy 😉


There’s also this duel diorama that I originally build for a challenge at the local Warhammer store, then abandonded, feeling somewhat dejected and disillusioned when the – absolutely awesome – store manager was abruptly let go by GW seemingly without any kind of reason: I really didn’t have an appetite for working on the piece for a good long while, but it’s still a pretty cool diorama, in spite of everything, so onto the 2019 pile it goes:

As for the 40k incarnation of my World Eaters, I think I’ll be waiting for GW to make a move with the legion in the 40k setting: Right now, the World Eaters are in a bit of a limbo, with one of the oldest available plastic kits for their main troop type, and while there have been rumours about all of the cult legions eventually getting the Death Guard treatment, there’s nothing solid to work with as of yet. I want to see what GW is planning for the legion before jumping back in, to be honest.

There’s one certain addition for Khorne’s Eternal Hunt, though: My second converted Armiger Warglaive, and its pilot, the Huntress:


Take a closer look at the model here.

As you’ve maybe seen in my previous post, I have also started working on some Nurglite models recently, so expect to see some more Keepers of the Eternal Garden as well in 2019:

And there’ll be more INQ28 models, obviously — maybe once again with a focus on getting some neglected models and warbands. Believe it or not, there must be about half a dozen unfinished warband projects in my cupboard of shame, so it would be really nice to be able to cross some more off my list of unpainted stuff. Plus there are some pretty cool and creepy characters I would just love to see painted, such as Countess Mandelholtz here:

And thanks to the wonderful marvel of blogging, chances are you’ll be able to check out how it all develops. If you keep reading this stuff. If you keep commenting. I would very much like to invite you to accompany me on this crazy hobby voyage for another year!

Until then, I would love to hear your thoughts on my recap of 2018 and on my plans for 2019, of course!

And finally, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 03/2019: Everything but the kitchen sink…

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So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:


It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbäck built for his fantastic “Scarabée Intrépide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:




Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! 🙂

 

II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:


In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:


As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:




Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:


I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet 😉

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…



Still very early days, admittedly, but this should be interesting as well…

 

So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And, as always, thanks for looking and stay tuned for more! 🙂


Lord of the XII Legion – the Killing Ground

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So there I was, after last week’s post, with my aquila lander for Azazel’s terrain challenge all primed and ready to go — and then something just jumped the queue. It’s still a terrain project, however, after a fashion. And I am confident it’ll make another fitting entry for the community challenge. So what is this about?

A bit more than two years ago, I converted and painted a model that still stands as one of my proudest hobby achievements: My interpretation of Angron, Primarch of the World Eaters, in his ascended form as a Daemon-Primarch of Khorne:


I am still extremely proud of the model, which inspired several blog posts and was, itself, part of an even bigger project to build models to represent Angron at different moments in his violent life.

Anyway, you can find out more about the process of creating Daemon-Primarch Angron here. The truth of the matter, however, was that more than two years later, the model still wasn’t completely finished.

You see, back when I built the base for my Daemon-Primarch version of Angron, it was planned as a modular display base, based on the shattered Imperial aquila terrain piece from the Honoured Imperium kit.

The actual base for Angron himself was, carefully and painstakingly, sawn out of the original terrain piece:


At the same time, I added two more Ultramarines to the bigger part of the display, in order to create a small mini-diorama of the XII Legion Primarch slashing through the remains of an Ultramarines squad. Something like this:


Alas, that modular piece was never finished, as I kept telling myself I would just quickly paint it up at a later point — I should really have listened to my buddy Augustus b’Raass who told me that I should not put it off for too long, lest I end up taking years to finish it. Which is precisely what happened…

But when I took a look at the unpainted base last week, I felt the need to finally finish it and give Angron his proper display — if nothing else, I wanted to have the model completely finished before GW decides to release an official model for Angron in his 40k form…

With both the actual terrain and two Ultramarines models left to complete, this was actually a pretty substantial hobby endeavour, but I surprised myself by actually making fairly quick work of it.

First up were the actual aquila base and the kneeling Ultramarine who is lining up a last shot at the Primarch:



I went for the same scratched and scuffed armour look I had aready used on the unlucky bisected officer held in Angron’s right fist, to create the impression the scene was set during a grueling battle. Due to the slightly 30k-styled Armour of the Ultramarines, this could be set either in the 30k timeframe (at the very end of the Shadow Crusade, upon Angron’s “ascension”) or during any of the following millennia, up to “current-day” 40k.

The Ultramarine standard to the right of the Marine actually mirrors an identical piece appearing on the base of my Forgeworld Angron:


The most complicated part of the paintjob was, ironically enough, to match the colour of the right side of the aquila to that appearing on the smaller part of it that makes up Daemon-Angron’s base, something that would, of course, have been trivially easy, had I painted it all in one go…


As you can see, that left only the fallen Marine in the middle (actually one of the Marine’s from the stock base of Forgeworld’s Angron), and I quickly painted that last model over the weekend.

Of course I made sure to create a suitable bloodstain on the ground, before gluing down the model:

So without further ado, here’s the finished display base, showing a charging Lord of the XII Legion and the courageous, if ill-fated, last stand of an Ultramarines squad:



Here’s a view from the unlucky survivor’s perspective…


I really feel I am giving the Ultramarines a fair shake here, in spite of everything: That last guy looks dead set not to abandon his position and to fight to his last, which seems very much in character for the legion. I feel this also prevents the dead smurfs from just feeling like gratuitous splatter effects. And after all, it’s Angron we are talking about here — there was always going to be blood, right? 😉


And of course the whole ensemble is still modular, allowing me to use Angron on his own, smaller base:


Here are some additional detail shots showing off various parts of the finished piece:







It feels great to finally have finished the complete piece – and also the last part of my little collection, or “Massacre”, of Angrons! The modular display bases for Forgeworld’s Horus Heresy characters were an inspiration for this, and now it definitely seems like a FW base turned up to eleven.

Now for that aquila lander… 😉

Anyway, that’s it for today. I would, of course, love to hear your thoughts about the finished piece, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

“And they shall know fear…”

Orkheim Ultraz: New signings

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Now I don’t know about you, but getting back into the swing of things in a new year always takes me a while, and this holds doubly true for the activity of painting models. So I spent quite some time in the last weeks hemming and hawing and choosing which model(s) to paint next. I am now in full swing again, I am happy to say, but it’s always a messy start. What helped me, in the end, was to have a bit of fun with the lighter, more comedic side of our hobby, as I added some models to my bumbling team of Blood Bowl players, the Orkheim Ultraz. So let’s take a look at the latest additions to the team:

The first two models have actually already made a small appearance on this blog, as part of my 2018 recap, as they were the very last models I painted last year. But I think they deserve their fifteen minutes of fame, so here they are: Two Goblins with a mean streak and a chip on their shoulder:

Both models were built after I played a round of Blood Bowl 2 on the Playstation 4: I really liked the endearingly mean look of the Goblins in the game, so I decided I needed some more of those evil little guys. The model on the left was very much inspired by the fact that the armour on some of those old WFB Goblins already perfectly looks like some kind of old-timey sports gear — I just had to swap in some Kroot shoulder pads, and the look was all there. His buddy is daring you to kick that ball, and he’s definitely not going to pull it away — grot’s honour 😉 Seriously, though, I think I owe the Charles M. Schultz estate some royalty fees for the character concept…

All in all, this brings me up to four Goblin players for my team:

The first two were built as Night Goblins, back in the day, mostly because I still had a lot of bitz for those knocking about. I rather like the added variety, though — and my troll now has more playfellows to chuck at the opposing team. Sounds like WIN-WIN to me 😉

Oh, and for the sake of completeness, let’s not forget the Goblin Medic, of course, another 2018 addition:

While the two goblins were the last models of 2018, I’ve also managed to complete some more members for the team in the new year — two Orc players originally converted back in 2017:


These are actually a part of my plan to round out the various player types in order to give me enough flexibility in every given situation. On the left is a thrower, on the right a fourth (and likelyfinal) Orc Lineman.

The thrower was basically a fun attempt at creating a model that suitably resembled my previous thrower to instantly communicate the fact that these two share the same role:

At the same time, I also wanted him to be his own man, err, Orc, so I thought it would be fun if he were in the process of lobbing a squig — either at a waiting teammate or at member of the opposing team…

In any case, the squig seems less than thrilled at the prospect…

I really like painting squigs, by the way, and think they are one of the best parts of GW’s greenskins — I may need some of those brilliant new plastic squigs, come to think of it…

My Orc Linemen all have a very dynamic, if bumbling look — as though they were desperately trying to catch the ball. By comparison, the new guy seems just a tad more focused:

I am rather pleased with the action-filled pose, to be honest.

So with four new models, that leaves me with only two Black Orc Blockers left to paint, and then my Orkheim Ultraz should be completed:


I still have a couple of ideas for accompanying models, hangers-on and small terrain pieces, however — it’s always great fun to explore the somewhat more humorous side of our hobby, and like I said, a Blood Bowl Orc team is the perfect occasion of doing just that!

So three cheers for our latest transfers! I would love to hear what you think about the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

Suddenly…Berzerkers!

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Stop the press, everyone! While it’s only February, I already know that one of my favourite 2019 hobby moments has already happened. So what is this about?

We are probably all familiar with very spontaneous events that just come completely out of the blue, right?

Nah, not quite like that…

Well, just the other day, I returned home to find a suspicious package from the Netherlands waiting for me. It was from my buddy Augustus b’Raass, who had vaguely mentioned planning to send over what he dubbed a “care-package”, so that had to be it — “Cool, a bitz drop!”, I thought. Those are always a nice surprise!

But then I was instantly blown away when I opened the package and out came an entire squad of expertly converted, beautifully painted World Eaters Khorne Berzerkers:

Now these used to belong to Augustus’ World Eaters army, a brilliant collection of models that I was lucky to see from up close during my visit to Amsterdam in 2017:

In fact, they were the first proof of concept squad of World Eaters he built when starting his Khornate army. Going back through his posts from that time over at The Bolter & Chainsword made me realise that I posted lots of feedback and advice on this very squad — and loved every second of it. And now they were standing on the tabletop before me — NUTS!

I didn’t find an invoice either, so I guess Augustus really wants me to just have these — what an incredible gift! And almost in time for this blog’s seventh birthday, no less! Come to think of it, it’s actually not the first time for stunning World Eaters models to arrive just in time for Eternal Hunt’s anniversary…

Fortunately enough, most of the models had survived their voyage unscathed: I had to re-attach some lost heads and backpacks, but most of the models didn’t look any worse for wear.

Unfortunately, one of the guys had lost his two-handed chainsword…


I guess it must have been confiscated at the border 😉

As a true follower of Khorne, however, I always have a well stocked collection of vicious, spiky weapons, so the damage was easily repaired:

The dynamism of the models is actually one of their strongest parts: Augustus has done a fantastic job of making them look like raging monsters running full tilt at their enemy — and he has actually turned a fault into a virtue, as I remember him complaining that he only had running Mk. III legs to work with…

Indeed, the models are mostly made from Mk. III armour parts, World Eaters conversion bits and chainaxes (all from Forgeworld), as well as some Skullcrusher and diverse chaos bitz thrown into the mix — in fact, there are so many little tweaks and conversions that just the process of (re)discovering them all made for a pretty enjoyable afternoon! All of this makes for a truly stunning squad:


Or rather, even more, if you want to be exact about it: At ten models, with two icons and two suitable berzerker champions, there are two squads of five berzerkers to be had here:


Each squad also features its own, custom icon bearer:


The guy on the right is just stunning, isn’t he?

And while it’s hard to call favourites, with models this good, I have an especially soft spot for Arekh Haar (left) and the other probable berzerker champion — in fact, the latter may even be my absolute favourite, because his pose is just brilliant (and serves as a fantastic counterpoint for the rest of the running madmen in the squad):

So what can I say? I was blown away by this turn of events, and I am just really, really grateful! Augustus, buddy, thank you so much! Those guys will be getting a place of honour in my collection and, should it ever come to it, the 4th assault company’s battle line!

So that’s it for this week! As I’ve mentioned, next week will mark the blog’s seventh anniversary, so make sure to tune in — I have something pretty cool to share with you!

Until then, I would love to hear your thoughts on these new members of Khorne’s Eternal Hunt! You should also make sure to check out Augustus’ brilliant, ongoing hobby thread here! And, as always, thanks for looking and stay tuned for more! 🙂

#HeroQuest2019: Into the breach…

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Work on my current endeavour to paint a complete HeroQuest set continues, and while today’s update may not be the most exciting one, it was always clear that this project wasn’t going to be all shiny hero models — no, a true dungeon master also needs enough monstrous henchmen, so I continued the project by painting some of the HeroQuest monsters:

During my previous attempt at painting HeroQuest models (back in 2014), I had already finished a couple of test models for some of the monster races included in the game, so I already had a basic idea of what I was going for:


While I knew I would have to slightly tweak some of the recipes, this was still a solid base to start from, if nothing else.

For starters, I chose to work on the Orcs, the most numerous monsters to appear in the HeroQuest box. The base game comes with eight of them, I already had the one test model (that would only need a few minor touch ups), and I decided to throw in an extra Orc to bring the overall number up to ten. Ultimately, my goal is to have the sixteen Orcs that are required to also be able to run the “Kellar’s Keep” expansion, but for now, nine Orcs to paint seemed just tedious enough for me 😉


Like I said, my test model seemed like a good place to start, with a tweak or two. I definitely wanted to keep the recipe for the skin — it’s an approach I discovered a couple of years ago over at A Gentleman’s Ones, and it has served me really well over the years, making for a convincing looking green skin that also has a certain warmth and organic look to it. So that was definitely a keeper. I also wanted to keep the overall, slightly grimy and dirty look, mostly because it just seemed like a good match for Orcs.

Now the basic sculpt of the HeroQuest Orc is pretty cool, but the models are also all virtually identical, except for their weapons: There are four different weapons and I had nine models left to paint, so I decided to go with differently coloured smocks for every three models or so, just to add a bit of variety. Apart from this variation, however, I basically stuck to batch painting the models:

While this worked fairly well, I discovered once again that batch painting simply isn’t for me. There’s also the fact that the HeroQuest Orcs are just complex enough to be slightly irritating when you batch paint them, but I gritted my teeth and soldiered on. And here are my finished Orcs:

Now these guys certainly aren’t award winning material, but they work well as a group, and I’d say there’s just enough colour variation to keep things interesting. I also changed my recipe for painting the weapons a bit when compared to my test model, and I think the dark metal look, with added scratches, works better than the initial approach.

Two quests in the standard HeroQuest questbook call for an Orc warlord, who uses the model with the curved, notched Scimitar, so I gave that particular model a red jacket, to set him apart from the rank and file. While I may end up creating a dedicated warlord model at some point, this guy should work well enough whenever I want to stay within the framework provided by the classic models.

So here’s a closer look at the different weapons and fabric colours:

Oh, and I guess it’s pretty obvious how, like my previous HeroQuest models, these ten should also definitely count as contributions towards Azazel’s “Neglected models” community challenge for February 😉

 

Anyway, with ten models completed, I felt I had earned a little fun for myself, so I ended up creating a custom model for a HeroQuest NPC: The second quest in the classic quest book is about rescuing an Empire Knight captured by the Orcs, one Sir Ragnar (or Sir Manfred, in the original UK version. He’s Ragnar in the German version, though, probably because Manfred is a pretty common German first name — a name suited to your dad or uncle, however, not to a mighty Knight from a fantastic realm. Just saying…).

Now the actual game doesn’t feature a dedicated model for Sir Ragnar, as he is intended to be represented by the Chaos Warlock model — but, come on, I couldn’t let that stand, right?

While doing a bit of research, I stumbled upon this custom model for Sir Ragnar/Manfred, commissioned by fellow hobbyist Lestodante:

And while this basically seemed like the ideal solution – the model actually looks like an actual, official HeroQuest model, the chances to get my hands on one of those seemed slim to nonexistent, so I had to get creative myself.

Taking quite a bit of inspiration from Lestodante’s model, I kitbashed my own Sir Ragnar. Seeing how the character is an Empire Knight from the (almost-) Warhammer world of HeroQuest, I mostly used plastic Empire bitz, some of them rather vintage, which was key for achieving that slightly clunky, vintage HeroQuest look. So here’s my version of Sir Ragnar:

The conversion is actually really simple, combining a set of legs from the old Empire state troops with a torso and arms from the – still available – flagellants and an old plastic Knights of the White Wolf head. I wanted Sir Ragnar to look like he had spent quite some time in captivity, hence the shaggy beard and tattered shirt. Both his hands and neck are also manacled, which I think is a good way to represent both this captivity and his less than stellar stat-line in the game.

I also did my best to make sure he matched the rest of the HeroQuest models in scale. Oh, and I gave him a proper HeroQuest base, of course, salvaged from a heavily damaged Skeleton model.

All in all, I am pretty happy with the finished model — and building a character to match the classic miniature style was a neat little creative challenge!

So yeah, if nothing else, you can see how I am taking this project rather seriously 😉 I would love to hear your thoughts about my progress so far! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: The Witch Lord

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More #HeroQuest2019 today, but after blazing through the entire set of undead monsters, I felt I had earned myself a little wiggle room for a bit of fun. So what is this about?

As you have already seen in a previous post of mine, I won’t simply limit myself to painting the classic models, but I am also looking at some chances here and there to add some custom models to my set of HeroQuest, in order to create representations for the special characters that appear in some of the quests, but don’t have an official model. So this time around, my plan was to create a model to represent that most dastardly of recurring HeroQuest villains: The dreadful WITCH LORD!

For those who don’t remember the game, seeing how it’s been thirty years and everything, the Witch Lord made his first appearance in the standard quest book: Intrepid adventurers would accidentally awaken him about two-thirds through the base game’s collection of quests, while actually searching for a magical artifact, then had to find a magic sword that could harm him in response to his awakening. The Witch Lord then served as the quest book’s end boss, so to speak. Yet that was not the end of it:

A couple of expansions for HeroQuest were released a bit after the basic game system, and one of these was titled “Return of the Witch Lord”. Here’s Les Edward’s cover artwork for that particular expansion:

Illustration by Les Edwards

When I saw it, I was instantly in love! In fact, the cover artwork alone sold me on the expansion, so when I was allowed to choose a HeroQuest expansion box as a birthday gift, I chose this. How could I not, with all those wonderfully skeletal knights on the cover, and let’s not forget Skeletor’s debonair cousin at the centre of attention!

In hindsight, especially from a collector’s perspective, it would have been so much smarter to get, say, the “Against the Ogre Horde” expansion that actually came with some original sculpts, whereas Return of the Witch Lord just featured more skeletons, mummies and Zombies. But I couldn’t help myself, that illustration just went straight for the throat — in fact, it remains one of my favourite fantasy illustrations of all time, and I feel tempted to say that I even prefer it to the actual HeroQuest cover artwork.

There was also something truly cool about having a recurring villain across several iterations, especially one so blatantly inspired by Skeletor. Fun fact, though, I didn’t even realise the villain of the piece was supposed to be the Witch Lord as the German title of the expansion was “Die Rückkehr des Hexers”, and the only character referred to as a “Hexer” (Warlock) in the German version of HeroQuest was a character from an earlier quest, represented by this model from the box, yet another skull-faced evildoer:

Don’t worry, we’ll be getting to this guy in a furture post…

Anyway, be that as it may, I think you can maybe understand why remembering the Witch Lord gives me a warm and fuzzy feeling. So when I sat down recently to think about whether or not I could add a couple of custom conversions to my classic HeroQuest set, it was obvious the Witch Lord would end up right at the front of the queue.

I started by collecting inspiration online and looking at other people’s work, as I usually do before a conversion project. Once again, Lestodante’s collection provided ample inspiration:

Models from Lestodante’s collection

As you can see, the model he uses for the Witch Lord is, in fact, a custom sculpt that almost perfectly replicates the artwork while also looking very much like an official HeroQuest model from back in the day — a wonderful solution, and I am still green with envy!

There was also Ampersand’s really cool Witch Lord:

Witch Lord conversion by Ampersand

As you can probably guess from looking at the model, this one uses more modern GW plastic parts, namely from the (still available) Skeleton Warriors. So I made a note and earmarked that particular kit as a possible source of useful bitz.

As an aside, there’s also the Frostgrave Lich Lord, who would have would have worked really well, too, even though I only discovered this after the fact:

In fact, given the resemblance in both the design and the very name, you’ve got to wonder…

But anyway, a proud converter like me has to come up with his own version, right? So keeping the excellent inspiration in mind, I decided that the best way to start was to work from the very artwork that had inspired me so much many years ago. So here’s a closer look at the Witch Lord as originally imagined by Les Edwards:

My initial idea included some Skaven Stormvermin and Empire flagellant parts and would have looked a bit like this 40k renegade psyker I built a couple of years ago:

And I think the general approach would have worked pretty well, too. But then fate struck, and I discovered an even better approach:

You see, one of the things I wanted to achieve with my Witch Lord model was to have the model invoke that particular, slightly clunky “retro GW” Oldhammer look: I wanted a model that looked like it could actually have been produced back when HeroQuest was originally released.

So what better way than to start with a vintage model from back in the day?

So here’s what my very first Witch Lord mockup looked like:

The model is actually mostly based on an old, early-to-mid 90s Dark Elf Warlock. This guy:

And I still had the remains of one of those in my bitzbox. It was already in a pretty sorry state, too, missing both its its head, right hand and staff by the time I got it, so it’s not like I actually had to vandalise a classic model to make my Witch Lord — if anything, this was yet another salvage job!

The head came from the – aforementioned – GW Skeleton Warriors, with horns from the plastic WFB Chaos Marauders. And I began building the Witch Lord’s staff by combining an old Skeleton standard bearer arm (for the staff) and a bird skull from the GW Skulls kit.

After I had the basic outline, it was mostly a matter of matching as many visual cues from the artwork as possible. So here’s the finished conversion:

I replaced the first version of the left hand with a Empire flagellant hand. The detailing on the staff was achieved by grafting some Bloodletter horns and teeth to the bird skull for a pretty convincing look, if I do say so myself (Fun Fact: I have since discovered that the staff wielded by the leader of the Nightvault Godsworn Hunt warband would have been an almost ideal place to start — oh well…).

And since everything was still looking rather hideous at this point, it was a good thing that the undercoat had the great effect of pulling all of the disparate parts together rather nicely.Take a look:

Even though I had to make a couple of compromises, I think I have still done a pretty good job at matching both Les Edward’s art and the somewhat clunky vintage HeroQuest look, wouldn’t you agree?

When it came to painting the model, the artwork worked as perfect inspiration, so I tried to match it as closely as possible, especially for the luxurious crimson robes, dark metal and bright golden parts. Here’s a PIP shot…

…and here’s the mostly finished model:


Of course the Witch Lord needed to be on a proper HeroQuest base, so I carefully cut a damaged skeleton from its original base and used that for my Witch Lord model. One weird but cool thing was that the undercoat produced a really pronounced crackle effect when sprayed onto the base, and for no discernible reason, at that. At first I was a little miffed, but then I realised that this was a cool little effect, seeing how this is the base of a powerful undead monstrosity, so I actually embraced it:

And I still wasn’t done with the model itself either, as I wasn’t perfectly happy with those empty eye sockets, and rather wanted to feature those evil, glowing eyes from the artwork. So I went back to the model and created the tiniest eyeballs you can probably imagine, from almost microscopic amounts of GS. So here’s how that turned out:

And with that, the model was officially complete. So without any further ado, I give you: The Witch Lord:




All in all, this was a great way of expanding the classic collection of models, give myself a fun distraction between painting all of those monopose monsters, but trying to match the retro-GW look was also a neat little challenge.

So here’s a look at the Witch Lord commanding his army of the undead:

So that’s it for today. I am pretty happy with my little undead horde, but I still have a lot of work before I can call my set of HeroQuest completed, so it’s back to the painting table for me 😉

It goes without saying that I would love to hear your thoughts on my version of the Witch Lord, so drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

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